Tenzekil Braybittle (Bleachling)

Zexil Blackheart's page

81 posts. Alias of WerePox47.


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Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"Though im you confidence is true, you have no idea what destruction our master can do.. Any amount of knights will be dealt with in the same manner.. Now, as im sure you know we have business to attend too.. Bru would you be so kind as to smash our lady friends head here?" Moving out of spatter range Zexil will watch the captains head pop like a melon..

"Now thats done, shall we report to the master and make plans for an egg hunt? Oh yes wasn't there another knight waiting for execution? Perhaps Growl would enjoy having some fun.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil looks at the captain.. "Tell me the exact details of what you all were doing out here and to where and what message did your animal carry.. Do this and i promise i will not animate your corpses.. I will also promise you a swift death when the time comes for it.."

Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2

Rofl... Well he meant it, but she still hates him hah..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil listens to the exchange.. A grim looks befalls his face.. "She will talk.. Oh yes.. Bring one of her knights.." Opening the door he makes way for Bru to force the man to his knees.. He looks at the captain.. "You will tell us what you know or i will cut his tounge out before you.. Then his eyes.. Speak!" He pulls a knife and his trusty pair of pliers..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"Oh i don't think that's necessary just yet.. Remember we want to be able to animate theres corpses afterwards.. You can't do that if there in pieces lol.. If Leknep's tactic doesn't work then i say we kill her men in front of her till she talks.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"By all means Leknep, go give her a try.. Just dont bite her if you're unsuccessful hahah.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"Indeed Icabhod, but i think she will be less responsive to questioning.. Perhaps one of us could use a charm spell? I personally don't know the spell, but it could work.. Barring that maybe The Master would have a better way of extracting information.. We should notify him of the messenger spell she was able to get off as well.. I doubt he will be to happy about that.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

sorry guys my page hasn't updated until now for some reason

Local: 1d20 + 7 ⇒ (6) + 7 = 13
Arcana: 1d20 + 8 ⇒ (18) + 8 = 26

"Ah yes the Green Dragoness.. See man now was that so hard.." Zexil's smile goes ear to ear.. "Oh the possibilities of a dragon pet.. Endless.." "We must get this egg.. A green dragon would make a powerful ally.. Even as a wyrmling.. Not to mention I have heard of spells that can age them quicker.. The possibilities could be endless.."
He looks to the knight, pliers in hand.. "what other relevant information do you contain in that skull of yours?"


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Didn't think that was too graphic.. I would think torture is graphic by nature.. But i didn't go into too much detail i thought..

"Listen to the man.. Save yourself some pain and tell us what we wanna know.. Your death will be swift then.. I promise.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil will approach the man, picking up a pair of pliers along the way.. "What was so important that y'all thought it necessary to enter my Lords domain? What was this egg yall were speaking of?" He awaits a response and when he doesn't get one he'll pull out a finger nail and let him think on it before repeating the questions.. This will continue until he answers the questions or until I move onto his toes..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

After the men are taken to seperate rooms.. "I think it wise to talk to the Captain first.. That way if shes tight liped we can use the others to make her talk.. Have we any healing to administer, so as to wake them?" Not sure if this place keeps any lower level clerics etc..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Ah well in that case Zexil would have waited later to do his poison brewing and went straight into the interogations..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Good point.. We could always heal em up and get on with it..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Im sure that would have been entailed in the report to the Master.. When that happens..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

He might be an evil gnome, but hes still a gnome lol.. Of course he has prestidigitation mem.. "I agree.. I'm off to brew some poisons in the lab if yall need me.." Zexil stops, taking a look at all the dirtiness and a clean up spell a few times till things are looking better.. "There you go Icabhod... All good now!"

The highest DC for the poisons im gonna make is 14, so i auto succeed with a 1..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"Come let us get our guest situated in their rooms and them prepared for the festivities.." Zexil directs a few of the guards to carry the bodies to seperate interogation rooms and then has some servants to clean them up.. "Tommorrow we shall see if they want it the easy or hard way" I sure do hope its the hard way..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil will tell the group of his findings.. "Does anyone have use for a magical longsword and some dragonbane arrows?" He waits for any response..

