Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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At Zarzuket's command one of the elementals makes a beeline for Adril only to collide with the same invisible field providing a 'ceiling' for the arena.

The forcefield seems to completely contain the arena.


Oops. I forgot Butyl acted out of turn so the bad guys are up currently.

Presented with a bothersome dwarf and bird, the giant turns his massive sword on them.

Victim: 1d2 ⇒ 1

Greatsword vs Adaxis: 1d20 + 26 ⇒ (2) + 26 = 28
Damage: 4d6 + 19 ⇒ (1, 3, 2, 2) + 19 = 27
Blur: 1d100 ⇒ 63

Iterative: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 4d6 + 19 ⇒ (6, 1, 5, 1) + 19 = 32
Blur: 1d100 ⇒ 79

Second Iterative: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 4d6 + 19 ⇒ (4, 5, 2, 4) + 19 = 34
Blur: 1d100 ⇒ 16


The girallons continue to furiously claw and bite at the party and their summoned allies.

Vs Blue Elemental: 1d20 + 15 + 1 - 3 ⇒ (14) + 15 + 1 - 3 = 27
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (2) + 15 + 1 - 3 = 15
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (19) + 15 + 1 - 3 = 32
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Bite: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23
Damage: 2d6 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19

Vs Yellow Elemental: 1d20 + 15 + 1 - 3 ⇒ (11) + 15 + 1 - 3 = 24
Damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (17) + 15 + 1 - 3 = 30
Damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Bite: 1d20 + 15 + 1 - 3 ⇒ (6) + 15 + 1 - 3 = 19
Damage: 2d6 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20

Vs Zandu: 1d20 + 15 + 1 - 3 ⇒ (5) + 15 + 1 - 3 = 18
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (15) + 15 + 1 - 3 = 28
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (18) + 15 + 1 - 3 = 31
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (3) + 15 + 1 - 3 = 16
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Bite: 1d20 + 15 + 1 - 3 ⇒ (12) + 15 + 1 - 3 = 25
Damage: 2d6 + 8 + 6 ⇒ (3, 6) + 8 + 6 = 23

Vs Zandu: 1d20 + 15 + 1 - 3 ⇒ (5) + 15 + 1 - 3 = 18
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (17) + 15 + 1 - 3 = 30
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (18) + 15 + 1 - 3 = 31
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (8) + 15 + 1 - 3 = 21
Damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
Bite: 1d20 + 15 + 1 - 3 ⇒ (4) + 15 + 1 - 3 = 17
Damage: 2d6 + 8 + 6 ⇒ (5, 6) + 8 + 6 = 25

The party is up. The red and yellow girallons are 15' feet off the ground.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu briefly inspects himself as a flurry of paws whoosh past him before he looks at the gorilla he is under and will start to work on the gorilla's underside with his scimitar

BOF for 2 ac and reflex saves
reflex: 1d20 + 22 ⇒ (12) + 22 = 34
reflex: 1d20 + 22 ⇒ (3) + 22 = 25

attack 1 Pa: 1d20 + 24 + 2 ⇒ (17) + 24 + 2 = 43 Pa damage: 1d6 + 38 ⇒ (6) + 38 = 44 miss: 1d100 ⇒ 77
attack 2 Pa: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24 Pa damage: 1d6 + 38 ⇒ (4) + 38 = 42 miss: 1d100 ⇒ 31
attack 3 Pa: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 Pa damage: 1d6 + 38 ⇒ (4) + 38 = 42
miss: 1d100 ⇒ 5

haste Pa: 1d20 + 24 + 2 ⇒ (19) + 24 + 2 = 45 Pa damage: 1d6 + 38 ⇒ (3) + 38 = 41
miss: 1d100 ⇒ 18

attack 1 crit?: 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28 Pa damage: 1d6 + 38 - 13 ⇒ (4) + 38 - 13 = 29
also does the gorilla or the hand have enough hit dice to give me back panache?

if the gorilla I'm attacking goes down I would like to 5ft float towards the giant which should put me 20 ft away from him

edit also an additional +2 if within Zarzuket's luck aura but I think I'm like 5ft away from it


They apes have enough HD to grant panache but the hand did not. I was about to say that precision damage doesn't apply here because of concealment and then I remembered that I foolishly reminded you to take shadow strike.

