Owlbear

Zamba Zorbolo's page

66 posts. Organized Play character for Ivis Flanagan (Designer).


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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zee Zee takes a look at what everyone is fiddling with, and tries to lift some of the machinery blocking their way so that the more mechanically inclined have an ​easier time getting into the fiddly-bits.

Athletics: 1d20 + 14 ⇒ (10) + 14 = 24

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee also does not have anything invested in either of those skills.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee is still quite taken with the change in her anatomical features, and taking many mental notes over how they work differently from her own tentacles. She then looks around to all of the different choices, hiking up her swirling purple skirts as as she heads towards the first activity she would like to try - working to pass the weaponry over the barrier.

Athletics: 1d20 + 14 ⇒ (13) + 14 = 27

Bolstered by her performance, she moves to try something that is much more outside her comfort zone - archery.

Ranged Attack: 1d20 + 2 ⇒ (9) + 2 = 11

Feeling a bit less confident, she gravitates towards the horses, feeling comforted by their similarities to the creatures she would help with back home (large, temperamental, reliant on other creatures for care). She finds the most docile looking one, and then speaks to it to sooth it and ask permission before she mounts.

Profession Veterinarian: 1d20 + 11 ⇒ (17) + 11 = 28
Athletics: 1d20 + 14 ⇒ (3) + 14 = 17

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Sorry for not posting to check in - medical and family stuff around the holiday completely threw my schedule for a loop the last week. :-/

.... and then realized that the last post I did make never appeared on top of that...

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Engineering? What does that have to do with animals?

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"I like the idea of throwing some rocks on it, but currently all I see is sand... and not the soft kind from the beaches back home.... Hmm, one of us could be the 'rock' while everyone else backs off?" Zeezee ponders, while looking around for something more suitable.

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

I'm all for keeping going - we've gotten a rhythm and this group is fun.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

ZeeZee starts fiddling with her microlab, trying to put things away as she looks around. "Those bugs were no joke. No wonder why we avoid them as much as we can... The vesks back home who had fought them would tell stories, but I always thought they were just bragging hyperbole."

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Sorry, I had assumed that the 13 didn't hit. It's 3 acid damage and -2 AC for 2 rounds.

ZeeZee looks at the yellow one, and takes a step away from it again. Then goes to try and help get rid of green.

Liquidator Caustoject: 1d20 + 2 ⇒ (20) + 2 = 22
Acid Damage: 1d4 ⇒ 1
Crit Acid Damage: 1d4 ⇒ 4

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Instead of shooting Arboreal, ZeeZee would attempt to hit the one standing on the ground, lowering it's AC if she hits.

Liquidator Caustoject: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 3

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee calls out to Arboreal, "This may sting a bit! as she pulls out her liquidator caustoject and shoots Arboreal, hoping that improving her senses may help her overcome the blinding sand.

Genetics Booster:
You temporarily boost a living creature (one that does not have the unliving universal creature rule) to improve the acuity of its hearing, granting the subject the benefits of blindsense (sound) with a range of 60 feet. If the creature already has blindsense, it instead gains the benefit of the Blind‑Fight feat. This benefit lasts for 60 minutes.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

First ZeeZee will use her custom microlab attempt to identify the bugs, and pass that information on to the group.

Life Science: 20 + 11 = 31

Then she will take a small, 5 ft., step back towards the group and away from the one that was trying to hug her.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

I moved ZeeZee to close to the base of the dune, since she was inspecting it I figured she would be close to it. If I am incorrect, please adjust.

Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12

"None of the information I have on this would indicate it has explosive properties!"

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"The fact that such large sea creatures used to live here, and yet this looks no place like home. Is anyone else just feeling dry? My tentacles do not like this."

Fortitude (DC 15): 1d20 + 3 ⇒ (8) + 3 = 11
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Fortitude (DC 15): 1d20 + 3 ⇒ (16) + 3 = 19

"I think I am starting to cramp from the lack of moisture, cause I feel it in my appendages."

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Life science to examine shells: 1d20 + 11 ⇒ (17) + 11 = 28

Life science to examine skeleton: 1d20 + 11 ⇒ (8) + 11 = 19

Catching up to the group, (you'd think someone with so many legs would move a bit faster) ZeeZee looks at the shells and the mountanious skeleton.

