F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will once again step forward and file a volley of shots. "I'll get you this time for sure!" Much the same as last time, but only third range increment now! Hand Crossbow full attack: 1d20 + 14 ⇒ (13) + 14 = 27
Hand Crossbow full attack: 1d20 + 14 ⇒ (16) + 14 = 30
Hand Crossbow full attack: 1d20 + 14 ⇒ (9) + 14 = 23
Hand Crossbow full attack: 1d20 + 9 ⇒ (5) + 9 = 14
Hand Crossbow full attack: 1d20 + 9 ⇒ (17) + 9 = 26
With a threat this time! Hand Crossbow full attack: 1d20 + 9 ⇒ (9) + 9 = 18
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera sees the Phoenix off in the distance and will fire a volley of shots to try and hit it "One of these ought to strike true!" 4th range increment by my count, so I will drop deadly aim to stand a ghost of a chance of hitting. Don't know if there are any cover penalties thanks to the intervening pillars and walls, and don't know how it being up in the air will affect anything, so go ahead and apply any penalty (or tell me they cant hit) as necessary. Total penalties and bonuses as I understand is - 7 from range, due to being out of PBS, + 1 from bless, +3 from dropping DA, -7 to dmg from no PBS or DA, +2 from WS Hand Crossbow full attack: 1d20 + 12 ⇒ (13) + 12 = 25
Hand Crossbow full attack: 1d20 + 12 ⇒ (6) + 12 = 18
Hand Crossbow full attack: 1d20 + 12 ⇒ (5) + 12 = 17
Hand Crossbow full attack: 1d20 + 7 ⇒ (3) + 7 = 10
Hand Crossbow full attack: 1d20 + 7 ⇒ (9) + 7 = 16
Well, at least most of those would have still missed under ideal circumstances Zera takes a small step out to get a better angle as she fires, stumbling and sending most of her shots nowhere near her target."GAH!"
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Was there more than two rounds between phoenix fights? If so, I would want to re-up my weapon spec. If not, I should have 5 rounds left by my math, and shouldn't need more prep. Also, I'm good to continue hard mode. "Thanks Luminae! I appreciate the help! I'll try to look less tasty for a bite next time!" Zera spots the approaching Phoenix and stands ready to shoot.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
reflex: 1d20 + 16 ⇒ (9) + 16 = 25 "Hot hot HOT!" Zera reels back from the heat of the phoenix's inferno, and takes aim to shoot. Using blessing of fervor for an extra attack Hand Crossbow full attack: 1d20 + 15 ⇒ (2) + 15 = 17
Hand Crossbow full attack: 1d20 + 15 ⇒ (17) + 15 = 32
Hand Crossbow full attack: 1d20 + 15 ⇒ (5) + 15 = 20
Hand Crossbow full attack: 1d20 + 10 ⇒ (3) + 10 = 13
Hand Crossbow full attack: 1d20 + 10 ⇒ (7) + 10 = 17
and crit confirm Hand Crossbow full attack: 1d20 + 15 ⇒ (8) + 15 = 23
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
May as well make that will save before heading off to bed tonight. This seems like a good of a time as any to use the +2 on will saves, also roll twice and take the highest, if I can use that. Banishment is bad! will save with bonus (that I need!): 1d20 + 8 ⇒ (20) + 8 = 28
Yaaaaay! I wonder how many times it can do that. Also, for future reference, don't suppose that this phoenix is super corrupted an evil to go with the Magic Circle Against Evil potion I drank before the fight started?