The sand obscures his vision but not enough to keep Zandu from swiftly cutting down one of the huge flying apes with a pair of swift precise strikes.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

nice! that should put me back up to full 1 for kill 1 for crit.

Zandu side steps the dying primate as it tumbles past him "you know when I was younger I used to carve a "z" into worthy opponents but they kept confusing me with some guy with a whip and a mask he says as he look at the form of his druid friend clashing with the giant just outside of the sand storm.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Mousebane and Adaxis show the giant the strength of bird power.

Swift action for eagle totem for additional attacks. Free action for haste for Adaxis.

Mousebane talon, BoF: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
damage: 1d6 + 14 + 2d6 ⇒ (6) + 14 + (6, 3) = 29
Mousebane talon 2: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
damage: 1d6 + 14 + 2d6 ⇒ (4) + 14 + (5, 2) = 25
Mousebane bite: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
damage: 1d6 + 14 + 2d6 ⇒ (5) + 14 + (4, 3) = 26

Adaxis claw, PA, BoF, FE+4, haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (18) + 18 - 3 + 2 + 4 + 1 = 40
holy magic damage, FE+2: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (4, 1) = 23
Adaxis claw 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (16) + 18 - 3 + 2 + 4 + 1 = 38
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (1) + 13 + 2 + (1, 1) = 18
Adaxis talon 1: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (10) + 18 - 3 + 2 + 4 + 1 = 32
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (1) + 13 + 2 + (4, 2) = 22
Adaxis talon 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (10) + 18 - 3 + 2 + 4 + 1 = 32
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (4) + 13 + 2 + (3, 4) = 26
Adaxis bite: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (16) + 18 - 3 + 2 + 4 + 1 = 38
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (4, 2) = 23
Adaxis gore: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (11) + 18 - 3 + 2 + 4 + 1 = 33
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (6) + 13 + 2 + (4, 4) = 29
Adaxis gore haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (4) + 18 - 3 + 2 + 4 + 1 = 26
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (5) + 13 + 2 + (2, 2) = 24

Adaxis has defensive training vs Giants (+4 AC) and attack +4 and damage +2 due to favored enemy, racial trait and boon.


Bird and bird-dwarf tear into the giant with surprising ferocity and effectiveness. The giant doesn't fall but he's badly bloodied.

Zarzuket and Butyl are up.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

The two huge elementals are getting hammered and low on health but continue to fight thanks to the earlier channel
slam: 1d20 + 17 ⇒ (4) + 17 = 21
slam: 1d20 + 17 ⇒ (17) + 17 = 34
slam: 1d20 + 17 ⇒ (3) + 17 = 20
slam: 1d20 + 17 ⇒ (18) + 17 = 35

miss %: 1d100 ⇒ 10
miss %: 1d100 ⇒ 25
miss %: 1d100 ⇒ 91
miss %: 1d100 ⇒ 20

damage: 2d8 + 10 ⇒ (2, 4) + 10 = 16
damage: 2d8 + 10 ⇒ (1, 2) + 10 = 13
damage: 2d8 + 10 ⇒ (3, 6) + 10 = 19
damage: 2d8 + 10 ⇒ (8, 2) + 10 = 20

Meanwhile in the air:
attack: 1d20 + 10 ⇒ (18) + 10 = 28
attack: 1d20 + 10 ⇒ (10) + 10 = 20

damage: 1d6 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Shade starts casting summon monster six to replace the elementals whom he figures will go down this round.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl tries to sic one of the apes on another, by drawing one of his metamagic rods and casting a spell. Meanwhile his chain tries to assist Adaxis in taking out the giant.

Bouncing Murderous Command on the yellow ape. Swift to redirect to the red ape if it fails. DC 19 Will save. Using Blessing of Fervor to make it Extended, so it should last for 2 rounds.

Dirty Trick (blind): 1d20 + 21 ⇒ (15) + 21 = 36


Sorry Butyl. =(

Stat Block wrote:
Base Atk +15; CMB +30; CMD 43

This time the chain gets a good hold but the giant is just too powerful for the simple conjuration and he tears it free with minimal effort.

