Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


1,201 to 1,250 of 1,280 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu continues to poke the elemental in the rear.

attack 1 Pa: 1d20 + 24 + 2 - 2 + 1 ⇒ (17) + 24 + 2 - 2 + 1 = 42 Pa damage: 1d6 + 38 - 15 ⇒ (3) + 38 - 15 = 26
attack 2 Pa: 1d20 + 19 + 2 - 2 + 1 ⇒ (15) + 19 + 2 - 2 + 1 = 35 Pa damage: 1d6 + 38 - 15 ⇒ (1) + 38 - 15 = 24
attack 3 Pa: 1d20 + 14 + 2 - 2 + 1 ⇒ (5) + 14 + 2 - 2 + 1 = 20 Pa damage: 1d6 + 38 - 15 ⇒ (5) + 38 - 15 = 28

attack 1 Pa: 1d20 + 24 + 2 - 2 + 1 ⇒ (16) + 24 + 2 - 2 + 1 = 41 Pa damage: 1d6 + 38 - 15 ⇒ (4) + 38 - 15 = 27

if the elemental goes down will do nonlethal to archer person

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Miss Chance: 3d100 ⇒ (17, 46, 43) = 106

Adaxis laughs heartily but provides flanking with his master swordsmen for hire.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Gee whiz, it's getting crowded in here..."

Butyl channels energy to heal his allies again.

Channel: 7d6 ⇒ (4, 3, 5, 6, 2, 3, 4) = 27


Miss Chance: 3d100 ⇒ (30, 32, 85) = 147

Zandu lands another solid whack on the elemental but doesn't bring it down.

The blind woman continues slashing at Zandu.

Primary: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Miss: 1d100 ⇒ 28
Iterative: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Miss: 1d100 ⇒ 8
Second Iterative: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Miss: 1d100 ⇒ 2

The elemental pounds on Adaxis again while the sorceress struggles, in vain, to subdue the lion mauling her.

Slam (flank): 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
Damage: 2d8 + 8 ⇒ (6, 5) + 8 = 19
Slam (flank): 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
Damage: 2d8 + 8 ⇒ (7, 7) + 8 = 22

Cast Defensively: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18

Unable to get to the wind-shrouded party, the remaining insects swarm over the summoned lions.

Swarm vs Lion: 4d6 ⇒ (1, 3, 5, 4) = 13
The lions need two DC 21 fortitude saves. One vs poison (or take 1d4 ⇒ 3 dexterity damage) and the other versus nausea.

The party is up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu will continue to chip away at the elemental as the two groups chip away at each other.

attack 1 Pa: 1d20 + 24 - 2 + 2 + 1 ⇒ (12) + 24 - 2 + 2 + 1 = 37 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (2) + 38 - 2 - 13 = 25

attack 2 Pa: 1d20 + 19 - 2 + 2 + 1 ⇒ (14) + 19 - 2 + 2 + 1 = 34 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (5) + 38 - 2 - 13 = 28

attack 3 Pa: 1d20 + 14 - 2 + 2 + 1 ⇒ (14) + 14 - 2 + 2 + 1 = 29 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (3) + 38 - 2 - 13 = 26

haste Pa: 1d20 + 24 - 2 + 2 + 1 ⇒ (16) + 24 - 2 + 2 + 1 = 41 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (2) + 38 - 2 - 13 = 25

same thing as before if the percentile is with me and the earth elemental goes down will switch to the lady with nonlethal

totally better than doing miss chance individually: 4d100 ⇒ (73, 37, 5, 7) = 122

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

fort: 1d20 + 10 ⇒ (20) + 10 = 30
fort nausea: 1d20 + 10 ⇒ (5) + 10 = 15
fort: 1d20 + 10 ⇒ (4) + 10 = 14
fort nausea: 1d20 + 10 ⇒ (5) + 10 = 15

if the swarms are on the lions they are on the sorceress too


You don't actually occupy the same square when you're grappling. The swarms are not on the sorceress.

