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![]() magnuskn wrote: Unless I am mistaken, it doesn't seem to install properly. I open the link, it says "downloading" and sometimes it downloads, sometimes it doesn't. Even if it does, pressing the install button doesn't do anything (or is grayed out, if it didn't dowload). Looking at the user script tab, a few times it mentioned that v6 was installed, but after closing the browser and opening it again, the script was gone. Sorry for the delay, my Internet connection at home has inoperative all weekend. If you do run into trouble installing v7, you may need to:
After that, just click this URL to install Ignore v7:
With the old version removed and the new version in place, everything should work. Go into a thread on the Messageboards and see the Hide / Block options show up. Let me know if this works, magnuskn. :-) ![]()
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![]() The spam problem has already been solved: xkcd 810: Constructive We're all just waiting on an implementation... ![]()
![]() Bob_Loblaw wrote: Why would hosting it on the web store be a bad thing? Google says hosting it on the web store is for security; the user's own protection. I agree 100%. I know a protection pitch when I hear one... Guido wrote: That's a real nice extension you've got there. It'd be a real shame if your users couldn't install it.
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![]() Ignore v5 Install:
Notes:
- The "Ignore" link has been renamed "Block User". The function is still the same. - There is now a "Hide" link. Per a brilliant suggestion by Maizing, this link will hide the specific post without blocking everything else the user has ever written. - The lists to Un-Hide posts and Un-Block users are still at the very bottom of the page. Scroll all the way down, and click to remove it from the list. - The Un-Hide list is quite cryptic; sorry about that. Hopefully you won't need to un-hide too many times. ![]()
![]() Gorbacz wrote:
Don't worry, it's nothing personal Gorbacz (I don't even actually use my own Ignore Script), I'm just trying to plan out my week/weekends. This week, I'm involved in the Seven-Day Roguelike Challenge 2014 (7DRL), so my time is a bit limited. If our esteemed developer is fixing the new threads to be like the old, then the Ignore Script will continue working and those who use it will be happy. If our esteemed developer is fixing the old threads to be like the new, then the Ignore Script will break everywhere and those who use it will not be happy. I'd appreciate a heads-up from Christopher Anthony either way, just so I know what I have in store for this week. (i.e.: If I need to take a break from my 7DRL development and switch over to fixing the Ignore Script at some point or not.) Feedback from script users is always welcome too. If I do end up needing to fix the script, I'll probably put in the Hide Post feature and maybe some other goodies too. ![]()
![]() LazarX wrote: Truth of the matter is that being abusive to retail staff is a boorish act that's not offset by the fact you're buying product. Americans for some reason, seem to have a greater crop of the type of people who have always seem to feel that purchasing from a venue gives you license to abuse the people that serve you. It's the customer extension of the business management mindset. Even a mediocre manager can get productivity from employees who produce well and are easy to get along with. However, getting productivity from "difficult" employees is the heart and art of being a great manager. When these great managers train their sales representatives, they pass on this same idea; getting money from difficult customers somehow makes you a better sales representative. Honestly, I think it's nonsense, because difficult customers are high maintenance and tend to be a loss rather than a profit in the long run. There are some cowards who worry their complaints will generate negative PR, but truly the difficult customers who complain all the time are known as such by their friends and family and their words don't have nearly as much impact as anybody might fear. There is an interesting idea gaining traction that businesses should absolutely "fire" difficult customers in a self-deprecating way. Basically, "Sorry, our business doesn't have the capability to meet your demands. Here's a list of our competitors, we hope they can serve your needs better than we have been able to." It's brilliant because it exports the cost of the difficult customer to a competitor. And, if enough businesses pick up on this notion, a customer who is difficult beyond reason will soon find themselves without a service provider (or paying astronomical rates to hire people who will put up with them.) ![]()
