Pirate Queen

Yoon {MM} - Matsu Kurisu's page

71 posts. Alias of Matsu Kurisu.


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Scarab Sages

Woohoo!! More games!
Definately keen to play
May swap Yoon out but will look at the line up and teir when we restart

Scarab Sages

skizzerz wrote:
Loot reward is only for the Skull & Shackles base set, as Season of the Shackles doesn't use cards from other base sets.

Understand that :-)

Sorry for my bad communication
Wanted to know what the S&S AD2 loot cards so I could record them into Yoon's sheet for future S&S play
I sold my S&S when I left New Zealand
Thanks in advance!

Yoon is not playing in Absolom, so happy to play in any S&S organised play

Scarab Sages

Yoon
0-2D
4th scenario at Tier 1. Card feat (Blessing)
Tier up to 2
Scenario reward = yes
Scenario deck upgrade = Blessing
Random Blessing 1-14: 1d14 ⇒ 10 - Asmodeus. Taken

Blessing list:

Sign of the Pack
Sign of the Pack
Sarenrae
Sign of the Lantern Bearer
Cayden Cailean
Sign of the Stranger
Angradd
Sign of the Rider
Abadar
Asmodeus
Achaekek
Bastet
Maat
Zon-Kuthon

Card upgrade
- Non taken

Convention Boon 1 or 20: 1d20 ⇒ 19 - close but no cigar

Does anyone have a list of the AD2 Loot cards and what they do?
Tx

Scarab Sages

Yoon - 17 Blessing of Milani - continued

Free explore = not taken
Discard Blessing of Spy explore= Gortus Svard. +1d

TURN Continued for Temp close attempt

Discard Blessing of the Ancients for Radovan

BYA, recharge a card(Lookout). Then summon and encounter the ship Devil's Pallor.

Devil's Pallor: To Defeat: Fortitude 9
When Encountering This Ship: If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.[ooc]
[ooc]Fortitude 1d10+1+2, BoSpy +1d10 Bekah blessing +1d10, Krasimir BoGods +1d10

Fortitude 9: 1d10 + 1 + 2 + 1d10 + 1d10 + 1d10 ⇒ (4) + 1 + 2 + (3) + (2) + (1) = 13 - Success. Plunder = Weapon

Defeated, discard (Chain Shirt)

Gortus Svard Villain 2 To Defeat: Combat 15
Str 1d6, BoSpy +1d6, Yoon add fort(Blessing of the Gods 2) +1d10+1+2, Bekah light crossbow +1d4 Balazar Blessing of Pharasma +1d6 Balazar monster +1d4+2 Celeste Alaeron +1d6 Celeste Blessing of Pharasma +1d6, Radovan BoG +1d6
Combat 15: 1d6 + 1d6 + 1d10 + 1 + 2 + 1d4 + 1d6 + 1d4 + 2 + 1d6 + 1d6 + 1d6 ⇒ (6) + (3) + (9) + 1 + 2 + (3) + (4) + (2) + 2 + (6) + (1) + (4) = 43

Villain OBLITERATED!! We win

Scarab Sages

Yoon - 17 Blessing of Milani

Move to Tempest Cay

Free explore = not taken
Discard Blessing of Spy explore= Gortus Svard. +1d

TURN PAUSED for Temp close attempt

Scarab Sages

Yoon - 17 Blessing of Milani

Riptide Cove

Free explore = 1: Master Gunner. Charisma 8.
Charisma 8: 1d8 ⇒ 7 - failed

No hand left after temp close attempt

End of Turn. Recharge Blessing of the Gods from Discard Pile. Draw Blessing of the Gods 2
Blessing of the Spy
Chain Shirt
Blessing of the Ancients
Lookout

Summary
Banished: Card 1

Yoon wrote:

Hand: Blessing of the Gods 2, Blessing of the Spy, Chain Shirt, Blessing of the Ancients, Lookout, ,

Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 6 Discard: 3 Buried: 0
Notes: Blessing of Gods & Ancients available for support

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon - out of turn

Discarded Blessing of Gods for Balazar

temp close of Riptide Cove. Summon Riptide Grindylow. replaced by random ship.
Ship 1-8: 1d8 ⇒ 6 - Kraken’s Spite Strength Melee 12 OR Wisdom Survival 10
Almost unbeatable even with lots of blessings. :-(. Recharged Kami Medium +1d6
Survival 10: 1d4 + 1d6 ⇒ (3) + (4) = 7 - 3 structural damage
Discarding Captain's Cutlass, Blessing of the Spy 2, Compass
SHIP NOT WRECKED

Temp close FAILED. Location open

Yoon wrote:

Hand: , , , , , ,

Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 10 Discard: 4 Buried: 0
Notes: Blessing of Gods available for support

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon - out of turn update

I had forgotten to update my sheet with the end of turn Recharge a Blessing (Blessing of the Gods 3)

Yoon wrote:

Hand: Captain's Cutlass, Kami Medium, Blessing of the Spy 2, Compass, Blessing of the Gods, ,

Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 9 Discard: 0 Buried: 0
Notes: Blessing of Gods available for support

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon is rolling 1d10+3 to get fort 4 = auto, which is why I didn't roll

Scarab Sages

wkover - Radovan wrote:

@Everyone - I have two good options on my next turn. I could take down the Large Chest at Tempest Cay (revealed by Celeste) or I could return to Shark Island and cover that location in case the villain pops up.

I think you should go to Shark Island. You are the only person who can really handle it due to your evade of the start of turn.

I would forget about the chest

Scarab Sages

skizzerz wrote:
The rule you’re thinking of is “A summoned card can’t cause you to summon a copy of itself or of the card that summoned it.”

Ahh, OK. That makes sense. I know there was something in that area

(Monsters that summoned copies for everyone at a location where the location also summoned monsters

Scarab Sages

Yoon - 11 Blessing of Milani

Move to Riptide Cove

Free explore = 1: Saltwater Ogre. Banished. Replaced with
Random Ship 1-8: 1d8 ⇒ 3 - - 3. Cetaceal
Ship 2, To Defeat: Dexterity Acrobatics 8 OR Wisdom Perception Survival 10
When Encountering This Ship: Before you act, discard any cards that have the Pirate trait. For each such card discarded, the difficulty of your check to defeat is increased by 3.

No Pirate Trait cards in hand
Dexterity 1d8, discard Blessing of the Gods 3(Milani) +2d8
Dex 8: 1d8 + 2d8 ⇒ (7) + (4, 7) = 18 - Defeated
Plunder: 1d6 ⇒ 3 - Armor 1:Chain Shirt Armor B

Display Clockwork Spy, examine 2: Chain Shirt. Fort 4 Then explore.
AUTO Acquire Fort 1d10+1+2

Summary Card 1 banished, card 2 acquired

End of Turn. Discard Chain Shirt. Draw Blessing of the Spy 2, Compass, Blessing of the Gods.

Yoon wrote:

Hand: Captain's Cutlass, Kami Medium, Blessing of the Spy 2, Compass, Blessing of the Gods, ,

Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 8 Discard: 1 Buried: 0
Notes: Blessing of Gods available for support

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon is happy to do the 0-1 scenarios. Has not done any as this run is her first games :-)

Scarab Sages

wkover - Radovan wrote:

Dumb technical question:

One of the ships (Mark of Yunnarius) has a player summon, encounter, and display a Pirate Shade Haunt. But since the Haunt is a non-villain monster, shouldn't it become a summoned ship instead - per scenario rules?

The text says the Haunt can't be evaded, but that doesn't matter - since monster is banished, not evaded.

Anyway, that clearly isn't what is intended. Just wondering.

