Yimni

ZAO Zenkrikk Azler Oz's page

165 posts. Alias of Benny Aren't.


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Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Well for starters, you could maybe tell us like-ah how long you've been dead. Whatever did this may still be out there.
sense motive: 1d20 + 8 ⇒ (4) + 8 = 12 just in a general sort of way. Zao is begining to let paranoia sink in a bit. All this is is just coming off as weird to him.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

perception: 1d20 + 22 ⇒ (20) + 22 = 42
perception: 1d20 + 22 ⇒ (6) + 22 = 28


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao gives a curt nod in Cain's direction and for once says nothing.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

He talks too much


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

handjive:
I don't like him.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

DM:
For Cerberus perception: 1d20 + 15 ⇒ (3) + 15 = 18


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao will act as lookout, flying 20-25' up above Na'la, or whatever is near that and provides good to best visibility.
perception: 1d20 + 22 ⇒ (13) + 22 = 35


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

To himself, Everyone always assumes I'm greedy. To Na'la, Were in he spends a minute to summon Eido (who he climbs aboard) and Krom (who climbs aboard him).


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Hvumph mmfth vrth thrrm hrrthp mrthpp hvrthmm


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Seeing everyone has left, sniffs his armpit, shrugs. Hmm, well it wasn't me. Hey Griff, wait up. and exits.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

handjive:
Griff you shouldn't stare at birthmarks. It's rude. Even when it looks like Sarenrae


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

... And Goro was a comrade who was killed by the Red Mantiss, but we thought he should come back.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

it was like-ah reincarnation spell, slightly modified by the variable influence of being funneled through a divine intermediary


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Ah ha ha. Such a simple question it seems and yet... I am Zenkrikk Azler Oz, Prophet of Iydersial the Monkey God and Snake's Bane, a leader of Charau-Ka and trainer of their elite force the Sardaukar Charau-Ka, Master of Eido and Krom, purveyor of brothels and invention, myth-slinger, firearm phenomenon, and known by many names, but you may call me Zao. makes a small bow that seems larger because of his short stature.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

He says as an aside, I hope I never die. We always come back as a different race and gender. I know the gods will curse me to become a female 3/4 elf. Probably unattractive to boot, considering my transgressions.
To Na'la, Hell-ooh


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

religion: 1d20 + 7 ⇒ (5) + 7 = 12


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

sylvan:
I haven't used any advanced spells yet. I've got up to 3 dimension doors available. Granted we'll have to start out much closer, but I can get us back out at least


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

I'll hold off on the invisibility casts. Alright Griff, Eido and I will hold down the fort, while you and Mik get Gelik for ease of dimension dooring. But if we see you getting into trouble we'll be there in a flash.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Regardless I'll cast haste on everybody. We too would like to help save Gelik. I'll be good this time. cast invisibility on himself and Eido.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Might be a good time to have the Fortune Hex on the two of you. I'll have to chant to keep it going though. The element of surprise swiftly removed in exchange for the gods favor what do you say?


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

wisdom check: 1d20 + 2 ⇒ (9) + 2 = 11
Intelligence check: 1d20 + 3 ⇒ (19) + 3 = 22

To help think of questions we should ask.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Ooooh. We can still ask if the red mantiss is ahead of us on their goals here incomparison to ours. That's a yes or no, and may be worthwhile.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

We should also ask:
(1 about any weaknesses of the red mantis leader
(2 any unusual powers the red mantiss leader has
(3 how far along the red mantiss are in pursuit of their goals, further along, even with, or behind us.

Not sure whether these are good or not, or whether or not these are even allowed.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao informs Griff of what he knows of the layout. But also mentions that he feels strange. Like The great Monkey God has other plans for him and he needs to step away from the world for a while and focus on training the Charau Ka and showing them their new place in the world.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Eric I'll update you on introductions via e-mail once I polish the turd that is my background. I'm finding really hard not to be cliché with this guy. That said, I can't see any reason a Pala-Monk couldn't be traveling with an oracle, if it works for Kat's concept and the sake of simplicity. Otherwise I was leaning towards him arriving in search of Goro.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Couldn't do the familar route, despite really liking the concept. Champion of the Enlightened prestige class forces you to disband any followers, including familars and animal companions. Kind of a neat caveat actually.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Ok. It's coming together pretty quickly now. Looks it's going to be a SkinWalker 10 RP (like a way toned down Lycanthrope) Quiggong Monk 4 - Paladin 2 (probably no archetype) - Champion of the Enlightened 4. CMD and Saves from hell, high unarmored AC, solid Flurry of Blows with plenty of Smite-ability. Crappy skills in general with a specialty in UMD and Intimidate. All boar style feats (+2d6 dmg/rnd and 1d6 bleed, with unarmed strikes being able to be B, P, or S dmg type and a free Demoralize action), power attack, lunge, punishing kick, pummeling style. Still looking to tweak some stuff and finish off my gear. Should be done and ready for viewing by Monday afternoon.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Eric, thanks for the rule of thumb on race choices. I was debating between Aasimar or Tiefling perhaps, but might go far left field and make a Ratfolk (they're actually kind of terrible for what I have in mind, but the flavor is super nifty). I was wondering how you feel about allowing the combination of the Enlightened Paladin and Chosen One paladin archetypes? By RAW the combo is not allowed but there's no real overlap. Familiar would cancel out the Divine Bond on my fists and Smite Evil is replaced by the Personal Trial but is still delayed via the chosen one archetype. The idea of a Pala-Monk walking the road to self perfection guided by his familiar has a wonderful anime feel to me.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

