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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”I mean, if could be worse. At least Lord Corgan has a sense of humor!” ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”I … can’t …. believe … that … worked!” laughs Z’Horr’ll! ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z'hor'll moves up, all while continuing his antics! Inspire continues "So, Lord Corgan, how many arms does a crocodile have? Depends on how many people its caught!" casts Hideous laughter, DC15 ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z'hor'll B'bblebr'x
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Armenian Man, if you fail, to ahead and use my campaign coin for a reroll with +5 stars! ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Aatish, you are not up yet! fort : 1d20 + 3 ⇒ (10) + 3 = 13 ”My word, is that an indelicate aroma?” says Z’Horr’ll as he pantomimes trying to blow the stench away! Inspire Courage ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”I have some, and isn’t that a couple of coils or rope there, Roland?” As they tie up the captives, he quips, ”I wonder if this is a faction mission set out by Zarta” I have 50’ of silk rope, and Roland has 50’ of silk, and 50’ of hemp rope. This should be plenty, right? ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”Bless my stars!” says Z’Horr’ll in an exaggerated manner. ”They smell just as bad when they are sleeping. Let’s put ‘em out of our misery ” Inspire courage, +2/+2 He then stays back, for now.. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Well, we can't let a good dead go unpunished, can we?" Z'hor'll casts heroism on Roland and The Armenian Man. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”So, tell us about this Lord Corgan. If you want us to save your beloved Arcanamirium you will tell us all you know!” diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() It is rare that he gets the chance to shine this way. In fact, I didn't have a clue it would be the case, so that's fun! He'll be "water punching" soon. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() It is fun. Not powerful, but fun, for sure. This character has been around from the time it took a boon to get an undine. (pre-season 6, I think?) ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() I've used it a lot, but we've mostly hand-waved the "telephone operator" aspect. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z'hor'll continues to inspire the Pathfinders with his antics, as he pantomines hurling all over Kyra. "Need to clean things up here! Time for the spin cycle!" Casts Aqueous Orb
Starts at the dotted circle. Should get 3 targets in its wake, when he moves it, indicated by the teal arrow, where it ends with the solid ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Aatish e Khorshid wrote:
You mean how I am using it? ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() fort save: 1d20 + 3 ⇒ (7) + 3 = 10
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z'hor'll starts to chant, "There once was a handler named Lemedor,
Inspire Courage, +2/+2 (I guess I've been shorting us all, just looked it up) He then moves up. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z’Horr’ll follows behind, saying ”You’d better answer him… you don’t want to make him angry!” auto-aid ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() 'Gargle snargle rawr' whispers Z'hor'll. 'That sort of sounds like draconic, right?' Z'hor'll casts comprehend languages, so that he can at least understand the speech as they move closer. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() 'Everyone... The Armenian Man wants to go play with the kobolds and their traps. thinks it will be fun!' ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() 'Quiet, all!' transmits Z'hor'll to everyone. 'Down here, do you think it might be kobolds? Whisper to me, and I'll relay the messages!' ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Fishy puns? You wound me, madam!" Z'hor'll grabs his chest, and falls back into the water. As he floats, everyone hears in their ear...
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() If folks are up for it, please use spoilers when talking via message Remember that message works with the caster as a hub, who technically has to relay all messages. I’ll spoiler the response when going to an individual, or if to everyone just post it. But, it’s up to you all. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "That flute is lovely. Not my thing, but if one boiled it for a month and then replaced all the pads, it should make some lovely music! "As is, I barely want to touch it! "Oh, that reminds me, I should set up a message spell with you all. Then you can all hear my jokes and stories even if we need to be quiet!" ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z'hor'll raises an eyebrow at Kyra's statement, and chokes back the joke that came to his mind. Moving up through the water, Z'hor'll sees Roland in his predicament. He then casts liberating command on Roland. Immediate Action
Casting a spell extends the inspire without burning rounds with Harmonic Spell He then strikes at Red with his scorpion whip!
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Wheee-yooo! We thought that troglodyte stunk, but this is a whole new level!" He starts to inspire courage and draws his scorpion whip. Inspire Courage, +1/+1 ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Well, you tried." chuckles Z'hor'll. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() I think that I need to 5' step or move. Have a swim speed, so should be able to do either. Either way, I only used my standard, so I'll move to the spot I need to be in. Sorry, was posting quickly.... while pretending to work ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Roland, Move! I need a 15 foot cone area cleared!" Once Roland moves
sonic scream DC16 reflex for half: 4d4 ⇒ (1, 2, 3, 4) = 10 sonic. has 2 more screams left, for 2d4, and 1d4, respectively By casting the spell, this turn does not cost him any performance rounds
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”Nope!” giggles Z’Horr’ll in response to Roland. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Of course. Why am I not surprised. It was like the time when we were in the ...<SPOILERS REDACTED>"
Z'hor'll takes advantage of his swim speed, and retreats! ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z’Horr’ll waits impatiently for the lid to open. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Well, that wasn't so bad." says the Undine, quite at home in the water here. He makes his way over to the box, and tries to determine if it is safe to open, and then opens if he thinks it is.