I thought there was a general rule that a summoned card couldn't summon another card (to some some potential loops)

Scarab Sages

elcoderdude wrote:

Noticing Yoon could have examined a location via the When Permanently Closed effect of Rocky cliffs.

I'd judge it's too late now, since a player has taken the next turn.

Sorry, I missed that

Scarab Sages

1 person marked this as a favorite.

Yoon - Blessing of the Gods

Move to Rocky Cliff

Free explore = 1 Shipwreck
Henchman B Type: Barrier Traits: Cache Aquatic Veteran
To Defeat: Constitution Fortitude 5

Fortitude 1d10+1+2, recharge Elemental Ascetic +1d6
Fortitude 7 (5+2): 1d10 + 1 + 2 + 1d6 ⇒ (9) + 1 + 2 + (6) = 18 - Defeated
Plunder: 1d6 ⇒ 2 - 2 Spell = Obscure Spell 1
Rocky Cliff closed - Banish Obscure

End of Turn. Draw Gambeson.
Start of next players turn. Display Gambeson

Yoon wrote:

Hand: Blessing of the Gods 3, Kami Medium, Clockwork Spy, Captain's Cutlass, , ,

Displayed: Gambeson, , , , , ,
Deck: 10 Discard: 0 Buried: 0
Notes: Blessing available for support

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Skizzerz, what is the flip side of the Floating Shipyard? Does it have "You may bury a card to repair your ship"?

Re Plunder loss - I think the only way to play it with separate ships is you only loose on YOUR turn

Scarab Sages

Yoon - Starting status
Ship = Man's Promise

Starting Plunder: 1d6 ⇒ 5 - Ally

Start at Default location :-).

Yoon wrote:

Hand: Blessing of the Gods 3, Kami Medium, Elemental Ascetic, Clockwork Spy, Captain's Cutlass, ,

Displayed: , , , , , ,
Deck: 10 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

0-2C
3rd scenario at Tier 1. No tier reward
Card upgrade
(to be confirmed - From hangout, I think Yoon can get W1. If so, Sword Cane out, Spring Blade in)

Scenario deck upgrade = Item
Random Item 1-21: 1d21 ⇒ 6 - Singer's Solution - Not taken

Item list:

Flawless Monocle
Lasso
Magnifying Glass
Mask of the Red Raven
Signal Whistle
Singer's Solution
Spyglass
Cockroach Coat
Harrow Deck
Quick-Change Mask
Candle of Comity
Hypnotist's Locket
Time Bomb
Conch ShellFire Ward Gel
Harrow Deck
Magnifying Glass
Planchette
Candle of Spirit Protection
Helpful Haversack
Scarab Sand
Shrunken Head

Convention Boon 1 or 20: 1d20 ⇒ 16 - Nope

Scarab Sages

So we might have a possible negotiated solution
W1 - Yoon,
W2 - Bekah
BB - Celeste
S1 - Kasimir

Radovan & Balazar - one with an ally 2 and one with an Ally 1

Is that workable for people?

Scarab Sages

elcoderdude wrote:

I snooze a few hours, and y'all go off and win the scenario. :)

Good job, everyone.

NOW* the real work begins.

I'm bidding for Celeste to use the Tricorne for 2-D because: someone has to take Shark Island. Every single shark is actually a ship, and number of these ships have Wis/Survival 10 checks. With the Tricorne in hand, Celeste consistently rolls 2d8+4 for Survival. That's going to beat most of those ships without costing the party a blessing.

*Well, after deck rebuilding.

I am good with that

Scarab Sages

Bekah 12789 wrote:


Important to note that this distribution doesn't take into account the limit of each character contributing 1 blessing/check. Once Yoon goes then it will be easier to figure whose blessings is being used by whom.

Bekah 12789 wrote:

Options on blessings and other resources:

Have three blessings available for support and two cards to discard to structural damage. Will need two more from others for the temp close.

Scarab Sages

Yoon - 25 Blessing of Zogmugot
Start at Windward Isle.

