Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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The figurine animates with a chirp and takes to the air. It flies north until it disappears out of sight.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu prods about looking for some way to contact allies in the pathfinder organization. Before looking at the darkness above and pulling out a dark and oily potion and reluctantly drinking it.

will go ahead and drink a potion of dark vision

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl examines the half geode. "I think I've seen this before. It's a communication devices used by some Venture-Captains, right? I don't know who has the other half, but we could use whatever allies we can get."

Butyl whispers into the geode. "Adril Hestram is a traitor. Skyreach under attack."

Don't remember the scenario, but there was definitely one where you were supposed to report back to the VC by speaking into half of a geode.

Also, how many ambassador rooms were there?

After speaking into the geode, Butyl doubles back and examines the Mwangi totem pole. Something about it seemed significant...

Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Will go an examine the totem with Butyl.

any knowledge: 1d20 + 21 ⇒ (12) + 21 = 33


There's just the one.

Butyl touches the geode and speaks. There's no reply but he believes his message has been delivered.

Joined by Zarzuket, the pair studies the Mwangi totem but it doesn't seem to do anything beyond occasionally speaking a greeting.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Adaxis, you found that last trap. You want to examine this, just in case?"


Adaxis finds no signs of traps.

Seriously, there's nothing here. =P

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

I think that's everything so I guess we go upstairs

Zandu looks into the darkness "well I believe we have contacted our allies let us save the boss"


Which set of stairs?

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

I think we were told to use the ambassador chambers so that one I guess

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis examines the ledgers with names and dates and visitors in the well furnished room (#12). He signs his own name and offers it to his friends to sign.

We don't want to be disrespectful visitors, am I right?

Then, he attempts to find the referenced journals or notes supposedly filed elsewhere within the chamber before going upstairs.

Perception, t10: 10 + 38 = 48

Let's find some more clues before we go up dose stairs.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu chuckles a little and sighs the ledger.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Well, I'd hate to be a rude guest..." Butyl signs the guestbook.

Ready to go up the right-hand staircase.


Adaxis finds nothing useful among the journals.

The party ascends the stairs into a hall that displays architectural artifacts recovered from the ruined islands of lost Azlant, far to the west. Renderings of strange designs hang as backdrops behind scale models of various structures. Excerpts from Pathfinder journals document the post-Starfall migration and cultural progression of the survivors of Azlant’s destruction.

The pair of large clockwork creatures standing guard here immediately move to attack the party!

Adaxis: 1d20 + 1 ⇒ (7) + 1 = 8
Butyl: 1d20 + 7 ⇒ (14) + 7 = 21
Zandu: 1d20 + 9 ⇒ (8) + 9 = 17
Zarzuket: 1d20 + 13 ⇒ (11) + 13 = 24
Clockwerks: 1d20 + 1 ⇒ (9) + 1 = 10

Butyl, Zandu, and Zarzuket are up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu sighs and clicks his heels together and steps towards blue and attacks.

attack 1 Pa: 1d20 + 24 - 2 + 1 ⇒ (16) + 24 - 2 + 1 = 39 Pa damage: 1d6 + 38 - 2 ⇒ (4) + 38 - 2 = 40
crit 1 Pa: 1d20 + 24 - 2 + 1 ⇒ (11) + 24 - 2 + 1 = 34 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (4) + 38 - 2 - 13 = 27

attack 2 Pa: 1d20 + 19 - 2 + 1 ⇒ (12) + 19 - 2 + 1 = 30 Pa damage: 1d6 + 38 - 2 ⇒ (4) + 38 - 2 = 40

attack 3 Pa: 1d20 + 14 - 2 + 1 ⇒ (15) + 14 - 2 + 1 = 28 Pa damage: 1d6 + 38 - 2 ⇒ (3) + 38 - 2 = 39

haste Pa: 1d20 + 24 - 2 + 1 ⇒ (7) + 24 - 2 + 1 = 30 Pa damage: 1d6 + 38 - 2 ⇒ (5) + 38 - 2 = 41
crit attack 3 Pa: 1d20 + 14 - 2 + 1 ⇒ (2) + 14 - 2 + 1 = 15 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (3) + 38 - 2 - 13 = 26

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Whoa!"

Butyl casts a spell to drop the creature in a pit.

DC 26 Reflex for Hungry Pit on the red one.

