SFS 4-01 Year of the Data Scourge Intro (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Subtier 1-2
Slides


Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Start of Discussion Thread

Acquisitives

Male Drow Operative (Spy) 2 |SP: 2/12, HP: 16/16, RP: 5/5|EAC: 16, KAC: 17|Fort: +1, Ref: +7, Will: +3, Immune to Magical Sleep Effects, +2 racial bonus vs Enchantment Spells and Effects|Init: +9|Perception: +7|Speed: 30ft Land|Senses: Darkvision (60ft)| SLA: (At Will) - Dancing Lights, Detect Magic|Trick Attack: Bluff +15 vs CR, Success: +1d4 and Flat-Footed to the Attack|Active Conditions: Dazzled|

Hi all! Look forward to playing and hanging with all of you!

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 | [SP] 18/29 [HP]28/28| Resolve: 5/5 |

Hello, all. Looking forward to playing this new scenario with you.

Seggas is the subject of Sturmvanger's partner bond. Mostly it just means that they're in telepathic contact at all times but the details are below -

A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

So far it looks like we have three operatives and two envoys. Interesting mix.

Acquisitives

Male Drow Operative (Spy) 2 |SP: 2/12, HP: 16/16, RP: 5/5|EAC: 16, KAC: 17|Fort: +1, Ref: +7, Will: +3, Immune to Magical Sleep Effects, +2 racial bonus vs Enchantment Spells and Effects|Init: +9|Perception: +7|Speed: 30ft Land|Senses: Darkvision (60ft)| SLA: (At Will) - Dancing Lights, Detect Magic|Trick Attack: Bluff +15 vs CR, Success: +1d4 and Flat-Footed to the Attack|Active Conditions: Dazzled|

And a Biohacker! (See just before I asked for to put details again)

Actually it's 3 Operatives, 1 Envoy, 1 Vanguard and 1 Biohacker

Wayfinders

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Sorry for the late jump back - needed to readjust my medicinal stash for support purposes!

Cognates

Agender (They/Them) Ghoran (Oakling) Vanguard (Reaction) 1 |SP: 8/10, HP: 13/13, RP: 4/4|EAC: 14, KAC: 15|Fort: +5, Ref: +5, Will: +0, +2 racial bonus against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.| Init: +3|Perception: +0|Speed: 30ft Land|SLA: (At Will) - Detect Magic, Psychokinetic Hand|Active Conditions: None|

So apparently the player for Zamba lost internet, and I hadn't said anything since I was hoping they'd get it back soon since they mentioned people came to their house to fix it. But it seems so far they haven't done so. So, in the interest of time maybe we should bot Zamba through a few rounds until their internet issue is resolved?

Zamba is a biohacker so she could just move up until the robots are within 60ft then just scan them for like an automatic 23 or something. Your call on that though.

Wayfinders

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Thanks Arboreal for passing that on. Thankfully all technology seems to be back online again.

Silver Crusade

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Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Which is more than can be said for Absalom Station at the moment. :)

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
AoN Starfinder Rules wrote:

Constructs are immune to the following effects, unless the effect specifies that it works against constructs.

Bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stun.
Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.
Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).

Also, the DC for a trick attack is 20 plus the enemy's CR, so I don't think a 19 can succeed unless there's something else going on.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

20+ .... drat .. my bad .. I got 15+ on the brain.

Cognates

Agender (They/Them) Ghoran (Oakling) Vanguard (Reaction) 1 |SP: 8/10, HP: 13/13, RP: 4/4|EAC: 14, KAC: 15|Fort: +5, Ref: +5, Will: +0, +2 racial bonus against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.| Init: +3|Perception: +0|Speed: 30ft Land|SLA: (At Will) - Detect Magic, Psychokinetic Hand|Active Conditions: None|
Darkvoid Batoidia wrote:
Jyskos Arabath wrote:
Yes, but Quick Draw is a Swift right. And Trick Attacks are full actions, so that wouldn't work either unfortunately, cos Full Actions in SF take ALL actions I'm afraid!
I'm not sure that is correct, at least I've never seen it done that way. I might need a reread.
Starfinder Core Rulebook pg.248 wrote:
A full action requires your entire turn to complete. If you take a full action, you can’t take your usual standard, move, and swift actions.
Quickdraw CRB pg. 160 wrote:
You can draw a weapon as a swift action. Additionally, when making an attack using a thrown weapon as an attack or full attack action, you can draw a weapon as part of the action of making a thrown attack with it. You can draw a hidden weapon (see Sleight of Hand on page 146) as a move action.