Hearing Celeste say the top card is a Weapon, Yoon moves to the Raker Shoals and explores.
Move to Raker Shoals. Not bringing anyone.

Free explore=1: Belaying Pin Weapon B Strength 3
BYA Str 6: 1d6 ⇒ 5 - Success

End of Turn. Recharge Blessing of the Spy. Discard Belaying Pin
Sword Cane, Captain's Cutlass, Kami Medium, Gom-Gom
Draw up Blessing of the Ancients, Clockwork Spy, Blessing of the Spy 2, Blessing of the Gods

SummaryRaker Shoals: Cards 1 acquired.
Have three blessings available for support and two cards to discard to structural damage. Will need two more from others for the temp close.

Yoon wrote:

Hand: Blessing of the Gods 2, Blessing of the Ancients, Clockwork Spy, Blessing of the Spy 2, Blessing of the Gods, ,

Displayed: Gambeson, , , , , ,
Deck: 3 Discard: 9 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Thanks for the update. i won't be playing Yoon in the special, so she can keep playing :-)

Scarab Sages

1 person marked this as a favorite.
wkover - Radovan wrote:
I forget: In PACG, is there a difference between moving and being moved? If we're "being moved", the rest of us may not be able to draw a card when Yoon moves to Windward Isle. @Skizzerz - Would you mind clarifying?
S&S Rulebook pg 17 wrote:

Commanding and Moving Ships

Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you.
Any
character who does not move with you is no longer on the ship.
Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.
Quote:


My reading is that it is a normal movement for the other characters i.e. you will have an option to draw a card

Scarab Sages

Yoon - 19 Blessing of Milani
Start at Mancatcher Cove.
Fortitude 6: 1d10 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Move to Windward Isle, Bringing Kasmir/khazkhaz, Radovan/wkover, Celeste/elcoderdude.
Kasmir/khazkhaz, Radovan/wkover, Celeste/elcoderdude DRAW A CARD. Yoon Draws Blessing of the Gods 3 :-)

Free explore=1: Boatswain. Ally B Charisma 9. Auto fail.

Discard Lookout explore = 2: Goose in the Rigging.
BYA Str 6: 1d6 ⇒ 4 - Failed DC +3

Int 1d6, Bane power recharge(Elemental Ascetic) +1d4. Blessing of the Gods 3 +1d6
Intelligence 10(7+3): 1d6 + 1d4 + 1d6 ⇒ (4) + (2) + (5) = 11= Defeated.

End of Turn. Recharge Blessing of the Gods 3. Draw up Kami Medium, Gom-Gom

Summary Windward Isle: Cards 1-2 banished.

Yoon wrote:

Hand: Sword Cane, Captain's Cutlass, Blessing of the Gods 2, Kami Medium, Gom-Gom, ,

Displayed: Gambeson, , , , , ,
Deck: 6 Discard: 5 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Plan works for me

Scarab Sages

BR skizzerz wrote:
elcoderdude wrote:
Understood, skizzerz. Life always comes first.
In my case, it miiiiiiight be because I have two Pathfinder RPG sessions scheduled on Sunday (total of ~8 hours in game, and I'm the GM for one of them so I usually need an extra 1-2 hours to prep for the session on top of it). :P

:-)

Green eved envy from this side

Scarab Sages

Yoon - 13 Blessing of the Gods
Move to at Mancatcher Cove.

Free explore=1: Giant Moray Eel. Combat 10. Aquatic DC-2
Reveal Sword Cane(Stealth) 1d8+2+1d6. S
Combat 8(10-2): 1d8 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14 = Defeated

Discard Blessing of the Spy explore=2: Rat Swarm. Extra die on all checks from BoSpy. Combat 8.
Reveal Sword Cane(Stealth) 1d8+2+1d6. BoSpy +1d8
Combat 8: 1d8 + 2 + 1d6 + 1d8 ⇒ (4) + 2 + (3) + (5) = 14 = Defeated by more than 4. Card banished

Discard Blessing of the Gods explore=3:Main-Gauche Weapon B
Strength 5: 1d6 ⇒ 6 - Success.