Fall damage: 6d6 ⇒ (1, 5, 2, 2, 4, 6) = 20

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

also attacking with my adamantium +3 scimitar if that means anything


Reflex: 1d20 ⇒ 12

The further construct plummets into Butyl's conjured pit and Zandu chops the other into pieces until it explodes.

Slashing Damage vs Butyl and Zandu (reflex 18 for half): 12d6 ⇒ (3, 1, 6, 4, 4, 1, 4, 5, 5, 1, 2, 1) = 37

Zarzuket is up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22

"Ow! Not so hard next time, Zandu!"

The Exchange

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human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

reflex: 1d20 + 20 + 1 - 2 ⇒ (17) + 20 + 1 - 2 = 36

evaded

Zandu turns around just as the construct explodes striking a heroic pose as he does so.
"the trick is not to look at the explosion... Also we may want to watch out these guys explode"

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will delay and watch the pummelling his party gives the poor constructs


Climb: 1d20 ⇒ 7

The other construct begins climbing out of the pit.

The party is up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

sorry to ask but did I happen to regain panache for the crit or the kill?

Zandu hears the robot's clanking getting louder "So much for just walking out of here he says with a shrug.


Yes.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Crushing Damage: 4d6 ⇒ (6, 1, 2, 2) = 11

"Well, Adaxis and Zandu, be ready for when he gets out."

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Zandu, Zarzuket, and Adaxis are up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu will move closer to the pit and wait for the monster to climb out of the hole tapping his shoes impatiently occasionally tossing his scimitar and catching it again.
"think it can use a rope?"

will also deactivate the shoes for now


Shall I assume everyone waits for it to get out?

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis flies above the pit (as far up as possible) and casts Stone Discuss at the construct.

RTA: 1d20 + 11 ⇒ (17) + 11 = 28
magic cold iron, silver, blunt dmg: 4d6 ⇒ (6, 2, 5, 2) = 15

RTA: 1d20 + 11 ⇒ (12) + 11 = 23
dmg: 4d6 ⇒ (1, 4, 4, 5) = 14

RTA: 1d20 + 11 ⇒ (7) + 11 = 18
dmg: 4d6 ⇒ (1, 5, 4, 1) = 11

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

while I cant speak for the rest of the group I am willing to wait for mecha explosion guy. also I assume ppl get out of explosion range

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Uh, I'm pretty sure Stone Discus targets regular AC, not touch.


I'm going to assume Zarzuket continues delaying.

Adaxis hits once but his discus doesn't seem to do much damage to the construct.

Climb: 1d20 ⇒ 9

It emerges from the pit and unfolds itself into a wall of grinding gears.

Slashing Damage vs Zandu and Butyl: 15d6 ⇒ (6, 3, 5, 6, 4, 2, 4, 1, 3, 4, 5, 3, 1, 2, 4) = 53

Zandu and Butyl can make a DC 18 reflex save. If you succeed you can take half damage and stay in your square or take none and get shunted out of the wall.

The party is up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22

Butyl hurries out of the way of the grinding gears.

"Nope, nope, nope!"

Delay

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

reflex: 1d20 + 20 - 2 ⇒ (3) + 20 - 2 = 21

Zandu will wait for Butyle and "Shade" to move out the danger zone and attack the golem tapping his heels together.
unless they chose not to

attack 1 Pa: 1d20 + 24 - 2 + 1 ⇒ (10) + 24 - 2 + 1 = 33 Pa damage: 1d6 + 38 - 2 ⇒ (3) + 38 - 2 = 39

attack 2 Pa: 1d20 + 19 - 2 + 1 ⇒ (5) + 19 - 2 + 1 = 23 Pa damage: 1d6 + 38 - 2 ⇒ (5) + 38 - 2 = 41

attack 3 Pa: 1d20 + 14 - 2 + 1 ⇒ (18) + 14 - 2 + 1 = 31 Pa damage: 1d6 + 38 - 2 ⇒ (1) + 38 - 2 = 37

haste Pa: 1d20 + 24 - 2 + 1 ⇒ (9) + 24 - 2 + 1 = 32 Pa damage: 1d6 + 38 - 2 ⇒ (4) + 38 - 2 = 40

crit 3 Pa: 1d20 + 14 - 2 + 1 ⇒ (6) + 14 - 2 + 1 = 19 Pa damage: 1d6 + 38 - 2 - 13 ⇒ (1) + 38 - 2 - 13 = 24


The wall of gears explodes sending dangerous shrapnel across the room.

