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Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Zabrutal continues with his attempts to fortify the shields to ready for the Lawblight's return fire. Engineering DC18: 1d20 + 7 ⇒ (2) + 7 = 9
But is only covered in sparks from the consoles protests. Here are a couple rounds worth since we are speeding through. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Zabrutal seeing another shield stripped this time moves to connect the spare power flows into the starboard shields. Engineering DC18: 1d20 + 7 ⇒ (5) + 7 = 12 for 0 shield restore. What is the current shield status, Im confused? The rear shield should be at 7 and any of its excess onto the front when I rebalanced. Zye, you might want to look at the dodge stunt. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Moving over to the science station Zabrutal attempts to rebalance the the shields so most of the rear moves to front. Computers: 1d20 + 7 ⇒ (20) + 7 = 27 @Zye, one shot was direct, the other was a missile target lock. We are using up missiles fast, you only get 5. I’ve seen people use shirt rerolls on launchers and swap spots as they use theirs up. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() I note there is a faq update on some ship DCs. http://paizo.com/starfinder/faq Basically changing some of the numbers from tier x2 to tier x1.5 increases. It would’ve made Zabrutal’s last engineering roll for example as the DC moves from 18 to 16. We implementing the changes? Of course it helps the Lawblight also. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Zabrutal noting there is no damage yet and there are so many gunnery stations empty moves over to one. Gunnery Forward Coilgun: 1d20 ⇒ 16 for damage: 4d4 ⇒ (4, 4, 2, 2) = 12 ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Zabrutal looks at all the unoccupied gunnery seats available but tries to instead play to his strengths instead by pushing the extra power into the guns. Engineering DC:18: 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Perception: 1d20 ⇒ 8 Leaning on his staff and hobbling along Zabrutal surveys the damage to the ship with a sad nod to the departed. Once inside the ship he looks if any power flows remain in the ship. Engineering: 1d20 + 7 ⇒ (18) + 7 = 25 Before looking for more exotic power sources that might find his interest. Detect magic ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Sighing and sagging still in the aftermath of the sonic blast, with care and staff before him for defense, Zabrutal steps towards the great maw of the creature. "A sonic blow. An exchange of power. Now my turn." he says through bloodied maw as his hand glows and crackles. Jolting surge vs EAC: 1d20 + 2 ⇒ (19) + 2 = 21 for damage: 4d6 ⇒ (3, 1, 1, 5) = 10 ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Reflex Save: 1d20 ⇒ 9 The sound reverberates through Zabrutal's form, the heavy armor helping naught at all. When he breaths out in pain heavy flecks of blood make his fangs glisten in the desert sunlight. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Staring at the huge worm and contemplating a moment, Zabrutal strides over the sand with body invigorated by the power he again gathers while approaching Zye. Laying a hand upon the pistol again he merely nods towards his fellow Starfinder. Supercharge Weapon ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Mysticism: 1d20 + 4 ⇒ (4) + 4 = 8 Zabrutal grins to Zye. ”Powers flow. Energies all around are focused. Make it go boom.” he says while casting supercharge on the Ysoki’s pistol. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
Using his large cloak for shelter Zabrutal finds a well protected boulder to hide behind. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Survival: 1d20 ⇒ 19 Zabrutal nods and follows Gornoc. Cloak around his form as he walks forward assisted by his staff. "A country walk. Strange land, strange planet. A task to complete." he says while looking forward into the distance and their goal. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Nodding and putting his staff aside, Zabrutal pulls out the hacking kit again to proceed to check over the computer and what it knows. Particularly about a Starfinder vessel. A couple of rolls to poke around Computer: 1d20 + 7 ⇒ (5) + 7 = 12
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Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Moving up to attack the new arrivals Zabrutal only snarls at the undead assault while his hand glows with power and he lashes out. Jolting Surge vs EAC: 1d20 + 2 ⇒ (17) + 2 = 19 for 4d6 ⇒ (3, 6, 3, 3) = 15 damage. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() "Dead move unnaturally. Return body to rest. With electricity." Zabrutal intones as his claw crackles with power sparking between his figures for a moment before launching out. Either at Zye's target with cover if its still moving or the remaining one without cover if its not. Electrical Energy Ray vs EAC: 1d20 ⇒ 4 for 1d3 ⇒ 3 damage. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Hobbling over to the terminal Zabrutal nods and pulls out his hacking tools to plug into the computer to access the systems of the Eoxian ship. Attempting to find the layout of the ship, the power flows and shutting them down. Computer Hacking: 1d20 + 7 ⇒ (12) + 7 = 19 ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() I'm happy for the story moving forward. Seeing the crackling energy has Zabrutal intrigued and he turns the ships sensors to watch the play of them over the damaged enemy craft to learn more. Engineering: 1d20 + 7 ⇒ (15) + 7 = 22 He then will seal his suit as he moves forward, technomantic staff in hand. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Chortling happily as he moves the power flows through and feeling the rattling engagement of the coil gun showing they had neared their foe Zabrutal calls through the ships comms. "In range of fire. Return with savage force. Gornoc display ire." Engineering (Power to guns): 1d20 + 7 ⇒ (9) + 7 = 16 Any 1s rolled on damage dice become 2s. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() As a tip you can only use intimidate successful once per combat to push, diplomacy you can use multiple times "Engaging power flows. Thrusters on overboost. Fly, Zye, fly." Zabrutal responds from the engine room with a happy rumbling voice. Engineering: 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() After spending time making himself familiar with the ship to be able to competently do his duties Zabrutal begins a regime of meditation. Sitting for long amounts of time in the engine room focusing on the power flows of the ship examining the arteries of the ship. The beyond to the sensors and how the Drift flows around the ship as they travel. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Shaking his head as he limps along at the back of group with the aid of his staff. "Lost explorers met grim fate. Endless Threnody contains clues and mystery. Our path forward fate dictates." He muses aloud. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Spending 1 RP at start of round to go from stable to 1hp. Standing up and grinning with yellow teeth and scale at the thug who dares to wear his color on the arm. Zabrutal's hand glows and crackles with power again as he reaches out to remove the offender from the world. Jolting Surge against yellow EAC: 1d20 + 2 ⇒ (10) + 2 = 12 for 4d6 ⇒ (1, 2, 2, 3) = 8 damage. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Under the Lashunta SLA it gives the page reference. The DC is 10+Spell level + CHA bonus. Staggering under the blast of fire but with a hand still sparking he swings an empowered fist at the thug with the red armband trying to make room to move clear of the melee. Jolting Surge: 1d20 + 2 ⇒ (8) + 2 = 10 for 18 damage. But failing to connect again, curses to himself and uses his other hand to pull out a small potion bulb containing a serum. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Zabrutal has a quick laugh in the yellow banded thug's face. "Paste you are declared. But life is power, but death is power. Meet my power." he chants in the thugs face while invoking his magics of destruction. Jolting Surge vs Yellow EAC: 1d20 + 3 ⇒ (4) + 3 = 7 for 4d6 ⇒ (4, 4, 5, 5) = 18 damage. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() With a toothy smile at Gornoc, Zabrutal says while reaching out and touching a grenade on the other vesk's bandolier. "Nanites empower all. Much energy into explosion. Enemies are shredded." Casting supercharge weapon on grenade, adding 2d6 extra damage to the AoE ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Culture: 1d20 + 7 ⇒ (1) + 7 = 8
With a nostril flare and a nod at Zye's insight he follows behind staff tapping on the decking as he uses it to aid his steps lightly. "A cycle of life. How very the undead to interrupt. Violence may remedy." ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Sniffing with some disdain from the back next to Gornoc, Zabrutal adds to the conversation "You know we want more. The Insignias were stolen. My friend plays with grenades." while nodding to the soldier with his variety of round toys. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() Culture: 1d20 + 7 ⇒ (15) + 7 = 22 Pondering for a moment prior to leaving the office Zabrutal speaks up. "I have heard of this vesk. A degenerate and mercantile soul. Bring bluster not smooth words." He suggests while also pulling up the co-ordinates to the shop on his comm. ![]()
Vesk Technomancer 1 SP 0/6 HP 5/11 | RP 4/4 | EAC 14; KAC 17 | Fort +1; Ref +0; Will +2 | Init: +0 | Perc: +0, SM: +0 | Spells 1/3
![]() The third of the vesk present speaks up from under his robes. Most of the form is hidden underneath a full body robe that is oddly bulked out. His face bears the oddly white scales of an albino yellowed with age. The clawed hand holding a technologically embossed staff is clad in heavy armor. "Greetings all, I am known as Zabrutal. I know of many things, including energy manipulation. Let us bring those that have wandered home, we have a path before us to follow. Julzakama appears our first step." |