"You would think something of this size her in the desert would attack other creatures - either as food or shelter. I wonder what this is, and could it possibly provide us shelter from this hot sun?"

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Profession Veterinarian: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

ZeeZee sighs at the comedy duo, slightly confused at the back and forth. She then also sees the weather report for Atmosa, and looks over at Farsurrwag.

"I don't think you are mistaken. I think we are in Atmosa, but have any of you ever heard of this place before? When I think of Akiton, I think of desserts or snow storms - not cloud cities."

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"VRI? What's that? Veterinary Radiation Imagining isn't something I can do without the proper equipment... or that would typically be used for payment." Zee Zee then sighs in confusion.

Paizo Employee

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zee Zee looks down at her black, A-Line dress, and then at the pedestrian.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Using gestures, she tries to communicate to them and ask if they mean here?

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

This is me checking back in from... I guess space cadet land. My own medical has been a huge hiccup for me lately, but I should be able to get back to being a regular poster.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

The sleepy captain jostles awake to try and encourage the gunners.

Encourage: 1d20 + 0 ⇒ (15) + 0 = 15

Shaking her head, she tells them how awesome they are, and then pulls herself out of the comfy captain's chair and starts walking the deck to stay awake.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Fair enough - so I'll switch over next round. As for what is listed, I should have marked it untrained. I just went straight off my character sheet, forgetting others might take a look at it too. ><

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1
Istilnar wrote:
Zamba, can be a gunner with a +4 modifier or she can use athletics to be the chief mate. We have 3 forward arc and turret weapons, so I suggest we have 3 gunners.

Not sure where you're getting a +4... I have no ranks in piloting and no BAB, so it would just be my Dex of +2. That being said, I might have a better chance of hitting them than hitting the DC 15 to encourage.

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"Ok gunners, you got this!
Zamba attempts to encourage the gunners.

Diplomacy: 1d20 + 0 ⇒ (7) + 0 = 7

sadly, they re not very encouraged...

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1
Jyskos Arabath wrote:

I agree! Is Zamba really a +0 at the Charisma things?

Yeah, what Starship boons does everyone have? (If any)

I'd prefer the Drake myself.

Yea, she is. Starship combat is NOT somewhere she is super helpful at the moment, cause physical science and life science aren't helpful skills. ><

I'm willing to track ships stats as needed, though it may be better for the science officer too if they are going to be moving shields and such.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Do we think we can hurt the group if we fail at diplomacy?

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee also tries looking around the station.

perception: 1d20 + 7 ⇒ (11) + 7 = 18

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Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Y'all my apologies for my silence this last week. Been dealing with some health issues among other things that pulled my attention away. Trying to jump back in and do better now. :-(

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Hi all! I'll be playing my level 1 biohacker, Zamba Zorbolo - better known as ZeeZee. She is a ijtikri veterinarian from Iji - better known as Vesk 2 - and still very uncertain around things that aren't animals... especially robots.

I have gmed this already, but not played it.

As for my character sheet, most of it is up to date, but like Arboreal I just got my last chronicle sheet and might be updating her gear before we start.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Thank you for running! This was fun. <3

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee dayjob
Profession Veterinarian: 1d20 + 11 ⇒ (18) + 11 = 29

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee will spend an additional RP to wake up as well.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zamba is going to spend 1 resolve to stabilize.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zamba crumples to the ground.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee looks down at herself, takes a guarded step back, and then shoots at Orange.

Called Liquidator Caustoject: 1d20 + 2 ⇒ (6) + 2 = 8 vs. EAC
Acid Damage: 1d4 ⇒ 3

If that is a hit that deals damage -

Basic Inhibitor: Target (Orange) takes a –2 penalty to AC.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee is looking really bad, as Orange manages to tear into her armor.

- 16 total

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

DC 9 Reflex vs. Yellow: 1d20 + 2 ⇒ (20) + 2 = 22 (for half of 5)
DC 9 Reflex vs. Orange: 1d20 + 2 ⇒ (13) + 2 = 15 (for half of 9)

-8 total

"Ok, NOW I'm bleeding, this isn't okay!" ZeeZee cries of as one of the rays pierces through her armor.

She then looks at back at Red, takes aim and shoots, hoping to hurt it and help her friends.