"Come let us be getting back to the castle.. Master will want to hear every detail im sure.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"I say we let the Master decide on information gathering techniques.. We completed the job we were sent here to do.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"Well the Knights gear isnt magical, but well made it seems. However the Captains blade and 3 of her arrows are magical in nature. I will determine there propeties when we have more time" With that he walks into the bushes looking for poison ingredients and a short time later he returns. "The area once again provides the neccessary components for a poison or two" He almost seems to be smiling when he returns.. With that he joins Icabhod for some tea..

spellcraft if we sit here long enough to examine the items

Swordspellcraft: 1d20 + 9 ⇒ (7) + 9 = 16 Aid Anyone?
Arrow 1spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Arrow 2spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13
Arrow 3spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

"I feel certain Bru can carry one after their striped of armor and the skele can carry another.. I say pick one of the knights and question him now.. Then let Leknep have him.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil will search for anything of value and strip it..
Perc.: 1d20 + 7 ⇒ (5) + 7 = 12 Casting detect magic as well before i look around

"Nicely done all.. You could smell the fear on them.. I love it! And yes we shall take them back for proper questioning from our master.. And then perhaps we will gain some new allies.."

Zexil looks to Icabhod.. "I indeed will take some tea.. That was tiring.."

"Leknep perhaps you would like to have fun with the horses? Im game for a show if so.."

"Im also going to take some time and look for poison ingredients while we're out here.. Any of yall decent at outdoorsy stuff?"

Know Nature: 1d20 + 8 ⇒ (20) + 8 = 28
Perc. Plants: 1d20 + 7 ⇒ (13) + 7 = 20
Craft Alchy/Poison to know what is needed: 1d20 + 14 ⇒ (4) + 14 = 18


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Thats the 4th time poor Angel has had to pack her bags and go back home :(, lol all good though..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Yea we do have 2 horses.. 1 paralyzed and 1 trying to eat Zexil still lol..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

So looks like its just the captains horse left..

Zexil looks over ath the captains body as he reloads a nother bolt.. "Someone try to stop the Captains bleeding if possible.."


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Man we need to get you a shortbow Lek lol.. Remember to add your bonus from inspire as well.. and the bless..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Determined to put the beast down Zexil takes a 5ft step, reloading his crossbow and fires..

attack: 1d20 + 7 ⇒ (2) + 7 = 9
dam: 1d8 + 1 ⇒ (1) + 1 = 2

this is after leknep


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Oh i thought u were touching the captains horse.. That works..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

You can cast a touch and then move and deliver it correct.. Id say healing bru is prob the better option at this point.. Remember undead are destroyed at 0, so in 1hp of damage and hes rolling a new guy lol


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Both are considered Bludgeoning attacks :(, kinda sucks grappling too because it give you the negatives to ac as well.. Bad spot for ole Bru, but maybe Lilli can pop you a heal.. I would figure the horses to run once their masters were slain, esp considering the unnatural stuff their fighting and no handle animal checks happening to keep them stabile..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Steeping back from the beast Zexil reloads his crossbow taking aim and the captains horse.. "Lilli, try and stabalize the captain.. She may be of some use yet.."

Crossbow: 1d20 + 7 ⇒ (4) + 7 = 11
dam: 1d8 + 1 ⇒ (2) + 1 = 3


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Updated the map..

Map


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Remember even on a made save she takes 3 str damage..

Zexil, out of spell options, steps back and pulls his crossbow and fires it at the captain..

Xbow: 1d20 + 7 ⇒ (13) + 7 = 20

damage: 1d8 + 1 ⇒ (8) + 1 = 9

HP:

23/30


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil takes a 5' step back and fires a ray of negative energy into the captain..

Ray of Enfeeble: 1d20 + 7 ⇒ (7) + 7 = 14

Str Lost: 1d6 + 1 ⇒ (5) + 1 = 6 DC 16 Fort for half


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

I would think using the flat side of his great axe would work too.. Paralyzed it seems it would be an auto hit..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Is there such a thing as a non lethal CDG? Basically knock him out?


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Taking a 5' step back Zexil aims another spell at the captain.. "Destroy the leader and take the other alive if possible.."

