Jyskos Arabath |
Jyskos weighs up the options.
"I agree, lets head to the Security Pavilion, we will find a better idea of what is going, and maybe someone has a clue what is happening here!"
"Or at least...they better bloody know what's going on" thinks Jyskos as they set off in that direction.
"Come on Arboreal, keep away from the cars as well, they can be dangerous." he says, looking back to see if the Ghoran is coming along.
Inovu |
"Capital Idea! I'm sure I've still got some connections with the local law enforcement, perhaps they'll have insight into this travesty." Inovu smoothes out his mustache and straightens his uniform.
phaeton_nz |
So it's off to the nearby Security Pavilion Security guards of all different species in a motley of company uniforms overrun the blocks of offices and training areas that make up the SecRes Pavilion, colloquially known as the “Merc Lurk.” Several dozen loosely organized squads rush to help get the situation on the Station under control. Most of these professionals rush past you, ignoring any attempts to communicate; others are swept up in a state of confusion and are similarly not receptive to communication.
((Make an Intimidate or Profession[Mercenary] check to get someone's attention.))
Inovu |
"Pardon me, good sirs, but we've stabilized an intersection back there a ways, and you would do well to listen to our input here!"
Intimidate: 1d20 + 7 ⇒ (2) + 7 = 9
Inovu attempts to be brazen amidst the chaos, but his inherent manners and political instincts to avoid causing a scene get the better of him.
T| "Tik" Fiver |
T| is dressed somewhat similarly to many of the ysoki mercenaries, at least, and seems quite at home in the crowd of independent security consultants. He tries to corner one of them.
Profession (Mercenary) check: 1d20 + 12 ⇒ (4) + 12 = 16
OK, it wasn't a 1. At least.
phaeton_nz |
That is just enough
After a terse conversation with a few mercenaries as you work your way up the chain of command, you finally get to speak with someone in charge. This would be Lizisk, a female shirren in white power armor.
She explains that a group of black and silver constructs that she refers to as “robotic assets” attacked the area right before the pavilion’s tech resources went haywire. Though multiple groups of automated security assets began behaving erratically or shut down entirely, she didn’t recognize the black and silver models as belonging to any known mercenary company or security corp. She warns you to keep an eye out for these hostile units.
At some point during this discussion, her words are cut short by a series of percussive booms from behind a nearby building, followed by the sound of gunfire. She calls for the PCs to back her up as she moves to check out the situation.
Do you follow?
Arboreal Blightborn |
Arboreal turns their head at the sound of gunfire and reflexively reaches for their pistol as well. "That can't be good..." And they rush to catch up and follow Tik and Lizisk.
phaeton_nz |
When you follow her, you come face to face with one of the newest developments in automated security, AbadarCorp’s Prototype MobSec-21. Affected by the digital virus, the unoccupied mech suit switches from towering harmlessly over the crowd on its display scaffolding to tearing itself free and attacking the nearest targets.
Initiatives:
mech suit: 1d20 + 2 ⇒ (3) + 2 = 5
Arboreal: 1d20 + 3 ⇒ (16) + 3 = 19
Tik: 1d20 + 5 ⇒ (10) + 5 = 15
Inovu: 1d20 + 1 ⇒ (19) + 1 = 20
Jyskos: 1d20 + 9 ⇒ (13) + 9 = 22
Darkvoid: 1d20 + 4 ⇒ (7) + 4 = 11
Zamba: 1d20 + 6 ⇒ (16) + 6 = 22
Everyone gets to go before the infected mech suit.
Jyskos Arabath |
Jyskos sees this thing, and has absolutely NO IDEA what it is. But it must be stopped.
Full Round Trick Attack
Move Action 30ft to behind a crate
Trick Attack
Bluff Check vs CR: 1d20 + 14 ⇒ (17) + 14 = 31
If it's not CR 11 or below we should run in the other direction
Jyskos pulls some fancy bluff movements and fires his pistol at the 3rd range increment (-4)
Diffraction Perforator Pistol vs Flatfooted EAC: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
If Hit:
Sonic Damage and Trick Attack Damage: 1d4 + 1d4 ⇒ (3) + (1) = 4
Arboreal Blightborn |
Arboreal rushes in, but quickly realizes the strange robot is much too far away to hit with Blight Fists (TM) at this point.
"I'll have you know I used to survive in the forests with this pistol alone!"
Semi-auto vs KAC: 1d20 + 5 ⇒ (13) + 5 = 18
Damage
Piercing Damage: 1d6 ⇒ 5
phaeton_nz |
Tricked, hit, followed by another hit (-9)
Darkvoid Batoidia |
Darkvoid tumbles towards towering hulk.