![]() Maizing wrote:
Wow, that is gold! It makes me want to break out Firebug and make Ignore v5 just to add that feature! Design Idea wrote: 1 hour, 35 minutes ago | Flag | List | Reply | Hide Post | Block User Nice! ![]()
![]() Ravingdork wrote:
I think so. d20pfsrd.com wrote: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a "threat," meaning the hit might be a critical hit (or "crit"). To find out if it's a critical hit, you immediately make an attempt to "confirm" the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit. Attack roll, natural 20 -> hit, regardless of target AC attempt to "confirm" = another attack rollBecause attack rolls always hit on a natural 20, and a confirmation roll is an attack roll, I would say that it is indeed a critical hit. ![]()
![]() Although it isn't directly applicable, there is an interesting paragraph in the AD&D 2nd Edition DMG that addresses cross-class spell research: Dungeon Master's Guide, p.43 wrote:
Obviously something from four editions ago isn't canon law on the matter. I do think it is interesting to see what the old designers thought, and how that influences and contributes to the current evolution of the rules.![]()
![]() The party was trying to sneak into a fortified city through a crypt and encountered a Beholder. IP Note:
Beholders are considered WotC product identity. As such, they do not officially exist in Pathfinder. They do (or rather, my homebrew conversion of it does) exist in my Golarion campaign. After finding out that the central eye is an anti-magic cone and inhibits the beholder's own eye stalks, the Dwarf Barbarian has come up with a plan: Kazzah's Plan:
1. Grapple the beholder
2. Pry the central eye open and force it to remain open 3. Stay in anti-magic cone and bash beholder to death I'm a very Yes-You-Can kind of GM, so I've got no problem with the plan. In fact, I thought it was so crazy/funny that it deserved a thread here on the forums. My first reaction is that Step #2 could be handled by grappling contests. If the barbarian can "pin" the beholder, she can accomplish Step #2. I'm not sure if this is the right way to go. Anybody have any suggestions on how to handle the mechanics of such a plan? ![]()
![]() Wind Chime wrote: I could kind of understand where he was coming from. I have apologized to him and he is still willing to play. So I was wondering what do people think is the perfect scenario for the paladin to shine without any moral quandary what so ever? Quite honestly Wind Chime, I think you're asking the wrong people (the Paizo forums). You're better to ask that question (paraphrased a bit) of the paladin's player. For example:"I'm not sure I understand. Could you give me a few examples of 'untarnished moments of glory'?" ...
"Oh, and since we're on the topic... You seem upset about Situation X, Y, and Z. What kind of moral quandaries do you think a paladin should/would face in this world?"
I don't think you're being too hard on your player.
The key is making sure that your game (the moral dilemmas and moments of glory that you craft) is what the player expects to play.
Good luck. ![]()
![]() GOOD NEWS: Ignore v4 is complete! Extension/Script: paizo_ignore_v4.user.js Chrome users: Google has decided that ALL extensions for Chrome will now be curated through the Chrome Web Store.
Firefox users: Make sure you have the Greasemonkey Add-On installed. After that, simply click on the script link above and you'll be prompted to install the script. I'll write up some more details tomorrow evening. Send me a private message if you're having any trouble. ![]()
![]() In general, I don't recommend reading the Eragon series of books.
Sloan (Brisingr): "You're nothing but the yellow-bellied offspring of a canker-ridden bunter. You're a bastard, you are, and an unlicked cub; a dung-splattered, tallow-faced rock-gnasher; a puking villian and a noxious toad; the runty mewling spawn of a greasy sow. I wouldn't give you my last crust if you were starving, or a drop of water if you were burning, or a begger's grave if you were dead. You have pus for marrow and fungus for brains, and you're a scug-backed cheek-biter!" ![]()
