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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() DM PatheticWretch wrote:
1) Clay Blankenship 2) Yagga Nightquill3) 110694-2 4) Silver Crusade 5) firstname dot lastname at gmail dot com 6) Prof. Scribe: 1d20 + 7 ⇒ (6) + 7 = 13 ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Chortles wrote:
"I would love to hear your tale." ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Rod, you distracted him long enough for the rest to finish him off. I think you saved Janira." Yagga will use his wand to heal Janira and make sure she is OK. I can't just leave her like that. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga takes a step forward and draws a wand. He bends down and uses it to heal Rod. CLW: 1d8 + 1 ⇒ (2) + 1 = 3 "Wake up, buddy, before that minotaur gets out of the stream." ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga tosses his bow aside and briefly murmurs to himself as he casts Protection from Evil. He draws his sword as he navigates through the underbrush. +2 deflection AC and +2 resistance bonus on saves, both vs. evil creatures ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() DM PatheticWretch wrote:
In that case is it OK if I move another 20', since I took the last 2 rounds' movement at half rate? ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() "Rod, No!" Yagga screams out, concerned for his companion. Knowledge check to see what Yagga knows about minotaurs. (Are they evil alignment?)
Did you say this was all difficult terrain? ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() I don't think I ever declared my daily spells--I know the following first level spells: Comp. languages, Prot evil, CLW I should have 2 prepared. Should I pick them at random or what? Addendum: I do have a wand of CLW so I would probably prepare the other two. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga moves down the slope again and fires his bow at the beast. shortbow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
"Get away from her!" ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Did I get any kind of reaction when I Disrupted Undead? Or can I tell what they are yet? Perception: 1d20 + 9 ⇒ (13) + 9 = 22 ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga moves closer, trying to see what sort of creatures these are. He thrusts out a claw and calls for sacred cleansing light. 20' move then cast disrupt undead. Ranged touch, no effect if they are not undead. touch: 1d20 + 3 ⇒ (13) + 3 = 16
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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga investigates the eastern passage cautiously, motioning for silence. Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
like a ninja! ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga takes the lead as we explore. Looks like I have the best perception, and a big sword, unless someone has trap sense... ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga takes a cue from Chortles and sings to it. "Hush little zombie, time to sleep." Disrupt Undead: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga unleashes another bolt of holy light. "Return to your grave." Disrupt Undead: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Can anyone squeeze in there? In any case I will stay back and use a spell. Yagga pronounces a Judgment on the undead. "You have profaned this sacred place." +1 sacred bonus on attacks He raises a wing, and directs a ray of positive energy at the zombie, the only one he has a good view of. ranged touch: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 Disrupt Undead, not sure if it gets cover
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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga bows toward the gillman before addressing the others. "I will go investigate. Follow a few steps behind, and stop if I signal." He gathers his black cloak around him, and leaves his sunrod, relying on his low-light vision and the glowing algae.
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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Kn. Nature: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 Yagga tries to avoid notice while he watches. stealth: 1d20 + 9 ⇒ (17) + 9 = 26 ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga regards the sculpture and the centipedes, pondering aloud "Do you think the gillmen made this?" Kn. Dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7
Internally, he wonders if those centipedes are tasty. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Perception 1: 1d20 + 7 ⇒ (14) + 7 = 21
Yagga looks upon the carvings, and is enlightened. "These all refer to Aroden in four guises, showing people how to work together." ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() [b]"I think our friend Zandu really wants to wear that cloak!" Yagga climbs down the rope and uses his wand of Cure Light Wounds on Zandu before climbing up the other side. Take 10 on climb gives me 9 (+2 str, -3 acp)--we have ropes on both sides, right? 1d8 + 1 ⇒ (4) + 1 = 5 ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga touches Rod on the shoulder and blesses him with Guidance from Irori. +1 on one d20 in the next minute "We should split these items up." He looks in the bag and takes the wand of cure light wounds and a vial of alchemist's fire. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga strikes a sunrod against the wall and watches it brighten. He looks about at the cave, wondering if it is natural or has been shaped by something. Kn. Dungeoneering: 1d20 + 4 ⇒ (8) + 4 = 12 He looks down, trying to identify the cloth bundle. Perception: 1d20 + 9 ⇒ (19) + 9 = 28 How deep and wide is this pit? It blocks the whole passage? ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Same deal as Saera, can't see the map. Yagga follows Rod's lead and takes out half the food in his pack, about 3 days worth, and tosses it toward the nearest wolves. I just hope they don't decide to take the rest as well, he thinks. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga tracks down a blacksmith he saw nearby with some fancy exotic weapons, and haggles for a few things in the marketplace.
cloak ( 1 gp (price varies))
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Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga ponders. "Fortune favors the prepared. It's a small chance, but if the moon is significant, lycanthropes may be involved. I wonder if I could find a silver weapon somewhere. And if the mission calls for stealth, perhaps some black cloaks to better disguise us? Otherwise I believe I am ready." Can I get an alchemical silver short sword or wakizashi? Would like to pick up a couple of sunrods for exploring the cave, also. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Yagga blinks at the Harrow reading. "Can you tell anything about my future?" "My parents died when I was young. As a youth, I became a restless wanderer until I met an elderly human swordmaster in a caravan. He taught me to seek peace and harmony through Irori." Yagga draws out a wooden holy symbol, the Open Hand. "I practiced as a scribe to learn inner focus, and I learned to echo the strokes of the pen with the strokes of my sword. I can fight, and I have learned to help free others from impeding conditions. In joining the Society, I want to help find what is lost. My first mission was to rescue some captives in Razmiran. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() At Shaine's gesture, Yagga looks around. It didn't seem a very impressive location, but then, it was the deeds that mattered, not the appearance. "I've read of the gillmen in the archives. Are they common here in the city?" ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() "Peace and harmony to you. Yes, I am," replies Yagga, completely oblivious to the tiefling's charms. He nods at the armored man walking in and introduces himself to both. "I am Yagga Nightquill. I guess we are in the same nest, so to speak." ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() A tengu, dressed in a pilgrim's robe over his kikko armor, entered the tavern. He wore a greatsword strapped to his back and carried a traveler's pack. Hungry from his journey, he ordered a bowl of stew and a mug of hot tea and sat at the designated table. Looking around at the establishment, he began to make some notes with quill and ink in a small book he carried, forming the Tian characters in a flowing hand. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() After the remaining thugs flee, Yagga makes sure everyone is alright and commends his companions for a job well done. "I don't think I will give this inn a very good rating when I finish my Traveler's Guide Book," he quips. ![]()
Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9 ![]() Thanks, that was fun. Sorry I was out there at the end but I'm glad I had an ability that was useful with me just standing there!
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