Tulrin Endessell

Zarzuket "Shade"'s page

236 posts. Organized Play character for Edelsmirge.


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Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Btw Feral I didnt know you too were in A dungeon with Terq... I am as well lol great game!

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Thank you very much for running hope you enjoyed it yourself as much as I

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

craft trap w crafters fortune: 1d20 + 26 ⇒ (20) + 26 = 46

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will fly to shemis invisible cast summon monster V and have Moonlight from the haversack give the potion of gaseous form to Shemis and feed it to her whispering what it is and telling her to flee

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will float to the back of the group six feet in the air unless the ceiling height allows more.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will cast clairvoyance and start looking beyond the walls until he can see the way to the other side as the room rotates and will prepare to cast dimension door if he finds it and explains what he is doing to the group

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

perhaps some resist fire, electric, etc might be in order if we have any?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will come forward and fly up off the ground hovering about five feet up and take a close look also detecting magic and using his knowledge to see what this might be.

any knowledge: 1d20 + 21 ⇒ (16) + 21 = 37

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade heals up with some taps from thr wand as Moonlight does it while Shade casts detect magic to see if these fallen foes have anything of use getting it and handing it out if there, and if nothing nodding and trlepahically saying time to hurry on

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade begins casting summon monster V as soon as the lions go nauseated.

Meanwhile

Orb sits and churns the swarm:
non lethal: 2d6 ⇒ (1, 1) = 2

Moves the sphere unto the sorceress:

burn baby burn: 3d6 ⇒ (5, 5, 4) = 14

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

fort: 1d20 + 10 ⇒ (20) + 10 = 30
fort nausea: 1d20 + 10 ⇒ (5) + 10 = 15
fort: 1d20 + 10 ⇒ (4) + 10 = 14
fort nausea: 1d20 + 10 ⇒ (5) + 10 = 15

if the swarms are on the lions they are on the sorceress too

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

#of dire lions: 1d3 + 1 ⇒ (1) + 1 = 2

Attacking the sorceress who touched Adaxis:

claw: 1d20 + 13 ⇒ (16) + 13 = 29
claw: 1d20 + 13 ⇒ (19) + 13 = 32
claw: 1d20 + 13 ⇒ (4) + 13 = 17
claw: 1d20 + 13 ⇒ (16) + 13 = 29
bite: 1d20 + 14 ⇒ (19) + 14 = 33
bite: 1d20 + 14 ⇒ (16) + 14 = 30

Claw
damage: 1d6 + 8 ⇒ (6) + 8 = 14
damage: 1d6 + 8 ⇒ (6) + 8 = 14
damage: 1d6 + 8 ⇒ (1) + 8 = 9
damage: 1d6 + 8 ⇒ (2) + 8 = 10

Bite
damage: 1d8 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 8 ⇒ (2) + 8 = 10

Grab: 1d20 + 19 ⇒ (18) + 19 = 37
grab: 1d20 + 19 ⇒ (6) + 19 = 25

Shade rolls the flame sphere to cook swarm
fire: 3d6 ⇒ (5, 5, 3) = 13

The orb contains another swarm and sits there
non lethal: 2d6 ⇒ (1, 6) = 7

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

3rd child graduation party yesterday yipee Shade will come out od delay moving the flaming sphere and casting summon monster VI

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will let the orb not move and just do damage and will move the flaming sphere through a swarm. Shade will cast greater dispel on the elemental form

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade uses the orb(dc 24) as a move to try to sweep up another swarm and the greasy half elf. As a standard he will cast flaming sphere(dc 21) and drop it on another swarm

non lethal: 2d6 ⇒ (1, 6) = 7
non lethal: 2d6 ⇒ (5, 6) = 11
non lethal: 2d6 ⇒ (2, 2) = 4

fire: 3d6 ⇒ (2, 6, 3) = 11

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

I will cast aqueous orb(dc 24) and suck up the two swarms and then move it to the spot the rays came from (sorry had to go to work)