End of Turn. Recharge Blessing of the Gods. Discard Main-Gauche Weapon. Draw up Blessing of the Gods 2, Elemental Ascetic, Lookout

Summary Mancatcher Cove: Cards 1-2 banished. Card 3 Acquired

Yoon wrote:

Hand: Sword Cane, Captain's Cutlass, Blessing of the Gods 2, Elemental Ascetic, Lookout, ,

Displayed: Gambeson, , , , , ,
Deck: 7 Discard: 4 Buried: 0
Notes: Lookout +1d6 on ANY perception check. Blessing NOT available

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon - 7 Blessing of Erastil

Staying at Sea Fort.

Free explore=1: Comozant Wyrd. Combat 10. Need Magic to defeat.
Reveal Captain's Cutlass 1d6+1d6+1 and MAGIC. Recharge Fort Power(Blessing of the Spy 2) +1d10+1+2. DC +4 as Yoon does not have Weapon proficiency
Combat 14(10+4): 1d6 + 1d6 + 1 + 1d10 + 1 + 2 ⇒ (6) + (5) + 1 + (3) + 1 + 2 = 18 = Card banished. Defeated with magic.

Location explore=2: Coral Capuchin. Wisdom 6.

TURN PAUSED. Waiting for feedback as to spend resources or not.

TURN Continued. Yes, attempt to acquire.
Wisdom 6. 1d4, recharge Bekah's Fox +1d4, discard Bekah's 2 BoSamurai +1d4
Wisdom 6: 1d4 + 1d4 + 1d4 ⇒ (4) + (2) + (4) = 10- Acquired

End of Turn. Draw up Blessing of the Spy, Blessing of the Gods

Yoon wrote:

Hand: Sword Cane, Captain's Cutlass, Coral Capuchin, Blessing of the Spy, Blessing of the Gods, ,

Displayed: Gambeson, , , , , ,
Deck: 9 Discard: 1 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

BR skizzerz wrote:


What AD number was the weapon you got for the scenario reward? I tried looking for Captain's Cutlass in my OA2 deck and couldn't find it, and I didn't spot it in Ultimate Magic or Ultimate Equipment either so I'm either missing a card or I have no idea what deck(s) you're using for your Yoon :)

Yoon is using Intrigue. Captains Cutlass is AD1

Scarab Sages

0-2A
1st scenario at Tier 1. skill feat (Constitution)

0-2B
2nd scenario. Power feat
You may recharge([X] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.

Plunder = Weapon B
Sword cane in, Haki Stick out

Scenario deck upgrade = Weapon

Scarab Sages

Yoon {MM} - Matsu Kurisu wrote:
BR skizzerz wrote:
The ship is pending 2 structural damage. Please resolve this damage before beginning turn 3 so I know whether or not the ship should be wrecked.
Yoon discards a compass to reduce 1 Structural damage

Out of turn hand update

Yoon wrote:

Hand: , Captain's Cutlass, Sword Cane, Blessing of the Spy 2, , ,

Displayed: Gambeson, , , , , ,
Deck: 10 Discard: 1 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

BR skizzerz wrote:
The ship is pending 2 structural damage. Please resolve this damage before beginning turn 3 so I know whether or not the ship should be wrecked.

Yoon discards a compass to reduce 1 Structural damage

Scarab Sages

Yoon - Blessing = Blessing of the Gods

plunder: 1d6 ⇒ 5 - 5 = Ally

Staying at Sea Fort.