Zandu chips the elemental again.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Slam miss chance: 1d100 ⇒ 70
Slam miss chance: 1d100 ⇒ 45

Adaxis retaliates on the elemental with a vengeance then the sorceress if it falls.

Swift action +4 damage for Bristle and subtracting 4 Natural AC. +4 attack and damage for favored enemy human not included. Do racial types change when shapeshifting?

Adaxis claw, PA, haste, flank: 1d20 + 18 - 3 + 1 + 2 ⇒ (3) + 18 - 3 + 1 + 2 = 21
miss chance: 1d100 ⇒ 66
holy magic damage, silver: 1d4 + 13 + 4 + 2d6 ⇒ (4) + 13 + 4 + (2, 1) = 24

Adaxis claw 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (6) + 18 - 3 + 1 + 2 = 24
miss chance: 1d100 ⇒ 91
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (5, 5) = 29

Adaxis talon 1: 1d20 + 18 - 3 + 1 + 2 ⇒ (16) + 18 - 3 + 1 + 2 = 34
miss chance: 1d100 ⇒ 50
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (6, 6) = 31

Adaxis talon 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (20) + 18 - 3 + 1 + 2 = 38
miss chance: 1d100 ⇒ 73
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (6, 6) = 31

Adaxis bite: 1d20 + 18 - 3 + 1 + 2 ⇒ (4) + 18 - 3 + 1 + 2 = 22
miss chance: 1d100 ⇒ 38
dmg: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (5, 6) = 25

Adaxis gore: 1d20 + 18 - 3 + 1 + 2 ⇒ (13) + 18 - 3 + 1 + 2 = 31
miss chance: 1d100 ⇒ 83
dmg: 1d6 + 13 + 4 + 2d6 ⇒ (4) + 13 + 4 + (2, 4) = 27

Adaxis gore haste: 1d20 + 18 - 3 + 1 + 2 ⇒ (12) + 18 - 3 + 1 + 2 = 30
miss chance: 1d100 ⇒ 67
dmg: 1d6 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (3, 2) = 24

crit confirm talon 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (2) + 18 - 3 + 1 + 2 = 20
dmg: 1d4 + 13 + 4 ⇒ (4) + 13 + 4 = 21

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade begins casting summon monster V as soon as the lions go nauseated.

Meanwhile

Orb sits and churns the swarm:
non lethal: 2d6 ⇒ (1, 1) = 2

Moves the sphere unto the sorceress:

burn baby burn: 3d6 ⇒ (5, 5, 4) = 14

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl draws a different rod, and tries to turn the enemies against each other.

DC 19 Bouncing Murderous Command. Brawny woman first, then the elemental. Casting defensively.

-Posted with Wayfinder


Reflexes: 2d20 ⇒ (18, 20) = 38
Wills: 2d20 ⇒ (19, 12) = 31

The swarms avoid Zarzuket's spells and Butyl's spell is resisted by both minds it touches. A moment later Adaxis tears the huge elemental and the sorceress behind him to pieces.

Despite the futility of it, the blind woman continues slashing at Zandu.

Primary: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Miss: 1d100 ⇒ 4

Iterative: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Miss: 1d100 ⇒ 39

Second Iterative: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Miss: 1d100 ⇒ 49
Confirming: 1d20 + 8 ⇒ (11) + 8 = 19
Extra Damage: 1d6 + 4 ⇒ (3) + 4 = 7

And the swarms continue biting and stinging Zarzuket's conjured lions.

Swarm vs Lion: 4d6 ⇒ (6, 3, 6, 1) = 16
The lions need two DC 21 fortitude saves. One vs poison (or take 1d4 ⇒ 3 dexterity damage) and the other versus nausea.