![]() Chris Lambertz wrote: The last thing we want is to discourage community involvement, we just have to be careful about navigating the byzantine complexities of intellectual property law. I also want to point out that Paizo is way ahead of the curve on intellectual property law. They have published an incredible volume of material under the OGL, including original content that they were in no way obligated to put under such a license. I haven't done a formal study, but I would be willing to bet money that Paizo is the most prolific author of OGL content. (Surpassing even the company that originally authored the OGL license.) For example, see d20pfsrd.com and then consider trying to make a similar site with the GURPS rules. Steve Jackson Games won't send you a polite e-mail; they will send you a very strongly worded IMMEDIATELY CEASE AND DESIST letter from their lawyer. Paizo also embraces digital products (PDFs and eBooks) without the cumbersome Digital Restrictions Management (DRM) used by bad companies who assume their customers are thieves. In short, Paizo "gets" the way customers use content in the 21st century. Their presence and positioning in the market is a message to every other RPG publisher in the industry: Content that can be shared and remixed has value to customers; if you want people to buy your stuff, you need to let them use your stuff! So when Chris Lambertz removes content that violates intellectual property, Chris isn't the BBEG here. It's the company that originally published the content under a restrictive license. They are the ones asserting: This is MINE!!, you can buy ONE COPY, but don't you DARE attempt to SHARE it with your friends or MODIFY it in any way. You're just LUCKY that we let you buy ONE COPY to look at. If there were any justice in the world, the restrictive publisher would have to do all their own dirty enforcement work. It's just sad that our laws require Chris to be the heavy in this situation. Paizo is leading the charge in changing the industry for the better. It's just one of many reasons that I channel money to them every month. ![]()
![]() Steelfiredragon wrote: James Sutter said to ask you both about Hermea in another thread.... so I'm asking, what are your opposing views on Hermea??? Link: Hermea Reminds me of the "colony of only Alphas" that Mustapha Mond described in Brave New World. ![]()
![]() Bobson wrote: All this leads to the question: Why isn't Golarion's (or any other setting's) equivalent to the Pony Express to hire a whole bunch of blink dogs to carry the mail? To paraphrase the late Douglas Adams... Hitchhiker's Guide to the Galaxy wrote: For instance, on the planet Golarion, man had always assumed that he was more intelligent than Blink Dogs because he had achieved so much — the wheel, Absalom, wars and so on — whilst all the Blink Dogs had ever done was muck about on the plains having a good time. But conversely, the Blink Dogs had always believed that they were far more intelligent than man — for precisely the same reasons.
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![]() Darksol the Painbringer wrote:
Yeah, I agree. It's like how experienced mothers can give birth way faster than 9 months. ![]()
![]() Alignment consists of two axes: Moral axis: Good -- Neutral -- Evil Ethical axis: Lawful -- Neutral -- Chaotic So to understand alignment, you really need to understand the difference between morals and ethics. Morals asks the question "Is it right or wrong?" If you go to your local community college, you can take loads of philosophy courses that can introduce you to all kinds of right-wrong metrics. A moral relativist will disagree with a moral absolutist if the act of torture is right or wrong. For example, a moral absolutist will say that torture is always wrong. The moral relativist will say torture is not always wrong, and depends on the circumstances and motivation. (This is why you get threads like Is torturing intelligent undead an evil action?; it's 300 posts of moral absolutists vs. moral relativists, arguing about the nature of right/good and wrong/evil.) Like it or not, D&D comes from a moral absolutist position. The Book of Vile Darkness starts with Chapter One: The Nature of Evil on Page 5, talking about objective evil. Pathfinder inherits that tradition of moral absolutism. In Pathfinder then, torture is always wrong/Evil. It doesn't matter who does it to whom for whatever reason, it's always Evil, period. As are lying, cheating, stealing, murdering, etc. You can then collect all actions (devoid of any context) and put them on a list, call it the List of Evil Actions. Those of Evil alignment are generally willing to perform some to all of the actions on the List of Evil Actions. Those of Good alignment are generally not willing to perform most or all of the actions on the List of Evil Actions. Those of Neutral alignment may be amoral (an animal, without moral reasoning) or willing to dip into the List of Evil Actions, but not quite to the degree that an Evil character will. Ethics asks the question "Is it permissible according to a code of conduct?" Ethics is a little bit more complex, because an answer depends on the code of conduct is many times it depends on what code of conduct is chosen as the ethical standard. The common ethical standard most people know about is the law. Like U.S. Federal law, or Canadian law, or the laws of the State of California. All of these are different standards. Sometimes more than one standard applies at a time. There are also professional codes. Such as: ACM Code of Ethics
