Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
The magus nods again, and in a scarcely audible whisper replies, "Go ahead. I've got your back." This is just like that job in Cettigne...hope it works out better than that one did.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
"Give me a moment." Zeldones casts a spell (mystic armor) and focuses once the spell is complete, breathing tightly controlled, before moving forward to join the other two. Starting arcane cascade stance.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Resa Dermade wrote:
For a moment Zeldones looks embarrassed, but he quickly recovers. "I've had what could be called adventures with my father. He taught me quite a bit...not the magic I use, though. That I learned more formally."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones holds up a hand. "I'll take the last one, if no one minds." In answer to Resa and Ardoinel, he shakes his head. "We don't have to worry about competition at this point, just survival. And making sure the Bumblebrasher goblins are safe, of course."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Netkin--it's one check per person, and unless you have the Battle Medicine skill feat, it's ten minutes per check. Unless you have the Ward Medic skill feat, you can only treat one person at a time. Each success heals 2d8 HP, a critical success heals 4d8 HP, and a critical failure inflicts 1d8 HP. "How often has your chief missed meetings before this?" Zeldones glances around at the councilors. Hmmm...two missed meetings puts the first one after the previous Call for Heroes...I'll bet I know why they waited, distress signal or no.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
IIRC, the original chirurgeon rule required the alchemist to be at least Trained in Medicine to use Crafting instead, but that was revised. My understanding matches Netkin's.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Missed the GM post because it came out a few minutes before mine. Zeldones smiles at Greta's request. "Speaking only for myself, of course I will." Hopefully this will be quick and easy, so I can go find my mom and the grandparents. Wonder if they'll recognize me? It's been a while. The young magus is briefly lost in a daydream, but the burn in his throat and the taste of ashes in his mouth soon brings him back to reality.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
That's my understanding as well--no taking 10 without Assurance, and remember that using Assurance drops your stat bonus: Quote: You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones mops sweat from his forehead, the still-hot walls undoing most of the good done by the water. "Netkin, do you know any other halflings in Breachill? Or any gnomes who prefer to go barefoot?"
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones drinks deeply, starting with water and then moving back to The Wizard's Grace if it looks like the other volunteer heroes are going. Before that, though, he approaches Ellaeaanda and offers her a cup of water, his expression serious. "Nice shooting with that first mephit. I don't think my spell would have dispersed it if you hadn't weakened it first." He rubs the back of his neck, dislodging caked-on ash. "Resa, too. And the others. After tonight, I feel better about handling whatever the Council decides to throw us at."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones follows, racing past Ardoinel on his way out. Once clear, though, he stops, gasping for air and coughing. "I've...heard stories...about--" He pauses to spit out a wad of sooty phlegm. "--something like this happening...in Ustalav. Years ago."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Moving with supernatural speed, Zeldones reaches the central aisle. "This way!" Untrained Diplomacy check: 1d20 + 2 ⇒ (6) + 2 = 8 But no one can hear him over the roar of the flames. Stride-Stride-Influence (or not)
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
That worked well. Let's see if I can repeat it. The magus once again summons a potent cold against the other mephit. This time, though, as the threads of magic begin to dissipate, he twirls his left hand through them and inhales. Glowing runes sparkle up his left arm and across his body before dying away, leaving in their wake faint wisps of condensation in the air around him. The dramatic effect is ruined when he grins and pumps a fist. "Yes!" Frostbite damage, DC 15 basic Fortitude save: 2d4 ⇒ (4, 2) = 6 Casting a spell: 2 actions, entering arcane cascade stance: 1 action.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Netkin Bigpot wrote:
Yep! (At least in this case.) I don't get mixed up between editions for crits any more, and I think I've finally internalized that most characters and creatures don't have AoOs, but I still slip on the whole flat-footed before acting in the first round only applies against rogues thing.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Delta Arena wrote:
My only suggestion so far would be (if the rest of the party is on board) for you to roll everyone's initiative at the start of a fight. Having players roll their own works fine around a table, but in practice in PbP it takes at least a day
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones also freezes for just a moment. This can't be happening! Not yet! What can I--of course. Moving with swiftness and determination, the young magus sidesteps out and calls a cantrip to mind. Deft hands dance through arcane patterns as he mutters under his breath, runes springing into existence around his head. The temperature drops precipitously around him...but not so cold as the magic he invokes on the nearest mephit. Cold damage: 2d4 ⇒ (1, 2) = 3 Casting frostbite; DC 15 basic Fortitude save or take 3 HP cold damage.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
In response to the elf, Zeldones snorts. "Hardly. It didn't take much effort to spot the strangers in the room. There are only six of us apparently here for the Call, so I jumped to the possibly-unjustified conclusion that they'd put us into one group and turn us loose on whatever problems they have--maximizing our chances of solving their problems (and incidentally making it out alive, but that's likely a secondary consideration for them)." He shrugs. "I might be wrong, though."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Mollified, the human settles down and for a moment shows his youth. "I'm sorry...that was probably a little rude of me, too. I'm a little nervous right now. I've done some adventuring, you could call it, but there's a difference between taking on something where you know what to expect and--" He gestures at the waiting crowd. "--this. I mean, we don't know what they'll ask us to do. Elle thinks it'll be something in the Hellknight citadel, but who knows? We'll find out soon enough, I suppose. Anyway, I'm called Zeldones, and I'm here for--for family honor, as silly as that sounds."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones looks from Ardoinel to Netkin to Ellieeanda, frowning. "Would you three mind using Common? I understand you well enough, but not everyone else might. If we're going to be working together, you need to get into the habit of including everyone on the team when you talk."