Snowball @ Captain: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 3d6 + 1d6 ⇒ (3, 1, 4) + (1) = 9

DC 14 Fort or be staggered for 1 round

Map


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

perc.: 1d20 + 7 ⇒ (11) + 7 = 18
spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

Zexil notices the spell the captain cast.. "Kill the bird if possible!"

I will target the bird with snowball if its still in range when he goes.. If not he'll target the captain with it..

Range Touch Snowball: 1d10 + 7 ⇒ (8) + 7 = 15

damage: 3d6 + 1 ⇒ (6, 2, 1) + 1 = 10

Save DC 14 Fort or be staggered for 1 round, no save for damage


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Bru was gonna attack a 2nd one this round yes.. Im targeting the same with a damage spell unless he kills it.. I would like to take the captain, but something tells me she would rather die than give info to us.. So my opinion is we take the held one, kill her the and other.. Reanimate them at our leisure. I feel certain the guard will speak if we let Leknep at him for a min or so.


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

They mentioned an egg of some sort.. But yea taking a prisoner for interrogation is fine.. If we can anyways.. We don't want no one escaping either.. There's 2 guards still up btw..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Pretty sure the skelly was going to attack with a Ranseur and i think she was going to try hold person.. Setting Up Bru for a CGD 2nd round sounds good to me :)


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

what you wanna do Leknep is Inspire Courage.. It hits the entire party not 1 person and give +1hit/dam and +1 save vs fear.. Additionally you dont have to roll a perform check for this.. Perform is only to showboat really.. For flavor.. Also, and i just thought of this.. Undead are immune to mind affecting spells/effects ie Morale, which is what inspire courage is.. So unless the gm wants to be nice Bru tech cant be affected by it, or any undead minions we might have..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Spellcraft for Captains Spell: 1d20 + 9 ⇒ (2) + 9 = 11

Again my work comp wont open the map and i still have yet to figure out how to make my iphone do it.. Zexil would probably move 10' back into the brush and ready to cast Snowball at one of the charging knights.. And i suppose if Leknep is shanging his performance to IC than bru would have done 1 more damage :)


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Remember the +2 from invis bru and the +1 from bolster, +1hit/dam from inspire, +1hit from bless.. oops the gobo was fascinating instead of inspire.. Looks like u should have hit ac 18 instead vs flatfooted


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

i can move you too if you like Leknep.. I assume you would stay at range and maybe use a charm person next round?


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Just reposting the initiative on this page so we can all see it..
Captain (surprised)
Lillianna
Bru
Leknep
Zexil
Knights (surprised)
Skeleton
Ichabod

I also moved bru to attack position

New Map


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

spells left:

Snowball(DC 14)x2, Ray of Enfeeble(DC 16)
Blindness/Deafness(DC 17)


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Assuming Bru holds i'm using Bolster Undead on him, which is +1 hit/+1 saves/+2hp per hd, lasts 3 rounds.. If he doesn't wait i'm targeting the captain with blindness(dc 17).. Spell already cast are false life, mage armor, and invisibility on Bru

Zexil whispers to Bru. "Wait a second and i shall bolster you.. Cut down one of the lackeys first"

Bru in case you missed that i had already cast invis on u and asked you to stay with in touch range for bolster before u go forth..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Not exactly sure how to repost the link to the map after moving.. I put myself to J2 to buff Bru at the start of the fight

MAP

Ok it seems ive figure it out :)


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

The map works fine with my home comp, but my work one is company owned so im not allowed to update adobe or w/e it runs on.. Ill be fine with being dmpc placed on the map till i can get home..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Ill have to update my position when i get home.. My work comp will not open the map.. Im guessing it doesnt have the right program to open it.. I have an I-Phone, but so far unable to figure out to open it there either.. Safari wont do it..


Male [HP 30/30]
Spells:
1st-Mage Armor, Ray of Enfeeble(DC 16), Snowball x2/2nd-False Life, Blindness x2
Gnome Wizard 3 (Necromancer)
Vital:
AC 19/T17/FF17, HP 30, F +4/R +4/W +4(+2 vs. Poison), Perc. +7, Int +6, CMD 10

Zexil waits till everyone is in position and just before he takes off gives Bru a touch of Necromantic Power... Moments later he attempts to permanently make the captain blind..

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