Vaultbreaker

Zera Merone's page

57 posts. Organized Play character for Discojaddi.


Full Name

Zera Meroune

Race

Human

Classes/Levels

Bolt Ace 5, Brawler 2, Weaponmaster 2. |HP 76/76| AC 24 /T18 /FF17 | init +9 | CMD 26| Fort 14/Ref 16/Will 6|Grit 3/4| Martial flexibility 2/4| Boots of Speed 7/10

Gender

F

Size

M

Age

25

Alignment

CG

Languages

Common

Occupation

Farmer

Strength 8
Dexterity 24
Constitution 14
Intelligence 10
Wisdom 16
Charisma 12

About Zera Merone

https://www.myth-weavers.com/sheet.html#id=1980049

Crossbow Attack Macros:

Basic Hand crossbow attack
[dice=Hand Crossbow one attack] 1d20 + 17[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

Basic Crossbow Full Attack
[dice=Hand Crossbow full attack]1d20 + 15[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 15[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 10[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 10[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

Haste Crossbow Full Attack
[dice=Hand Crossbow full attack]1d20 + 16[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 16[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 16[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 11[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

[dice=Hand Crossbow full attack]1d20 + 11[/dice]
[dice=Hand Crossbow damage]1d4 + 16[/dice]

Fist Attack Macros:

Basic Punch
[dice=Punch full attack]1d20 + 16[/dice]
[dice=Punch damage]1d6 + 7[/dice]

Fist Full Attack
[dice=Punch full attack]1d20 + 14[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 14[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 9[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 9[/dice]
[dice=Punch damage]1d6 + 7[/dice]

Fist Full Attack with Haste
[dice=Punch full attack]1d20 + 15[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 15[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 15[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 10[/dice]
[dice=Punch damage]1d6 + 7[/dice]

[dice=Punch full attack]1d20 + 10[/dice]
[dice=Punch damage]1d6 + 7[/dice]


Botting Instructions:

Important note for attacking- Thanks to improved critical increasing the range, and crossbow training improving the multiplier, hand crossbows crit on a 17-20 with a x3. This is where a large chunk of my damage output will come from.

Because of the brawler unarmed strike allowing me to use any part of my body, I threaten, and can melee, while still holding my crossbows.

First - Status checks. If out of 30 ft, endeavor to move within 30 ft. If target has DR, use Martial Flexibility to gain clustered shots. If I have 1 grit left, do not spend it, ever, unless situation is dire.

Second - Full attack with hand crossbows.
1- Unless target's AC proves to be REALLY BAD from previous shots, if I have at least 3-4 grit left, use Sharp Shoot deed to go against touch with my last 2 attacks.
2 - Against strong targets where I do not have haste already, use haste from boots of speed.
3 - If targets AC proves to be too high after several attacks, drop deadly aim from the full attack.

Third - Punch, only use in the following circumstances
1. Target must be taken non-lethally
2. AOO
3. I cannot 5 foot back and shoot without provoking an AOO

Attack Math:

Hand Crossbow
BAB + 9, DEX + 7, PBS +1, WF +1, Magic +2, TWF -2, DA -3 = 15
Damage
Base 1d4, DEX + 7, PBS + 1, Magic + 2, DA +6 =1d4 + 16

Fist
BAB + 9, DEX + 7, TWF -2 = 14
Damage
Base 1d6, DEX + 7, = 1d6 + 7