That being said, any ideas you have for a front liner I am all ears. I'm leaning towards a monk/paladin of some sort. Maybe even a Champion of the Enlightened (formerly Irori) prestige class. I'm thinking something a little stranger though. Not necessarily optimized either, but at least solid.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Not to worry Coop, I wouldn't get mad at you pitching an idea. The Eido build looks great. But I really am just tired of playing Zao in this format. He was fun because he would yammer on endlessly at the table and then Mik would stare at him sternly. That relationships flux and growth was really interesting to me. Then he would hold his own in combat and back everybody up, which (I like to think) made you guys tolerate his personality. None of that really plays online, so I want to build something that does.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Griff you probably should hear the "time to Go!" I yelled. That's why I did it :)


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Oh and the decision on intiative is fine. The rule is worded very poorly and I can see Eric's interpretation of it. Just seems to make readying an action quite powerful as it gives two actions to the 1/2 action that causes it, but that's just another maneuver for us to pull on them too so there's obviously no balance issue.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Eric how would you feel about me making a new character? A nice meet shield for Griff perhaps.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

I'm thinking of retiring Zao for now at least. He was fun to play at tabletop sessions, his character being the strongest element. But that just seems lost in online play. This in addition to having redesigned him to be a support character and then losing 3 (including Badger) out of the 5 characters he was supporting have left me feeling very flat playing him.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Time to GO!
Zao 5 foot steps further away from enemies and cast dimension door as far outside as as possible before releasing Eido back to his realm. Then cast ls Summon Eidolon and rides back to camp.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

perception: 1d20 + 22 ⇒ (14) + 22 = 36


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Initiative Consequences of Readying:
I could be mistaken but doesn't this apply to everybody who used their readied action against me on my turn? Don't I get to go again before they do?

Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Shield specifically calls out that it applies against incorporeal touch attacks, which is a step up from a regluar ranged touch attack. I don't see how it could apply to one and not the other.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

I have shield spell active currently so the ranged touch attack should have missed a 21.
I'm guessing those two doors are open.
The guessed movement was close enough for government work and yes I'll continue it, although I would like to extend 10 more feet further down the hall around the last corner please. I tried to move Zao in Roll20, but seem to have set him down somewhere I cant see him on accident, sorry.Hot damn that was a lot of readied action


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao reflex: 1d20 + 18 ⇒ (9) + 18 = 27
Eido reflex: 1d20 + 9 ⇒ (2) + 9 = 11


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao chants to upkeep hexes on the ranger before Eido double moves the f!*$ out of there causing at least two AOOs though hopefully not a third from grapeape.

DM:
For future reference the misfortune hex causes you to roll twice and take the crappy one. Evil eye hex causes the -4 (which is currently only applied to his saves). It didn't matter on his attack roll so no harm no foul though.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Oh, and yes a 25 hit Zao.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Dah!!! Monkeys are supposed to be friends. You follow a mistaken God.
Eido moves by looping towards the spot but I think still incurs AOOs(end spot shown roll20) and starts to reload.
Zao casts shield on himself and starts contemplating how few spells he has left (still enough to be useful and escape if need be, but.....) while chanting to upkeep Misfortune and Evil Eye.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

DM:
I forgot about Eido being hasted, any chance he can squeeze in his 2nd shot? I understand if not.
Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs touch.
Damage: 2d10 + 2 ⇒ (3, 5) + 2 = 10
Bleed: 1d6 ⇒ 6


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao 5ft Steps with Eido, throws a Misfortune hex on the ranger (DC 16 will save with the -4 from the evil eye), and cackles to upkeep the evil eye.
Eido shoots the ranger in the face hopefully
attack: 1d20 + 10 ⇒ (17) + 10 = 27 vs touch.
damage: 2d10 ⇒ (10, 8) = 18
bleed: 1d6 ⇒ 1


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Yep a 20 total misses Zao
perception: 1d20 + 22 ⇒ (20) + 22 = 42
Zao hexes the Ranger with the evil eye for -4 to saves (DC 16 will save, lasts one round regardless)
Eido will: 1d20 + 4 ⇒ (11) + 4 = 15


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao reloads his other barrel while helping guide Eido through a double move at half speed (represented in roll20 map). This is assuming nothing crazy happens before my turn.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao reloads.
Eido will: 1d20 + 4 ⇒ (1) + 4 = 5


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Did I shoot the Trog up in my post from Monday? I put the rolls up there but nothing came of it any which way, miss, hit or not allowed. Or did I miss some text about it? I've done that one before.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Oops. Can do from here on it out Griff. (Switches to Draconic) Apologies... Uh... Mr. Trog.

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