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera unleashes a volley of shots, hoping to fell the phoenix quickly. "Take this!" Full attack, adding weapon spec, using fervor for an extra attack. Hand Crossbow full attack: 1d20 + 15 ⇒ (8) + 15 = 23
Hand Crossbow full attack: 1d20 + 15 ⇒ (1) + 15 = 16
Hand Crossbow full attack: 1d20 + 15 ⇒ (16) + 15 = 31
Hand Crossbow full attack: 1d20 + 10 ⇒ (5) + 10 = 15
Hand Crossbow full attack: 1d20 + 10 ⇒ (15) + 10 = 25
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Because I'ts use it or lose it, I'll drink the potion of circle of protection from evil, just in case. I'll also use martial flexibility to gain weapon specialization on hand crossbows. Also, am I within 30 ft? I dont think I can see a map unless I'm just blind.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera steps out from behind her cover and taunts with "Well, we warned you!" and trains her eye on the distant target before unleashing a volley. Second range increment, so I am losing PBS, but this is why I learned far shot Hand Crossbow full attack: 1d20 + 14 ⇒ (15) + 14 = 29
Hand Crossbow full attack: 1d20 + 14 ⇒ (12) + 14 = 26
Hand Crossbow full attack: 1d20 + 9 ⇒ (2) + 9 = 11
Hand Crossbow full attack: 1d20 + 9 ⇒ (5) + 9 = 14
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
The "lets take my turn not-a-one" check. fort save vs poison: 1d20 + 14 ⇒ (8) + 14 = 22 Zera does a sharp intake of air as she is struck by the arrow. "Sorry Luminae! I think those bolts might be poisoned, can you look at that later?" Zera runs behind the pillar, and uses martial flexibility to gain Far Shot in anticipation for next turn.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Probably should have moved that post here, but what's done is done. Thanks for pointing that out actually, I realized I haven't read deadly aim in a while, because "I totally know what it does." Truth be told, I was actually scrambling to find a ruling that didn't make me retroactively feel bad :P
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
I have been applying DA to my touch attacks. As my understanding on the EXACT wording of the rules on this... "Sharp Shoot (Ex) At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of grit points a deed costs (such as Signature Deed)." It is not a ranged touch attack, it is a ranged attack that resolves against touch AC. I believe it is worded that way because of the ruling on firearms that says they are allowed to make attacks with deadly aim, and the Sharp Shoot ability is supposed to replicate that effect. I think the intent of the "No deadly aim on touch attacks" thing was so that you cant deadly aim spells. Of course, if you do not think that is the case, then I would be happy to note that for future attack rolls.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera finally sees the spider that Sarsczek had warned about, and tries to see how many of it's eyes she can hit at once. 1 more charge from boots of haste, 2 more grit to make 2 go against touch Hand Crossbow full attack: 1d20 + 17 ⇒ (2) + 17 = 19
Hand Crossbow full attack: 1d20 + 17 ⇒ (19) + 17 = 36
Hand Crossbow full attack: 1d20 + 17 ⇒ (11) + 17 = 28
Hand Crossbow full attack v touch: 1d20 + 12 ⇒ (20) + 12 = 32
Hand Crossbow full attack v touch: 1d20 + 12 ⇒ (3) + 12 = 15
Critical confirm Hand Crossbow crit confirm: 1d20 + 17 ⇒ (4) + 17 = 21
Hand Crossbow crit confirm v touch: 1d20 + 12 ⇒ (11) + 12 = 23
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera spins around when she hears Peribras get struck. "Oh no you don't! You back off!" - And lets loose a flurry of bolts, as she is wont to do, directed at the dwarf. 2 grit and 1 charge off the boots, you know the drill by now. I'm not sure if the intervening bushes are providing concealment, but I'll add some dice rolls just in case they are. Hand Crossbow full attack: 1d20 + 17 ⇒ (15) + 17 = 32
Hand Crossbow full attack: 1d20 + 17 ⇒ (10) + 17 = 27
Hand Crossbow full attack: 1d20 + 17 ⇒ (20) + 17 = 37
Hand Crossbow full attack v touch: 1d20 + 12 ⇒ (20) + 12 = 32
Hand Crossbow full attack v touch: 1d20 + 12 ⇒ (2) + 12 = 14
And for confirmation
