
Gimble, The Storyteller |

After pulverizing the Red Mantis agent with 2 Scorching Rays, 2 arrows come flying toward Griff.
Composite Longbow: 1d20 + 12 ⇒ (18) + 12 = 30
Composite Longbow: 1d20 + 12 ⇒ (11) + 12 = 23
Both striking their target for Damage: 2d8 + 4 ⇒ (3, 8) + 4 = 15
Griff and ZAO both hear the sound of wood scraping stone from further down the hall.
Initiative, Round 10:
Red Mantis
Mik
Green Sorceress
Griff
ZAO
End of Round

Mik PZ |

Mik will open the door in front of him, moving up to the opening but not poking his head out, and whisper:
Mik will then cast Open/Close on the other door, the one leading to the undead. Mik couldn't see them but he could smell them and Griff said they were there.

Griff Olar |

If Griff can still see the red mantis that he blasted he will cast Magic Missile at him. Then Griff will move into the room next to him.
Magic Missile: 5d4 + 5 ⇒ (4, 1, 3, 2, 4) + 5 = 19
Zao, At the end of Eido's turn he can attempt a new save aganst the blinding effect of the glitterdust. Don't forget to give him the +2 will save bouns from the active spire.

Gimble, The Storyteller |

At the beginning of Mik's turn, the spiked pit ends, (4 rounds, correct?) This spills the debris that was neatly stacked all over the floor in the 10' space where the spiked pit was. The result is that the door at the end of the hallway is still somewhat blocked by the debris, but not as well as before.
Open/Close won't work as it will take more effort than normal to open the door.
Initiative, Round 10:
Red Mantis
Mik Move Action to open door. Still standard action left.
Green Sorceress
Griff Cast Magic Missile at Red Mantis Agent and move
ZAO
End of Round

Mik PZ |

I believe the Spiked Pit should be in existence for 7 rounds, 1 round + 1 round/level. Mik is a 6th level caster, 3 from Wizard and 3 from Arcane Trickster. If in effect for 7 rounds, does the Open/Close work?

Gimble, The Storyteller |

Mik:
Mik opens the door to the room he's in, whispers to whomever will listen to him and casts. The door at the end of the hallway opens.
From the room comes an awful stench. ZAO turns to see an undead troglodyte standing at the edge of the pit staring back at him. His axe at the ready. To the left of the troglodyte is an incorporeal humanoid. As the door opens he looks up from his business at the desk and turns toward the door. Their initiative is after Griff. With the sounds of battle, they knew there were others outside.
The stench is so bad, ZAO and Eido need to make FORT Saves, DC 15 or become sickened.
Green Sorceress:
Griff:
Griff fires off a magic missile (actually 5 of them) at the Red Mantis agent. The 5th one hits just as the body hits the floor.
Undead:
The troglodyte takes pauses for a moment, then takes a few steps back to the wall, and looks as if he's about to charge back through the door.
The ghost lets out a horrific howl.
ZAO, Eido, and Mik all need to make Will Saves, DC 17, or become panicked.
ZAO is up.
Eido needs to make a Will save to see if he's still blinded (from last round).
ZAO and Eido need to make Fort Saves for the stench aura (Mik already made his, he's immune for 24 hrs).
ZAO, Eido, and Mik need to make Will Saves for ghost's moan.
Initiative, Round 10:
Red Mantis
Mik
Green Sorceress
Griff
ZAO
End of Round

Gimble, The Storyteller |

Mik goes even paler than he is and a wave of terror strikes him from the wale of the ghost's troubled past.

Mik PZ |

Random, huh? Odd deeper back into the room and even down the hallway? If that works then Odd/Even: 1d6 ⇒ 1
So deeper into the room it is, if my random thinking is acceptable.
Just out of curiosity, was there a lock or way to bar this door?

ZAO Zenkrikk Azler Oz |

Eido will: 1d20 + 4 ⇒ (7) + 4 = 11
Zao fort: 1d20 + 12 ⇒ (16) + 12 = 28
Eido fort: 1d20 + 6 ⇒ (2) + 6 = 8
Zao will: 1d20 + 16 ⇒ (7) + 16 = 23
Eido will: 1d20 + 4 ⇒ (15) + 4 = 19
Since Eido is blinded and sickened he's just going to chill for this round. How long will these effects last or before I can re-attempt a save?
I'll post Zao's action in a second, my account is on the fritz and any time I want to look at something else (like the roll20map) I have to sign in again and rewrite everything.

ZAO Zenkrikk Azler Oz |

Can't see the trog on the map, but if possible, Zao fires both barrels at it with a damage boost from grit.
attack: 1d20 + 15 ⇒ (19) + 15 = 34
attack: 1d20 + 15 ⇒ (3) + 15 = 18
dmg: 1d6 + 5 ⇒ (3) + 5 = 8
dmg: 1d6 + 5 ⇒ (4) + 5 = 9

Gimble, The Storyteller |

All is quiet down the hall from the Red Mantis.
As Mik goes into a panic, his Glitterdust wears off and he's invisible again. (Griff got re-glittered with the last casting of it).
Eido is Blind and Sick still.
All is quiet from the Green Sorceress as well.
Initiative, Round 11:
Red Mantis
Mik Panicked
Green Sorceress
Griff
Undead
ZAO Eido Blind and Sickened
End of Round

Griff Olar |

Griff will pull a potion of C.S.W. from his potion belt(free action)and drink it.
potion: 3d8 + 5 ⇒ (8, 2, 7) + 5 = 22
Griff will then fly to the hall where Zao is in.
" Zao, Edio, try not to shoot the undead unless they attack you first please.

