Samaritha Beldusk

Zeltirina's page

28 posts. Alias of Calixymenthillian.


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I think perhaps the idea of a military group isn't a great fit for PbP, I often found myself refraining from posting in order to allow the higher ranked characters to take lead.

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Zeltirina begins to frown at the corpulent man's insinuation, looking to Arnad for his leadership.

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Having grown up around the streets of Korvosa, and later entering into the military academy, this is hardly the first 'inappropriate comment' Zeltirina has been exposed to. As such, rather than the look of shock or anger Arnad expects, she barks out a laugh and leans forwards to speak in an amused tone, "You look as though you can barely get out of your chair, let alone handle either of us. I don't want your death on my conscience when your poor heart gives out from overexertion."

After speaking, she notes the look on her commander's face, and offers him an apologetic tilt of her head, hoping she hadn't overstepped.

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Zeltirina notices Rickard's expression, and guessing at his opinion gives him a silent smirk.

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Zel's ready... and about to trip and fall on top of some poor old man.

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Sorry for the delay, I've been away from home and I was surprised to find there was no wi-fi where I was staying.

1d20 + 1 ⇒ (5) + 1 = 6

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1d6 ⇒ 2

We sure don't seem to like this #2 guy.

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Zeltirina, from her position by the table, gives the irate man an appraising glance, checking for any weapons or other dangerous items on his person or within easy reach should things turn violent.

Perception 1d20 + 7 ⇒ (17) + 7 = 24

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"Sir." The half-elf says in confirmation, before making her way through the room to clear a path to the available table.

Once there, she stands at attention awaiting further instructions.

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Arnad Anders wrote:
We don't want to be too intimidating, so let's let Lorth take rear and watch our backs. Letting all the muscle go in first will make us look like mobsters :D

Okay, boss. So Rickard, Zel, Tenobia, Arnad, then Lorth?

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As the remnants of the company make their way through the fair, Zeltirina looks around at the varied mounts appreciatively. At the sight of the griffons, a look of great fondness comes to her face and she unconsciously slows her pace.

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Zeltirina remains silent, not wanting to interrupt her superiors while they negotiate with the knight.

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I'm going to be away this weekend, I'll get online if I can, but otherwise Zel will just be staying quiet anyway.

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Zeltirina fidgets with her armour a little uncertainly at Arnad's orders, but moves into position without much hesitation.

nightflier wrote:
So, do you approach the rider?

That seems to be the plan.

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Nightflier:
Fair enough.

"That gentleman looks fairly official, sir," Zeltirina adds to the sergeant, with a nod towards a distant figure, who stands perhaps half a mile away clad all in black, with a red banner hanging from the end of his lance as he rests his horse.

"If we can somehow attach ourselves to his business, that might give us a way to bypass the queue... provided he's headed into the city, rather than out."

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Nightflier:
I don't suppose we've seen any heraldry on our trip so far, have we? Maybe something flying over the tower?

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Perception 1d20 + 7 ⇒ (18) + 7 = 25

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"I can't see any way to avoid the wait without the risk of ruffling a few feathers, sir," the shimmering half-elf replies, "and that's probably something we should avoid, at least until we can get a better idea of who can make things difficult for us if we get on their wrong side."

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I'll stick with Zeltirina, too. I'll save the mouse idea for the next game, after level 3.

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But yes, that works.

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Ready when you are.

I've switched my bonus feat to Multiattack to compensate for the fact that all of my natural weapons are secondary attacks, and swapped Weapon Focus for Cleave.

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I'm still in, though I'll need to reduce my AC and Attack bonuses based on the FAQ on Synthesists.

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Zeltirina grasps her large curved blade lightly in both hands as she moves into position with the rest of the squad, her visibly shifting energy almost crackling in agitation as she peers through the smoke to see what threat approaches them.

Perception 1d20 + 7 ⇒ (12) + 7 = 19

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I'm still here.

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Do we get any ammunition for backup weapons that are ranged?

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Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14

The tall half-elven woman lays sprawled out, her slight frame seeming all the more fragile spread awkwardly on the cold ground, and as she struggles for consciousness there is a brief flickering dimness in the the almost ever-present shimmering pattern of energy that coruscates across her skin and even permeates through the black leather long-coat she wears over the standard issue armour of the Sable Company.

After a long moment of uncertainty, though, she steels herself enough to force her eyes open and she presses weakly against the floor in a feeble effort to lift herself. Silently cursing her unreliable limbs she instead focuses with her mind... as she furrows her brow, her strange energy begins to shift and swirl around her, quickly extending out from her shoulders into a pair of powerful, if not entirely corporeal arms which move easily to lift her to her feet before fading back into the constantly changing pattern.

Raising a hand to her eyes, she looks around for the source of the battle-sounds.

Perception 1d20 + 7 ⇒ (4) + 7 = 11

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Beinn-Árd-Càrnborn wrote:

Nightflier with regards equipment and gold etc - is our starting equipment all we have + gold or is it the free kit + whatever else we spend it on?

Know there was a couple of players checking the same thing... want my sheet to be finished and complete before I start posting in the game thread...

I was wondering this too; but from the intro to the game thread I guess it makes more sense that our starting gold is the pay we've just collected, and the free equipment is what we had on us at the time.

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How does this look?

I've only included a couple of weapons for equipment so far, along with the studded leather armour you mentioned earlier, and I've got to choose a second trait.