Hand Crossbow crit confirm v touch: 1d20 + 12 ⇒ (1) + 12 = 13
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Hey Luminae, duck!" As Zera unleashes a volley of shots on the dwarf closest to our Oracle friend. Using a charge from boots of speed and 2 grit to ensure the last two attacks target touch Hand Crossbow full attack: 1d20 + 17 ⇒ (3) + 17 = 20
Hand Crossbow full attack: 1d20 + 17 ⇒ (19) + 17 = 36
Hand Crossbow full attack: 1d20 + 17 ⇒ (5) + 17 = 22
Hand Crossbow full attack v touch: 1d20 + 12 ⇒ (7) + 12 = 19
Hand Crossbow full attack v touch: 1d20 + 12 ⇒ (16) + 12 = 28
confirming crit
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Alright tall, damp, and ugly! You back away from them!" Another flurry of shots, this time using Luminae's fervor for the extra attack Hand Crossbow full attack: 1d20 + 15 ⇒ (18) + 15 = 33
Hand Crossbow full attack: 1d20 + 15 ⇒ (10) + 15 = 25
Hand Crossbow full attack: 1d20 + 15 ⇒ (6) + 15 = 21
Hand Crossbow full attack: 1d20 + 10 ⇒ (17) + 10 = 27
Hand Crossbow full attack: 1d20 + 10 ⇒ (5) + 10 = 15
Critical confirms, please let me know if they do, in fact, confirm for gaining grit Hand Crossbow crit confirm: 1d20 + 15 ⇒ (10) + 15 = 25
Hand Crossbow crit confirm: 1d20 + 10 ⇒ (14) + 10 = 24
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera grimaces as she is hit by the giant. "Ow! Sorry in advance Luminae, that wall is not as sturdy as it looks!" Zera will step back, and click her heels together to get the effects of her Boots of Speed, and fire a volley of shots.
Hand Crossbow full attack: 1d20 + 16 ⇒ (13) + 16 = 29
Hand Crossbow full attack: 1d20 + 16 ⇒ (11) + 16 = 27
Hand Crossbow full attack: 1d20 + 16 ⇒ (3) + 16 = 19
Hand Crossbow full attack v touch: 1d20 + 11 ⇒ (6) + 11 = 17
Hand Crossbow full attack v touch: 1d20 + 11 ⇒ (11) + 11 = 22
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera leaps into action, moving for a degree of cover behind the wall to the north of her position, taking a pot-shot at the red giant before moving. Hand Crossbow second range increment: 1d20 + 12 ⇒ (11) + 12 = 23
"That'll get their attention!"
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Well Luminae, someone's gotta do it right? I mean, I do appreciate them giving me the space to line up shots. If you want, I can teach you a little bit of hand-to-hand combat!" Zera strikes a cheesy martial-arts pose, and makes a few punching motions in the air. "Left hook, right hook, Pow!"
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera seems to perk up at the mention of a dragon. "Ooooh, you mean we get to be like the great heroes of legend and slay a dragon?! Any good proper hero has to have slain a dragon! Is there a princess to rescue too? A hoard of treasure to be had?" Zera manages to compose themselves for a second, and then follows up with "So, where is this dragon? Where are we headed?" That being said, Zera likes to think herself to have a keen sense for figuring out if things are amiss. And will be making a sense motive to see if the kappa seem less than honest Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Yeah, the society is gonna help you out big! They are always so helpful, and kind, and considerate, and never do anything shady and..." Can I use bluff to aid? :) I'll also divide up the gold burden with Luminae The absolute truth with no embellishment whatsoever: 1d20 + 5 ⇒ (10) + 5 = 15
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Oh, before we get started, those bandages don't look like they are in great condition. Maybe I can help?" Zera will attempt to assist with the bandages with a heal check. If possible, while doing so, she would also like to get a feel for the room and see what troubles them with a sense motive. (if possible) Heal: 1d20 + 7 ⇒ (12) + 7 = 19
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will nervously approach the Faithful and try to open some kind of dialogue. "Heya! It seems like you don't like us all that much, but I would like to work to help you out! I don't know if ya heard, but it looks like this land is unraveling and we're trying to help everyone get out save and sound. If there is anything I can do to help us help you, please let me know!"