Wills: 2d20 ⇒ (20, 12) = 32

The first girallon resists his enchantment but it takes hold when the aasimar directs his spell to another one of the beasts.

Hampered by their blindness and injuries, the earth elementals struggle to land a blow. The air elementals have a bit more luck and one slams solidly into its target.

The badly wounded giant focuses on Adaxis with the last of his strength.

Greatsword vs Adaxis: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 4d6 + 19 ⇒ (5, 3, 3, 1) + 19 = 31
Blur: 1d100 ⇒ 26

Iterative: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 4d6 + 19 ⇒ (3, 2, 5, 5) + 19 = 34
Blur: 1d100 ⇒ 60

Second Iterative: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 4d6 + 19 ⇒ (3, 1, 6, 2) + 19 = 31
Blur: 1d100 ⇒ 100


The girallons continue their attack. The one ensorcelled by Butyl turns on his kin.

Vs Green Girallon (treachery!): 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (14) + 15 + 1 - 3 = 27
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (14) + 15 + 1 - 3 = 27
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (6) + 15 + 1 - 3 = 19
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Bite: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 2d6 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19

Vs Yellow Elemental: 1d20 + 15 + 1 - 3 ⇒ (2) + 15 + 1 - 3 = 15
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (2) + 15 + 1 - 3 = 15
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (15) + 15 + 1 - 3 = 28
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Bite: 1d20 + 15 + 1 - 3 ⇒ (4) + 15 + 1 - 3 = 17
Damage: 2d6 + 8 + 6 ⇒ (3, 6) + 8 + 6 = 23

Vs Blue Elemental: 1d20 + 15 + 1 - 3 ⇒ (18) + 15 + 1 - 3 = 31
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (2) + 15 + 1 - 3 = 15
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (6) + 15 + 1 - 3 = 19
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Bite: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 2d6 + 8 + 6 ⇒ (5, 3) + 8 + 6 = 22

The party is up. The yellow girallon is 15' feet off the ground.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Wait, shouldn't one of those have been against another ape? I declared the red ape as my secondary target, but looking back, I think Zandu had already killed it, and it was just still on the map when I looked. If Red was already gone on my turn, I would have moved (left 3 and down 1) to get in range of Green first.


Oops. Fixed.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

yellow elemental staggers but survives with six hp, down goes blue elemental


You guys are up. Feel free to take your turns. =P

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Bleeding through all of his orifices, Adaxis tears into the giant side by side with Mousebane.

Mousebane talon, BoF: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
damage: 1d6 + 14 + 2d6 ⇒ (2) + 14 + (3, 2) = 21
Mousebane talon 2: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
damage: 1d6 + 14 + 2d6 ⇒ (3) + 14 + (3, 3) = 23
Mousebane bite: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
damage: 1d6 + 14 + 2d6 ⇒ (1) + 14 + (1, 2) = 18

Adaxis claw, PA, BoF, FE+4, haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (7) + 18 - 3 + 2 + 4 + 1 = 29
holy magic damage, FE+2: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (1, 6) = 25
Adaxis claw 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (12) + 18 - 3 + 2 + 4 + 1 = 34
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (5, 3) = 26
Adaxis talon 1: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (6) + 18 - 3 + 2 + 4 + 1 = 28
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (4, 5) = 26
Adaxis talon 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (9) + 18 - 3 + 2 + 4 + 1 = 31
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (5, 3) = 25
Adaxis bite: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (15) + 18 - 3 + 2 + 4 + 1 = 37
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (4) + 13 + 2 + (6, 5) = 30
Adaxis gore: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (6) + 18 - 3 + 2 + 4 + 1 = 28
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (5) + 13 + 2 + (4, 4) = 28
Adaxis gore haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (4) + 18 - 3 + 2 + 4 + 1 = 26
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (2, 1) = 20

Oof. I hope those poor attack rolls are enough.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade summons 1d3+1 woolly (hehe) Rhinos outside the field and they CHARGE!
how many: 1d3 + 1 ⇒ (3) + 1 = 4

charge 1: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 4d8 + 18 ⇒ (5, 2, 8, 7) + 18 = 40

charge 2: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 4d8 + 18 ⇒ (5, 7, 3, 5) + 18 = 38

charge 3: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 4d8 + 18 ⇒ (8, 7, 4, 3) + 18 = 40

charge 4: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 4d8 + 18 ⇒ (2, 4, 3, 4) + 18 = 31

