Loot reward is only for the Skull & Shackles base set, as Season of the Shackles doesn't use cards from other base sets.
Understand that :-)
Sorry for my bad communication
Wanted to know what the S&S AD2 loot cards so I could record them into Yoon's sheet for future S&S play
I sold my S&S when I left New Zealand
Thanks in advance!
Yoon is not playing in Absolom, so happy to play in any S&S organised play
Yoon
0-2D
4th scenario at Tier 1. Card feat (Blessing)
Tier up to 2
Scenario reward = yes
Scenario deck upgrade = Blessing
Random Blessing 1-14:1d14 ⇒ 10 - Asmodeus. Taken
Blessing list:
Sign of the Pack
Sign of the Pack
Sarenrae
Sign of the Lantern Bearer
Cayden Cailean
Sign of the Stranger
Angradd
Sign of the Rider
Abadar
Asmodeus
Achaekek
Bastet
Maat
Zon-Kuthon
Card upgrade
- Non taken
Convention Boon 1 or 20:1d20 ⇒ 19 - close but no cigar
Does anyone have a list of the AD2 Loot cards and what they do?
Tx
End of Turn. Recharge Blessing of the Gods from Discard Pile. Draw Blessing of the Gods 2
Blessing of the Spy
Chain Shirt
Blessing of the Ancients
Lookout
Summary
Banished: Card 1
Yoon wrote:
Hand: Blessing of the Gods 2, Blessing of the Spy, Chain Shirt, Blessing of the Ancients, Lookout, ,
Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 6 Discard: 3 Buried: 0
Notes: Blessing of Gods & Ancients available for support
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
temp close of Riptide Cove. Summon Riptide Grindylow. replaced by random ship. Ship 1-8:1d8 ⇒ 6 - Kraken’s Spite Strength Melee 12 OR Wisdom Survival 10
Almost unbeatable even with lots of blessings. :-(. Recharged Kami Medium +1d6 Survival 10:1d4 + 1d6 ⇒ (3) + (4) = 7 - 3 structural damage
Discarding Captain's Cutlass, Blessing of the Spy 2, Compass
SHIP NOT WRECKED
Temp close FAILED. Location open
Yoon wrote:
Hand: , , , , , ,
Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 10 Discard: 4 Buried: 0
Notes: Blessing of Gods available for support
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
@Everyone - I have two good options on my next turn. I could take down the Large Chest at Tempest Cay (revealed by Celeste) or I could return to Shark Island and cover that location in case the villain pops up.
I think you should go to Shark Island. You are the only person who can really handle it due to your evade of the start of turn.
Free explore = 1: Saltwater Ogre. Banished. Replaced with Random Ship 1-8:1d8 ⇒ 3 - - 3. Cetaceal
Ship 2, To Defeat: Dexterity Acrobatics 8 OR Wisdom Perception Survival 10
When Encountering This Ship: Before you act, discard any cards that have the Pirate trait. For each such card discarded, the difficulty of your check to defeat is increased by 3. No Pirate Trait cards in hand Dexterity 1d8, discard Blessing of the Gods 3(Milani) +2d8 Dex 8:1d8 + 2d8 ⇒ (7) + (4, 7) = 18 - Defeated
Plunder:1d6 ⇒ 3 - Armor 1:Chain Shirt Armor B
Display Clockwork Spy, examine 2: Chain Shirt. Fort 4 Then explore.
AUTO Acquire Fort 1d10+1+2
Summary Card 1 banished, card 2 acquired
End of Turn. Discard Chain Shirt. Draw Blessing of the Spy 2, Compass, Blessing of the Gods.
Yoon wrote:
Hand: Captain's Cutlass, Kami Medium, Blessing of the Spy 2, Compass, Blessing of the Gods, ,
Displayed: Gambeson, Clockwork Spy, , , , ,
Deck: 8 Discard: 1 Buried: 0
Notes: Blessing of Gods available for support
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
One of the ships (Mark of Yunnarius) has a player summon, encounter, and display a Pirate Shade Haunt. But since the Haunt is a non-villain monster, shouldn't it become a summoned ship instead - per scenario rules?
