Jhofre Vascari

"Zero"'s page

161 posts. Alias of havoc xiii.


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Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I felt the stirrings a while ago, but kept hoping. :/


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

...Damn....I was afraid this was coming...


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Send out a search party?


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

For Argus


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Zero shrugs his shoulders as he moves over to the double doors. He begins to search the doors for any kind of traps startig with the door jam and working his way around. After finding and disabling any traps he pushes the door open just enough to look into the next room ready to close it if anything seems hostile.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Disable Device: 1d20 + 14 ⇒ (17) + 14 = 31
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28 To open door quietly


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Oh I doubt it but i was pointing it out to Argus because it has a ranged style.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

...*cough* Well....I dare say I missed that before....

Move along citizen nothing to see here!


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I wish it had what action types and save information for all of it though. There were some cool ones but no way to tell how exactly its all supposed to interact.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Argus search Solar Wind.

Its from the "new" ToB but unfortunately leaves alot of the important information out...


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

It's multiplayer only with no real campaign mode. I'd say that's it's one and only real flaw, other than that the combat is awesome I love wall sliding and double jumping. Also Titan combat is amazing. You can also set the titan to auto pilot so you can fight on the ground alongside it. I like to use mine as a distraction while I "rodeo" the enemy titan.

Rodeo:
You jump on the back of an enemy titan and shoot into its main circuitry.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Anyone play Tital Fall for the 360?

Xbox account Havocxiii1989


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

*Answering for Eira

The AoO would be from snake fang since snake style also uses an imediate action. Parry would be for the emergency all other options have failed or been used up since parry can in theory be used "infinitely".

So free action for crane wing, immediate snake style, and AoO Parry giving her three different forms of pain avoidance. Not including her high AC.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

...yea, but her AoO give me AoO so...its like two for the price of one Muahahahah!


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I'll go.

"I'll go play with our uninvited tag along." Zero says as he hangs the quiver of blunt arrows from his hip.

Im going to move within bow range of the golem then she sudden leap to spring away.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

"Come on you poor excuse for a halloween costume! *sigh* Why am I even Taunting you? Your just some collected strings of code." He says as he activates his sudden leap skill.

Acrobatic: 1d20 + 12 ⇒ (4) + 12 = 16


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

"I'll help with the ranged attacks until big and ugly gets close enough to use weapons. You have any extra of those blunt arrows you always carry around?" Zero says as he quickly strings his bow and his hud display switches to ranged.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Argus you have a pm from me.. Only it was sent from the wrong alias, Jaeger do Angelo.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

"I'd like ta freakin see you try." Zero says with a grin that shifts to a frown as he hears Argus mention the plan being known. "Knew we were coming...you think either you or Gavin were tailed? No one else really knew of this plan..."


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

"You try to die like that again and I'll kill you myself!" Zero snaps back at Argus as he watches for the kusarigama ninja.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Luckily I have no per day attacks so I can do my attacks all freaking day long....speaking of...are we still doing improved two weapon fighting gets rid of the negatives?


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Can we have it's my birthday and yet I'm working for 14/15 hours today updates?


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

4 attacks 2d6 sneak attack...yep I've got nothing to complain about :)


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Level up? How are we doing that actually? Do we gain all our new abilities now or do we need a little free time to allocate skills and feats and stuff? If now do we get all hit points back like in most video games?


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

To avoid teh crazies let's make sure we all post within our Initative list combat can sometimes get hectic if not. Especially with as many moving parts as we have.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I needs ta find me another frost enchanted sword.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I'm hoping some of the twit lights use longswords so far they all have katana or some other ninja like weapons :(


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Yea...she hiding....I really don't want to get sneak attacked by a cowardly ninja, I would have used death mark as my opening attack...but I was afraid of catching the rest of you I the blast.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Like how do we want to allocat? If we go by SAO it's random throughout the party. But I'm sure we can just say who ever needs something the most has first dibs. Like the katana that dropped only Hornfell can even use it so it would default to him. The only time I can really see any item competition is with armor.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Well Hornfell got himself some new weapons :)


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Manga:
No the manga makes no comment on what happens to a players equipment. In fact the manga is extremely abrupt I feel the anime did a much better job.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I assumed even death would put the items into our inventory. It seemed to do that when

Fairy dance:
Kirito killed those Salamander soldiers
Not that I'm saying we wan to kill them but I don't think we'd lose the items. Unless Rorek wants it that way of course.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

AoO: 1d20 + 14 ⇒ (1) + 14 = 151d100 ⇒ 87[ooc]Err no AoO for me!!![/dice]


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Nope at level 5 we only have one normal attack twf gives me two


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Will: 1d20 + 4 ⇒ (4) + 4 = 8Crap...


