Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


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Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao's will: 1d20 + 14 ⇒ (11) + 14 = 25
Eido's will: 1d20 + 2 ⇒ (10) + 2 = 12
Now (likely) blinded Eido will reload.
Zao will ready an action to give both barrels to any unfriendlies that pop into range.


Male Gnome Bard 16, Storyteller (aka DM)

I'll update tonight after work.


Male Gnome Bard 16, Storyteller (aka DM)

After pulverizing the Red Mantis agent with 2 Scorching Rays, 2 arrows come flying toward Griff.

Composite Longbow: 1d20 + 12 ⇒ (18) + 12 = 30

Composite Longbow: 1d20 + 12 ⇒ (11) + 12 = 23

Both striking their target for Damage: 2d8 + 4 ⇒ (3, 8) + 4 = 15

Griff and ZAO both hear the sound of wood scraping stone from further down the hall.

Initiative, Round 10:
Red Mantis
Mik
Green Sorceress
Griff
ZAO
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik will open the door in front of him, moving up to the opening but not poking his head out, and whisper:

Sylvan:
Griff? Look out for undead. ZAO?

Mik will then cast Open/Close on the other door, the one leading to the undead. Mik couldn't see them but he could smell them and Griff said they were there.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

If Griff can still see the red mantis that he blasted he will cast Magic Missile at him. Then Griff will move into the room next to him.

Magic Missile: 5d4 + 5 ⇒ (4, 1, 3, 2, 4) + 5 = 19

Zao, At the end of Eido's turn he can attempt a new save aganst the blinding effect of the glitterdust. Don't forget to give him the +2 will save bouns from the active spire.


Male Gnome Bard 16, Storyteller (aka DM)

At the beginning of Mik's turn, the spiked pit ends, (4 rounds, correct?) This spills the debris that was neatly stacked all over the floor in the 10' space where the spiked pit was. The result is that the door at the end of the hallway is still somewhat blocked by the debris, but not as well as before.

Open/Close won't work as it will take more effort than normal to open the door.

Initiative, Round 10:
Red Mantis
Mik Move Action to open door. Still standard action left.
Green Sorceress
Griff Cast Magic Missile at Red Mantis Agent and move
ZAO
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

I believe the Spiked Pit should be in existence for 7 rounds, 1 round + 1 round/level. Mik is a 6th level caster, 3 from Wizard and 3 from Arcane Trickster. If in effect for 7 rounds, does the Open/Close work?


Male Gnome Bard 16, Storyteller (aka DM)

Yes, sorry. The open/close goes off.


Male Gnome Bard 16, Storyteller (aka DM)

Mik:

Mik opens the door to the room he's in, whispers to whomever will listen to him and casts. The door at the end of the hallway opens.

From the room comes an awful stench. ZAO turns to see an undead troglodyte standing at the edge of the pit staring back at him. His axe at the ready. To the left of the troglodyte is an incorporeal humanoid. As the door opens he looks up from his business at the desk and turns toward the door. Their initiative is after Griff. With the sounds of battle, they knew there were others outside.

The stench is so bad, ZAO and Eido need to make FORT Saves, DC 15 or become sickened.

Green Sorceress:

DM Screen:
2d8 ⇒ (1, 6) = 7

Griff:

Griff fires off a magic missile (actually 5 of them) at the Red Mantis agent. The 5th one hits just as the body hits the floor.

Undead:

The troglodyte takes pauses for a moment, then takes a few steps back to the wall, and looks as if he's about to charge back through the door.

The ghost lets out a horrific howl.

ZAO, Eido, and Mik all need to make Will Saves, DC 17, or become panicked.

ZAO is up.

Eido needs to make a Will save to see if he's still blinded (from last round).

ZAO and Eido need to make Fort Saves for the stench aura (Mik already made his, he's immune for 24 hrs).

ZAO, Eido, and Mik need to make Will Saves for ghost's moan.

Initiative, Round 10:
Red Mantis
Mik
Green Sorceress
Griff
ZAO
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Will: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Remembered the +2 this time.