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Well, how's everyone feeling? Cause I'm ready to go thwart some Aspis!" I'll put my vote for number 5. I haven't used any of my resources that I can't get back, so Zera is good to keep going, but I can't speak for the rest of the party.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Well, the white runes lit up right? And Sarsczek said that those were the ones about being telepathic. Maybe a telepath needs to be the disguised blood draw-er? Can anyone do that?"
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will do her best to examine the wounds of the lizardfolk heal: 1d20 + 7 ⇒ (9) + 7 = 16 "Huh, beats me. Probably undead, safe bet." Zera immediately recognizes that she will be unable to assist with the red or white runes, but the green runes seem to trigger some kind of nugget of knowledge... local: 1d20 + 4 ⇒ (7) + 4 = 11 About this lovely forest near her hometown and.. "Wait, what was I doing?"
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Got it, thought I could draw a clean line across the stairs, but I guess I wasn't thinking with a Z axis. I will move just up the stairs and attempt a will save (if I'm reading everything correct), and I will use martial flexibility to gain clustered shots if it looks like Sarsczek's bite was resisted. will v aura: 1d20 + 6 ⇒ (1) + 6 = 7 ha haaaaaa... well, I may have saved some resources! I am now paralyzed, yes?
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Sorry to clutter the board, it looks like my last post did not go through, despite my post history saying it did, so testing. (Edit) There it is
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Seeing Malachi in danger, Zera will focus on downing the new threat to save him! I got your back my feathered friend! 5 foot forward and a rain of bolts, fervor for extra attack, 2 grit for touch on last 2 attacks Basic Crossbow Full Attack
Hand Crossbow full attack: 1d20 + 15 ⇒ (4) + 15 = 19
Hand Crossbow full attack: 1d20 + 15 ⇒ (4) + 15 = 19
Hand Crossbow full attack v touch: 1d20 + 10 ⇒ (20) + 10 = 30
Hand Crossbow full attack v touch: 1d20 + 10 ⇒ (2) + 10 = 12
and one of the touch attacks is a critical threat Hand Crossbow critical confirm v touch: 1d20 + 10 ⇒ (14) + 10 = 24
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
To play this slide puzzle, I figure if Fung moves back, as the magic types are wont to do, I move to occupy their spot and bolt-em up, then Malachi can take my vacated spot. Elsewise, I 5-foot diagonal down and to the left, vacating for Malachi and setting up a flank for Sarsczek on his next action.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
I would like to make an attack based on an assumption that if I 5-foot step back, Fung or Malachi would be somewhere else when i do so. If I cannot, I'll put my sweet kung-fu moves as another option, and then 5 foot step to allow an easy flank for Sarsczek. In either case, I will take fervor for the extra attack "Hey, didn't anyone ever teach you it's rude to stick out your tounge at other people?" Hail of bolts if I can do so with no AOO:
Hand Crossbow full attack: 1d20 + 15 ⇒ (9) + 15 = 24 Hand Crossbow damage: 1d4 + 16 ⇒ (4) + 16 = 20 Hand Crossbow full attack: 1d20 + 15 ⇒ (8) + 15 = 23
Hand Crossbow full attack: 1d20 + 15 ⇒ (11) + 15 = 26
Hand Crossbow full attack: 1d20 + 10 ⇒ (8) + 10 = 18
Hand Crossbow full attack: 1d20 + 10 ⇒ (11) + 10 = 21
Kicks and elbows if I can't: Punch full attack: 1d20 + 14 ⇒ (19) + 14 = 33 Punch damage: 1d6 + 7 ⇒ (4) + 7 = 11 Punch full attack: 1d20 + 14 ⇒ (6) + 14 = 20
Punch full attack: 1d20 + 14 ⇒ (8) + 14 = 22
Punch full attack: 1d20 + 9 ⇒ (13) + 9 = 22
Punch full attack: 1d20 + 9 ⇒ (10) + 9 = 19
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Well, if the Muckmouth tribe is up to their necks in undead, surely that's a very pressing issue, no? I'll vote for 1 and say lets go help the lizards