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

assuming they are not both lvl 8 we can get flanking on them
Swift=Sudden Leap
Full= Full Attack
Aquilo : 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
MW Sword: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29[ooc]Hit maybe aiming for the kusarigama wielder.

Damage: 1d8 + 9 + 2 + 1d6 ⇒ (4) + 9 + 2 + (5) = 20She is one of my studied targets now
Zero stares in shock as Argus falls. His heart hammers away in his chest his pupils contract to pin pricks. With a wordless cry he rushes the two ninja.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Designating as studied target
Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

"Why should you let us live? Well since we are taking you down I don't think an answer is really necessary." Zero says as he gives the mystery man a thumbs down hand gesture as he smirks. Damn, we weren't supposed to find them this quick..Eira be safe..


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I think Fujiro was originally supposed to be with the main group...he just sorta tagged along.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

After glaring at Alembic Zero turns to scout out the second path with the others. His weapons out and ready.

If the wall is low enough I'll join Argus and use sudden leap to get up there.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
Acro: 1d20 + 11 ⇒ (16) + 11 = 27


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Zero can't help but smile as he listens to Eira's introduction. "Scout out another way to ruin the blades day, I'm in. They probably don't expect an attack especially not on two fronts. I'm cool with this kind of set up." Zero says with an icy grin as the slight warmth that tried to break through was frozen over by the reminder of why they were here.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

*blink blink* Did the flesh golem drop too?


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Power Attack
Move: Studied Target
Swift: Sudden Leap
Standard: Wolf Fang Strike

Sudden Leap: 1d20 + 11 ⇒ (4) + 11 = 15
Aquilo: 1d20 + 12 - 1 + 2 + 5 ⇒ (5) + 12 - 1 + 2 + 5 = 23
Longsword: 1d20 + 12 - 1 + 2 + 5 ⇒ (8) + 12 - 1 + 2 + 5 = 26

Aquilo: 1d8 + 1d6 + 10 + 2 + 2 + 5 ⇒ (3) + (6) + 10 + 2 + 2 + 5 = 28
Damage: 1d8 + 9 + 2 + 2 + 5 ⇒ (1) + 9 + 2 + 2 + 5 = 19
Sneak Attack if applicable: 2d6 ⇒ (6, 1) = 7

Seeing that the reaper tree was being taken care of Zero sets his eyes on the one remaining threat. He launches himself at the flesh golem his blades about as they chop into it's stitched hide.

Totals: Aquilo 23 or 29
Longsword 14 or 15
35 or 42


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I've had combat run up to a month before, which is why I'm leery of anything longer than 24hrs.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Ah, yea I hadn't seen that till now thanks.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

One little note, your BAB and hit points are off.

Rogues get 1d8 hit points per level and are 3/4 BAB so your actually one lower than what you have.

Edit:
I'd say yes on time limit for combat at least a day.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Alright
Sudden Leap: 1d20 + 11 ⇒ (19) + 11 = 30

Seeing Eira take off Zero leaps and with a twist of his body lands across from Eira's Golem both his swords flashing out to cut into the golem.

Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Crit: 1d20 + 14 ⇒ (13) + 14 = 27

Aquilon: 1d8 + 10 + 1d6 + 1d6 + 2 ⇒ (4) + 10 + (6) + (3) + 2 = 25
Longsword: 2d8 + 18 + 4 + 1d6 ⇒ (3, 6) + 18 + 4 + (4) = 35


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Looks like it.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Studied target on both golems. Activate Island of Blades

With a nod to Eira Zero draws both his blades. "Argus mind being our eyes in the sky?"


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Which is what I love about them. The Romans were terrified of the damn things. I've already got an idea, because of their odd shape it's a really fun sword to draw.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I'll take bribes in the form of fedoras and Tripp pants though.