Death from above! Vs flying monkey

slam: 1d20 + 11 ⇒ (19) + 11 = 30
slam: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d6 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 4 ⇒ (5) + 4 = 9

The last earth elemental! I choose you!
slam: 1d20 + 17 ⇒ (5) + 17 = 22
slam: 1d20 + 17 ⇒ (2) + 17 = 19
miss: 1d100 ⇒ 57
miss: 1d100 ⇒ 80
damage: 2d8 + 10 ⇒ (1, 7) + 10 = 18
damage: 2d8 + 10 ⇒ (6, 6) + 10 = 22

And Shade floats and grins... ah carnage.


Yup, that's enough.

Adaxis and his avian companion finish off the giant in a blur of feathers and claws.

Zarzuket, do you mind making those attack rolls?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

geeze that took a while to post lol


The rhinos slam into the girallons one after another until there's nothing left of the huge apes except pieces of undiscernable meat.

All that's left is the murderous commanded one so I'll say it's dead too. Butyl and Zandu have an action for this round but there's no more enemies left. If you want to use it for healing or buffing go ahead.

Adril’s thrilled laughter echoes throughout the arena, drowning out the din of the roaring crowd. “Well done, my little apprentices. You’ve bested my pets. Now face my CHAMPION!”

At that moment, doors open on the south side of the arena and a huge Ulfen man armed with an enormous axe and dressed in the regalia of an Ulfen jarl, enters the arena. He's joined by two enormous reptilian multi-legged beasts.

Anyone that's played Society Scenario #4: The Frozen Fingers of Midnight:
You recognize this brute as Skelg the Ripper. Last you saw him he was recovering from a curse that was slowly freezing him to death. You recall that he is Adril's sparring partner.

Kol Voss brandishes his bloodied blade at Adril Hestram as the newcomers enter the arena. "Beast, we'll kill whatever you throw at us - be they man or monster!"

Monsters: 1d20 + 3 ⇒ (19) + 3 = 22
Skelg: 1d20 + 2 ⇒ (15) + 2 = 17

Butyl, Zandu, and Zarzuket are up. The jarl is just a human dude so there's nothing to be gained from a knowledge roll but the monsters could be ID'd with an arcana check. Please include questions with your rolls.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Can't seem to move my mini, but I would have flown down to heal Adaxis in my last round of the previous combat.

Cure Crit: 4d8 + 13 ⇒ (8, 8, 5, 6) + 13 = 40


I moved you but I'm curious why you can't move your mini. Are you doing it on a phone or table?

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'
Butyl Ithyomsson wrote:
Can't seem to move my mini, but I would have flown down to heal Adaxis in my last round of the previous combat.

Thanks for the healing! Nice roll too.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

"Well struck dwarf friend that giant never stood a chance" Zandu says as he is about to pat the dwarf on his back but stops to not get his hand bloody

Zandu shakes his head as the gates open "we have things to fight our battles too Adril he says as he looks at the small army behind him.

"Go home champion This isn't your fight, nor is it one that affords you the honor you deserve."

Zandu would have moved closer to the rest of the party and may as well activate his sihedron brand (endurance) to get 26 temp hitpoints last turn. Zandu will wait for the summoned horde to do stuff before reacting.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Know any: 1d20 + 21 ⇒ (5) + 21 = 26
special attacks, special defense, SR and/or DR?


Zarzuket recognizes these creatures as some local species of behir. They have a dangerous breath weapon and tend to snatch up prey with their powerful jaws and then swallow them whole.

That's all you got.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl moves the chain into position, and channels energy to heal his companions.

Channel: 7d6 ⇒ (2, 3, 4, 5, 2, 4, 5) = 25

Taking the +2's from BoF.