Male Gnome Bard 16, Storyteller (aka DM)

Mik goes even paler than he is and a wave of terror strikes him from the wale of the ghost's troubled past.

Panicked:
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Random, huh? Odd deeper back into the room and even down the hallway? If that works then Odd/Even: 1d6 ⇒ 1

So deeper into the room it is, if my random thinking is acceptable.

Just out of curiosity, was there a lock or way to bar this door?


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Eido will: 1d20 + 4 ⇒ (7) + 4 = 11
Zao fort: 1d20 + 12 ⇒ (16) + 12 = 28
Eido fort: 1d20 + 6 ⇒ (2) + 6 = 8
Zao will: 1d20 + 16 ⇒ (7) + 16 = 23
Eido will: 1d20 + 4 ⇒ (15) + 4 = 19

Since Eido is blinded and sickened he's just going to chill for this round. How long will these effects last or before I can re-attempt a save?

I'll post Zao's action in a second, my account is on the fritz and any time I want to look at something else (like the roll20map) I have to sign in again and rewrite everything.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Can't see the trog on the map, but if possible, Zao fires both barrels at it with a damage boost from grit.
attack: 1d20 + 15 ⇒ (19) + 15 = 34
attack: 1d20 + 15 ⇒ (3) + 15 = 18
dmg: 1d6 + 5 ⇒ (3) + 5 = 8
dmg: 1d6 + 5 ⇒ (4) + 5 = 9


Male Gnome Bard 16, Storyteller (aka DM)

Eido can make a will save for being blinded at the end of his turn, so make 1 more will save this round for being blinded.


Eidolon

Will: 1d20 + 4 ⇒ (10) + 4 = 14


Male Gnome Bard 16, Storyteller (aka DM)

Did Eido's save include the +2 from the spire?


Male Gnome Bard 16, Storyteller (aka DM)

I'll try to get an update up before I go to work. It's been a busy week as my parents are coming into town tonight. My updates may be more spars than normal these next couple weeks.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Spire included. Eido's will save is really bad unless it's against enchantments.


Male Gnome Bard 16, Storyteller (aka DM)

All is quiet down the hall from the Red Mantis.

As Mik goes into a panic, his Glitterdust wears off and he's invisible again. (Griff got re-glittered with the last casting of it).

Eido is Blind and Sick still.

All is quiet from the Green Sorceress as well.

Initiative, Round 11:
Red Mantis
Mik Panicked
Green Sorceress
Griff
Undead
ZAO Eido Blind and Sickened
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will pull a potion of C.S.W. from his potion belt(free action)and drink it.
potion: 3d8 + 5 ⇒ (8, 2, 7) + 5 = 22

Griff will then fly to the hall where Zao is in.

Azlanti:
I was hoping to have a polite conversation with you latter, but if we could have it know that would work out for both of us. If you don't attack us we won't attack you.

" Zao, Edio, try not to shoot the undead unless they attack you first please.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Oops. Can do from here on it out Griff. (Switches to Draconic) Apologies... Uh... Mr. Trog.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik drops his longbow which might slid into the spiked pit or may get caught up on the debris, then flies into the far corner of the room and casts Open/Close on the door to seal him off from the scary undead.
Brrr, I hate undead. mutters Mik.

Not sure if Mik can cast Open/Close as it isn't technically a way to flee but it might be a way of shutting out the danger. Both make sense to me.


Male Gnome Bard 16, Storyteller (aka DM)

DM Screen:
Rounds: 2d4 ⇒ (3, 2) = 5
Minutese: 1d6 + 4 ⇒ (6) + 4 = 10
2d20 ⇒ (11, 7) = 18

@Mik, Casting spells is prohibited. I'd say it takes too much concentration, and if you don't have enough sense to be able to hold onto your possessions, you won't stick around long enough to cast a spell either.

Undead Just as the Ghast begins to charge, the Ghost turns toward the door, looking right at ZAO and shouts, "Blay zee fi torder vay!

Azlanti:
"Leave us alone, Get OUT!"

