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![]() No problem. It is usually easy enough to turn it off on most TVs. You just need to know what each individual manufacturer calls their version of motion interpolation. Hitachi – Reel120
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![]() Yeah, I'm so looking forward to the XCom 2. I started an XCOM RPG campaign (using Shadowrun rules, players research bioware, cyberware, various other tech) from aliens captured and items retrieved. I'm having it span pre alien invasion, the actual invasion (that will be done using the XCOM Boardgame on expert difficulty to insure a loss) and XCOM 2 (after the invasion) ![]()
![]() My guess by the words bad soap opera, you are talking about TV's with motion interpolation settings turned on. Different TV's call their motion interpolation different things. You can read about it here. http://www.rtings.com/tv/reviews/by-test-results/motion-interpolation-soap- opera-effect That's weird the post keeps putting a space in the URL. soap-opera should not have a space. ![]()
![]() Yeah Aranna, they changed quite a bit from the books. That's not necessarily a bad thing, it might work better for a TV show. In the book, Dagda Mor sends the Reaper to kill all the Chosen, and the Changeling to act as a spy for the demons within the Elven city They seemed to have combined the main antagonist from Book 1, Brona (the Warlock Lord), a former Druid with Dagda Mor. In the books Dagda Mor is the King of all Demons in the Forbidding, not a former Druid. The winged demons Dagda Mor sends out seems sort of similar to the Skull Bearers that Brona sent out back in the first book. ![]()
![]() There is really no reason why you can't have multiple Rushlight Tournaments. They are a yearly thing if I remember the AP correctly, it is just that the PCs kingdoms aren't taken seriously enough to have been invited to earlier tournaments. I remember when I ran it I had the player's learn that a tournament was going on with invitations sent out to all the Kingdoms. Sorry all REAL kingdoms. ![]()
![]() My personal favorite has been Kingmaker AP, but I'd suggest Council of Thieves to start off. I'm currently running a melded Council of Thieves/Second Darkness adventure path (with Second Darkness taking place in Westcrown instead of Riddleport) and my players are having a blast. They especially have loved every portion of the second module of Council of Thieves. Has solid social interaction/role playing opportunities: social interaction:
In the first module, the interaction with the various members of The Children of Westcrown. The gnomish pimp trying to get the female members of the party to work for her was great fun. But it is the second module of the adventure path that really stands out. The PCs become actors in a lawful evil Shakespearean death play called the Six Trials of Larazod. I printed out 6 copies of the script for the play and had the players read out their lines. they loved it, each act basically ends with the PCs engaging in some dangerous trial or combat on the stage) Then attend a party with the nobility of Westcrown and try and gather information/rumors from them. Has puzzle solving, Mysteries, or some system where creativity is rewarded?
Easy to run?
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![]() tony gent wrote:
Taking the potion of healing as the example. You not only have merchants as those setting the price, you also have churches, some of whom have a divine mandate (healing domain), to get healing out into the hands of the public possibly reducing prices or preventing price fixing. ![]()
![]() In my case I allowed each kingdom to enter in as many participants as the wished for each event. That allowed all players who wished to participate to participate and nobody sat around doing nothing. For the NPC kingdoms I just focused on the person in each kingdom most likely to win (so 1 hero from each NPC kingdom). That meant player vs player sometimes. Those that didn't I played up the catching cheaters angle and had them those guys policing the contests making sure no foul play was happening. Also adding small wagers on the winners/losers of each contest kept players not directly involved at least interested on the outcome. ![]()
![]() Unfortunately, it looks like I only have the file sizes that I have on my obsidian portal campaign site. I must have just downloaded the smaller images because of the display limitations I'd have on the webpage. There are six images on the site not just five. I might have had one of them hidden when you originally looked as the players may not have acquired a copy of that page when you originally checked. Anyway here is the starting page of Zuddiger's Picnic ![]()
![]() Mr. Grogg wrote:
Hey that's my campaign, Thorn of Thorns. I pretty sure I've got the full sized originals around. I'll upload them and provide links later when I get back home. BTW made the Zuds book a Book of Infinite Spells while on the First World (or within 100 ft of a bloom). Each spell is related to what is happening on the page. ![]()
![]() I always viewed spell descriptors as affecting the target of the spell rather than the spell caster. For example [Fire] spells typically release heat into the target of the spell, so an [Evil] spell would release "evil" energies into the target of the spell. If anyone is going to have a chance for an alignment change it would be the target of the spell rather than the caster as the infernal healing repairs the target's body but darkens their soul. That's all fluff of course, but if alignment based spell descriptors actually had an effect that's how I'd see it. ![]()
![]() I agree with Odraude. Poop isn't food. If you wouldn't used the adjectives spoiled, rotten, diseased, poisonous or contaminated to describe what you are trying to purify it doesn't work. An apple that is rotten is described as a rotten apple, an apple that has gone through your digestive system is called poop and is beyond the the powers of an orison. ![]()
![]() Couple of things that can work, but Introduce a miss chance:
Remove visibility to the target:
Grapple Him:
Most likely any will based saving throw (ranger and gun slinger have poor will saves). Hold person, Hideous Laughter, Suggestion, etc Creatures with gaze attacks (especially will based ones) since the gunslinger likes to be relatively close. Lunge with a Reach weapon. Tumbling ![]()
![]() Dagesk Kingdomworthy wrote:
Definitely agree with that too, I think your changes are quite good. I only was providing reasons for why there would be ongoing consumption cost, not disagreeing with your assessment of what seems to be "out of wack." Personally, the only change I'd make to your rules in my campaign is I'd double the consumption costs for magic weapons that you've proposed. Simply a cost ratio between masterwork and magic items, plus magic weapons can defeat DR/Magic and overcome your population limit. As mentioned this is more of a personal customization I'd do for my campaign than a change in your rules. ![]()
![]() I agree it doesn't make any sense for it to have the same cost to enchant a magic sword as it does to maintain a magic sword. I don't see that the Consumption BP costs are going toward magical maintaince of the magical items. In part, those Consumption costs would go toward replacing any "lost" or stolen swords, armor or healing potions and/or toward proper security of those same items when in storage. ![]()
![]() You've got a world with magical items, feel free to use them to provide your player's opporunities. Magical rings/saddles/etc creating an armor spell that appears as real barding. A magical saddle providing the stead proficiency feats with armor. In fact you could make one of these saddles appear on your "random" magic item rolls for the kingdom or as a reward for one of the quests. |