Tengu

Yagga Nightquill's page

93 posts. Organized Play character for Wolfwaker (RPG Superstar 2013 Top 8).


RSS

1 to 50 of 93 << first < prev | 1 | 2 | next > last >>
Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

I don't suppose anyone still has a copy of this chronicle sheet?

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9
DM PatheticWretch wrote:

Okay, I'm going to try to get these Chronicles out to everyone. Please let me know the following:

1) Player Name
2) PC Name
3) PFS #
4) Faction
5) Email address
6) Day job (go ahead and roll if you have one).

Also, Chortles needs to let me know which Boon he is selecting. I am picking the Weapon boon.

1) Clay Blankenship

2) Yagga Nightquill
3) 110694-2
4) Silver Crusade
5) firstname dot lastname at gmail dot com
6) Prof. Scribe: 1d20 + 7 ⇒ (6) + 7 = 13

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Ooh, that Ancestral Ally is pretty neat.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9
Chortles wrote:

"Oh what a tale this will be!"

Chortles begins humming possible intros to what would surely be a great epic!

"I would love to hear your tale."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Rod, you distracted him long enough for the rest to finish him off. I think you saved Janira."

Yagga will use his wand to heal Janira and make sure she is OK.

I can't just leave her like that.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga takes a step forward and draws a wand. He bends down and uses it to heal Rod.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Wake up, buddy, before that minotaur gets out of the stream."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga tosses his bow aside and briefly murmurs to himself as he casts Protection from Evil. He draws his sword as he navigates through the underbrush.

+2 deflection AC and +2 resistance bonus on saves, both vs. evil creatures

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9
DM PatheticWretch wrote:

The scenario says there are "patches of woodland...filled with underbrush that behaves as light undergrowth, creating difficult terrain. Since the map looks to have some clear patches and some areas with shrubs, let's say all the areas with shrubs are difficult terrain, those without are clear.

** spoiler omitted **

In that case is it OK if I move another 20', since I took the last 2 rounds' movement at half rate?

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

"Rod, No!" Yagga screams out, concerned for his companion.

Knowledge check to see what Yagga knows about minotaurs. (Are they evil alignment?)
Kn. nature: 1d20 + 7 ⇒ (9) + 7 = 16

Did you say this was all difficult terrain?

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

I don't think I ever declared my daily spells--I know the following first level spells:

Comp. languages, Prot evil, CLW

I should have 2 prepared. Should I pick them at random or what?

Addendum: I do have a wand of CLW so I would probably prepare the other two.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga moves down the slope again and fires his bow at the beast.

shortbow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
damage: 1d6 + 2 ⇒ (5) + 2 = 7

"Get away from her!"

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga sheathes his greatsword, and then carefully moves 10 feet downslope while drawing his shortbow.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

"Let's see if she needs any help." Yagga rushes in her direction.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

I have a wand if you want to charge it to my wand. Is anyone else hurt?

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga will approach and try to figure out what creatures those were.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Did I get any kind of reaction when I Disrupted Undead? Or can I tell what they are yet?

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga moves closer, trying to see what sort of creatures these are. He thrusts out a claw and calls for sacred cleansing light.

20' move then cast disrupt undead. Ranged touch, no effect if they are not undead.

touch: 1d20 + 3 ⇒ (13) + 3 = 16
dmg: 1d6 ⇒ 3

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga investigates the eastern passage cautiously, motioning for silence.

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

like a ninja!

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga takes the lead as we explore.

Looks like I have the best perception, and a big sword, unless someone has trap sense...

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga takes a cue from Chortles and sings to it. "Hush little zombie, time to sleep."

Disrupt Undead: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d6 ⇒ 6

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga unleashes another bolt of holy light. "Return to your grave."

Disrupt Undead: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
damage: 1d6 ⇒ 1

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Can anyone squeeze in there? In any case I will stay back and use a spell.

Yagga pronounces a Judgment on the undead. "You have profaned this sacred place."

+1 sacred bonus on attacks

He raises a wing, and directs a ray of positive energy at the zombie, the only one he has a good view of.

ranged touch: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 Disrupt Undead, not sure if it gets cover
damage: 1d6 ⇒ 4

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga bows toward the gillman before addressing the others. "I will go investigate. Follow a few steps behind, and stop if I signal."

He gathers his black cloak around him, and leaves his sunrod, relying on his low-light vision and the glowing algae.
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
If it gets too dark I'll come back for light.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga kneels down, removes his hat, and puts his ear to the water.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga starts to say something, then thinks better of it. He's probably not good at reading beaks.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Kn. Nature: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Yagga tries to avoid notice while he watches.

stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga regards the sculpture and the centipedes, pondering aloud "Do you think the gillmen made this?"

