Lonicera

Zariya Ameerah's page

267 posts. Alias of oyzar.


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It's doubtful that they are watching the thread if they think they are too late. If you wish to wait for them to make submissions it might be best to PM them directly.


This campaign sounds super cool and I've been wanting to play a character like this for a while. No matter who gets in though I hope this turns into a fun game.


I would like to submit Zariya Ameerah for consideration. She's a Human Ashiftah Witch Archmage looking to uncover the mysteries of the universe and learn all the magic she can while doing so.


Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10
Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10

"Ugh, these things are nauseating." Zariya says as she stumbles out of the swarm, trying to get away.


"You should have asked for some before coming here. It's foolish to not have everyone have a few given how these places are teeming with insects." Zariya is annoyed at the recklessness of the half-elf.


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Clickable battle map link


"I haven't heard that story, no. Thank you Varisia. May Sarenrae bless you."

"Now, should we investigate what's behind this door? Sarenrae guide my blade." She walks up to open it.

Casting guidance on herself and Varisia before opening the door.


I must admit the lack of responses severely hurt my motivation... Currently sitting pretty at 2 HP.

Blood is streaming down Zariya's body after three massive cuts from the skeletons. "Wow, that was a rough fight. Good thing I had my armor or would just be a bloody pile now. They seemed to focus on me somehow. Let me get patched up before we proceed. Sarenrae, please heal your faithful servant with your blessed light." Light flashes around her, not once, not twice, but three times. Some of her wounds close up, but quite a few still remain.

Cure Light Wounds, giving up Moment of Greatness: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds, giving up Magic Weapon: 1d8 + 1 ⇒ (7) + 1 = 8
Channel Energy: 1d6 ⇒ 4


You are right, for some reason I thought you could use the AoO against another enemy, but turns out that you can't. You can still attack the downed enemy and move all in one go though. Note that there are no one except Zariya carrying a weapon they can flank with atm and she is in a position she can't flank from.


Not going to take that free AoO Jardar-Ki? Also Acrobatics is only a move action so you still get an attack afterwards.


At least Zariya gets one more turn before Nenet as she goes first and due to having higher init modifier.
Zariya steps back and swings her hammer yet again. "Jardar-Ki, strike with me so we can crush it together."

Hunting Party, if it hits Jardar-Ki gets an AoO: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d12 + 11 ⇒ (6) + 11 = 17

"Don't try to make me bigger right now, it'll make it easier for them to hit me and I'm barely holding it together."

At 2 HP I will try to resist the enlarge person. Note that the range of enlarge person is close, not touch.
Will save: 1d20 + 8 ⇒ (15) + 8 = 23


The spell doesn't go off until Nenet's next turn anyway. Who are we waiting on now? Isn't it one of the skeletons, then Zohreh and then the rest of the skeletons?


Was it even targeting Zariya? This is an awful position for enlarge person on her. She can no longer reach enemies and get -2 AC when she's at half health. Also, it takes round to cast, so it wouldn't go off until her next turn, meaning at least Zariya doesn't suffer the reduced AC for the skellies next turn.


Everyone would be at 11 init now due to delaying to benefit from roar earlier.


Is it atill standing after the channel? It has suffered 27 or 29 depending on if it makes its save. I imagine the status of the skellies will affect target selection.


Getting tripped doesn't remove it's turn though. My AoO against it was assuming that it would try to stand up on its turn.

"Can't be much left to finish of the one I hit with my hammer. This'll hopefully do the trick and damage the others as well." Zariya pulls out an carved angelic figure hanging from her neck and holds it out. "By the holy light of Sarenrae I bid you to return to the graves from which you came, foul undead creatures!" A bright golden light flashes out from the princess, like that of the sun.

Channel energy DC 16 vs will for half: 1d6 ⇒ 4


Zariya dealt 21 and Fionnid dealt 9 (reduced to 4), shouldn't it have taken 25?

Zariya swings her hammer again at the skeleton approaching her. "Ouch." She utters in pain as the sword strikes deep.

Attack of opportunity: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d12 + 11 ⇒ (3) + 11 = 14

We are up now, right?