Called Liquidator Caustoject: 1d20 + 2 ⇒ (8) + 2 = 10 vs. EAC
Tee Shirt re-roll
Called Liquidator Caustoject: 1d20 + 2 ⇒ (15) + 2 = 17 vs. EAC
Acid Damage: 1d4 ⇒ 2

If that is a hit that deals damage -

Basic Inhibitor: Target (Red) takes a –2 penalty to AC.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

DC 9 Reflex vs. Purple: 1d20 + 2 ⇒ (18) + 2 = 20
DC 9 Reflex vs. Orange: 1d20 + 2 ⇒ (15) + 2 = 17

"OWW! That hurt! ZeeZee calls out as both rays singe her skin.

She then looks at Orange, seeing if she can make it easier to hit, since Purple looks like it's waning.

Called Liquidator Caustoject: 1d20 + 2 ⇒ (4) + 2 = 6 vs. EAC
Acid Damage: 1d4 ⇒ 3

If that is a hit that deals damage -

Basic Inhibitor: Target (Orange) takes a –2 penalty to AC.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"WHAT are these things?!?" Zamba will try to identify the creatures. Move action to identify with her microlab.

Physical Science: 20 + 7 = 27

Then Zamba moves a little closer to them.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

ZeeZee would have done so for Jyskos, making sure to patch him up as best she could.

She takes her 10 minute rest to reset her microlab, and then follows the rest of the group.

"I agree, they seem to be more cognizant of what they are doing, and not as chaotic as the others we've encountered."
She then pulls out her caustojet, and follows behind Jyskos.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

That -2 AC lasts 6 rounds. Also, not called - forgot to take that off when I was copying the text for the shot.

Seeing that it worked on blue, ZeeZee is going to try the same on yellow. Pointing her at it, she shoots, hoping to knock its defenses down as well. She looks at what's going, moves up, and attempts to help get blue down by lowering its defenses.

Liquidator Caustoject: 1d20 + 2 ⇒ (17) + 2 = 19 vs. EAC
Acid Damage: 1d4 ⇒ 2

If that is a hit that deals damage -

Basic Inhibitor: Target (yellow) takes a –2 penalty to AC for 6 rounds.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zamba looks at what's going, moves up, and attempts to help get blue down by lowering its defenses.

Called Liquidator Caustoject: 1d20 + 2 ⇒ (10) + 2 = 12 vs. EAC (plus cover)
Acid Damage: 1d4 ⇒ 3

If that is a hit that deals damage -

Basic Inhibitor: Target (blue) takes a –2 penalty to AC.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Takes a step forward, shakes her head, and loading her Liquidator Caustoject with her only other healing serum, tries to keep Arboreal up.

Healing: 1d8 ⇒ 8

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

I think I found a better way to follow what is going on to help keep my posts moving.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zee Zee looks at Arboreal, and loads a mk 1 Serum of Healing into her Liquidator Caustoject, then shoots it at her.

Healing: 1d8 ⇒ 2

Move action to load, Standard to shoot

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Zamba will work to identify the creatures. Move action to identify with her microlab.

Life Science: 20 + 11 = 31

The Zamba moves a little bit further away from the gelatinous creatures, and closer to the party.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"I'm beginning to wonder why I ever left Vesk 2. All these robotic things are a bit overwhelming. ZeeZee mutters to herself in Iji.

Then looking over at the ysoki (and knowing she won't be any help with the crates) she tries to start a conversation, "Is there anything else of use here? I mean, obviously the people here are fighting back," she says as she gestures at the pried open door. "Do you think that we have a way we can out think these things?"

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"Helping people may not be the highest of priorities, but typically people who have been helped are more willing to help you.. us. I mean, maybe they will have some information that could be useful for us in figuring out what has happened."

ZeeZee then mutters to herself, " I spent too much time with those skitter interns before I left... Helping people will get them to help you? Oh boy..."

Also spending the resolve to recover Stamina.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Looking up from where she's sitting on the ground, rubbing a bruise on one of her tentacles, ZeeZee shares thoughtfully, "I don't know about the rest of you, but I am far better with people that just clearing things out. I definitely think I will be more useful at the Freemarkets than just clearing out the intersections between here and there."

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

My apologies for ghosting last week. Life overtook other things and then I was out of town for the weekend - either way, and I should have posted that I would be out for a few.

Paizo Employee

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

"Before we go, anyone else feeling winded? I Really could use 10 minutes to myself."

If it's ok, Zamba would like to use a resolve to take 10 and get the stamina she lost back.

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