So the question of Lawful vs Chaotic comes down to: - Does the action follow the applicable rules? Lawful actions follow most or all of the applicable rules. Chaotic actions follow little to none of the applicable rules. Characters of a Lawful alignment try to perform only those actions which are Lawful. Characters of a Neutral alignment may not have a code of conduct, or is willing to "bend" the rules from time to time. Characters of a Chaotic alignment may scoff at code(s) of conduct they know apply to them, or believe that only their personal code of conduct applies to them, or believe that no code(s) of conduct apply to them at all. Putting It Back Together For every action, you can now determine where it lies in the alignment space. Understanding, of course, that alignment space is defined over a set of ethics. To take a real world example, we'll examine the action of cheating on one's spouse. To a moral absolutist, lying and breaking a vow are both wrong. Thus we know that cheating on one's spouse is Evil. The ethical part is a little more complicated. Which set of ethical codes applies to the action? If one is a Christian, then cheating on one's spouse is not permissible by Christian Ethics. Thus cheating on one's spouse would be Chaotic Evil. If one believes that the wedding vow creates a code of conduct for the marriage, then cheating on one's spouse would be Chaotic Evil. In some states in the United States, there are still adultery laws on the books. (In Michigan, it is punishable by up to a Life Sentence; no kidding!) But it is questionable is those laws are actually enforceable. Thus in the absence of all other codes of conduct, one could conclude cheating on one's spouse is a Neutral Evil act. So now we know what alignments would be comfortable with cheating on one's spouse; Neutral Evil and Chaotic Evil. Lawful Evil might also do it if it's not against the law. Lawful Neutral would be hesitant. Any Good alignment would find it reprehensible. Some more examples: A lawyer fully defending a rapist in court, knowing the rapist is guilty. (Lawful Evil) Helping someone escape punishment for a crime they didn't commit. (Chaotic Good) Donating money to a good cause. (Neutral Good) Littering. (Chaotic Neutral) And now you know how the other alignments will feel about these actions and why. ![]()
![]() Normally these threads aren't my cup of tea. However, I'm going to chime in for Aranna here. I've been running tabletop games for a heck of a long time; most recently a Pathfinder game over the past two years. As GM, my goal is to make sure the table is having a good time.
It may be disruptive because it breaks verisimilitude, or unbalanced power levels break the roll-play, or the RP concept breaks the role-play, or the player is a sociopath who enjoys being disruptive.
Some of the comments on this thread make me think the poster has never spent any time behind the GM screen.
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![]() Orthos, I'm glad you found the script. Hopefully you find it useful. If others come looking in the future, they can be directed to my profile page. It will have the latest links to all the scripts I've created for use here on paizo.com I've also posted all the scripts to a GitHub repository, for those of the source code persuasion. ![]()
![]() The rogue in my campaign just reached level 10. The rogue's player had a question for me about two Advanced Talents: Slippery Mind (Ex) {Core Rulebook} Slippery Mind (Ex) wrote: Benefit: This ability represents the rogue's ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw. Hard to Fool (Ex) {Ultimate Combat} Hard to Fool (Ex) wrote: Benefit: A rogue with this talent is hard to fool with mind-affecting effects. At the start of her turn, if she is still subject to any mind-affecting spells or effects, she can make a Will saving throw with a standard DC for the effect’s level, and if she succeeds at the check, she is no longer subject Classes to the mind-affecting effect. She can make this saving throw even against mind-affecting effects that normally don’t allow a saving throw. In those cases, generate the saving throw as if the spell or effect did allow a saving throw. Note that Hard to Fool should not be confused with an identically named Advanced Talent from the APG: Hard to Fool (Ex) {Advanced Player's Guide} My player said: It seems that Hard to Fool gives me one roll per round until I shake it off, whereas Slippery Mind gives me just one extra roll period ... so I want to know: 1. Why would anybody choose Slippery Mind?