How much damage has each of the skellies suffered?


"Nice job" Zariya flashes a smile at Varisia as he brings down the skeleton. She prepares to strike at it if it tries to get up.

I assume it'll try to stand up which will provoke an AoO, attack with the hammer: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d12 + 11 ⇒ (10) + 11 = 21
Crit confirm: 1d20 + 6 ⇒ (4) + 6 = 10 crit damage: 1d12 + 11 ⇒ (5) + 11 = 16

The map is here since stormcrow doesn't post a convinient link to it in the header.

Undead are not immune to crits in pathfinder, just in previous versions. Note that a prone target get +4 AC against ranged attacks, but -4 AC against melee, so you might want to avoid that in the future. I believe you can just add Chullain to the map yourself.

"You should get some blunt arrows. They would be more effective in this situation." Zariya yells out when she spots the kinds of arrows the archer is using.


"Most weapons glance of their bones. Use blunt weapons to crush them." Zariya offers a tip to the rest of the party as she drops her fauchard and gets out her lucene hammer. However her unfamiliarity with the weapon leads to her swing going wide.

Silver Strike: 1d20 + 6 ⇒ (3) + 6 = 9 Silver Strike reroll: 1d20 + 6 ⇒ (2) + 6 = 8


Was my 13 knowledge religion enough to know anything about skeletons? For example if they have DR?

Zariya is surprised to see the skeleton right up in her face and not able to avoid it's blow. It seems to aim for a vulnurable opening in her armor, but at the last moment there is a faint pulse of light and the angle of the attack changes as if battered aside to clink of her armor. Zariya swings towards the second skeleton approaching her, trying to decimate it before it can reach her.
Attack of opportunity: 1d20 + 5 ⇒ (17) + 5 = 22 damage (slashing): 1d10 + 9 ⇒ (7) + 9 = 16

"Seems like my goddess does indeed protect me so they can't harm me Jardar-Ki. At least with that attack. Let's use this opportunity to take back the initiative and take them down. Come on everyone, we can do this."

As mentioned previously Zariya will use encouraging roar on her turn, so anyone who delay will benefit from it. Waiting on the result of the knowledge check before taking my turn.


Can't move my token from phone. @stormcrow: Can't you just move people up with Zariya taking the lead then start round 1? You did win initiative, so you are moving first anyway.

Zariya answers Varisia with a smile. "It's fascinating to see you work Varisia. I can use the healing scroll if we run out of other healing. It might be useful."

Mechanically, if you either delay (until init 11) or ready an action (for Zariya using encouraging roar) you could all benefit from it.


Waiting on the skeletons I guess...

To Varisia's comment about not going too far Zariya responds. "Let's all go together. No point in one of us going up alone."

I certainly did not intend to go there alone...

knowledge religion: 1d20 + 5 ⇒ (8) + 5 = 13


Is there anything in B7 or B8?


No idea why I thought a 17 crits... What I was thinking was more along the lines off "wow, crazy luck, critting all the time." Not even realizing it wasn't a crit. Did we get any xp? Also could you please post a link to the map in the header and/or under you alias. Finding the link on mobile is a pain.

"Snakes are dangerous. Though I can't help but wonder if that was necessary. Could we have avoided it's death somehow?" Zariya is distraught by killing the animal even if she would have done the same a second time. Protecting her companions is more important. She walks over to the snake and examines it while murmuring a prayer. "May Sarenrae shelter your spirit. It's unfortunate that it had to end this way, but I couldn't risk my companions lives."
perception snake: 1d20 + 12 ⇒ (14) + 12 = 26

After finding nothing in B7 Zariya proceeds to B8, looking for anything of interest.
perception B8: 1d20 + 12 ⇒ (11) + 12 = 23


Zariya steps between the snake and the party, 15 feet away. "There is a snake there! Be wary." She readies to attack it if it moves towards her. "Nenet is right though, it could be something else than what it appears to be. But don't worry, I'll protect you all from it." The last bit comes out as a shout, hopefully encouraging her allies.

