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Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Fort: 1d20 + 4 ⇒ (9) + 4 = 13 3 Action Heal: 1d8 ⇒ 3
[ooc]Font zero'd out. Here's hoping there aren't any surprise amushes on the way home.[/dice] Diplomacy: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Zonk sighs in relief, then looks up and promptly drops to his knees and spends a fair amount of time in prayer, and tending any remaining injuries. Then, if and only if someone hasn't beaten him to it, will he work on soothing ruffled feathers. "By the Holy Fire Lady Sarenrae! Half dead assistants?! That won't do! Be Healed by her divine warmth! Trouble? Not with us! We think you're hot! Though it does seem like you could use an extra pair of hands or three with whatever this is supposed to do." ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Zonk looks at the flaws he stands between for a half second, and then whips out a scrolls and drops a heal into the Ritualist in red, healing them to full, followed by another into Tavvar. "Oh Blessed Fire Lady! Bring thy light into the darkened Shadows, and heal these souls! 2 action heal on Red via Scroll from Spell School networking, 1 action heal into Tavvar via Font.
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Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Untrained Occultism: 1d20 ⇒ 13 Zonk walks over to look at the ritual from the other side, and examines it from near Flaw 6, trying not to distract those enthralled with the clearly barely in control ritual. Stride, Inspect, Will double move if needed to be less likely to jostle the concentration of the ritualists ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Untrained Society: 1d20 ⇒ 12 Zonk wanders around after the group as they navigate the dangerous of uncertain footing, perilously hungry residents, and now, Maps with Words! He stares at the pretty picture in fascinated horror, glad that he has no idea what they say. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() As the boat glides closer to the wreck, Zonk pipes up excitedly. "Huh! The rumors ARE probably true. Drizzic! You'll probably love this! Everyone else? ... probably not so much. There are rumors that there's something out in this area that has spit so corrosive, that it eats through parts of the boat! And if you look there, and there ... those look like acid burns to me! While I'm going to keep worrying about dying, I'll keep a lookout with a ready Heal, courtesy of the Holy Fire Lady, just in case we find whatever it is, and need to stop acid from eating through someone." ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19 Zonk slows his walk on the way down to the docks, and starts talking mostly to himself. "I have a vague recollection of someone rambling about boats, and the Flotsam Graveyard... now, where was I when that happened... and equally important, who was it?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk appears just as fascinated as his fellow goblin by Squash's talents, but is trying very hard not to stare or be nosy. "I am ready to face the undead, with the Holy Fire Lady's blessings... but I hope we don't need to swim, I ... don't think I'd be very good at it." ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
"Please surrender. what are we, Savages? To brawl in the street? Surrender and I'll heal your friends. If not, well, The Holy Fire Lady's wrath will cleanse away your sins." Zonk gives the remaining goblin a moment to respond, then lights up his world with a bit of Focus. Speak as an action a bit of a pause, then 2 action Focus spell cast.
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Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Religion: 1d20 + 6 ⇒ (4) + 6 = 10 Zonk approaches the acolyte, clearly nervous, fearing that the crowd will turn on the pair of goblins. "The Holy Fire Lady Sarenrae teaches that and we must make an effort at redemption, we have reason the believe that one of these statues is someone who is either making an effort to redeem themselves, or was falsely trapped. If it turns out that the information is untrue, they can be suitably punished. There are worse things than being merely imprisoned in stone for eternity! After all, they aren't enduring the heat of the Sun's Fire! ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() I can offer Religion and Nature at +6 each, which is better than I thought when I first read that list. For clarity, the mob is specifically here to prevent us from releasing one of the prisoned statues? Also, any obvious holy symbols on the Acolyte to tailor a response to? Or would that be just covered in the Religion check? ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() I'm going to save that +2 for one of the other locations, assuming I remember it's there. And well, he's been hogging the spotlight recently. Zonk happily follows one of his new teammates as they exercise their own information gathering skills, yammering away as they wander around the city. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk stares into the room, head half cocked. "There are some papers, in the secret compartment, that is hidden by that collapsed bookcase. And something is moving in the room over there. A Haunt you say? Well then! Lets see if the Lady is still listening." Zonk marches right up to the next room and begins to pray again. Religion: 1d20 + 6 ⇒ (19) + 6 = 25 "Oh Holy Fire Lady! Please let the unquiet be granted a moment of Solace as we seek to grant them Rest Eternal... Wait, it worked again?!