Zarzuket and Zandu are up.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade casts persistant glitterdust on the three becoming visible (dc 23)

The Wooly mammoths two charge each Behir

charge: 1d20 + 16 ⇒ (18) + 16 = 34
charge: 1d20 + 16 ⇒ (9) + 16 = 25
charge: 1d20 + 16 ⇒ (9) + 16 = 25
charge: 1d20 + 16 ⇒ (4) + 16 = 20

damage: 4d8 + 18 ⇒ (1, 7, 1, 1) + 18 = 28
damage: 4d8 + 18 ⇒ (2, 1, 8, 1) + 18 = 30
damage: 4d8 + 18 ⇒ (4, 5, 8, 2) + 18 = 37
damage: 4d8 + 18 ⇒ (3, 6, 1, 4) + 18 = 32

Air assault:
All on the left Behir
attack: 1d20 + 10 ⇒ (20) + 10 = 30
attack: 1d20 + 10 ⇒ (9) + 10 = 19
attack: 1d20 + 10 ⇒ (15) + 10 = 25

damage: 1d6 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 4 ⇒ (1) + 4 = 5

The earth elemental gets some needed health and attacks the right Behir
Slam: 1d20 + 16 ⇒ (14) + 16 = 30
cleave: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 2d8 + 10 ⇒ (5, 4) + 10 = 19
damage: 2d8 + 10 ⇒ (4, 7) + 10 = 21


There's not nearly enough room for the rhinos to all charge. One can charge and one can get into range to melee. The other two would have to double move.

Behir Wills: 4d20 ⇒ (16, 14, 10, 9) = 49
Champion Wills: 2d20 ⇒ (2, 10) = 12

The champion and both behirs are rendered blind by Zarzuket's conjuration before the elf's summoned hoard bears down on them. One of the behirs is badly wounded in the resulting melee.

The beasts begin to drift upwards while filling their lungs with breath. From the top of the arena's invisible ceiling they breath cones of powerful wind and deadly lightning down on Zarzuket's minions.

Lightning Damage vs Red, Orange, and Yellow Rhino (reflex 17 for half): 7d6 ⇒ (5, 1, 3, 3, 5, 5, 3) = 25

Lightning Damage vs Green Rhino and Earth Elemental (reflex 17 for half): 7d6 ⇒ (4, 6, 1, 5, 5, 1, 4) = 26

All the summons get AoOs too.

Heedless of his disability, the champion marches forward and chops at the earth elemental with brute force.

Chop: 1d20 + 26 ⇒ (15) + 26 = 41
Improved Vital Strike: 3d12 + 2d6 + 26 ⇒ (8, 10, 9) + (5, 1) + 26 = 59
Miss: 1d100 ⇒ 2 - hit

New Will Saves vs Glitterdust: 6d20 ⇒ (19, 16, 1, 5, 17, 13) = 71

In the frantic melee, one of the behirs and the champion manage to shakes the glittering dust from their eyes. Only the red behir is blind now.

If the earth elemental was dead from the breath weapon, that attack will be against the orange rhino. The party is up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl moves the chain to try to blind Skelg...

Dirty Trick: 1d20 + 21 ⇒ (11) + 21 = 32

...then tries to turn the enemies against each other again.

Same trick as before. Use BoF and my rod for a Bouncing Extended Murderous Command. Skelg first, then redirect to the red behir if it fails.


Skelg Will: 1d20 ⇒ 10
Behir Will: 1d20 ⇒ 4

Much like the giant before him, Skelg tears the chain from his face before it grab hold.

The champion also manages to shake free from Butyl's murderous enchantment but his pet behir does not. The beast's tiny eyes glow red with hatred as the aasimar's spell takes hold.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu sighs as he sees the behind again remembering host last encounter with one ended up with him having to cut his way out of its stomach.

well he had a chance to surrender I suppose Zandu says as he floats over to strike the blinded champion.

bof to AC attacks and reflex saves also currently on my phone will move when able. Since it is blind will do a precise strike to do double my Lvl

attack 1 Pa: 1d20 + 2 + 24 ⇒ (15) + 2 + 24 = 41 Pa damage: 1d6 + 38 + 13 ⇒ (2) + 38 + 13 = 53
crit?: 1d20 + 2 + 24 ⇒ (5) + 2 + 24 = 31 dmg: 1d6 + 38 - 15 ⇒ (6) + 38 - 15 = 29

will also parry preferably the champ

parry:

Parry1 Pa: 1d20 + 2 + 24 ⇒ (17) + 2 + 24 = 43
Parry 2 Pa: 1d20 + 2 + 24 ⇒ (15) + 2 + 24 = 41
Parry 3Pa: 1d20 + 2 + 24 ⇒ (9) + 2 + 24 = 35
Riposte if able Pa: 1d20 + 2 + 24 ⇒ (20) + 2 + 24 = 46dmg: 1d6 + 38 ⇒ (5) + 38 = 43
crit: 1d20 + 2 + 24 ⇒ (15) + 2 + 24 = 41dmg: 1d6 + 38 - 15 ⇒ (3) + 38 - 15 = 26

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Before Zandu moves closer to the champion, Adaxis casts Communal Resist Energy Electricity (30) on the party except for Shade. (I believe touching everyone adjacent is a full round action.) Mousebane flys to flank the huge blinded (red) beast with the earth elemental.

Mousebane talon, BoF, flank: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37
magic holy damage: 1d6 + 14 + 2d6 ⇒ (2) + 14 + (1, 3) = 20


The champion shook off his blindness.

Counter Attack: 1d20 + 26 ⇒ (15) + 26 = 41
Damage: 1d12 + 2d6 + 26 ⇒ (11) + (4, 4) + 26 = 45

Zandu strikes the champion but the large Ulfen man strikes back with lightning quickness which the swashbuckler barely manages to parry before riposting fiercely.

Zarzuket is up.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Butyl's channel brought the elemental to 31 so Skelg kills him right dead.

Rhino 1 reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Rhino 2 reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Rhino 3 reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Rhino 4 reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Red orange yellow 50hp ea
Green 49 hp

GORE AHOY! AOO'S

gore: 1d20 + 15 ⇒ (11) + 15 = 26
gore: 1d20 + 15 ⇒ (20) + 15 = 35
gore: 1d20 + 15 ⇒ (17) + 15 = 32
gore: 1d20 + 15 ⇒ (16) + 15 = 31

damage: 2d8 + 14 ⇒ (3, 8) + 14 = 25
damage: 2d8 + 14 ⇒ (3, 7) + 14 = 24
damage: 2d8 + 14 ⇒ (6, 5) + 14 = 25
damage: 2d8 + 14 ⇒ (6, 5) + 14 = 25

And AGAIN!

gore: 1d20 + 15 ⇒ (8) + 15 = 23
gore: 1d20 + 15 ⇒ (12) + 15 = 27
gore: 1d20 + 15 ⇒ (9) + 15 = 24
gore: 1d20 + 15 ⇒ (4) + 15 = 19

damage: 2d8 + 14 ⇒ (2, 8) + 14 = 24
damage: 2d8 + 14 ⇒ (7, 4) + 14 = 25
damage: 2d8 + 14 ⇒ (2, 6) + 14 = 22
damage: 2d8 + 14 ⇒ (4, 1) + 14 = 19

Anything left?

AOO'S air assault:
slam: 1d20 + 10 ⇒ (15) + 10 = 25
slam: 1d20 + 10 ⇒ (2) + 10 = 12
slam: 1d20 + 10 ⇒ (20) + 10 = 30

damage: 1d6 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Shade watches it all doing a message play by play for the group and will use a standard action to assume invisibility again and mive thirty ft left out of lune of effect


The AoOs kill the blue behir before it can use its breath weapon so you can ignore the first one.

What do the rhinos attack next, the other behir or the champion?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

other Behir


The first two attacks kill the other behir. I'm going to assume you sic the other two rhinos on the champ.

Zarzuket's summons make short work of the behirs and then come thundering down on the champion. He dodges one but is gored by the other than then strikes back like a mongoose punishing both.

