Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


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Male Gnome Bard 16, Storyteller (aka DM)
Griff Olar wrote:
Zon-Kuthon sounds like a self righteous dude, Don't sign me up! I'm just curious but Edio shot the green sorceress with his gun that causes bleed damage on round 8. Did she heal herself or has she been bleeding? If you don't want to tell us I understand, I just thought it might have slipped through the cracks. I also think that the black tentacles has ended.

Nothing has been overlooked.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Cool.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao 5ft Steps with Eido, throws a Misfortune hex on the ranger (DC 16 will save with the -4 from the evil eye), and cackles to upkeep the evil eye.
Eido shoots the ranger in the face hopefully
attack: 1d20 + 10 ⇒ (17) + 10 = 27 vs touch.
damage: 2d10 ⇒ (10, 8) = 18
bleed: 1d6 ⇒ 1


Male Gnome Bard 16, Storyteller (aka DM)

ZAO/Eido move away from the ranger (5' Step), ZAO Hexes him, and Eido shoots the ranger in the neck, he's still up and looks at the both of you with intent.

Will vs. Hex: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 Misfortuned.

Griff is up with his delayed action.

Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Undead Quiet since the door has closed
ZAO
Griff
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will take a 5; step in front of the doorway and cast :SCORCHING RAY: at the ranger Edio just shot.
1st ray: 1d20 + 10 ⇒ (1) + 10 = 11 vs touch
2nd ray: 1d20 + 10 ⇒ (11) + 10 = 21 vs touch

1st damage: 4d6 + 1 ⇒ (4, 4, 6, 3) + 1 = 18
2nd damage: 4d6 + 1 ⇒ (3, 5, 2, 1) + 1 = 12

Then as a move action Griff will close the door.

WOW that was a cruddy Scorching ray! remind me to get my fingers checked.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

DM:
I forgot about Eido being hasted, any chance he can squeeze in his 2nd shot? I understand if not.
Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs touch.
Damage: 2d10 + 2 ⇒ (3, 5) + 2 = 10
Bleed: 1d6 ⇒ 6


Male Gnome Bard 16, Storyteller (aka DM)

@ZAO: Eido fires 2 shots and hits with both. Remember Bleed doesn't happen until the beginning of the ranger's turn, and the effects don't stack. I'll roll for the damage at the beginning of his turn since you rolled twice.

Griff fires to scorching rays at the ranger and hits with one.

Red Mantis:

At the bottom of the stairs (at the T in the hallway, a Large Ape appears. It starts toward ZAO:

@ZAO: Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

The Ape slices ZAO across the abdomen.

Ranger: Bleed: 1d6 ⇒ 4
He takes a 5' step and another swing at ZAO.

Saber: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
. . .but misses.

Green Sorceress:
You see her move down the hall, away from the action.

Initiative, Round 15:
Red Mantis
Mik Still Panicked (Round 5)
Green Sorceress
ZAO Eido is still Sickened (Lasts Minutes)
Griff
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,
Griff wrote:
Then as a move action Griff will close the door.


Male Gnome Bard 16, Storyteller (aka DM)
Griff Olar wrote:
Griff wrote:
Then as a move action Griff will close the door.

So he did. Sorry, parents are still in town. I'll get more focused in a couple days; they leave tomorrow.

Instead, the ape continues down the hall and swipes (using the rolls above) at 1-Eido or 2-ZAO: 1d2 ⇒ 2

Edited post above.

The 25 hits ZAO, I believe, for the 11 Damage.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Dah!!! Monkeys are supposed to be friends. You follow a mistaken God.
Eido moves by looping towards the spot but I think still incurs AOOs(end spot shown roll20) and starts to reload.
Zao casts shield on himself and starts contemplating how few spells he has left (still enough to be useful and escape if need be, but.....) while chanting to upkeep Misfortune and Evil Eye.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Oh, and yes a 25 hit Zao.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will move to the back of the room and cast shield (using his ring )
end of Griff turn.


