Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
"Probably a long history of treasure seekers bearing metal, in fact the only better place for such creatures would be the remnants of a battlefield." Zariak says as she Picks up her khukri from where she tossed it.
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
You know I'm a fan of your Gm'ing style. That being said I agree that the problem isn't really the setting which is great, but the lack of a draw to the characters and players being emotionally invested. If the players are emotionally immeresed into their characters and the mission, they'll gladly go through hell for the sake of the story. "You're convicts. Go find these people if you want a chance at being set free." Isn't all that compelling, and there's nothing to really tie the characters to what they're doing, the dungeon or each other. The number of characters is definitely a factor though because whatever we're doing, somebody's standing around feeling useless. I think in a case like this with a setting so unique in flavor, the scerio needs to be a bit more tailored to the characters to draw them in.
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Hey all, just spent the last 48 hrs dealing with being hacked, getting rid of intrusions, re-securing home network and changing every password, reissuing credit cards etc. Should be back up to speed tomorrow.
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Keeping her weapon sheathed, Zaraiah rushes forward to engage the first of the odd creatures Moving to L7, her hand blossoming with flame as she touches it. Touch attack 1d20 + 3 ⇒ (17) + 3 = 20
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Fort save (DC 17) 1d20 + 2 ⇒ (7) + 2 = 9
"This is true elder one, as the only of us unharmed, the pool is filling you inner reserves to bursting. As one who interacts with his own power rather than that of the Gods, I believe it would not be safe for you to remain here."
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
"They will not follow as long as we do not threaten what they have been created to protect. The magic that gives them power is very literal and specific." Zariah muses, absently massaging the site of the now healed snake bite on her calf. Knowledge Arcana1d20 + 5 ⇒ (12) + 5 = 17
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Confusion 1d100 ⇒ 30 Zariah simply stands in one spot swaying slightly as she babbles incoherently. New Fort save 1d20 + 2 ⇒ (4) + 2 = 6
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
As she feels the poison burning in her flesh, Zariah's mind clouds. Looking into the chaos around her she feels the treat of her enemies around her, her hand darting forward to strike the enemy before her. Kukri Attack on Mahsati
Crit confirmation
Fort1d20 + 2 ⇒ (13) + 2 = 15
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
On the other side of the wall of combatants, Zariah finds herself unable to engage. Realizing that the light may be hampering the others not blessed with her ability to peer through the darkness, she bends down, fluidly gathering up as stone as she chants an incantation to her goddess. She quickly tosses the now glowing rock over the melee, casting light in their midst to alleaviate the hampering shadows. Cast light on small rock, toss over frontline to eliminate miss chance.
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Actually if they're more than 30ft away I autofail the perception check if it's visual as per Oracle's curse. However I have darkvision if they're within 30 ft so it's kinda weird. Let me know if I see it and I'll react accordingly.
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Knowledge Religion1d20 + 5 ⇒ (9) + 5 = 14 Zariah studies the odd cryptic symbols, Zariah’s voice takes on an odd, distanced tone, speaking at almost the same time Farooq does. “These writings speak great blasphemies, claiming Set and his followers possessing dominion over that which belongs to other gods. The skies, power over the afterlife…...”
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
"What I can tell of the left one, it curses the target in some way when the pictographs touch each other. The stink of undeath is strong" Zariah intones ominously.
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
Spellcraft 1d20 + 5 ⇒ (4) + 5 = 9 Unable to determine the purpose of the vials, Zariah gathers them up to study later and makes her way over to where Hasani is inspecting the dishes. Detect magic. Spellcraft 1d20 + 5 ⇒ (16) + 5 = 21 Left
Female Goddess blessed human Oracle 1 ((hp 9/12; AC 13, t 13, ff 10; Fort +2, Ref +3. Will +1; Init +3; Perception -1 (beyond 30ft autofail)
As Zayid moves with the cabinet door, Zariah inspects the crystalline vials, a whisper of magic dancing on her tonuge as shimmering blue flames flicker in her eyes. (Detect Magic)
|