Slashing Damage vs Zandu (reflex 18 for half): 12d6 ⇒ (6, 2, 3, 2, 4, 4, 2, 3, 2, 1, 5, 6) = 40

Encounter over.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis withdraws out of the danger zone.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

reflex: 1d20 + 20 - 2 + 1 ⇒ (4) + 20 - 2 + 1 = 23

Well should we continue on ? Zandu says as he dodges cogs and gears.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

There's gears on the map. I'll use Engineer's Workgloves to touch the mechanisms and see how it all works.


Butyl moves in the room with the machinary.

The granite walls of this narrow chamber are mounted with metal plates supporting huge iron gears, all turning slowly, churning an array of chains, belts, cogs, and other devices. The west section of the chamber opens into a wider, clover-shaped chamber to the south, its walls armored in bronze and copper plates. Copper nozzles protrude from between the plates, dripping black grease. The grease stains the floor beneath in pools of scintillating rainbow.

When he rests his hands on the cogs, their purpose fills his mind: This machinery is used to repair and maintain the clockwork golems the party just destroyed. Someone came through this area recently and activated the golems and ordered them to guard this chamber from intruders.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

once the party is ready Zandu will move into the only way forward at the moment.


Dozens of artistically displayed chunks of twisted, unidentifiable metal, embossed with alien symbols, decorate this chamber. Maps placed near individual chunks denote the locations and specific years in which the items were discovered. The north wall has two alcoves. On the floor in front of the eastern arch lies a metal door, apparently blown off its hinges. Numerous spatters of blood crisscross the floor.

Perception 18:
A trail of blood leads through the archway on the right.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

perception: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16

hmmm must be our serial killer ghost Zandu says as he looks at the blood.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Perception : 1d20 + 11 ⇒ (15) + 11 = 26

-Posted with Wayfinder

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"The blood goes through the arch to the right. That's where we need to go."

-Posted with Wayfinder


Adaxis: 1d20 + 1 ⇒ (8) + 1 = 9
Butyl: 1d20 + 7 ⇒ (19) + 7 = 26
Zandu: 1d20 + 9 ⇒ (6) + 9 = 15
Zarzuket: 1d20 + 13 ⇒ (4) + 13 = 17
Ferocleus: 1d20 ⇒ 3
Pycerat: 1d20 + 8 ⇒ (13) + 8 = 21
Valicia: 1d20 + 3 ⇒ (14) + 3 = 17

Ranged Touch (flatfooted): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Fire Damage: 4d6 ⇒ (1, 3, 3, 4) = 11
Sneak Attack: 2d6 ⇒ (3, 2) = 5

Ranged Touch (flatfooted): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Fire Damage: 4d6 ⇒ (2, 3, 1, 2) = 8

As the party is studying the trail of blood, Zarzuket suddenly gets a flash of danger but it's too late! A pair of fiery rays streak through the air and slam into his chest.

In addition to the damage Zarzuket needs to make a DC 15 fortitude save vs death attack. If he succeeds he can act in the surprise round. The ? on the map is where the rays were fired from.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

how is it targeting me I am invisible using the ring


Presumably it can see invis.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

death save: 1d20 + 9 ⇒ (2) + 9 = 11

Reroll

death save: 1d20 + 13 ⇒ (4) + 13 = 17
four star gm

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will walk back out of line of sight out of the room and start casting summon monster VII and will use telepathic bond which I cast earlier to warn the group.

if they are using see invisible I have non detection cast


Spellcasting can be heard within the room and suddenly a terrifying carpet of centipedes appears, swarming over the party.

Swarm Damage vs Butyl, Adaxis, and Zandu: 4d6 ⇒ (3, 5, 3, 2) = 13
Plus make a DC 21 fortitude save vs poison or take 1d4 ⇒ 1 dexterity damage and make a second DC 21 fortitude save or be nauseated for a turn.

Swarm Damage vs Butyl, Adaxis, and Zandu: 4d6 ⇒ (3, 1, 6, 3) = 13
Plus make a DC 21 fortitude save vs poison or take 1d4 ⇒ 1 dexterity damage and make a second DC 21 fortitude save or be nauseated for a turn.

Swarm Damage vs Zarzuket: 4d6 ⇒ (3, 4, 5, 2) = 14
Plus make a DC 21 fortitude save vs poison or take 1d4 ⇒ 4 dexterity damage and make a second DC 21 fortitude save or be nauseated for a turn.

Round 1: Butyl is up.

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