Encouraging Roar, stop 15 feet away and ready an attack. If it moves Zariya gets both the attack and an AoO.

Readied attack: 1d20 + 7 ⇒ (17) + 7 = 24 damage: 1d10 + 11 ⇒ (4) + 11 = 15 Crit confirm: 1d20 + 7 ⇒ (15) + 7 = 22 Crit damage: 1d10 + 11 ⇒ (6) + 11 = 17

AoO: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d10 + 11 ⇒ (5) + 11 = 16


"We should go together and proceed slowly." Zariya says before moving up ahead, checking out the well and the benches on the opposite side before proceeding to the next room B7. She prays as she goes. "Sarenrae guide my eyes so I don't miss anything of note."

Perception with guidance well: 1d20 + 12 ⇒ (11) + 12 = 23
Perception with guidance ground: 1d20 + 12 ⇒ (11) + 12 = 23
Perception with guidance bench: 1d20 + 12 ⇒ (6) + 12 = 18
Perception with guidance B7: 1d20 + 12 ⇒ (8) + 12 = 20


"i was worried for you, but I'm glad to see that you are alright. Maybe it's better that we keep together? I was bit, but it wasn't much, so might be better to save healing until more of us can benefit from it. Let's see what we find here now." Zariya proceeds to help with the searching.

Taking 20 on perception only takes a minute, so if that yields anything Zariya will do that for 32 with guidance. What exits are there from this room?


Since my attack hits Zohreh gets an AoO.


Zariya is also before the dog goes again. @Zohreh: I used encouraging roar at the start of the encounter, it's still in effect so you would get +2 to both attack and damage.

If the dog is still concious after her companion's attacks Zariya will lash out with her weapon, again battering the animal aside to make it easier for her friends to finish the deal. "Zohreh, strike into the opening from my attack!"

Hunting Party: 1d20 + 7 ⇒ (8) + 7 = 15 nonlethal damage: 1d10 + 12 ⇒ (2) + 12 = 14


We are all before the dog gets to go again, so no reason to wait imho. Posting out of order should be fine even if he was here.


Fortitude save: 1d20 + 7 ⇒ (19) + 7 = 26


A whip doesn't normally threaten I believe, so you sadly don't get AoO's. Though if you are changing that rule I'm all for it :).

"See, we can do this." Zariya smiles as her powerful blow knocks down the first dog, before she turns around to turn her polearm towards the other dog trying to attack her, trying to knock that out as well, giving it a solid knock on the side of the head, knocking one of the heads into the other and finishing with a menacing glare. "Down and play dead or I'll make you dead!"

Attack of opportunity nonlethal: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d10 + 12 ⇒ (6) + 12 = 18 Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29


Sorry guys. Vacation has been rough and I haven't had as much time as I would like to post...

@Varisia: If you fail trip by 10 or more you'll have to drop your weapon I belive.

@Nenet: What happened to color spray? I see that you now have magic missile instead :(. This party could really use some crowd control, pretty much everyone else are focused on damage, with Varisia/Zariya/Zohreh all carrying trip weapons. Landing toppling spell will be quite difficult. It's probably too late to change now that you've used it, but I think it would be more fun if your character tried to do something unique, rather than the same thing as everyone else.

Zariya rushes forward and shouts. "Don't worry Varisia! We got this. Well strike these down before they can harm you. Next time though, maybe it's a better idea if we all go together." She then strikes out at the dog that tried to bite him.

Encouraging roar as swift, move up then silver strike. The position means that if the other dog attacks her she'll get an AoO.

Knoweldge Religion: 1d20 + 5 ⇒ (16) + 5 = 21
Silver Strike, if they are undead lethal, otherwise nonlethtal: 1d20 + 7 ⇒ (8) + 7 = 15
Second attack roll from Silver Strike: 1d20 + 7 ⇒ (19) + 7 = 26 Damage (Remove 1 if the check above reveal them to be undead): 1d10 + 12 ⇒ (1) + 12 = 13
Crit confirm: 1d20 + 7 ⇒ (13) + 7 = 20 Crit damage (again remove 1): 1d10 + 12 ⇒ (10) + 12 = 22
Intimidate if still alive: 1d20 + 9 ⇒ (5) + 9 = 14


Snipping tool also works just fine.