The quickdraw feat is in fact incompatible with trick attack since full actions do not allow swift actions.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Yep...realized that when I read over the rules you quoted in more detail this morning. Too bad, but at least I found out before I picked up the feat.

Wayfinders

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

My apologies for ghosting last week. Life overtook other things and then I was out of town for the weekend - either way, and I should have posted that I would be out for a few.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

GM, do you think we'll be able to wrap this up before Game Day X starts?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

We can certainly try .. there should only be one more encounter after this one.

Wayfinders

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

I think I found a better way to follow what is going on to help keep my posts moving.

Acquisitives

Male Drow Operative (Spy) 2 |SP: 2/12, HP: 16/16, RP: 5/5|EAC: 16, KAC: 17|Fort: +1, Ref: +7, Will: +3, Immune to Magical Sleep Effects, +2 racial bonus vs Enchantment Spells and Effects|Init: +9|Perception: +7|Speed: 30ft Land|Senses: Darkvision (60ft)| SLA: (At Will) - Dancing Lights, Detect Magic|Trick Attack: Bluff +15 vs CR, Success: +1d4 and Flat-Footed to the Attack|Active Conditions: Dazzled|

Thanks GM for running and everyone else for playing. Was awesome fun!!

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Yeah thanks for running. I had a lot of fun. No day job for DV.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Thanks for running! That was a pretty harrowing scenario...nothing individually that tough until the end, but unrelenting and fast-paced. (Though it wouldn't have been as close if I'd rolled better....)

Day Job Roll--Profession (Mercenary): 1d20 + 12 ⇒ (12) + 12 = 24

Wayfinders

Female |SP: 4/7, HP: 12/12, RP: 4/4|EAC 13, KAC 14|Fort +3, Ref +2, Will +3, +4 vs. critical hit effects Defensive Abilities hardened mantle|Init +6|Perception +7|Speed: 30 ft. Land (crawl at half this speed), 30ft. swim|Senses: Darkvision (60ft)| Biohacker 1

Thank you for running! This was fun. <3

Acquisitives

Male Drow Operative (Spy) 2 |SP: 2/12, HP: 16/16, RP: 5/5|EAC: 16, KAC: 17|Fort: +1, Ref: +7, Will: +3, Immune to Magical Sleep Effects, +2 racial bonus vs Enchantment Spells and Effects|Init: +9|Perception: +7|Speed: 30ft Land|Senses: Darkvision (60ft)| SLA: (At Will) - Dancing Lights, Detect Magic|Trick Attack: Bluff +15 vs CR, Success: +1d4 and Flat-Footed to the Attack|Active Conditions: Dazzled|

Dayjob Roll:
Profession: Con Artist: 1d20 + 7 ⇒ (4) + 7 = 11

Think I still have my shirt reroll left.
Profession: Con Artist: 1d20 + 7 ⇒ (12) + 7 = 19

19 plus my 4 Novas is 23.

So 46 Credits

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Just waiting on Inovu's DJ

Will get Chronicles out soon.

Cognates

Agender (They/Them) Ghoran (Oakling) Vanguard (Reaction) 1 |SP: 8/10, HP: 13/13, RP: 4/4|EAC: 14, KAC: 15|Fort: +5, Ref: +5, Will: +0, +2 racial bonus against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.| Init: +3|Perception: +0|Speed: 30ft Land|SLA: (At Will) - Detect Magic, Psychokinetic Hand|Active Conditions: None|

Thanks for running this one for us! This was good fun!

Exo-Guardians

Male LG korasha lashunta icon envoy 1 (Steward Officer) | SP 7/7 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +1; Ref +3; Will +2 | Init: +1 | blindsense (vibration) 30 ft.; Perc: +4, SM: +6 | Speed 25 ft. (30 base) | Expertise (1d6; Diplomacy, Sense Motive) | SLAs: daze (at will), psychokinetic hand (at will), detect thoughts (1/day) | Active conditions: None.

Day Job check posted - thanks for running, Phaeton! Bit of an ominous start to the season, but awesome adventure!

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Got my chronicle, and it looks good. Thanks again for running, and thanks to all of you for making the game fun!

Exo-Guardians

Male LG korasha lashunta icon envoy 1 (Steward Officer) | SP 7/7 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +1; Ref +3; Will +2 | Init: +1 | blindsense (vibration) 30 ft.; Perc: +4, SM: +6 | Speed 25 ft. (30 base) | Expertise (1d6; Diplomacy, Sense Motive) | SLAs: daze (at will), psychokinetic hand (at will), detect thoughts (1/day) | Active conditions: None.

Looks good, thanks a million, Phaeton!

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