The Ghast starts to charge, as the ghost takes a step forward and motions forward with his hands. The doors slam shut with a loud Slam followed by a solid Thud as the door slammed shut right in front of the Troglodyte ghast.

ZAO is up


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

That makes sense. Mik will then go Total Defense.


Male Gnome Bard 16, Storyteller (aka DM)

Actually the panicked description states you can use spells to help you flee. I wouldn't include things happening behind you you as helping you flee though.

Panicked wrote:
A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Closing and locking a door might be construed as a form a protecting himself, since he has backed himself into a corner. As an Arcane Trickster, I can operate Thieves Tools via Mage Hand to open or lock things so thinking was if door can be closed and locked from a distance, great. It is entirely possible that Mik would try to cast Open/Close but fumble with the spell, failing to get it off. That is more likely and probable so no Total Defense.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Did I shoot the Trog up in my post from Monday? I put the rolls up there but nothing came of it any which way, miss, hit or not allowed. Or did I miss some text about it? I've done that one before.


Male Gnome Bard 16, Storyteller (aka DM)
ZAO Zenkrikk Azler Oz wrote:
Did I shoot the Trog up in my post from Monday? I put the rolls up there but nothing came of it any which way, miss, hit or not allowed. Or did I miss some text about it? I've done that one before.

Yes it hit with both barrels. That was my mistake, I recorded the damage but forgot to mention out in the post.

Still ZAO's turn.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao reloads.
Eido will: 1d20 + 4 ⇒ (1) + 4 = 5


Male Gnome Bard 16, Storyteller (aka DM)

I'll allow Mik to close the door of the room he's in. That makes sense.

Mik Cowers

Griff drinks a potion.

ZAO reloads his firearm

Eido is, unfortunately, still blind.

And all is quiet so far from the Red Mantis.

Does Mik want to do anything besides cower in full defensive?

DM Screen:
5d20 ⇒ (12, 19, 11, 8, 20) = 70

Griff:
Griff Hears footsteps, but can't quite tell from where.

ZAO:
ZAO doesn't hear anything, but Eido telepathically tells him that he hears footsteps.

Initiative, Round 12:
Red Mantis
Mik Panicked
Green Sorceress
Griff
Undead
ZAO Eido Blind and Sickened
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will fly over to the corner of the north passage, and look down it.

Whispered Sylvan:
"Zao, I herd food stepscan you check the other hall?And Mik stop trying to get us killed!"


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Nope, cowering in full defense please.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao reloads his other barrel while helping guide Eido through a double move at half speed (represented in roll20 map). This is assuming nothing crazy happens before my turn.


Eidolon

will: 1d20 + 4 ⇒ (1) + 4 = 5
Holy crap, two 1's in a row. Eido is still blind.


Male Gnome Bard 16, Storyteller (aka DM)

Sorry, was gone all weekend. My parents are here for another 10 days, so it'll be more sporadic posts while they're here.

DM Screen:
2d20 ⇒ (18, 8) = 26

@Griff

Griff moves up and looks down an empty hallway. You still have a standard action.

There doesn't seem to be any more movement from the undead.

@ZAO

ZAO looks down an empty hallway.

Initiative, Round 12:
Red Mantis
Mik Panicked
Green Sorceress
Griff Standard Action left
Undead
ZAO Eido Blind and Sickened
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will move to the corrner of the north passage at the farr end .


Male Gnome Bard 16, Storyteller (aka DM)

As you start down the hallway an arrow flies toward you.

Composite Longbow: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

. . . barely catching you in the side.

Do you continue to the end of the hall? If you do, make a perception check.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

yes
perception: 1d20 + 14 ⇒ (13) + 14 = 27


Male Gnome Bard 16, Storyteller (aka DM)

I'm just about ready to leave for work. I'll post tonight after work.

Mik is cowering in his own little room of debris.

Griff moves up, taking an arrow on the way.

ZAO reloads and guides Eido (still blind and sickened), to the edge of the hallway.

Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Griff
Undead
ZAO
End of Round


Male Gnome Bard 16, Storyteller (aka DM)

DM Screen:
6d20 ⇒ (18, 6, 14, 4, 20, 17) = 79

Green drops her bow, draws a Sabre, takes a 5' step in front of Griff and takes a swing.

Saber: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Slicing into Griff's leg. Griff needs to make a FORT save DC 18 vs. Poison

Failed FORT Save:
DEX Damage: 1d2 ⇒ 2

White moves forward, wielding her elven curved blade and attacks from around the corner.

Elven Curved Blade: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damage: 1d10 + 5 ⇒ (8) + 5 = 13

The blade strikes Griff across the arm.

Hearing casting from the room, out comes a humanoid in full plate Wielding a spiked Chain. A skull with chains wound through its eye sockets hangs from her neck.


Male Gnome Bard 16, Storyteller (aka DM)

Since Mik is still cowering, I'm just going to skip right over to the Green Sorceress's turn.

DM Screen:
1d20 ⇒ 17

An Arrow comes from the staircase at ZAO
Comp. Longbow: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Make a perception check.

Made Perception DC 28:
Out of the corner of his eye, ZAO sees one of the rangers from the floor above peaking around the corner and loosing an arrow at him, (I assume 20 misses) hitting the wall behind ZAO.

Failed Perception DC 28:
An arrow comes from the staircase, as the arrow strikes you (I assume 20 hits your Flat-Footed) you see one of the rangers from the floor above has made his way down, and caught you off guard.

Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Griff
Undead
ZAO
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

fort: 1d20 + 10 ⇒ (16) + 10 = 26

Griff will grab his wounds, " OWE, OWE, OWE!THAT HURTS!" full defence, Griff will move back down the hall, and then shift into one of the romms.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Oh, yeah, I'm good here. As long as there are no ghosts coming after me, I'm doing just peachy. Agh, what was that noise? Shh, quit thinking so loud.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

A small addendum to Griff's action before he shifts

Sylvan:
Zao Fall back to Mik.

Spellcraft: 1d20 + 20 - 5 ⇒ (7) + 20 - 5 = 22 to know what spell was cast

Knowledge Religion: 1d20 + 13 ⇒ (8) + 13 = 21 to determin what Holy symble was around Full plates neck.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Yep a 20 total misses Zao
perception: 1d20 + 22 ⇒ (20) + 22 = 42
Zao hexes the Ranger with the evil eye for -4 to saves (DC 16 will save, lasts one round regardless)
Eido will: 1d20 + 4 ⇒ (11) + 4 = 15


Male Gnome Bard 16, Storyteller (aka DM)

Red Mantis do not seem to follow.

Mik Cowers

Eido is no longer blinded and No one is glittered anymore (though everyone has attacked so, their invisibility is no longer in effect with the exception of the cowering Mik).

The Ranger drops his bow, moves up to ZAO while drawing a long curved saber, and swings at ZAO with both hands.

Saber: 1d20 + 10 ⇒ (19) + 10 = 29
Crit Confirm: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d8 + 10 ⇒ (5, 2) + 10 = 17

Slicing ZAO across the abdomen.

The Sorcerss peeks around the corner and fires a bolt of fire at ZAO.
Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15

But the bolt flies wide and scorches the wall next to him.

Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Griff
Undead Quiet since the door has closed
ZAO
End of Round


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will delay untill after Zao. and what about my spellcraft, and Knowledge religion checks?


Male Gnome Bard 16, Storyteller (aka DM)
Griff Olar wrote:

Griff will delay untill after Zao. and what about my spellcraft, and Knowledge religion checks?

Sorry about that. Shield of Faith was the spell cast. The holy symbol is that of Zon-Kuthon, The Midnight Lord. Domains are Evil, Law, Destruction, Darkness, and Death.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Zon-Kuthon sounds like a self righteous dude, Don't sign me up! I'm just curious but Edio shot the green sorceress with his gun that causes bleed damage on round 8. Did she heal herself or has she been bleeding? If you don't want to tell us I understand, I just thought it might have slipped through the cracks. I also think that the black tentacles has ended.

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