Zariya turns towards Varisia with a relived look on her face. "Gald to have you back Varisia. As I just said, That was a phenomenon called a haunt. It happens cause of some great trauma. If we were quick enough, we could have channeled positive energy to stop it, sadly I did not think of it in time. If we encounter something similar I'll try to do it though. It'll keep reappearing unless we find a way to permanently put it to rest. Not sure how often or what might put it to rest though. Anyway, should we look around out there or go in? I suggest we go in, though we should get Jardar-Ki with us."

She looks over to the wall. "Hoi, Jardar-Ki, come down here!"

After he rejoins the rest the princess will ask him out. "Did you see anything interesting up there? I suggest we go inside now."


"The phenomenon here is called a haunt. It happens cause of some great trauma. If we were quick enough, we could have channeled positive energy to stop it, but now that it has already had it's effect, it's too late. Though it doesn't look like it'll harm us, just be scary. There might be a way to put it to rest permanently by somehow resolving what happened here in the first place. I don't know what we would have to do for that though." Zariya practically yells out as the party is scattered all over the place.


Is it too late to channel energy now? Did the knowledge roll give me any hits of how to go about finding how to put it to rest?


What do I know of haunts? Is there any way to damage or get rid of it? If it's not included in the result of the knowledge check then my character wouldn't know it. Hopefully 23 is enough to know something...


Knowledge Religion: 1d20 + 5 ⇒ (18) + 5 = 23


How did Varisia's CMB get so high? Isn't it +1 bab +1 str -2 fear for total of +0 atm? Not like it matters for natural 20 though.

Zariya rushes after Varisia and grabs him again. "Wait! It's some supernatural fear. We gotta stay calm. Snap out of it."

grab, shaken: 1d20 + 3 ⇒ (2) + 3 = 5


We still don't see any actual enemies, right?


Will vs fear: 1d20 + 8 ⇒ (9) + 8 = 17
Zariya steels herself against the weird situation.

Why not just roll will-save for everyone? We don't get any actions until you resolve the effect anyway, right?


I'm not entirely sure what we can do about the situation.

"Where did all these people come from? They are not supposed to be here. Are they even real?" Zariya says as she disbelieves he own eyes, she'll grab hold of Varisia and pull him towards the gate they entered through.

Combat maneuver check: 1d20 + 5 ⇒ (8) + 5 = 13


"May the light of Sarenrae illuminate my path and help me spot what is hidden." Zariya prays for guidance to her goddess as they enter the courtyard.

perception: 1d20 + 12 ⇒ (18) + 12 = 30


And what does he see from wandering around? And does anything happen when Zariya enters?


"There is nothing in there right? These statues are nothing interesting either. Let's just go in." Zariya says and follows Varisia through the door.


"Scouting is a bit risky. If we all go together we'll have more eyes to look out for things." Zariya says as she walks up to the statues to study them.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Sadly armor in pathfinder is not as interesting as in other games. There are no set bonuses and most properties are just more armor. If the GM doesn't specifically tailor the gear we find to our characters we'll be quite unlikely to find it. For example the armor we did find would have been a lot better for us if it was a chain shirt or a breastplate instead of a padded quilt.

Why does the xp on the experience tab say 1100/2000? Are we using experience or not?

For psychic area damage spells, it could be an option to research spells. It's probably a bit late now, but it would have been cool to do so with he 1000 gold Nenet got to start... For example:

Crushing Force:
Level 1, Evocation [force]
Range close
Duration instantaneous
Save reflex half
With the power of your mind you crush your enemies into the ground. Chose one 5 foot square, everything in it takes 1d6 force damage per casterlevel (max 5d6).

I think that's fairly reasonable for a 1st level spell.


"Those of you who don't already have should take. With the flask I gave to Zohreh I still have 2 flasks of fire and one of acid left, so I should be good for now. Great that we got this resolved, I feel a bit less apprehensive about potentially meeting swarms of insects now. Let's be off."

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