Kn. Dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7
Kn. Nature: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 (wis bonus to identify creatures)

Internally, he wonders if those centipedes are tasty.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Perception 1: 1d20 + 7 ⇒ (14) + 7 = 21
Perception 1: 1d20 + 7 ⇒ (16) + 7 = 23
Perception 1: 1d20 + 7 ⇒ (18) + 7 = 25
Perception 1: 1d20 + 7 ⇒ (16) + 7 = 23

Yagga looks upon the carvings, and is enlightened.

"These all refer to Aroden in four guises, showing people how to work together."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

[b]"I think our friend Zandu really wants to wear that cloak!"

Yagga climbs down the rope and uses his wand of Cure Light Wounds on Zandu before climbing up the other side.

Take 10 on climb gives me 9 (+2 str, -3 acp)--we have ropes on both sides, right?

1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga peers over the edge, holding out a sunrod for Rod Benteft's benefit. :)

"What is it?"

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Hmm, I just realized I need to study Spellcraft to effectively use Detect Magic.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga touches Rod on the shoulder and blesses him with Guidance from Irori.

+1 on one d20 in the next minute

"We should split these items up." He looks in the bag and takes the wand of cure light wounds and a vial of alchemist's fire.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga strikes a sunrod against the wall and watches it brighten. He looks about at the cave, wondering if it is natural or has been shaped by something.

Kn. Dungeoneering: 1d20 + 4 ⇒ (8) + 4 = 12

He looks down, trying to identify the cloth bundle.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

How deep and wide is this pit? It blocks the whole passage?

Silver Crusade RPG Superstar 2013 Top 8

Yagga scurries to the cave mouth, standing guard and motioning for everyone to enter. "Oh dear, I do hope she will be all right, but she seems to know what she is doing."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Rod, you got hit for 8 and then 5. Attack=AC is a hit.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga moves next to Saera while drawing his greatsword.

Can't quite get there.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Same deal as Saera, can't see the map.

Yagga follows Rod's lead and takes out half the food in his pack, about 3 days worth, and tosses it toward the nearest wolves.

I just hope they don't decide to take the rest as well, he thinks.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga tracks down a blacksmith he saw nearby with some fancy exotic weapons, and haggles for a few things in the marketplace.


Picking these up. Will modify inventory when I get a chance.

cloak ( 1 gp (price varies))
4x sunrod(8 gp)
silver wakizashi (d6-1, 18-20/x2, light, 2 lbs. P/S, cost 55)
glowing ink (5 gp)

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga ponders. "Fortune favors the prepared. It's a small chance, but if the moon is significant, lycanthropes may be involved. I wonder if I could find a silver weapon somewhere. And if the mission calls for stealth, perhaps some black cloaks to better disguise us? Otherwise I believe I am ready."

Can I get an alchemical silver short sword or wakizashi? Would like to pick up a couple of sunrods for exploring the cave, also.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga blinks and then politely claps by opening and closing his beak, but he seems a little confused.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga blinks at the Harrow reading. "Can you tell anything about my future?"

"My parents died when I was young. As a youth, I became a restless wanderer until I met an elderly human swordmaster in a caravan. He taught me to seek peace and harmony through Irori." Yagga draws out a wooden holy symbol, the Open Hand. "I practiced as a scribe to learn inner focus, and I learned to echo the strokes of the pen with the strokes of my sword. I can fight, and I have learned to help free others from impeding conditions. In joining the Society, I want to help find what is lost. My first mission was to rescue some captives in Razmiran.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

At Shaine's gesture, Yagga looks around. It didn't seem a very impressive location, but then, it was the deeds that mattered, not the appearance.

"I've read of the gillmen in the archives. Are they common here in the city?"

Silver Crusade

Discussion thread is not open yet...

From the description of the adventure it sounds like it should be our first adventure, but from the tier I assume it is OK if this character has played in a previous game and has some equipment, right? At least I think I saw somewhere it was tier 1-2.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

"Peace and harmony to you. Yes, I am," replies Yagga, completely oblivious to the tiefling's charms. He nods at the armored man walking in and introduces himself to both. "I am Yagga Nightquill. I guess we are in the same nest, so to speak."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

A tengu, dressed in a pilgrim's robe over his kikko armor, entered the tavern. He wore a greatsword strapped to his back and carried a traveler's pack. Hungry from his journey, he ordered a bowl of stew and a mug of hot tea and sat at the designated table. Looking around at the establishment, he began to make some notes with quill and ink in a small book he carried, forming the Tian characters in a flowing hand.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Caw!

Silver Crusade

Just confirming I will play as Yagga.

Silver Crusade

I would be interested. Either this character or a new one I make.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

After the remaining thugs flee, Yagga makes sure everyone is alright and commends his companions for a job well done. "I don't think I will give this inn a very good rating when I finish my Traveler's Guide Book," he quips.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Thanks, that was fun. Sorry I was out there at the end but I'm glad I had an ability that was useful with me just standing there!

1 to 50 of 93 << first < prev | 1 | 2 | next > last >>