I told him that the wording for Slippery Mind covered "Enchantment" while Hard to Fool covered "mind-affecting" which were two different tags; although I couldn't come up with a non mind-affecting enchantment spell/effect on the spot (and haven't had time to research it yet today). I also told him that I didn't think Hard to Fool was overpowered, but would check for errata and forum opinions. To me, it seems the game effect is a long-acting defense against a specific category of attacks, which does not affect hundreds of other ways of killing the hell out of the rogue. Moreover, the opportunity cost of not taking one of the more offense-oriented advanced talents means that my baddies will last longer in the fight anyway. Anybody have any examples of where Slippery Mind might still be useful? ![]()
![]() Quarotas, Erth16 try this: - Get a dozen 3"x5" index cards and some Crayola markers. Color one side of the index card GREEN and the other side of the index card RED. (Ask around in your group; if anyone is colorblind, then color one side BLACK and leave the other side WHITE instead.) Give one to each player and tell the players they should set the GREEN side up. As soon as they are not having fun, they should turn the card over to the RED side. If you as the GM look out and see a RED card ... then STOP the game, and ask the player why they aren't having fun. If the answer is "I don't want <bad player> to tie my Ranger up." then you tell the player doing the tying up, "Look <red card player> isn't having fun. You must untie the Ranger." If <bad player> says no, then say, "Okay, <bad player's character> is teleported away. <Bad player>, you're done for the session. You may observe quietly or leave the table, your choice. Oh, and the ropes binding the Ranger are suddenly gone too. Who's next in the initiative order?" If <bad player> starts to complain or argue, "You may observe quietly or leave the table." At this point, you look at <bad player>, but don't say a single word or react in any way until <bad player> either shuts up or leaves the table. Even if <bad player> goes on for five or ten minutes shouting at the top of their lungs, you SAY NOTHING and DO NOTHING -- <bad player> either shuts up or leaves, there can be no other option. If you start to feel weak, or like you want to cave in to <bad player>, or like you want to respond/reason with <bad player>, then look out at the RED card on the table. <Red card player> is the player you SHOULD be worried about. THAT is the player you are slapping in the face by not holding the line with <bad player>. And here's the secret: Everybody else at the table is rooting for <red card player> and they're also rooting for YOU to hold the line with <bad player>. They don't want to say it, but believe me they're thinking it; as sure as the sun rises every morning. Don't let your other players down. After the game, they will THANK YOU for holding the line with <bad player> and making the game more enjoyable. ![]()
![]() After I cast Dispell Marketing there was nothing left of that article. Oh wait, there is a little something... Mike Mearls wrote: Hi, I'm Mike Mearls. You may remember me from such products as D&D. You remember D&D? The game with the the six abilities, classes, levels, hit points, Armor Class, and a few other things?
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![]() Scott Betts wrote: On the topic of initial reactions, EN World's Morrus ran a quick Twitter poll earlier today, asking for Favorable/Neutral/Unfavorable reactions to the announcement. The response was strongly favorable (something like an 82% rating if broken down into 100/50/0 scores and averaged). We don't know very much so far, but it seems like people are finding very little to object to. Scott Betts wrote:
Do I understand correctly that poll participants were self-selected? (i.e.: People saw it, and some % decided to respond and be counted?) If so, the entire poll is meaningless, because we don't know the population. Now, don't get me wrong. I'm not saying 5E is/isn't positively received. I'm just saying this poll doesn't (read:can't) tell you anything about that. ![]()
![]() Andrew R wrote: The rules just do not do the actual weapon justice. Quit screwing one of histories greatest weapons!!! I beg your forgiveness in advance. I am compelled by forces beyond my control... Meme (Advanced Demilich) wrote:
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![]() A Man In Black wrote:
This gentleman is correct. Contrary to the talk about "Hate" mechanics, the reason for "trinity" roles is microeconomics. A basic axiom of microeconomics is: It is more efficient to specialize and trade. Microeconomics Lesson:
Imagine a world where there are two jobs, chopping down trees to make logs, and picking baskets of fruit.
You are a strong and athletic person, so if you spend an entire day, you can get 6 logs, or you can pick 10 baskets of fruit. Bob isn't quite so strong, so if he spends a whole day, he can only get 2 logs, or he can pick 7 baskets of fruit. At first you might think, "Well, I'm better at getting logs and picking baskets of fruit. Why would I want to trade with Bob?" Bob really sucks at getting logs. To get 4 logs, it would take him 2 days worth of effort. Two days he could spend gathering 14 baskets of fruit. So Bob offers you a trade: If you give Bob 4 logs, he'll give you 8 baskets of fruit. On your side, 4 logs is 2/3rds (66%) a day of work. But picking 8 fruit baskets is 4/5th (80%) a day of work. So, even though you're better than Bob at both jobs, it makes sense to accept the trade.
But what about poor old Bob? Isn't he getting screwed in this trade?
