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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() HP level 10: 2d8 ⇒ (2, 2) = 4 BAB +1 (to +7)
+1 Alchemist level (9 Alchemist/1 gunslinger) Sickened condition added to secreted toxin. +1 formula known (level 3 - channel vigor) Skill ranks added (9 points/2 background) +1 Acrobatics
+1 craft (alchemy)
Alchemical ordnance is now 5d6+6, and there are 12 anointing uses eper day. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz steps away and readies to blast the wizard if he casts a spell. Pellet Blast if he casts a Spell: ranged touch buffed, pellet, haste, pbs: 1d20 + 18 - 2 + 1 + 1 ⇒ (3) + 18 - 2 + 1 + 1 = 21 dragon pistol pellet, entangling ordnance, pbs: 1d4 + 4 + 10 + 1 ⇒ (1) + 4 + 10 + 1 = 16 If the ranged touch hits, the wizard will have to make a concentration check or lose their spell - however, they are incorporeal (I think) so I think all their damage taken is halved. I don't think that it can be entangled, though, so that won't help.
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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz loads his last bullet into his gun, and readies again. I know his init changes theoretically, but it seems fussy to do that, so I'm pre-emptively rolling stuff. Readied Action if Furkas casts a spell: ranged touch buffed, haste, pbs: 1d20 + 18 + 1 + 1 ⇒ (3) + 18 + 1 + 1 = 23 dragon pistol damage, entangling ordnance, pbs: 1d4 + 4 + 4d6 + 6 + 1 ⇒ (4) + 4 + (4, 6, 2, 4) + 6 + 1 = 31 Might miss! If the ranged touch hits, the wizard will have to make a concentration check or lose their spell - however, they are incorporeal (I think) so I think all their damage taken is halved. I don't think that it can be entangled, though, so that won't help.
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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() fort save: 1d20 + 13 ⇒ (7) + 13 = 20 Zimdoz shakes off the effect of the cloud, then moves away. He quickly moves closer to the wizard, and loads a smoking hot paper cartridge into his dragon pistol, and it looks like he's waiting for something. Readied Action if Furkas casts a spell: ranged touch buffed, haste, pbs: 1d20 + 18 + 1 + 1 ⇒ (3) + 18 + 1 + 1 = 23 dragon pistol damage, entangling ordnance, pbs: 1d4 + 4 + 4d6 + 6 + 1 ⇒ (1) + 4 + (5, 3, 5, 1) + 6 + 1 = 26 Might miss! If the ranged touch hits, the wizard will have to make a concentration check or lose their spell - however, they are incorporeal (I think) so I think all their damage taken is halved. I don't think that it can be entangled, though, so that won't help.
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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz's fur stands on end at the obvious thought of a nanite swarm, "I don't have too much left - in terms of ammo. Haven't had a chance to shop recently, but I can face it with what I've got." He seems like he's trying to put a brave face on. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz shudders, ”no thanks, to any of these worms. Ugh. Disgusting.” He sniffs and wipes his nose, ”in the Warren you learn to stay clean, or you die. Worms are definitely not clean.” If we need to fight the worm that walks I do have a good amount of scatter ammo. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz follows the others, and stays back in the hall. He gestures for Riot Suppressor Bot to engage, "that ooze will disturb our peace, Bot! It should be quieted!" ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Planes (HA): 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 Zimdoz checks this door as well for traps. Take 10 perception for 27 to search for traps. If there are none, Zimdoz will ask if we want to open it. "Enter, or not?" ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz always remains near the front to scout, despite his obvious use of a ranged weapon. Whichever direction we go, Zimmy searches for traps with a 29. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz squeaks when he sees the new people, and puffs up his cheeks in alarm briefly before calming himself down. He is carrying a shabby-looking wide-barrelled pistol, though he keeps it pointed at the ground. "y.. you folks aren't going to kill us, are you?" He hides behind Riot Suppressor Bot, who stands stoically by, holding its warhammer. Zimdoz is a slight ratfolk with black fur and long whiskers. He typically wears outfits with many pockets and wears a pair of goggles. His fur seems wet with some sort of strange material, but he's carrying a great many different bits of junk and gadgets on his person, including a bandolier full of iron flasks with strange fluids. Zimdoz peeks out nods when Narek mentions the Skyfall, "um, yes, yes, Alldur is the theoretical philosopher - I am the applied philosopher." He blinks, "we've found many artifacts that - well, maybe they came from skyfall, in any event, they're very advanced - far beyond what's found elsewhere in Golarion. I have my own theories... but Alldur can get them to work pretty well, and I know how to break them, at least." He taps on Riot Suppressor Bot and says, "and I fixed this big fella too." ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz nods, "yep, that sounds good." He twitches a little, and guides Riot Suppressor Bot towards downstairs. I forgot haste for Riot Suppressor Bot, sorry chaps. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz, almost out of ammo, cheers on his friends, "good luck, everyone!" SO LOW ON AMMO. Next time I'll make more, sorry guys, and sorry for the delay. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz says, "Ack! 'bot! You're so aggressive!" He scurries forward after quickly putting a smoldering ordnance into the dragon pistol, and readies to fire should either of the casters cast a spell. Readied action to fire if it casts a spell. +1 dragon pistol, ranged touch, PBS, good hope, right robot, range: 1d20 + 15 + 1 + 2 - 2 ⇒ (19) + 15 + 1 + 2 - 2 = 35
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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz moves over to the door himself, and says to Poshment, "I mean I know all about these things - and yet - none of this makes sense. It's as if it were a madhouse here!" he squeaks. Moved me and Alldur. Zimdoz checks it for traps before they enter. Take 10 for 28. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz does the same, looking for secret things. perception, ha: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
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NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Poshment Pamplemousse wrote:
Yep, it sounds to me like Grezzag is gonna head off to the old robot smashing pasture. ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Zimdoz looks at the others. He shrugs, ”I don’t know what we should do. Let it out to just kill it?” He itches behind his ear. ”Leave it there?” ![]()
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
![]() Perception, HA: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30 Zimdoz looks at the thing, and blinks, his beady black eyes confused. "Um - this is a turbine that generates wind contain something within the sphere. It sounds like there's flapping coming from inside? Hold on ... Poshy-poo." He winks at Poshment, and then looks for a button. "Though, if we press a button - are we letting something out or keeping something in?"
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