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Eletido wrote:
It's up now. Incidentally, if you want to linkify a URL, use the "url" code: [url = <insert URL here> ]text[/ url] Eliminate the spaces to make it work.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Eletido wrote: @Zeldones: Yeah, I think that would work nicely. Do you have a backstory write up I can reference? It's in my character profile, down at the bottom. ETA: At least, I thought I'd pasted it in yesterday. I'll get it in there tonight (UST -5).
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Cerrus, Zeldones' backstory includes his maternal grandparents being adventurers who retired in Breachill for reasons unspecified. Want to be distant cousins who've never met?
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
A young man, unlikely to be out of his teens (and possibly not very far into them), enters the tavern's main room a little hesitantly before another customer behind him pushes past. He grins (again, a little nervously) and claps the other on the shoulder. "Food's that good, is it? Sure smells that way!" The man is unarmored, dressed in plain often-mended linen tunic and trousers, his boots covered with road dust and dried mud. His only visible weapons are a sheathed dagger on his belt and a cased longbow sticking up over one shoulder. He seems to steel himself as he looks around at the crowd; whatever he sees seems to reassure him, though, and he visibly relaxes. He steps up to the bar and sets down a pack, his bow, and a quiver of arrows, then doffs his hat (revealing a mop of wavy brown hair). "One, please. And something to drink with it." In answer to the (likely) unspoken question in Trinil's eyes, he nods with a boyish grin that turns mock-serious. "You have me, madam. I am indeed an adventurer, here for the Call for Heroes. So...any idea what it's going to be this time?"
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Eletido, once you post as your character in the Gameplay thread, you'll be added to the Players and Characters tabs. Most of us probably posted and then deleted the post; you'll see that referred to as "phantom dotting," because once you've done it the Gameplay thread has a dot next to it.
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
Zeldones is currently built as a high-mobility flanking buddy melee combatant, with a lot of rogue features and backup party face skills. However, we seem to be short on heavy armor types...should I rebuild him with the inexorable iron hybrid field of study instead of laughing shadow?
Human Magus (laughing shadow)/1 HP 16/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7
My understanding from the discussion in the Recruitment thread is that it's the optional rule found HERE. Here's the important part: AoN/GM Core wrote: The only difference between a normal character and a free archetype character is that the character receives an extra class feat at 2nd level and every even level thereafter that they can use only for archetype feats. AIUI we're also playing with the Ancestry Paragon variant, found HERE. AoN/Gamemastery Guide wrote: When creating an ancestry paragon character, instead of starting with one ancestry feat and gaining another at 5th, 9th, 13th, and 17th levels, the character starts with two ancestry feats and gains another at every odd level thereafter (3rd, 5th, 7th, 9th, and so on) for a total of 11 ancestry feats.
Zeldones is fully updated except for finalizing gear. Brief Physical Description: He's tall and slender, clean-shaven, with short brown hair and a boyish face. He wears a heavyweight nondescriptly gray linen tunic and dark green trousers, both much-mended, and a pair of boots that look like they have a lot of miles on them. The only ornamentation he has is a set of brass buttons, sewn somewhat haphazardly to the cuffs of his tunic. (It's not clear why, as there are no buttonholes to match them.)
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