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Local: 1d20 + 3 ⇒ (20) + 3 = 23 ”Ah, a troglodyte. Smelliest of the humanoid lizards. It’s stench could gag a maggot, and based on flies here, it already is. Would have though all this water would have helped. ” Inspire courage. He then draws his wand of magic missile. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Perception: 1d20 + 8 ⇒ (13) + 8 = 21 ”Well, this isn’t so bad. I could always sing us up an ice bridge, if we need!” ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Player Name: Jack Brown
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Can’t get rid of me that easily! ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() He was trying to hide from whatever is below, but that's cool, too. He can use that. :D Z'Hor'll makes his way back up, quickly. "Come on down. Long pipe with a ladder. There's light down there." He waits for the more burly teammates to head down, totally not thinking about creating ice on any of the rungs. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Assuming that Z'hor'll didn't need to use the wedge? While the two move the flagstone, Z'hor'll, somewhat unwisely, slips past them, trying to sneak down there. stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Plus, if needed
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Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Tonya Woldridge wrote: With the reveal of the pipe, let's get an initiative roster going. Just so we are prepared :) I am assuming (now that I read this), my posted action won't make sense, and that you want us to roll initiative! ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "On the other hand... brute force works, too. We could just break the flagstone." ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() The Armenian Man wrote:
Sounds good... but could you give us some solid botting instructions on your character sheet, please? ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "Maybe we need a crowbar or something." ponders Z'Hor'll. "Or, I have an idea. If you can leverage it up, Armenian Man, I can get a water-sung wedge in there... at least we can potentially get through it?" GM - not sure this will work...
Watersong (Su): wrote:
![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() "I could watersing a sort of ice wedge." says Z'hor'll, "But maybe a dagger, or a crowbar, would work better?" ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z’hor’ll shrugs. ’Well, if that’s what he thinks.’ he thinks. When Kyra asks, he casts open/close on what looks like might be a trap door. Just to find out! ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() ”Silky question, but much the crocodile have eaten Lemador? Sort of seems the obvious answer” ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Thank you for letting us know. And if you need a break, just give us a heads up (or ping one of us on discord, we can pass it on here ). ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() Z'hor'll follows, this time reasonably quietly. ![]()
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
![]() perception: 1d20 + 8 ⇒ (6) + 8 = 14 Z'hor'll wanders behind the guide, sort of looking at things?
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![]() Hey there everyone! I've been running Kingmaker for a couple months now as a West Marches style campaign. Pretty good so far! Been using plenty of the ideas on the forums, and it's working pretty smoothly. What's not so smooth, however, is wealth by level. I initially started by tripling the wealth found in various lairs/areas (like the Stag Lord's Fort, the mite's lair, Tartuk's room), but my players began to feel as if it was unrealistic for these various threats to have just so much wealth lying around. As such, having asked for a good way to distribute the treasure, they suggested expanding some of the locations, perhaps even making them into dungeons. Because of this, I ask you, Kingmaker forums. I'm not the best at cartography or stuffing enemies into rooms lined with traps, so I'm looking for some good dungeon crawls to insert into the campaign. At first I was considering just outright plopping Rappan Athuk and its surroundings into a hex, but I'm not so sure my players would want to challenge a dungeon that deep (or have me go through a 600+ page tome) for some loot. I might add onto the lairs already dotted around, giving them extra levels below, such as the Lonely Warrior's Barrow or the Owlbear Lair. Anyone got any suggestions? ![]()
![]() Hey there everyone! So I played my first Society game the other day, and I had a ton of fun! However, I'm having trouble finding new games. I've looked on Warhorn, which is what I used to sign up for my last game, and in-person games don't really work for the whole pandemic situation. As such, what are some other alternatives to Warhorn to help find online Society games? ![]()
![]() So I was looking through Iomedae's domains and such today, and I noticed something pretty curious. One of her subdomains was Hubris, a subdomain of the Glory domain. I took a look at it, and I just have to wonder. What exactly about this subdomain fits with Iomedae at all? The main subdomain made me do a double-take, cause it just seems so unfitting for her. "At 6th level, you can petition your divine patron for far greater power than you deserve. Activating this ability is a swift action that you must use as you cast a spell that has a reduced (but not negated) effect on a successful save. The saving throw DC of the spell increases by 2, and you gain a +2 bonus on caster level checks to overcome spell resistance with the spell. Any creature that succeeds at the saving throw instead avoids the effect entirely. If half or more of the targets are unaffected, you become shaken for a number of rounds equal to the spell’s level. If all of the targets are unaffected, you instead lose the ability to cast divine spells, channel energy, and use domain powers for 1d4+1 rounds; you can end this loss as a full-round action by loudly apologizing to your patron deity as a full-round action that provokes attacks of opportunity. You can use this ability once per day at 6th level, and one additional time per day for every 4 levels beyond 6th." Asking for far greater power than you deserve? I fail to see how this is Lawful Good in the slightest. Hopefully there's an explanation out there somewhere, because I'm utterly confused. ![]()
![]() Seriously, nordic myth is one of the hallmarks of all fantasy. Not only that but if it was made around the time Skyrim came out Paizo could have definitely cashed in on the hype from back then. Also there's plenty of lore for LOTLK that can be used for adventures, such as the abundance of fey, Viking politics, and of course eventually ending up with the party becoming kings themselves. ![]()
![]() Hey everyone, I've had the idea for a Roman legionnaire type character, and I want some help on making a build for him. Right now I'm considering going three levels into Phalanx Soldier Fighter and then putting the rest in weapon and shield Skirmisher Ranger. I'd fight as him by taking quick draw and starting at range throwing a pilum or two, then going in with his spear or gladius depending on the range. Any feat recommendations for this build? Any other ideas for a character like this? |