"Stand down you pitiful powered polyp of a pathetic pacemaker!"
acrobatics to trick: 1d20 + 10 ⇒ (18) + 10 = 28
vs EAC: 1d20 + 3 ⇒ (14) + 3 = 17
e damage: 1d6 ⇒ 5
trick damage: 1d4 ⇒ 1
phaeton_nz |
Tricked and hit again (-15)
Inovu, Tik, and Zamba still left to go
Zamba Zorbolo |
"I might know something about this..."
Physical Science, Auto 20: 20 + 7 = 27
I really want to know if it can be effected by my bio-hacks.
phaeton_nz |
It's a technological construct so it has construct immunities
T| "Tik" Fiver |
T| follows Jyskos and snaps off a shot at the empty suit.
Stealth check for trick attack: 1d20 + 14 ⇒ (5) + 14 = 19
Pulsecaster pistol vs. EAC: 1d20 + 5 ⇒ (13) + 5 = 18
Since it's nonlethal electrical damage, it won't affect the suit AFAICT.
phaeton_nz |
I can't see anywhere that it's immune to non-lethal damage so I presume it will take damage.
Tik successfully hits and tricks.
Jyskos Arabath |
Construct Immunities say immune to non-lethal sorry T|
Inovu |
Better prepared this time, Inovu starts to close the distance with pistol in hand, and let's fly with an opening volley.
Move action to move, Standard action to fire with 1 range increment.
Semi-Auto Pistol, 9/9 rounds: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
This is getting rediculous.
phaeton_nz |
The infected mech suit looks really annoyed at the entities shooting at it so it fires a missile at Darkvoid
missile: 1d20 + 9 ⇒ (8) + 9 = 17 fire&piercing: 1d4 + 3 ⇒ (4) + 3 = 7 before running up and trying to trample as many of you as possible in a 60ft move.
Could Arboreal and Inovu please make DC 12 reflex saves or take bashing: 1d6 + 7 ⇒ (4) + 7 = 11 trampling damage.
Everyone is up.
Arboreal Blightborn |
Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19
Arboreal reflexively rolls out of the way of the robot's legs. Only to realize moments later that they were waiting for the robot to come up to them anyway.
"Hey wait! Get back here, you rogue robot!" They chase after the robot and try to rust some of its bolts away.
Entropic Strike vs EAC: 1d20 + 4 ⇒ (5) + 4 = 9
Acid Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Assuming it has reach being that size and all, I likely provoke coming in so feel free to roll that
Zamba Zorbolo |
Zee Zee looks at it, and thinks she can help everyone else by lowering it's defenses.
Liquidator Caustoject: 1d20 + 2 ⇒ (20) + 2 = 22 vs. EAC
damage: 1d4 ⇒ 2 + a –2 penalty to AC for 6 rounds
Jyskos Arabath |
If Arboreal takes the AoO, Jyskos will move backwards as part of their Trick Attack and then shoot the Mech Suit.
Bluff Check vs CR: 1d20 + 14 ⇒ (3) + 14 = 17
Well CR-3 isn't going to help
Jyskos tries (and fails) to pull some fancy bluff movements and fires his pistol.
Diffraction Perforator Pistol vs EAC: 1d20 + 4 ⇒ (17) + 4 = 21
If Hit:
Sonic Damage: 1d4 ⇒ 3
phaeton_nz |
Jykos hits and Zamba crits. (-21)
Darkvoid Batoidia |
Darkvoid stumbles away from the explosion, "THat's going to leave a mark."
about to fall over he leaps forward and rolls trying to get the construct off guard.
acrobatics to trick: 1d20 + 10 ⇒ (6) + 10 = 16
vs EAC: 1d20 + 3 ⇒ (18) + 3 = 21
e damage: 1d6 ⇒ 5
trick attack: 1d4 ⇒ 2
T| "Tik" Fiver |
Tik draws his survival knife and stabs at the animated suit.
Piercing attack vs. KAC: 1d20 + 5 ⇒ (18) + 5 = 23
Piercing damage: 1d4 ⇒ 1
I don't think he can make a trick attack with a weapon in the same round that he draws it. In the definition, trick attack is a full action that can only include movement up to the character's speed, not any other Move actions.
Arboreal Blightborn |
That was eratta'd. But only if you move. You can draw a weapon as part of a move and trick but yeah in your case JUST drawing the knife means you can't trick.
Jyskos Arabath |
Yes, but Quick Draw is a Swift right. And Trick Attacks are full actions, so that wouldn't work either unfortunately, cos Full Actions in SF take ALL actions I'm afraid!
Darkvoid Batoidia |
Yes, but Quick Draw is a Swift right. And Trick Attacks are full actions, so that wouldn't work either unfortunately, cos Full Actions in SF take ALL actions I'm afraid!
I'm not sure that is correct, at least I've never seen it done that way. I might need a reread.
Inovu |
Reflex 12: 1d20 + 3 ⇒ (12) + 3 = 15
Inovu's eyes widen as the mech suit charges him, ducking between its legs to avoid the collision. He drops his pistol in the rush, and pulls out a survival knife in an attempt to sever the cables holding the suit's knee together.