Free explore=1: Bilge Spider Swarm. Combat 10(6+4)
Reveal Cane(Stealth) 1d8+2+1d6. Recharge Fort Power(Blessing of the Spy) +1d10+1+2, Recharge Elemental Ascetic +1d6 to Fortitude
Combat 10): 1d8 + 2 + 1d6 + 1d10 + 1 + 2 + 1d6 ⇒ (5) + 2 + (3) + (9) + 1 + 2 + (4) = 26 = Defeated by greater than 4. Card banished

Location Free explore= 2: Cat-o'-Nine-Tails. Auto fail. card banished

[ooc]End of Turn. Draw up Gambeson, Blessing of the Spy 2
Start of next players turn. Display Gambeson

Yoon wrote:

Hand: Compass, Captain's Cutlass, Sword Cane, Blessing of the Spy 2, , ,

Displayed: Gambeson, , , , , ,
Deck: 10 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

# 283767-1005 ACG Mummy's Mask: Yoon

Scarab Sages

Weapon for boon type.
Yoon will follow Celeste i.e. starts at Floating Shipyard, but will move to Tempest Cay on first turn & try to close it quickly.
Nothing like being changeable. Reading the When Closed on Sea Fort changed my mind. Yoon will starts at Sea Fort try to close it quickly. She is REALLY good at picking up armor (Fort = 1d10+3)

Yoon wrote:

Hand: Compass, Captain's Cutlass, Blessing of the Spy, Sword Cane, Elemental Ascetic, ,

Displayed: , , , , , ,
Deck: 10 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

elcoderdude wrote:

Who has what loot (from the 0-1F scenario reward)?

I'm assuming:
Bekah - Besmara's Tricorne
Yoon - Vindictive Harpoon

Just realised Yoon can't take the harpoon. Hasn't completed 0-1F

Scarab Sages

Haki Stick out, Sword Cane in

Scarab Sages

Scenario deck upgrade = Weapon
Random Weapon 1-19: 1d19 ⇒ 13 - 13 - Captain's Cutlass in, Kama out

Weapon list B-2:

Dragon Pistol
Mancatcher
Punching Dagger
Rapier
Sword Cane
Hand Crossbow
Light Crossbow
Punching Dagger
Spelldagger
The Missing Eye
Quarterstaff of Vaulting
Sword Cane
Captain's Cutlass
Spring Blade +1
Wrist Launcher
Starknife +2
Cornerstone Crossbow
Menacing Backsword +1
Venomous Fighting Fan +1

Scarab Sages

scenario 1 or 20: 1d20 ⇒ 7
Second success
Power feat = You may recharge([X] or shuffle into your deck) a blessing
Card upgrade
Weapon C: 1d1000 ⇒ 743
Item 1: 1d1000 ⇒ 694
Blessing B: 1d1000 ⇒ 413

Scarab Sages

Yoon - Blessing = Blessing of the Gods

Staying at Ghol-Gan Ruins.

Not exploring. Getting set to temp close and support others

End of Turn. discard Haki Stick, Kama. Draw up

Temp close check:

Con 7. Con 1d10+1. Recharge Kami Medium +1d6, discard Blessing of the Gods + 1d10
Con 7: 1d10 + 1 + 1d6 + 1d10 ⇒ (3) + 1 + (3) + (5) = 12

Yoon wrote:

Hand: Blessing of the Gods 3, Kami Medium, Gom-Gom, Blessing of the Gods, Compass, ,

Displayed: , , , , , ,
Deck: 6 Discard: 3 Buried: 1
Notes: One blessing available to support others

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([ ] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon - Blessing = 8 Blessing of the Gods

Staying at Ghol-Gan Ruins.