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will go and attempt to distract the crowd with the deadliest weapon known to man- BAD PUNS! "What's with the GRAVE mood in here guys? It looks like our speaker up there is really knocking 'em DEAD!" bluff: 1d20 + 5 ⇒ (18) + 5 = 23
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will search frantically around the library, pulling out all the books she can find to see if she can find one that will help "Where is it, cmon where IS it? Is it under K for 'Korada' or H for 'Holy' or W for 'Words, Holy'? Aaaargh, nothing is sorted right in this cursed room!" perception: 1d20 + 15 ⇒ (17) + 15 = 32
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will run around to the coffin lids and shut them to stem the tide."Nooooo nononono you get back in there!" Quick, shut the lids!: 1d20 + 9 ⇒ (5) + 9 = 14
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera will take a 5-foot step out from cover, and unleash a hail of crossbow bolts. "Take this!" Will be starting at the blue duregar and going to the yellow if they drop, spending 2 grit to make the last 2 go against touch. I will be using the fervor for an extra attack this round. Hand Crossbow full attack: 1d20 + 15 ⇒ (17) + 15 = 32
Hand Crossbow full attack: 1d20 + 15 ⇒ (12) + 15 = 27
Hand Crossbow full attack: 1d20 + 15 ⇒ (1) + 15 = 16
Hand Crossbow full attack v touch: 1d20 + 10 ⇒ (19) + 10 = 29
Hand Crossbow full attack v touch: 1d20 + 10 ⇒ (1) + 10 = 11
looks like I got 2 critical threats, confirming here Hand Crossbow critical threat: 1d20 + 15 ⇒ (6) + 15 = 21
Hand Crossbow critical threat v touch: 1d20 + 10 ⇒ (18) + 10 = 28
I get my grit back if I confirm a critical or reduce a creature to 0, so please let me know if I do not successfully do that twice.
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Lemmie at 'em!" Zera will move forward, finding a good location to set up and begin firing. She will use Luminae's blessing on getting +2 to attack and AC this round, as she is unable to multi-shot without massive penalties right now. She will make one shot at the giant, assuming it is still up after Fung's blast. Hand Crossbow one attack: 1d20 + 16 ⇒ (10) + 16 = 26
I don't know if that rocky-looking thing I moved behind is providing anything resembling cover, but that's where I'll be
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Well, we should be able to make some kind of map from out here, we can kinda see how everything is connected!" Zera will try use her knowledge of the Golarion wilds and transpose that onto the tapestry, since that's basically what the tapestry is anyway. Also, my survival is a fair bit better than my token rank in Profession:Farmer Survival: 1d20 + 15 ⇒ (13) + 15 = 28 also, would a potion of protection from evil be too far out of the question for a freebie potion? I like the idea of something that can help with my shoddy will saves against... whatever is watching us
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Well, farmers have to know a lot about supplies and logistics to get their stuff to market, right? I'm not just pulling at straws here...
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Hmm, would hate to go hungry in there... I'm not sure if Profession: Farmer would be of any help here, maybe to check the foodstuffs, but I'll roll one of those, or an aid another on craft if that's a no-go Profession: Farmer: 1d20 + 7 ⇒ (14) + 7 = 21
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
Zera shudders involuntarily "Is it... nah, couldn't be... are we being... watched?" She spins around to look and see if she can find the culprit. Perception: 1d20 + 15 ⇒ (19) + 15 = 34
F Human Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10
"Oh geez, that doesn't look good! Is there anything I can do to help?" Zera doesn't know much about magic, but maybe her keen eyes can locate something... Perception: 1d20 + 15 ⇒ (4) + 15 = 19
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