Move action draw weapon, Standard action melee attack.
Survival Knife: 1d20 + 1 ⇒ (1) + 1 = 2 WOW.
phaeton_nz |
The mech takes more damage (-27) before activating it's foot thrusters and doing a power jump to get away from the Starfinders. It then fires a missile at Zamba.
missile: 1d20 + 9 ⇒ (17) + 9 = 26 fire&piercing: 1d4 + 3 ⇒ (1) + 3 = 4
Everyone is up.
Darkvoid Batoidia |
Darkvoid continues to zig zag to confuse the constructs programming.
acro for trick attack: 1d20 + 10 ⇒ (16) + 10 = 26
vs EAC: 1d20 + 3 ⇒ (2) + 3 = 5
E damage: 1d6 ⇒ 4
trick damage: 1d4 ⇒ 1
Inovu |
”Confound it, HOLD STILL you brute!” Inovu barks in exasperation before shoving his knife back into its sheath. Grumbling, he stoops over to retrieve his revolver before taking aim again.
Move action to sheath survival knife, Standard action to pick up dropped tactical semi-auto pistol.
Arboreal Blightborn |
Realizing they won't be able to properly chase this robot down, Arboreal runs in to get a clear shot and fires again.
Semi auto pistol vs KAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage
Piercing: 1d6 ⇒ 2
phaeton_nz |
((Mech -29, -2 to AC))
((Jyskos and Zamba to go))
Jyskos Arabath |
Jyskos feels safest here and will perform a trick attack on the mech!
Bluff Check vs CR: 1d20 + 14 ⇒ (15) + 14 = 29
CR9 or below is flat-footed!
Jyskos shouts to the Mech, "Hey, you, look over there!", points to the distance and then attempts to shoot it.
Diffraction Perforator Pistol vs Flat-Footed EAC at -2 Range Penalty: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
If Hit:
Sonic Damage and Trick Attack Damage: 1d4 + 1d4 ⇒ (4) + (1) = 5
phaeton_nz |
THanks to Zamba's earlier efforts, that just hits. ((Mech: -34))
phaeton_nz |
((Still waiting on Zamba - may have to bot soon))
phaeton_nz |
((Dunno how to bot - skipping))
The mech then runs back through your group, attempting to trample Arboreal, Tik and Darkvoid. (ref save DC 12 or be trampled for bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13
((Everyone is up))
Darkvoid Batoidia |
ref: 1d20 + 5 ⇒ (1) + 5 = 6
Using my reroll
ref: 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17
Darkvoid, not really knowning when he should back down tries to straif the mech.
acro to trick: 1d20 + 10 ⇒ (12) + 10 = 22
vs EAC: 1d20 + 3 ⇒ (8) + 3 = 11
e damage: 1d6 ⇒ 2
trick damage: 1d4 ⇒ 2
Never mind, trample is save for half so i am down.
T| "Tik" Fiver |
Reflex save: 1d20 + 7 ⇒ (6) + 7 = 13
T| barely manages to leap clear of the mech as it thunders by.
Presuming that his evasion means he saves to no damage.
Then he takes a couple of steps closer to it, concealing his gun hand until it's time to fire!
Stealth check for trick attack: 1d20 + 14 ⇒ (10) + 14 = 24
Succeeds against a CR 4 or lower opponent.
Azimuth laser pistol vs. EAC: 1d20 + 5 ⇒ (10) + 5 = 15
Damage, if applicable: 1d4 ⇒ 4
Trick attack damage, if applicable: 1d4 ⇒ 4
phaeton_nz |
And with that trick shot, the mech crashes to the ground and lies there immobile
--- Combat over ---
Lizisk thanks you for having her back. She tells you about other places on the Station that need assistance, such as the Free Markets and some intersections need clearing. To thank you, Lizisk shoves some surplus items into their hands before you depart. These items include a mk 1 decoupler grenade (Alien Archive 3 119) and a pusher decoupler (Starfinder Armory 36).
Your choices are:
A) Continue to the Lorespire via Drifters End
B) Go back to the Freemarkets.
Zamba Zorbolo |
"Before we go, anyone else feeling winded? I Really could use 10 minutes to myself."
If it's ok, Zamba would like to use a resolve to take 10 and get the stamina she lost back.
Jyskos Arabath |
While Zamba sits down for 10 minutes, Jyskos will weigh up options.
"Maybe we go to the Freemarkets, someone else might be able to tell us what is happening here so we have more to report back to the Lorespire Complex, the Faction Leaders would appreciate that I'm sure!" as he looks to the other Starfinders to see what opinions they have.
Jyskos will attempt a Survival check to get his bearings.
Survival Check: 1d20 + 1 ⇒ (5) + 1 = 6
Jyskos looks around for a minute.
"Oh boy am I feeling lost." he thinks to himself.