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

I am floating off the floor with overland flight so am surprised when the swarms chew on me casting emergency force sphere because I can't take it interrupting the other spell

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will walk back out of line of sight out of the room and start casting summon monster VII and will use telepathic bond which I cast earlier to warn the group.

if they are using see invisible I have non detection cast

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

death save: 1d20 + 9 ⇒ (2) + 9 = 11

Reroll

death save: 1d20 + 13 ⇒ (4) + 13 = 17
four star gm

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

how is it targeting me I am invisible using the ring

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will delay and watch the pummelling his party gives the poor constructs

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Will go an examine the totem with Butyl.

any knowledge: 1d20 + 21 ⇒ (12) + 21 = 33

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Eh why not Shade tells her to activate it first writing a message about how bad it looks here and tying it to the thing.

make the item work?: 1d20 + 17 ⇒ (16) + 17 = 33

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will take the osprey and give it to Moonlight to try and activate in case of apocolype.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

spellcraft: 1d20 + 20 ⇒ (9) + 20 = 29

Moonlight can attempt to activate it if need be

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade follows quickly along with the group keeping a keen eye out

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

You have been a fair and fun GM and I have enjoyed our play. I am asking as a player that you allow our friend and Adaxis companion for his entire career being for the last adventure before module play that he be allowed to join us, please.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade smiles and casts telepathic bond on the group including mousebane.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade blinks and says good job with those enemies, we need to find what s her name quick. Let's move!

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will also try to locate a stone, hopefully one with arcane symbols and get a hold of it.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Natural 20 on knowledge arcana, and being told it could be dangerous wasn't enough?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Without preamble and no one to hear anyhow he steps through and use one round of his luck ability for a plus two for everyone to their save:

pucker up: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Normal spells cast at beginning of day, and then twisting the ring and turning invisible... my precious... rear end better survive this

know arcana: 1d20 + 21 ⇒ (20) + 21 = 41

you know you could bend it perhaps without a break by using an attuning crystal or tuning fork or some such

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

I will buy a blessed book and move all my spells into it (12500)

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

A chance to shop and rest would be good..

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

know arcana: 1d20 + 21 ⇒ (18) + 21 = 39

Simulacrum. Not the real Adril, he is still ahead of us.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

yes this has been super smooth and very well run

Are any of you guys as a side note interested in going up in levels through some pbp modules as a group after part IV?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will roll the orb across the remaining guards as a move action

nonlethal: 2d6 ⇒ (6, 4) = 10

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Fine no acid pit, aqueous orb the two guards dc 24

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

hound archons: 1d3 + 1 ⇒ (3) + 1 = 4

All will appear within five feet and five foot step to the witch

grt swd: 1d20 + 10 ⇒ (20) + 10 = 30
grt swd: 1d20 + 10 ⇒ (5) + 10 = 15
grt swd: 1d20 + 10 ⇒ (3) + 10 = 13
grt swd: 1d20 + 10 ⇒ (17) + 10 = 27

damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

crit confirm: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

craft trap: 1d20 + 25 ⇒ (18) + 25 = 43

Casts crafters fortune +5 luck bonus

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade begins summon monster V from inside the sphere and Moonlight casts cure light wounds on Shade and also pulls a wand of the same.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

yes, please

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Emergency force sphere to stop the bleeding right at the cold damage

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

reflex: 1d20 + 10 ⇒ (13) + 10 = 23

Moving to get line of sight to the ice queen Shade will quicken true strike and then disintegrate(dc 25) the witch.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Sandals of quick reaction
When the wearer acts in a surprise round gets a standard and move during surprise round

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade saves a d 20, turns invisible and flies up into the air to look around for some sort of enemy!

emergency 20: 1d20 ⇒ 12

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

We all have flight curtesy of our druid and double move courtesy of our cleric... why are we taking the ship again? with that Shade leaves his summons behind but the three air elementals come with and I take extra move and we fly to that ship fast

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

After him!

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

He took a standard action to turn invis using the ring and moved further back frim combat, its above

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