Male Gnome Bard 16, Storyteller (aka DM)

Mik:
I forgot to mention that you are no longer panicked as of the undead's turn (right before ZAO). You still used your turn to cower in full defensive though.


Male Gnome Bard 16, Storyteller (aka DM)

Sorry about the sporadic updates. Next week, I'll get back to my regular posting schedule.

Attacks of Opportunity

Ranger: Saber: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18

Ape: Claw: 1d20 + 9 ⇒ (14) + 9 = 23

The Ranger and Ape each take a swing at ZAO as he moves away, but both miss.

Red Mantis:

DM Screen:
4d20 ⇒ (8, 15, 20, 14) = 57

Coming around the corner at ZAO is another Red Mantis agent, and she swings her 2-handed weapon at him.

Elven Curved Blade: 1d20 + 10 ⇒ (7) + 10 = 17

The blade swings wide of its mark.

ZAO hears some movement from around the corner.

Mik is Up, no longer Panicked

Initiative, Round 16:
Red Mantis
Mik
Green Sorceress
ZAO Eido is still Sickened (Lasts Minutes)
Griff
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik will fly up to the closed door and pick up his beloved bow, if it is there. If it is dark and Mik cannot see, he will first cast Light on the back wall before moving up to the door, scanning for his bow.


Male Gnome Bard 16, Storyteller (aka DM)

Blue Ranger:
Bleed: 1d6 ⇒ 1

Pulls out a potion and drinks it.

DM Screen:
2d8 + 3 ⇒ (3, 6) + 3 = 12

Ape:
Claw: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

The Ape moves up and swings it claw at ZAO, but it just scrapes his armor.

@Mik: There is no light in the room . . . until you cast.

I also forgot to move the white Red Mantis Agent up to ZAO on his turn. That's the one that attacked

Initiative, Round 16:
Red Mantis
Mik
Green Sorceress
ZAO Eido is still Sickened (Lasts Minutes)
Griff
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

On Griff's turn;
Griff will draw a potion of C.S.W. from his belt, drink it, then move up to the door.
C.S.W.: 3d8 + 5 ⇒ (4, 7, 8) + 5 = 24 Healing.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao chants to upkeep hexes on the ranger before Eido double moves the f#** out of there causing at least two AOOs though hopefully not a third from grapeape.

DM:
For future reference the misfortune hex causes you to roll twice and take the crappy one. Evil eye hex causes the -4 (which is currently only applied to his saves). It didn't matter on his attack roll so no harm no foul though.


Male Gnome Bard 16, Storyteller (aka DM)

It's been a busy day, I'll have to do my turn tonight. Just to be clear, I'll mark the path I think you most likely to take to get to where you're at now. Let me know if it's wrong.


Male Gnome Bard 16, Storyteller (aka DM)

Apparantly the line didn't save, but I redrew it. It's the only way ZAO can go.

Attack of Opportunity:

White Agent: Elven Curved Blade: 1d20 + 10 ⇒ (1) + 10 = 11

As ZAO starts to move, the Mantis Agent makes a wild swing but winds up hitting the wall. As ZAO turns the corner, a barrage of attacks heads his way.

ZAO Perception: 1d20 + 22 ⇒ (11) + 22 = 33

ZAO sees the Green Sorceress fire a bolt of fire, The Ranger at the end of the hall fire her bow, and out of the corner of his eye sees a familiar wizard assassin, finish casting as a tiny red orb comes from her finger toward him.

Green Sorceress: Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17
The Sorceress fires a bolt of fire at ZAO, hitting for Fire Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Green Ranger: Comp Longbow: 1d20 + 12 ⇒ (5) + 12 = 17
The Ranger looses an arrow, but it flies right by hitting the wall behind them.

Wizard Assassin: A tiny red orb comes flying and explodes into a ball of fire right next to Eido and ZAO (Also engulfing Green Sorceress and White Agent) Fire: 7d6 ⇒ (5, 6, 5, 6, 2, 6, 6) = 36 Reflex Save DC 20 for half damage.