The party is up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu attacks the elemental making sure to tap his heels together to conserve his resources
attacking elemental then if the elemental goes down will hit the lady with non lethal
attack 1 Pa: 1d20 - 2 + 2 + 24 ⇒ (16) - 2 + 2 + 24 = 40 Pa damage: 1d6 - 15 + 38 ⇒ (2) - 15 + 38 = 25
attack 2 Pa: 1d20 - 2 + 2 + 19 ⇒ (7) - 2 + 2 + 19 = 26 Pa damage: 1d6 - 15 + 38 ⇒ (1) - 15 + 38 = 24
attack 3 Pa: 1d20 - 2 + 2 + 14 ⇒ (15) - 2 + 2 + 14 = 29 Pa damage: 1d6 - 15 + 38 ⇒ (2) - 15 + 38 = 25

miss: 3d100 ⇒ (37, 70, 86) = 193


The elemental's already dead.

Two whacks with the flat of Zandu's blade knocks out the archer woman as well.

We'll call it here since the swarms can't really hurt you guys. Encounter over!

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

sorry about the elemental but I hate that guy

Zandu pokes the unconscious woman with a nearby stick before shrugging "well at least we have a captive.. he says as he starts getting healed with his wand "hmm I wonder if they were getting ready for the murderer ghost" he says as he starts rummaging through pockets for clues.

10 charges used to get back to full
edit 7 rounds of haste used so far


Zandu finds very little in the woman's pockets.

She wakes with a groan. "Uh... just kill me and get it over with."

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu laughs "now why would we want to do that? I know you Taldans may have some honor things you uphold but us Kelish ... now we are merchants and unless you have a currency to pay with I would rather not waste a potential resource... besides I'm sure you would fetch a pretty copper in the right market " he says as he pulls out a dagger and holds it near her neck.

"now if you could give us some information then I would consider the mercy of death"

intimidate: 1d20 + 17 - 2 ⇒ (18) + 17 - 2 = 33


The woman grimaces in disgust. "What do you want to know?"

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

oh noes interweb ate my long post

Zandu takes a moment to ponder several of the questions striking several poses similar to statues of philosophers and great thinkers before speaking "Well I guess the first and most simple would be why are you doing this"

what lies ahead of us

" where is Adril
"what happened to VC Eliza and did your group harm the pathfinders down stairs"
"what is your favorite color?"
"have they encountered a ghost that kills people yet"
"who are her compatriots and what were they doing here? and are their more groups ahead?"
is she married or in a significant relationship
"why does she want to die?
Is she even a pathfinder or former pathfinder and what is her connection with Adril

sorry for all the questions Gm but their seems to be some rather great back story here I hope


The woman seems genuinely puzzled by most of Zandu's questions.

"I don't know what's above or below us. We never got off this floor. Shemis thawed us out of stasis, stuck weapons in our hands, and told us to kill anyone that came up here. The others had the bright idea of escaping but the golems in the other room kept us from making it down the stairs. I guess I like green. Wait, what ghost? And who's Adril?"

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu looks perplexed and for a rare moment finds himself speechless taking a moment he continues "stasis? and how many were thawed out? Also Adril is kinda like me I guess except ugly, mean, rude, and here to kill Shemis.... so nothing like me when you think about it... so ummm why were you in stasis


"There was four of us originally, I think. The half-orc snuck off right away. I don't know if he got away or the golems got him. The Ten keep us inside the mirrors in stasis because we're 'too dangerous' for normal Society work. They only thaw us out when there's something really tough that needs doing. I assume once whatever's going on is over they'll freeze me again. I'd rather die."

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

" 'too dangerous' what does that mean also what is your name? Zandu says with a little pity for the lady."also whos blood is this on the floor he says as he points to the blood trail his friends found earlier.

Sm cause this sounds kinda fishy: 1d20 - 2 ⇒ (19) - 2 = 17

well if anyone else has questions ask away Zandu will knock her out again and tie her up when we are done with the questions

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade heals up with some taps from thr wand as Moonlight does it while Shade casts detect magic to see if these fallen foes have anything of use getting it and handing it out if there, and if nothing nodding and trlepahically saying time to hurry on

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Wait, so you serve Shemis, and not Adril? That must mean Adril either hasn't made it up this far, or he teleported somehow..."

Sense Motive: 1d20 + 15 ⇒ (15) + 15 = 30

4 CLW charges

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

If yer too dangerous, then what are da Ten gonna do wit us? How long have yew been frozen fer?