Mik PZ |

Mik drops his longbow which might slid into the spiked pit or may get caught up on the debris, then flies into the far corner of the room and casts Open/Close on the door to seal him off from the scary undead.
Brrr, I hate undead. mutters Mik.
Not sure if Mik can cast Open/Close as it isn't technically a way to flee but it might be a way of shutting out the danger. Both make sense to me.

Gimble, The Storyteller |

Minutese: 1d6 + 4 ⇒ (6) + 4 = 10
2d20 ⇒ (11, 7) = 18
@Mik, Casting spells is prohibited. I'd say it takes too much concentration, and if you don't have enough sense to be able to hold onto your possessions, you won't stick around long enough to cast a spell either.
Undead Just as the Ghast begins to charge, the Ghost turns toward the door, looking right at ZAO and shouts, "Blay zee fi torder vay!
The Ghast starts to charge, as the ghost takes a step forward and motions forward with his hands. The doors slam shut with a loud Slam followed by a solid Thud as the door slammed shut right in front of the Troglodyte ghast.
ZAO is up

Gimble, The Storyteller |

Actually the panicked description states you can use spells to help you flee. I wouldn't include things happening behind you you as helping you flee though.
A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Mik PZ |

Closing and locking a door might be construed as a form a protecting himself, since he has backed himself into a corner. As an Arcane Trickster, I can operate Thieves Tools via Mage Hand to open or lock things so thinking was if door can be closed and locked from a distance, great. It is entirely possible that Mik would try to cast Open/Close but fumble with the spell, failing to get it off. That is more likely and probable so no Total Defense.

Gimble, The Storyteller |

Did I shoot the Trog up in my post from Monday? I put the rolls up there but nothing came of it any which way, miss, hit or not allowed. Or did I miss some text about it? I've done that one before.
Yes it hit with both barrels. That was my mistake, I recorded the damage but forgot to mention out in the post.
Still ZAO's turn.

Gimble, The Storyteller |

I'll allow Mik to close the door of the room he's in. That makes sense.
Mik Cowers
Griff drinks a potion.
ZAO reloads his firearm
Eido is, unfortunately, still blind.
And all is quiet so far from the Red Mantis.
Does Mik want to do anything besides cower in full defensive?
Initiative, Round 12:
Red Mantis
Mik Panicked
Green Sorceress
Griff
Undead
ZAO Eido Blind and Sickened
End of Round

Griff Olar |

Griff will fly over to the corner of the north passage, and look down it.

Gimble, The Storyteller |

Sorry, was gone all weekend. My parents are here for another 10 days, so it'll be more sporadic posts while they're here.
@Griff
Griff moves up and looks down an empty hallway. You still have a standard action.
There doesn't seem to be any more movement from the undead.
@ZAO
ZAO looks down an empty hallway.
Initiative, Round 12:
Red Mantis
Mik Panicked
Green Sorceress
Griff Standard Action left
Undead
ZAO Eido Blind and Sickened
End of Round

Gimble, The Storyteller |

I'm just about ready to leave for work. I'll post tonight after work.
Mik is cowering in his own little room of debris.
Griff moves up, taking an arrow on the way.
ZAO reloads and guides Eido (still blind and sickened), to the edge of the hallway.
Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Griff
Undead
ZAO
End of Round

Gimble, The Storyteller |

Green drops her bow, draws a Sabre, takes a 5' step in front of Griff and takes a swing.
Saber: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Slicing into Griff's leg. Griff needs to make a FORT save DC 18 vs. Poison
White moves forward, wielding her elven curved blade and attacks from around the corner.
Elven Curved Blade: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damage: 1d10 + 5 ⇒ (8) + 5 = 13
The blade strikes Griff across the arm.
Hearing casting from the room, out comes a humanoid in full plate Wielding a spiked Chain. A skull with chains wound through its eye sockets hangs from her neck.

Gimble, The Storyteller |

Since Mik is still cowering, I'm just going to skip right over to the Green Sorceress's turn.
An Arrow comes from the staircase at ZAO
Comp. Longbow: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Make a perception check.
Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Griff
Undead
ZAO
End of Round

Griff Olar |

A small addendum to Griff's action before he shifts
Spellcraft: 1d20 + 20 - 5 ⇒ (7) + 20 - 5 = 22 to know what spell was cast
Knowledge Religion: 1d20 + 13 ⇒ (8) + 13 = 21 to determin what Holy symble was around Full plates neck.

Gimble, The Storyteller |

Red Mantis do not seem to follow.
Mik Cowers
Eido is no longer blinded and No one is glittered anymore (though everyone has attacked so, their invisibility is no longer in effect with the exception of the cowering Mik).
The Ranger drops his bow, moves up to ZAO while drawing a long curved saber, and swings at ZAO with both hands.
Saber: 1d20 + 10 ⇒ (19) + 10 = 29
Crit Confirm: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d8 + 10 ⇒ (5, 2) + 10 = 17
Slicing ZAO across the abdomen.
The Sorcerss peeks around the corner and fires a bolt of fire at ZAO.
Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15
But the bolt flies wide and scorches the wall next to him.
Initiative, Round 13:
Red Mantis
Mik
Green Sorceress
Griff
Undead Quiet since the door has closed
ZAO
End of Round

Gimble, The Storyteller |

Griff will delay untill after Zao. and what about my spellcraft, and Knowledge religion checks?
Sorry about that. Shield of Faith was the spell cast. The holy symbol is that of Zon-Kuthon, The Midnight Lord. Domains are Evil, Law, Destruction, Darkness, and Death.

Griff Olar |

Zon-Kuthon sounds like a self righteous dude, Don't sign me up! I'm just curious but Edio shot the green sorceress with his gun that causes bleed damage on round 8. Did she heal herself or has she been bleeding? If you don't want to tell us I understand, I just thought it might have slipped through the cracks. I also think that the black tentacles has ended.