The Sudden glee from the little goblin reminds you that he may be from a class slightly ahead of his new companions, but it's only just. He continues in silent prayer for another minute or so before getting up and continuing with the group. Of course, if for some reason that's the wrong check, or it didn't work as expected that later half should be ignored. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk moves to back up Felika, ready to drop a large Heal if needed, or to just burn the entire building down and walk away, should the need occur. He looks inquisitively into the room beyond, staring at what appears to be a ... couch? And maybe a rug? Perception: 1d20 + 6 ⇒ (13) + 6 = 19 Ctr, Alt, + at the same time zooms, in case it's needed. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk smiles, revealing perhaps one or two jagged, razor sharp teeth. "We all have our specialties. I'm pleased that the Lady's answer was swift and sure. I'm sure by the time we've explored all we've been tasked with, that we all will step up and get to show off the reason The Society has deemed us worthy." He then turns, and prepares to follow the rest of the group into the main chambers of the house. I shall remain Seeking. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk Looks down at the floorboards, immediately walks into the middle of the room, and begins praying to Sarenrae. Religion: 1d20 + 6 ⇒ (20) + 6 = 26 "Oh great Holy Fire Lady! Please let the restless know peace, at least for a little while, until we can grant them eternal! Assuming that worked... "Whelp! It's official. House is haunted. I've called on the Holy Fire Lady, to keep them quiet for today, but they'll be back unless we can resolve whatever's keeping them here. Just guessing, but someone was probably buried alive under the floorboards? I'm crossing this place off my vacation hots spots list ... whatever a vacation hotspot is" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk thinks it over a bit more. "I'm ... almost certain that the Pharasmins absolutely hate the idea of Soulbound Dolls. And ... there are ways to have non-voluntary donors, which is real bad mojo, and increases the likelihood of creating a dollicidal mass murdering critter. All sorts of bad mojo. Right, after Drizzic!" Zonk moves up the stairs, keeping his eyes peeled. Perception: 1d20 + 6 ⇒ (8) + 6 = 14 ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() What sort of knowledge is needed to know what a Soulbound Doll ... IS, it's creation, etc? If it's Religion, I'd like to make a check before we enter. If it's not, I'd rather not. At the moment, I'm presuming it's not a skill I'm trained in, such as Arcana or Craft. Either way, I'd imagine the Pharasmins might have something to say about it. ie, how it affects the cycle of life and death. "Whatever the process of making a Soulbound Doll is .. that might explain all the dead bodies in this place's history, and maybe even the haunting stories. Shall we try the front doors or look for an alternate entrance ... and if we go in the front, left or right?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk is ready. Any order is fine by me. Zonk considers thoughtfully, and his eyes glitter in the light of the banquet hall. "I feel prepared, if the house is truly haunted, there are different Blessings of the Holy Fire Lady that may be more useful than one I've prepared today. One the other hand, If it's just troublemakers that are trying to scare people off ... that, that I'm ready to deal with. And well, I'm not, not ready to deal with the unquiet dead if needed." ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk finishes talking to Eando, and follows the small group of young Pathfinders around the room, and when they've sighted their target he looks uncertain. "I ... don't know who that is..." When Drizzic pipes up with his own knowledge, Zonk smile and claps him on the back. "That seems likely, and I don't have much in the way of tales like that...though, there was that one thing that came up in my only adventure that he might be interested in..." I have ... none of those skills, and don't want to spoil too much of the one adventure I got to play in, even if it would be an appropriate story to relate. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk looks at the other man for mere moments and has an instinctive flinch when recognition dawns. "That's Ambrus Valsin, the Steward of the Grand Lodge. He's ... a firm taskmaster, with little time for pure scholars who can't at least make something, or are otherwise unsuited for the field. I ... should have learned more from when he tasked several of my class with climbing a rock wall until all of them made it to the top when he caught them mid prank. It took them 3 hours. I was ... not prepared enough to climb the mountain passes, and I should have been under his watchful eye. Here's a life lesson from one who's seen it. Don't make him mad." Skill Check: Acrobatics, Athletics, Crafting, Labor Lore, or another Lore tied to a trade involving manual labor. Ambrus appreciates agents who work hard and stay out of trouble. I think I've summed that up fairly well? Not my forte! ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk's light up with an intense glimmer when Dizzic comes over and declares a long held goblin belief to be a superstition. "Maybe it is, but I'm not risking losing my words! ____ Zonk follows along with the group of fellow young adventurers, carrying a small plate of snacks. "Eando Kline is the head of my faction, I can try talking to them. I need to make my Report anyway, though I think ... that this party is probably not the expected time to do so. Anyone else have any preferences? ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk, politely, takes a small plate, fills it with this and that, and starts systematically passing things into his razor sharp maw, and in fact it is several moments before he realizes that the young human in the dark green tunic had in fact followed him towards the tables, and was talking to HIM. He pauses and returns the small fruit to his plate and looks up. "Oh, I'm sorry! Hi! I'm Zonk the Sunsaved. Tis by Sarenrae's Grace, and the kindness of the Pathfinders that I live this day. In Her Name I can call up lots of pretty fire, and don't need to look at complicated soul-stealing books to do it! I'm back from my first ever, official adventure as of ... He clearly stops and things for a moment. "Four hours ago. As to spending time in the library ... you are far from the first to long to spend time there. He pauses again to pop a piece of cheese into his mouth, trying to keep his lips mostly closed. "As for myself, it's the kitchens, and banquet halls that are magical! It's only in these halls that I've experienced something truly awe inspiring. I felt .... full. A couple novices made a wager on how much it I and a couple others could eat. Ah, that was a glorious day. So, tell me about yourself? Other than libraries, what do you like to do? ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk arrives back at the Grand Lodge, still exhausted from the arduous journey across the mountains between Chelaix and Isger, walks into the room he'd called home for many moons longing for the pillow waiting there. Alas, before his head could bounce off it's smooth soft surface, it bounced off the invitation resting there. "Huh, hmm, what's this? Oh Fire and Ash, they want me around People. Huh, they really are pushing to have more of us Goblins in the public view. Oh no, it's in ... 3 hours. Please Holy Fire Lady, give me strength. Wait, 3 hours? I can get a least a little bit of a nap in, my feet still ache." _______________ 15 minutes before the time listed on the invitation, and clean, simply dressed in a blue and gold robe adorned with a heavy wooden winged Ankh, apparently unarmed Goblin presents himself and his invitation to the reception. "Excuse me please, I'm supposed to attend some sort of celebration? Through there? Thank you." ___ A few minutes later when he is nearly pounced upon by a familiar figure. "Janira! It feels like it's been forever! I made it! And I didn't let anyone die! I'm sure you get former students coming up and rambling incoherently about adventures they've had all the time, but if you're willing I'd like to regale someone about the one I just had! Maybe you could give me a couple pointers about how to frame it better for my report? Please? ... Wait, there's food? Excuse me please, I must, ensure it's safe for the important people who are here." ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Well folks, it was a pleasure and an honor to work with you all. I don't have anything in the level 3+ range, so I can only wish you the best as you go forth, wreck havoc and woe. Mayhap I'll catch you on another adventure one day. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Stride, Extend Bless to 10' catching half of the party, Slinging that lit rock Zonk moves forward calling upon Sarenrae's favor. "In the name of the Holy Lady of Fire, drop the axe and REPENT!" Sling: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
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Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Here's a thing that may help you out (some). If you select View at the top of the Slideshow, you can zoom (some) to 200%. It makes things a LITTLE easier. Then, use the sliders on the bottom and right to move around the map. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() I've entered precautionary quarantine, so am abruptly home, fingers crossed. As I have no line of sight, I'm going to Delay. My intent to drop back into initiative order immediately after the first thing comes into sight OR Blue Shrew, which ever comes first. THEN, the pre-set above actions of Bless and Sling/Light rock to give my allies something to see with. OR, if no one comes in sight, I'll bless, then move along the Red Line. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Since I'm going to be out almost all day, and no guarantee that I'll be able to post again till tomorrow... My plan is to wait a good while, then as we start to move, cast Light on a slingstone and carry that in. Once we're in, I'll start up the Bless cycle to 5', and I'll sling the light rock at the Ogre, to give those of us who need it, backlight. I'm assuming that Arlo will also want to Light up, as I think most of us have lowlight or better. Rolling it now, please slot it in the appropriate window - After any attempt to talk to the Ogre. Light Loaded Sling: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