The text says the Haunt can't be evaded, but that doesn't matter - since monster is banished, not evaded.
Anyway, that clearly isn't what is intended. Just wondering.
I thought there was a general rule that a summoned card couldn't summon another card (to some some potential loops)
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
0-2C
3rd scenario at Tier 1. No tier reward
Card upgrade
(to be confirmed - From hangout, I think Yoon can get W1. If so, Sword Cane out, Spring Blade in)
Scenario deck upgrade = Item
Random Item 1-21:1d21 ⇒ 6 - Singer's Solution - Not taken
Item list:
Flawless Monocle
Lasso
Magnifying Glass
Mask of the Red Raven
Signal Whistle
Singer's Solution
Spyglass
Cockroach Coat
Harrow Deck
Quick-Change Mask
Candle of Comity
Hypnotist's Locket
Time Bomb
Conch ShellFire Ward Gel
Harrow Deck
Magnifying Glass
Planchette
Candle of Spirit Protection
Helpful Haversack
Scarab Sand
Shrunken Head
I snooze a few hours, and y'all go off and win the scenario. :)
Good job, everyone.
NOW* the real work begins.
I'm bidding for Celeste to use the Tricorne for 2-D because: someone has to take Shark Island. Every single shark is actually a ship, and number of these ships have Wis/Survival 10 checks. With the Tricorne in hand, Celeste consistently rolls 2d8+4 for Survival. That's going to beat most of those ships without costing the party a blessing.
Important to note that this distribution doesn't take into account the limit of each character contributing 1 blessing/check. Once Yoon goes then it will be easier to figure whose blessings is being used by whom.
Bekah 12789 wrote:
Options on blessings and other resources:
Have three blessings available for support and two cards to discard to structural damage. Will need two more from others for the temp close.
End of Turn. Recharge Blessing of the Spy. Discard Belaying Pin
Sword Cane, Captain's Cutlass, Kami Medium, Gom-Gom
Draw up Blessing of the Ancients, Clockwork Spy, Blessing of the Spy 2, Blessing of the Gods
SummaryRaker Shoals: Cards 1 acquired.
Have three blessings available for support and two cards to discard to structural damage. Will need two more from others for the temp close.
Yoon wrote:
Hand: Blessing of the Gods 2, Blessing of the Ancients, Clockwork Spy, Blessing of the Spy 2, Blessing of the Gods, ,
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
I forget: In PACG, is there a difference between moving and being moved? If we're "being moved", the rest of us may not be able to draw a card when Yoon moves to Windward Isle. @Skizzerz - Would you mind clarifying?
S&S Rulebook pg 17 wrote:
Commanding and Moving Ships
Whenever it is your turn, if your ship is not anchored at a location,
you are commanding your party’s ship. All characters at your location
are on the ship; characters at other locations are not on the ship. If
you move or are moved while commanding the ship, other characters
on the ship may choose to move with you. Effects that restrict
movement still apply—if something prevents you from moving, you
can’t move; if something is preventing another character at your
location from moving, that character cannot move with you. Any
character who does not move with you is no longer on the ship.
Whenever it is your turn, if your ship is anchored and you are
at the ship’s location, you are commanding your party’s ship; all
characters at your location are on the ship. You may not choose to
move an anchored ship. If your character moves or is moved from the
ship’s location, you are no longer on the ship or commanding it, and
other characters may not choose to move with you.
Quote:
My reading is that it is a normal movement for the other characters i.e. you will have an option to draw a card
Move to Windward Isle, Bringing Kasmir/khazkhaz, Radovan/wkover, Celeste/elcoderdude. Kasmir/khazkhaz, Radovan/wkover, Celeste/elcoderdude DRAW A CARD. Yoon Draws Blessing of the Gods 3 :-)
Free explore=1: Boatswain. Ally B Charisma 9. Auto fail.
