Goblin Stickylord

Zonk the Sunsaved's page

75 posts. Organized Play character for Roonfizzle.


Full Name

Zonk the Sunsaved

Race

Goblin Cleric 1. Per +6, Darkvision. AC 15,

Classes/Levels

F4 R5 W8 HP 12/15 FP 1/1 Hero 1/3 Font 3/4

Gender

Male

Size

Small

Age

7

Alignment

NG

Deity

Sarenrae

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 16

About Zonk the Sunsaved

PFS # 195413-2002
Zonk the Sunsaved
Male goblin cleric 1.4
NG, Small, Goblin, Humanoid
Perception +6; darkvision
Languages Common, Goblin
Skills Diplomacy +6, Herbalism Lore +3, Medicine +6, Nature +6, Religion +6, Scribing Lore +3, Survival +6
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 16 (+3)
Other Items sling, backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), sling bullets (20), soap, torchs (5), waterskin, wooden religious symbol, purse (22 gp; 4 sp; 16 cp)
Spells Networking: Scroll of Heal (L1), Burning Hands (L1).
--------------------
AC 15; Fort +4; Ref +5; Will +8
HP 15 Focus Points 1 Hero Points 1; Resistances fire 1
--------------------
Speed 25 feet
Ranged [1] sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d6 bludgeoning
Divine Cleric Spells DC 16, attack +6; 1st Bless 1/1, burning hands 2d6+1 1/1 Cantrips (1st) disrupt undead, divine lance, know direction, light, shield divine font 4/4
Focus Spells 1 Focus Point, DC 16; 1st Fire Ray +1 dam +1 persist
Feats Burn It, Domain Initiate, Student Of The Canon
Other Abilities anathema, charhide goblin, cloistered cleric, deity, divine font, divine spellcasting, doctrine, fire, first doctrine, spells (3), varisia, vigilant seal champion

Factions:

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 2
Vigilant Seal: 4
Minor Factions
Radiant Oath:
Verdant Wheel:
Total (Sum of the Above) Reputation: 5

Cleared Adventures:

#1–05: Trailblazer’s Bounty

Boon Options:

Experienced Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating
treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep
slopes as difficult terrain, rather than as greater difficult terrain.