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Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() I've moved myself, and do not have stealth as a trained skill. I don't know about you, but the old 1e DM in me is gibbering about facing an Ogre at level 1. ;) I have swapped Divine Lance and Disrupt Undead for Daze and Stabilize cantrips. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk looks up from where he is eating at the discussion of an Ogre in the area, and looks serious. "An Ogre is a serious problem no matter where you are. If we do not make this problem go away, our efforts to find a pass through these mountains will be for not. Ogre's burn just as well as wolves or ravens. As long as you stay out of reach of course! This one, is he known to keep any pets? Traps?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Athletics: 1d20 ⇒ 5
And since it would be remiss of me not too... Before we leave the wolf ambush, I'd like to Treat Wounds on Mylow and refocus with the same 10 minutes, unless someone objects Medicine: 1d20 + 6 ⇒ (11) + 6 = 17
"There, that should do it! ______
"We seek the Mighty Grakcha, to discuss things that aid both our peoples. You are mighty, are you Grakcha?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk looks at the Alpha quizically for a moment, and then at Mylow. "I must confess, to having ... a long time ago! eaten halfling. Back when I was a savage. The question is, what do YOU taste like Odvar? Call off your pack, or I'll find out real soon." Zonk then displays ALL his sharp teeth, by smiling wider than he's done in quite some time. Bless, +1 status bonus to attack rolls. 5' radius this round. Sorry Zoosh! It's the best I can do! Nature: 1d20 + 6 ⇒ (7) + 6 = 13 Are the Beta's normal wolves? ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk would also like to do some checks, if nothing else, Perception to detect lies, but also has Nature/Religion/Survival, all at +6 if are any are at all appropriate during the conversation. Zonk picks up the thread of conversation eagerly. "That is great to hear, oh Mighty Alpha Odvar! What sort of fee would a mighty hunter like yourself be interested in? I would not wish to give offense by offering something totally inappropriate. " He ends his statement by twisting his head nearly sideways, and looking at the pack quizzically. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Nature: 1d20 + 6 ⇒ (19) + 6 = 25 Once Zoosh points out that the goats are too scrawny to be good eating at the moment, Zonk pouts for a moment, and then returns to tasting and examining the local plant life, and looking for an ideal grazing area. After a while of productive cataloging, he comes up besides Teja, and takes in the view. "Glorious! You can see almost forever from up here!" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk looks around for edible or useful plants and grazing areas, and keeps getting distracted by the goats, and looks at the herd appraisingly. Nature: 1d20 + 6 ⇒ (4) + 6 = 10 "I wonder what goat tastes like? Is it tastier than chicken? Tastier than toad?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk once more assails the most difficult of tasks, the vertical climb, and fails, and fails, and fails some more. He looks at Bariel "So .. much .. .climbing. Athletics: 1d20 ⇒ 10
Should combat sounds drift down the cliff face before Zonk makes it up.
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Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Athletics: 1d20 ⇒ 7 Zonk looks at the cliff and sighs, waits for a rope to be fixed, waits his turn, and promptly fails to make upward progress. "Well .. I'm certainly getting a workout this trip, and might need to spend some time... getting .. in some .. serious .. climbing ... practice... back at .. the lodge." After steadily failing to climb the rope, Zonk drops back the 4 feet to the ground, to let someone else try and pants for a few moments, before reassessing the situation. ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() When Bariel mentions that Zoosh and Zonk were nourished by the birds, Zonk tries to look innocent, which he only half succeeds at, given the maw of razor sharp teeth revealed by his smile. I'd presumed that we'd rested at least once since the birds, not that it matters too much. "Maybe we can share the glug-glug with the Chieftainess Grakcha as a celebration to her letting us set this up?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk stares in confusion at the dog, then joins the party in following where it leads. "Clearly belongs to someone friendly enough ... but will they really appreciate it if this ends up being a major caravan route? They must have gone through quite a bit of trouble to live all the way up here... Though maybe there's an easier way up from this side?" ![]()
Male Goblin Cleric 1. Per +6, Darkvision. AC 15, F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4
![]() Zonk looks up at the slope doubtfully, sighs, and then ropes himself up and starts the treacherous ascent. At least once, he swears that his feet left the ground due to the efforts of his taller companions to help him up the slope. Athletics: 1d20 + 0 + 1 + 2 ⇒ (15) + 0 + 1 + 2 = 18 |