Discard Lookout explore = 2: Goose in the Rigging. BYA Str 6:1d6 ⇒ 4 - Failed DC +3
Int 1d6, Bane power recharge(Elemental Ascetic) +1d4. Blessing of the Gods 3 +1d6 Intelligence 10(7+3):1d6 + 1d4 + 1d6 ⇒ (4) + (2) + (5) = 11= Defeated.
End of Turn. Recharge Blessing of the Gods 3. Draw up Kami Medium, Gom-Gom
Summary Windward Isle: Cards 1-2 banished.
Yoon wrote:
Hand: Sword Cane, Captain's Cutlass, Blessing of the Gods 2, Kami Medium, Gom-Gom, ,
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
In my case, it miiiiiiight be because I have two Pathfinder RPG sessions scheduled on Sunday (total of ~8 hours in game, and I'm the GM for one of them so I usually need an extra 1-2 hours to prep for the session on top of it). :P
Discard Blessing of the Spy explore=2: Rat Swarm. Extra die on all checks from BoSpy. Combat 8. Reveal Sword Cane(Stealth) 1d8+2+1d6. BoSpy +1d8 Combat 8:1d8 + 2 + 1d6 + 1d8 ⇒ (4) + 2 + (3) + (5) = 14 = Defeated by more than 4. Card banished
Discard Blessing of the Gods explore=3:Main-Gauche Weapon B Strength 5:1d6 ⇒ 6 - Success.
End of Turn. Recharge Blessing of the Gods. Discard Main-Gauche Weapon. Draw up Blessing of the Gods 2, Elemental Ascetic, Lookout
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
What AD number was the weapon you got for the scenario reward? I tried looking for Captain's Cutlass in my OA2 deck and couldn't find it, and I didn't spot it in Ultimate Magic or Ultimate Equipment either so I'm either missing a card or I have no idea what deck(s) you're using for your Yoon :)
0-2A
1st scenario at Tier 1. skill feat (Constitution)
0-2B
2nd scenario. Power feat
You may recharge([X] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Weapon for boon type. Yoon will follow Celeste i.e. starts at Floating Shipyard, but will move to Tempest Cay on first turn & try to close it quickly. Nothing like being changeable. Reading the When Closed on Sea Fort changed my mind. Yoon will starts at Sea Fort try to close it quickly. She is REALLY good at picking up armor (Fort = 1d10+3)
Yoon wrote:
Hand: Compass, Captain's Cutlass, Blessing of the Spy, Sword Cane, Elemental Ascetic, ,
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([~] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
scenario 1 or 20:1d20 ⇒ 7 Second success
Power feat = You may recharge([X] or shuffle into your deck) a blessing
Card upgrade Weapon C:1d1000 ⇒ 743 Item 1:1d1000 ⇒ 694 Blessing B:1d1000 ⇒ 413
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([ ] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([ ] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Celeste, Yoon, Radovin, Kasmir, Balazar: Reminder that banner is up at the moment and gives +1 until fail check against Bane.
A few hiccups getting folks to hangouts but it looks like when they logged in to hangouts that connections were able to occur. The only player who hasn't posted is Kasmir for which I received a direct message but not one in the group chat so I went ahead and removed and added back to see if that helps. Let me know either through the PM or the email I sent you to see if still unable to connect. (All players are now on Hangouts)
For me, the invite was hanging in the spam section....
I need to know if Yoon used Banner or not..I am assuming we can't go back even though I indicated it would be used..so the question is did Yoon use it and it is now buried or is it still available to use...doesn't look like Radovan used either.
I didn't use the banner initially, however the BR asked me to revise and include it. So check is successful, however Ghost is undefeated because of no Magic trait.....
Favored Card: Blessing Hand Size: 5
Proficient With: Light Armors
POWERS:
You may recharge([ ] or shuffle into your deck) a blessing to add your Fortitude skill and the fire trait to your combat check. You may additionally discard any number of cards to add 1d6 ([ ] 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity or Fire damage, you may reveal a card that has a trait matching that type to reduce damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.