TURN Continued:

Explore = 1: Blessing of the Gods. Auto acquire.
Discard Blessing of the Gods (LOOT) Explore = 2: Ghost. Damn the Ghost again.
Scenario BYA: 1d6 ⇒ 3 = 3 = damage 1d4-1: 1d4 - 1 ⇒ (4) - 1 = 3
Bury Gambeson to reduce damage to 0
Combat 14(12+2). Reveal Haki Stick (Acrobatics) 1d8+1+1d4; Recharge Blessing of the Gods 2 add Fort +1d10+1+2
Combat 14: 1d8 + 1 + 1d4 + 1d10 + 1 + 2 ⇒ (8) + 1 + (3) + (8) + 1 + 2 = 23- success. Undefeated due to no magic. Ghost Shuffled back into deck

End of Turn. Recharge Blessing of the Gods (LOOT) from discard pile. Draw up Kami Medium, Gom-Gom, Blessing of the Gods, Kama

Yoon wrote:

Hand: Haki Stick, Kami Medium, Gom-Gom, Blessing of the Gods, Kama, ,

Displayed: Gambeson, , , , , ,
Deck: 8 Discard: 1 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([ ] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Scarab Sages

Yoon - Blessing = 8 Blessing of the Gods

Staying at Ghol-Gan Ruins.

Free explore = random top card 1-11 (11=Blessing/Villain): 1d11 ⇒ 2 - 2: Nirento monster
scenario BYA 1-6: 1d6 ⇒ 1 - 1 Difficulty increase 1d4: 1d4 ⇒ 1

Combat 12(11+1): Str 1d6; Recharge Blessing of the Ancients 2 to add Fort 1d10+1+2; Banner +1

Combat 12(11+1): 1d6 + 1d10 + 1 + 2 + 1 ⇒ (3) + (10) + 1 + 2 + 1 = 17 - success 2: Nirento monster defeated

Discard Lookout explore = random top card 1,3-11(11=Blessing/Villain): 1d10 ⇒ 1010 = Card 11=Blessing/Villain

TURN PAUSED: @BR, Need random blessing or villain

Scarab Sages

Yoon will attempt to temp close the Ghol-Gan Ruins
Con 6(5+1): 1d10 + 1 ⇒ (4) + 1 = 5 - Failed

Scarab Sages

I suppose it comes down which you feel you can handle better - damage or solo checks.
I feel better about taking solo checks rather than extra damage

Scarab Sages

Bekah 12789 wrote:

Celeste, Yoon, Radovin, Kasmir, Balazar: Reminder that banner is up at the moment and gives +1 until fail check against Bane.

A few hiccups getting folks to hangouts but it looks like when they logged in to hangouts that connections were able to occur. The only player who hasn't posted is Kasmir for which I received a direct message but not one in the group chat so I went ahead and removed and added back to see if that helps. Let me know either through the PM or the email I sent you to see if still unable to connect. (All players are now on Hangouts)

For me, the invite was hanging in the spam section....

Which I didn't know existed :-)

Scarab Sages

Celeste - Robert wrote:

I'm inclined to say we split up, but then the third scenario power would block ALL assistance. Conundrum.

I think we should split as most characters do not have at same location support

Scarab Sages

Bekah 12789 wrote:
I need to know if Yoon used Banner or not..I am assuming we can't go back even though I indicated it would be used..so the question is did Yoon use it and it is now buried or is it still available to use...doesn't look like Radovan used either.

I didn't use the banner initially, however the BR asked me to revise and include it. So check is successful, however Ghost is undefeated because of no Magic trait.....

Not sure what happens to the banner

Scarab Sages

BR skizzerz wrote:
Please revise your hand accordingly.

Check against ghost succeeded, but Ghost text makes it undefeated. Does that mean Banner is discarded?

Lookout not discarded. Clockwork Spy not drawn.

Yoon wrote:

Hand: Blessing of the Spy, , Blessing of the Gods 2, Haki Stick, Lookout, ,

Displayed: Gambeson, , , , , ,
Deck: 9 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 +0
Dexterity d8 +0
Constitution d10 +1
Intelligence d6 +0
Wisdom d4 +0
Charisma d8 +0
Acrobatics: Dexterity +1
Stealth: Dexterity +2
Fortitude: Constitution +2

Favored Card: Blessing
Hand Size: 5
Proficient With: Light Armors

POWERS:
You may recharge([ ] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

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