Adaxis clicks his heals to deactivate his boots of speed and completely heals himself with a cure light wounds wand (26 charges used) and then gathers loot from the dead bodies. He holds up each trinket and repeatedly asks Shade what each magical item does until he is ignored.

Reminds me of the movie Demolition Man


It's exactly like Demolition Man. =P

Zandu and Butyl both believe the woman is speaking the truth.

"I don't know. What year is it?"

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

I tink it is 4710 AR, but much has happened with da Society in last few years.

I search for a timeline by Pathfinder Seasons or scenario, but no luck.


The woman considers Adaxis's answer. "I guess it's been about twenty years."

So knock her out and move on? Which way?

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

"Simon says sleep. Zandu says as he delivers the peoples elbow to knock her out and ties her up making sure to cover her with a rug or debris.

So I think we should follow the blood trail that was pointed out... following the bodies hasn't led us wrong yet"

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Well, except for the part where we just wiped out the people guarding the person we're trying to protect. But agreed, let's go. If Adril hasn't passed through here, he surely found a shortcut."


Following the trail of blood leads the party through the hallway on the right. Surprisingly, what appears to be a short 15 foot long hallway (#18) turns out to be some kind of dimensional trick and is over 100 feet long. Eventually the hallway opens into a wedge-shaped room (#19), its outer wall bisected by a spherical chamber. Blackened, lightning-shaped streaks run across the walls and floors. In the middle of the spherical chamber floats an ebon gemstone with fifteen facets. Long chains forged from a strange blue alloy run from the center of each facet to the chamber walls.

This looks to be the stasis prison the brawny woman mentioned a moment ago.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Speak for yourself we are being paid by the body and very well I might add. Also we might even be ahead of him for the first time since we started this. See positive thoughts so much better to focus on those. Zandu says to Butyl

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis chuckles at Zandu's remarks, collects the loot and investigates the northwestern room (near #17).


The floor of this chamber is inlaid with giant circular mosaic of the four primary elements divided into quarters that swirl counter-clockwise. A brass plaque encircles the mosaic, engraved with a passage that reads: “The shortest year has five seasons of fire.”

In the northwest corner, a short passage leads to a door.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu looks at the swirl skeptically.

I think vote for most suspicious looking room goes to this one. Are we still in take 10 perception mode? Also is some knowledge check available for this room?


There's not really any knowledge checks to make.

A search of the room and the adjoining door uncovers no traps.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu looks at the sparkly rainbow room takes a deep breath and floats across the floor making sure to avoid the suspicious rotating floor of doom.


Zandu opens the door to see a wedge-shaped room. On both sides are two closed doors. Next to each door (including the one the party is entering through) is a silver lever.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu lets his more observant and less sickened party mates inspect the room before entering looks at the levers then the walls around them.

"we could try to cut through the walls or possibly try to figure out what these levers are for" he says as he resists the urge to pull the big silver lever.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Crap, I already used my Engineer's Workgloves today! Can I make an Engineering check to learn anything about what these levers do?

Engineering (vs. machines): 1d20 + 23 ⇒ (9) + 23 = 32

If that fails, Detect Magic on the room, and try to identify any auras.

Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will come forward and fly up off the ground hovering about five feet up and take a close look also detecting magic and using his knowledge to see what this might be.

any knowledge: 1d20 + 21 ⇒ (16) + 21 = 37

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis will search for traps in the room with Shade also hovering 5' off the ground. Taking 10 for DC 49 Perception


After a minute of studying the levers, Butyl believes they control the door and somehow activate a mechanism that rotates the room itself.

Studying the room, Adaxis spots a trap.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

what are the doors made of and would chopping one down set off the trap?


Iron and yes.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

is the floor of our room red like the swirling red thing in the previous room and is their any semblance of 5 seasons of fire?


Yes, it's red. There's no iconography or anything that represents fire necessarily.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

does the statement “The shortest year has five seasons of fire.” actually make sense.


It could depending on what you guys do.

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