Reflex Saves (G,W): 2d20 ⇒ (3, 2) = 5

Hidden Rogue: Out of the shadows, ZAO failed to see the gruff, rogue/fighter. He has scraggly black hair and beard in breastplate firing a crossbow at him. His left eye is squinted close as if he suffered a wound recently, but there is no visible sign of any wound.

Crossbow: 1d20 + 12 ⇒ (3) + 12 = 15
He looses an arrow at ZAO, but can't seem to capitalize on a flat-footed ZAO as the bolt ricochets off his armor.

Does ZAO continue on with his double move down the hall?


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao reflex: 1d20 + 18 ⇒ (9) + 18 = 27
Eido reflex: 1d20 + 9 ⇒ (2) + 9 = 11


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

I have shield spell active currently so the ranged touch attack should have missed a 21.
I'm guessing those two doors are open.
The guessed movement was close enough for government work and yes I'll continue it, although I would like to extend 10 more feet further down the hall around the last corner please. I tried to move Zao in Roll20, but seem to have set him down somewhere I cant see him on accident, sorry.Hot damn that was a lot of readied action


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

shield doesn't add to your touch AC, and that was a lot of readdied actions. I see your icon on the stair case.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Shield specifically calls out that it applies against incorporeal touch attacks, which is a step up from a regluar ranged touch attack. I don't see how it could apply to one and not the other.


Male Gnome Bard 16, Storyteller (aka DM)
ZAO Zenkrikk Azler Oz wrote:
Shield specifically calls out that it applies against incorporeal touch attacks, which is a step up from a regluar ranged touch attack. I don't see how it could apply to one and not the other.

The Shield spell works the same as a Shield with Ghost Touch. It doesn't prevent a spell from hitting you, but helps prevent an attack from an Incorporeal source. A touch attack from an incorporeal source isn't a step up from a spell source, it's parallel. An incorporeal creature makes a "touch" attack because it bypasses corporeal sources, with some exceptions (a shield spell, ghost touch armor, etc.), as it makes a melee attack against its target. A spell just needs to make contact with its target which the shield spell and ghost touch armor and shields do not prevent.

Deflection bonuses do count toward your touch AC vs. both incorporeal attacks and spell touch attacks as they redirect the attack instead of just blocking the attack as a shield or armor would.


Male Gnome Bard 16, Storyteller (aka DM)

ZAO weaves his way through the gauntlet of Red Mantis, Griff drinks his potion and moves to the door.

Mik's turn.

Initiative, Round 17:
Red Mantis A
Mik
Red Mantis B
ZAO Eido is still Sickened (Lasts Minutes)
Griff
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik will pick up his bow, and seeing that it is still visible, will stow it in his Handy Haversack.

If his bow is not on this side of the door, he will open the door and Mage Hand his bow to himself.


Male Gnome Bard 16, Storyteller (aka DM)
Mik PZ wrote:

Mik will pick up his bow, and seeing that it is still visible, will stow it in his Handy Haversack.

If his bow is not on this side of the door, he will open the door and Mage Hand his bow to himself.

Mik picks up and stows his bow.

Red Mantis B (with the Red dots) is up.


Male Gnome Bard 16, Storyteller (aka DM)

Green Ranger:
Looking around the corner, she draws another arrow and fires at ZAO.
Comp Longbow: 1d20 + 12 ⇒ (15) + 12 = 27
Striking ZAO in the shoulder.
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Green Sorceress:
Moves to the corner and casts. A bolt of fire, a little hotter than the last one, comes from her hand at ZAO.
Ranged Touch: 1d20 + 4 ⇒ (14) + 4 = 18
Striking ZAO in the chest.
Fire Damage: 4d6 ⇒ (5, 4, 1, 1) = 11

ZAO sees the blue ranger come toward him from the hall.