So what? What do logs and fruit have to do with an MMO? Everything. Replace "logs" with "damage" and "fruit" with "healing". A party specializing in roles and trading with one another (i.e.: the healer trades healing to the dps in exchange for the dps also doing the healer's share of the damage) is using their time and resources more efficiently.
It also means that every successful guild in the game will be looking for specialized people who can trade their skills to the group.
All this said, there are ways to design games out of the trinity pit.
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![]() Another one I just remembered from earlier in the campaign. Codwin I of Augustana was called: Sir Codpiece the First ... although never to his face. ![]()
![]() Haladir wrote: The character is a 4th-level barbarian, played by a very experienced player who has maximized his feat selections and class abilities to make an unstoppable killing machine. He's turning enemies that are 3-4 CRs above the party (that I spend a lot of time designing) into two-round wonders. In the last session I ran, the party's barbarian failed two Will saves against Dominate Person. The enemy wizard told her to kill the ranger's animal companions. Best part? The barbarian's player was out for the session, and let the ranger's player run her for the session.
That session was a lot of fun. >:-) ![]()
![]() Mok wrote:
I wrote a program to simulate randomly rolling 5 million sets under each method. Adding up the point buy equivalent for every set and dividing by the number of sets (5 million), gave me some averages: Classic (3d6): 8.390 points (44.18% thrown-out)
My values will differ from some of the others posting here.
Because the undefined numbers are on the low end of the scale, it does push the point-buy values up some.
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![]() KaeYoss wrote:
Wow. I'm happy to have read that. No kidding, the very first house rule that I adopted for my Pathfinder group was your post about Elven Finesse Blades. I have a player who wanted to play an Elf Rogue who fought with a TWF/Finesse style. He mistook Elven Curve Blade for a one-handed weapon until I pointed it out. So, his character concept was doomed; until I found your post and approved it for my game. So yeah, I'm glad that you post here. So is my player. ![]()
![]() I have completed Ignore Script (Version 3) that is compatible with Paizo's new page structure.
Mozilla Firefox (Notes) If you have Firefox, you will need to install the Greasemonkey Plug-In before you will be able to use the script. Google Chrome (Notes) If you have Chrome, you must configure it to allow the ignore list to be stored on your computer. [Wrench Icon] -> Preferences (menu item) -> Under the Hood (sidebar) -> Privacy (section) -> Content Settings (button) -> Cookies (section) This must be set to "Allow local data to be set (recommended)" or you need to click the "Manage Exceptions..." button to make an exception for paizo.com Installation Both Firefox and Chrome use the same ignore script. Click the link to the script and you should be prompted to install it. Usage On the messageboards, where you typically see "Flag | List | Reply" you will now see "Ignore | Flag | List | Reply". If you click "Ignore", the person will be added to your personal ignore list. On future page loads, their posts will be automatically removed. If you decide you would like to stop ignoring somebody, scroll down to the very bottom of the page and you will see something like this: Ignored: DeathQuaker | KenderKin | TriOmegaZero | Click on the name you wish to remove from the list. On future page loads, their posts will no longer be removed. General Notes Unlike previous versions, the posts do not disappear immediately. Clicking to ignore or stop ignoring will seem to do nothing, until the next time you load the page. Unlike previous versions, this version will ignore the user and all aliases tied to that account. Ignoring the account or any alias will suffice to remove them all. (Due to this, your old ignore list may no longer work. Sorry about that.) Like previous versions, this version is also licensed under the GNU General Public License v3+. In a nutshell, it means you are free to download, use, modify, and share (as long as you share-alike). ![]()
![]() Gary Teter wrote: I figured today's changes would break a third-party ignore script. They might actually make creating a new one easier, but I wouldn't be surprised if future changes break that one too. Our policy on ignoring individual posters hasn't changed, though please note that you can now hide entire threads if you like. Indeed, it seems both the ignore script and the topic auto-link script are both broken. On the bright side, you are correct, the new page structure does lend itself to an easier/better script.
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![]() My players are currently assaulting a Hall of Frost Giants and came across this: d20pfsrd wrote: A frost giant's hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors also don chain shirts and metal helmets decorated with horns or feathers. An adult male stands about 15 feet tall and weighs approximately 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical to males. Frost giants can live to be 250 years old. Maybe some questions are better left unasked...
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