Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Zero shrugs his shoulders as he moves over to the double doors. He begins to search the doors for any kind of traps startig with the door jam and working his way around. After finding and disabling any traps he pushes the door open just enough to look into the next room ready to close it if anything seems hostile. Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
It's multiplayer only with no real campaign mode. I'd say that's it's one and only real flaw, other than that the combat is awesome I love wall sliding and double jumping. Also Titan combat is amazing. You can also set the titan to auto pilot so you can fight on the ground alongside it. I like to use mine as a distraction while I "rodeo" the enemy titan. Rodeo: You jump on the back of an enemy titan and shoot into its main circuitry.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
*Answering for Eira The AoO would be from snake fang since snake style also uses an imediate action. Parry would be for the emergency all other options have failed or been used up since parry can in theory be used "infinitely". So free action for crane wing, immediate snake style, and AoO Parry giving her three different forms of pain avoidance. Not including her high AC.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
I'll go. "I'll go play with our uninvited tag along." Zero says as he hangs the quiver of blunt arrows from his hip. Im going to move within bow range of the golem then she sudden leap to spring away. Attack: 1d20 + 8 ⇒ (17) + 8 = 25
"Come on you poor excuse for a halloween costume! *sigh* Why am I even Taunting you? Your just some collected strings of code." He says as he activates his sudden leap skill. Acrobatic: 1d20 + 12 ⇒ (4) + 12 = 16
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
"I'll help with the ranged attacks until big and ugly gets close enough to use weapons. You have any extra of those blunt arrows you always carry around?" Zero says as he quickly strings his bow and his hud display switches to ranged.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
"I'd like ta freakin see you try." Zero says with a grin that shifts to a frown as he hears Argus mention the plan being known. "Knew we were coming...you think either you or Gavin were tailed? No one else really knew of this plan..."
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Level up? How are we doing that actually? Do we gain all our new abilities now or do we need a little free time to allocate skills and feats and stuff? If now do we get all hit points back like in most video games?
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Yea...she hiding....I really don't want to get sneak attacked by a cowardly ninja, I would have used death mark as my opening attack...but I was afraid of catching the rest of you I the blast.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Like how do we want to allocat? If we go by SAO it's random throughout the party. But I'm sure we can just say who ever needs something the most has first dibs. Like the katana that dropped only Hornfell can even use it so it would default to him. The only time I can really see any item competition is with armor.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
I assumed even death would put the items into our inventory. It seemed to do that when Fairy dance: Not that I'm saying we wan to kill them but I don't think we'd lose the items. Unless Rorek wants it that way of course. Kirito killed those Salamander soldiers
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
assuming they are not both lvl 8 we can get flanking on them
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
"Why should you let us live? Well since we are taking you down I don't think an answer is really necessary." Zero says as he gives the mystery man a thumbs down hand gesture as he smirks. Damn, we weren't supposed to find them this quick..Eira be safe..
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
After glaring at Alembic Zero turns to scout out the second path with the others. His weapons out and ready. If the wall is low enough I'll join Argus and use sudden leap to get up there.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Zero can't help but smile as he listens to Eira's introduction. "Scout out another way to ruin the blades day, I'm in. They probably don't expect an attack especially not on two fronts. I'm cool with this kind of set up." Zero says with an icy grin as the slight warmth that tried to break through was frozen over by the reminder of why they were here.
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Power Attack
Sudden Leap: 1d20 + 11 ⇒ (4) + 11 = 15
Aquilo: 1d8 + 1d6 + 10 + 2 + 2 + 5 ⇒ (3) + (6) + 10 + 2 + 2 + 5 = 28
Seeing that the reaper tree was being taken care of Zero sets his eyes on the one remaining threat. He launches himself at the flesh golem his blades about as they chop into it's stitched hide. Totals: Aquilo 23 or 29
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
One little note, your BAB and hit points are off. Rogues get 1d8 hit points per level and are 3/4 BAB so your actually one lower than what you have. Edit:
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Seeing Eira take off Zero leaps and with a twist of his body lands across from Eira's Golem both his swords flashing out to cut into the golem. Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Aquilon: 1d8 + 10 + 1d6 + 1d6 + 2 ⇒ (4) + 10 + (6) + (3) + 2 = 25
Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4
Looks like it. Perception: 1d20 + 12 ⇒ (7) + 12 = 19 Studied target on both golems. Activate Island of Blades With a nod to Eira Zero draws both his blades. "Argus mind being our eyes in the sky?" |