The ape follows the direction ZAO went.

From around the corner, the Rogue/Fighter moves up past ZAO and Eido. He seems to have lost his Crossbow and now wields a Falchion that looks awfully sharp and shiny.

ZAO make a perception check.

Initiative, Round 17:
Red Mantis A
Mik
Red Mantis B
ZAO Eido is still Sickened (Lasts Minutes)
Griff
End of Round

DM Screen:
Forgot to do this on Red Mantis A turn.2d8 ⇒ (1, 7) = 8


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Initiative Consequences of Readying:
I could be mistaken but doesn't this apply to everybody who used their readied action against me on my turn? Don't I get to go again before they do?

Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

perception: 1d20 + 22 ⇒ (14) + 22 = 36


Male Gnome Bard 16, Storyteller (aka DM)
ZAO Zenkrikk Azler Oz wrote:
Perception=36

You noticed when the Rogue/Fighter fired his crossbow at you he seemed to glare at you and snear, obviously upset he missed his opportunity for precision damage. When he moved to block your way, the look on his face and in his eyes was different. The fire in his eyes is gone, and it's almost like he's a completely different person (though by strictly his appearance, he's the same).

I've posted an explanation of Readied Actions and Initiative in the discussion thread. Feel free to discuss. Unless I find some other ruling and I've been doing this wrong all along, things stay as they are.

It is ZAO's turn.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Time to GO!
Zao 5 foot steps further away from enemies and cast dimension door as far outside as as possible before releasing Eido back to his realm. Then cast ls Summon Eidolon and rides back to camp.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

perception: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22 Did Griff hear Zao cast dimension door?

Griff will open the door, 5'step through the doorway. seeing two red mantis at the end of the hall casts Magic Missile(toppling spell), 4 missile's at the closest mantis, and 1 at the other.
4d4 + 4 ⇒ (3, 2, 3, 3) + 4 = 15
1d4 + 1 ⇒ (3) + 1 = 4
If the targets take damage they need to make a reflex save DC18 or be tripped.
Zao, Mik where are you guys?
Then as a swift action SHIFT 5' up and around the corner. end turn.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Griff you probably should hear the "time to Go!" I yelled. That's why I did it :)


Male Gnome Bard 16, Storyteller (aka DM)

Griff hears ZAO, and assuming Mik opens the door on his turn, you guys can communicate freely.


Male Gnome Bard 16, Storyteller (aka DM)

Griff's Magic Missiles strike their target.

Blue Save: 1d20 + 8 ⇒ (8) + 8 = 16
Rogue/Fighter Save: 1d20 + 8 ⇒ (5) + 8 = 13

Both Fall over.

Mik's Turn.

Initiative, Round 18:
Red Mantis A
Mik
Red Mantis B
ZAO Bugged Out
Griff
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik will open the door and Stealth out into the hallway, drawing his Long Sword and sneaking up on Griff.

Stealth: 1d20 + 18 ⇒ (12) + 18 = 30

Whispering to Griff, My grandmother moves quieter than you.


Male Gnome Bard 16, Storyteller (aka DM)

As the two toppled Red Mantis stand up and start to make their way toward Griff, from around the corner the wizard assassin pokes her head out. Mik (yes, I know you're invisible) sees her look right at him and cast.

Mik needs to make a WILL Save, DC 20.

Spellcraft DC 18:
The spell is Hold Person

Failed Will Save:
Mik is paralyzed.

As the spell goes off, the Fighter/Rogue takes cover in the side room, and the ranger moves up to Griff, just as Grape Ape comes barreling around the corner.