Counter Attack vs Orange: 1d20 + 26 ⇒ (9) + 26 = 35
Damage: 1d12 + 2d6 + 26 ⇒ (2) + (3, 1) + 26 = 32

Counter Attack vs Yellow: 1d20 + 26 ⇒ (8) + 26 = 34
Damage: 1d12 + 2d6 + 26 ⇒ (11) + (5, 3) + 26 = 45

Do the air elementals attack him as well?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

sure I fell asleep before I could finish lol old age

slam: 1d20 + 10 ⇒ (19) + 10 = 29
slam: 1d20 + 10 ⇒ (13) + 10 = 23
slam: 1d20 + 10 ⇒ (4) + 10 = 14

damage: 1d6 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 4 ⇒ (1) + 4 = 5


Was Zarzuket going to take an action this turn?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

He took a standard action to turn invis using the ring and moved further back frim combat, its above


Badly wounded now, the champion focuses his wrath on Zandu.

Primary: 1d20 + 26 ⇒ (4) + 26 = 30 - 41 parry is wasted here.
Damage: 1d12 + 2d6 + 26 ⇒ (10) + (5, 6) + 26 = 47

Iterative: 1d20 + 21 ⇒ (17) + 21 = 38 - 35 parry fails here.
Damage: 1d12 + 2d6 + 26 ⇒ (2) + (6, 4) + 26 = 38

Second Iterative: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d12 + 2d6 + 26 ⇒ (2) + (3, 5) + 26 = 36

The party is up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu laughs as the champion strikes him "ahh seems like you have a little fight in you" he says as he returns the strikes/
BOF for ac attacks haste boots for an additional attack and also I should have flank

attack 1 Pa: 1d20 + 24 + 2 + 2 ⇒ (9) + 24 + 2 + 2 = 37 Pa damage: 1d6 + 38 ⇒ (4) + 38 = 42

attack 2 Pa: 1d20 + 19 + 2 + 2 ⇒ (4) + 19 + 2 + 2 = 27 Pa damage: 1d6 + 38 ⇒ (5) + 38 = 43

attack 3 Pa: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25 Pa damage: 1d6 + 38 ⇒ (5) + 38 = 43

haste Pa: 1d20 + 24 + 2 + 2 ⇒ (16) + 24 + 2 + 2 = 44 Pa damage: 1d6 + 38 ⇒ (4) + 38 = 42
haste crit: 1d20 + 24 + 2 + 2 ⇒ (12) + 24 + 2 + 2 = 40 Pa damage: 1d6 + 38 - 13 ⇒ (5) + 38 - 13 = 30

will parry the counter attack

parry: 1d20 + 24 + 2 + 2 ⇒ (10) + 24 + 2 + 2 = 38 Pa damage: 1d6 + 38 ⇒ (5) + 38 = 43

parry2: 1d20 + 24 + 2 + 2 ⇒ (8) + 24 + 2 + 2 = 36 Pa damage: 1d6 + 38 ⇒ (1) + 38 = 39
riposte?: 1d20 + 24 + 2 + 2 ⇒ (14) + 24 + 2 + 2 = 42 Pa damage: 1d6 + 38 ⇒ (2) + 38 = 40


You didn't put up new parry rolls.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

oops should be fixed


Counter Attack: 1d20 + 26 ⇒ (5) + 26 = 31 - parried
Damage: 1d12 + 2d6 + 26 ⇒ (5) + (5, 5) + 26 = 41

The champion snarls as he returns Zandu's attack but the swashbuckler parries the counterattack and drives his scimitar through the champion's heart, finally striking a mortal blow.

Kol Voss holds his sword high and addresses Adril. "Adril Hestram! We've defeated your monsters and your champion. Now I challenge you to the the Rite of Ascension for control of the Starsword."

At this challenge, the crowd slowly quiets and then begins to shout at Hestram in their native tongue. The party can't understand their language but it's clear they're unhappy with their king's inaction.

"I think not!" Adril shouts in refusal. "You'll never have the Starsword! You'll never take this city from me!"

Kol Voss smirks and the crowd that so recently supported the new King Adril immediately turns violent and begins shouting in anger. Even the princess, chained to the floor beside him, shouts her disappointment at Adril's cowardice.

Adril is visibly angry, but when the crowd begins to climb into his luxury box, he quickly unchains the princess and flees. "To hell with all of you!"

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

hah their is only one person who can counter attack things. The world is right again :P

Zandu strikes a heroic pose as he downs the champion. "hmmm I guess the rose showering will have to wait Zandu says as Adril flees again.

will use 12 of my wand charges to heal if we have time

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

After him!

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