Initiative, Round 18:
Red Mantis A
Mik
Red Mantis B Red Dot
ZAO Bugged Out
Griff
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

spellcraft: 1d20 + 20 ⇒ (5) + 20 = 25
waiting to see if Mik makes or fails his save.
Mik don't forget the +2 will save bonus from the spire, and the +2 vs enchantment for being an ELF.
P.S. if you fail this I will disown 2/3's of you. 8)


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Will: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik will look carefully at the female assassin caster, marking her in his memory. I will be back for you.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will f' step back, and cast battering blast(toppling spell)at the ranger in front of him.
1st attack: 1d20 + 10 ⇒ (20) + 10 = 30 vs touch
2nd attack: 1d20 + 10 ⇒ (20) + 10 = 30 vs touch
1st damage: 5d6 + 1 ⇒ (2, 6, 2, 3, 6) + 1 = 20
2nd damage: 5d6 + 1 ⇒ (2, 6, 4, 4, 3) + 1 = 20
HOLY @#$%^!!!!
1st crit confirm: 1d20 + 10 ⇒ (20) + 10 = 30
2nd crit confirm: 1d20 + 10 ⇒ (10) + 10 = 20
1st crit damage: 5d6 + 1 ⇒ (6, 3, 6, 3, 4) + 1 = 23
2nd crit damage: 5d6 + 1 ⇒ (6, 5, 2, 5, 3) + 1 = 22

Griff will blink a couple of times
[spoiler=handjive] Mik follow me back into the room you just left.[/handjive]

swift action Griff will SHIFT into the room Mik left.

That was awesome!!!


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

I forgot about the bullrush
bullrush: 1d20 + 27 ⇒ (19) + 27 = 46
bullrush reflex DC 20 or fall prone
toppling spell effect DC 20 or fall prone

Plus, if that guy isn't dead I'm find different work.


Male Gnome Bard 16, Storyteller (aka DM)

WOW!!!

Griff hurls 2 balls of force at the ranger, playing deadly dodgeball, and an instant later there's nothing but pieces of ranger everywhere. Mik, you've got a little something right there . . . and there . . . and you might want to take a bath and wash your clothes. What's left of the torso slams against the wall behind him, and, yes, falls prone.

One of the Red Mantis agents moves up to Mik.

Mik's turn.

Initiative, Round 19:
Red Mantis A
Mik
Red Mantis B Red Dot
ZAO Bugged Out
Griff
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

So when you say that one of the Red Mantis moves up to Mik, does Mik think that they see him? I will give two scenarios based on what Mik thinks, not what is actual.

If Mik doesn't think so, Mik will strike with his Long Sword for a Sneak Attack, feeling confident that his Invisibility will help him out.

If Mik thinks so, he will use his once per day Impromptu Sneak Attack for a Sneak Attack.

Long Sword: 1d20 + 8 ⇒ (20) + 8 = 28
Reg Damagge: 1d7 + 3 ⇒ (5) + 3 = 8
Sneak Attack Damage: 3d6 ⇒ (2, 1, 3) = 6

Mik will then move in front of the door and disappear, utilizing Shift to move 10' into the room at the corner.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Wow, it is a day for crits.

Prove: 1d20 + 8 ⇒ (10) + 8 = 18
Crit Damage: 1d7 + 3 ⇒ (6) + 3 = 9


Male Gnome Bard 16, Storyteller (aka DM)

Sorry, that was my misake. in my haste, I left out the verbal part of the turn. You heard the assassin tell the agent where to stop, telling him where you are, but you know he can't see you. You don't need to use your impromptu sneak.

You hit with your Longsword, but the strike does not prove. As a matter of fact, even though she can't see you, the elf avoids the precision damage as well.

And you're visible.

Initiative, Round 19:
Red Mantis A
Mik
Red Mantis B Red Dot
ZAO Bugged Out
Griff
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

K. Wasn`t sure. Did you factored in the fact that they would normally lose Dex bonus for me being invisible? I also didn't add the +2 to hit for being invisible. And don't forget my AoO as I flee.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Question: since Griff can seee Mik's attack take place In what way did she avoid the precision damage?

also, Mik you could tumble to try and avoin the AOO, and your fly spell gave you more than enough movement to get into the coroner.

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