Mathus Mordrinacht

Wolfwaker's page

RPG Superstar 2013 Top 8. Organized Play Member. 1,007 posts (2,520 including aliases). 1 review. 2 lists. 1 wishlist. 2 Organized Play characters. 33 aliases.


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RPG Superstar 2013 Top 8

Looks like I am late to the party but I was looking for something along the lines of Kubo and the Two Strings, and I found this. So saved for later! And anyone interested in this archetype should check out that movie!

BTW Shiroi's suggestion of a reconfigurable eidolon would "look" amazing...the paper lion refolds itself into a giant scorpion!

RPG Superstar 2013 Top 8

I'm sorry guys, I'm no longer able to keep up. I wish you the best of luck.

RPG Superstar 2013 Top 8

Sorry to be AWOL so long, I will try to catch up.

RPG Superstar 2013 Top 8

Hey guys, sorry to drop out like that. Just general busy-ness and me trying to get into an exercise routine. Do you need anything from me like transferring the game to the new GM?

RPG Superstar 2013 Top 8

Guys, sorry to be out of touch. Trying to get into a regular exercise routine has taken up a lot of my free time. I know what is coming up but I have to sit down and map it out, I will try to do that soon if you guys are all still ready.

RPG Superstar 2013 Top 8

OK, Shorga, I was looking forward to having you in but I totally understand. If you ever want in, just let me know and we'll work you in. I don't know if you read through what happened but your character was cursed by the warloghe (witch) we fought and has been in a stupor ever sense. We left him with a kindly wizard/sage to recuperate.

I'll make it range of touch. +4 is nice but the skills are both kind of narrow (if you're not poking around dungeons).

RPG Superstar 2013 Top 8

We could make it shareable with a range of 10' as long as you concentrate. Then you can help him.

RPG Superstar 2013 Top 8

That sounds great. As for the benefit...how about one of:
low-light vision
+2 to saves when under the stars (i.e. on clear nights outside)
+4 to DD to open doors and Cha-based attempts to get past guards.

We can figure out the 12/16/20 level rewards if it ever goes that far (which would surprise me).

RPG Superstar 2013 Top 8

That's fine if you guys can find a new GM to take over. I don't mind.

Talas, I hope things go well for your friend.

RPG Superstar 2013 Top 8

So that's pretty much the adventure. We can RP the return to the village if you want. But I wasn't sure if you were going to return or not.

It's been a ton of fun, with your crazy antics and goblin songs. Thanks for playing.

As for continuing, I feel like I need a break from running this. Partly so I can get my other promised game going. It's possible that I might be up for running a further adventure after a little while. Or if one of you wants to GM for a while, that would be fine with me.

RPG Superstar 2013 Top 8

No problem, that is a really neat feat. Do you have something in mind? What about for the obedience?

RPG Superstar 2013 Top 8

The frog is flambe'd, as Medge breathes flaming death on it. (Frog barbecue tonight.)

Searching Vorka's body, you find 3 potions of cure light wounds, 2 potions of barskin, and a Desnan candle firework. The rest of the ship has no more dangers, you find lots of bones including goblin ones, and some creepy witchy trinkets. There are also many delicately crafted items made of fine pottery depicting long wiggly dragons, humans of an unfamiliar culture (Dragon Empires), and other animals like big stripy cats. You probably can't recognize the writing, but it looks even stranger than the letters Scribbleface wrote, with detailed characters like little pictures.

The gems and carvings are obviously worth something. You need a DC 20 Appraise to recognize the value of the bamboo and paper paintings (600 gp).

You also find a big heavy chest of fireworks (14 Desnan candles, 20 paper candles, 7 skyrockets) and the following items.
140 gp
a silver and jade lantern that looks like a coiled dragon (150 gp, need appraise)
12 masterwork shuriken
an ivory and gold fan depicting a gecko and cherry blossoms (80 gp but has a crude map of the swamp on the back)
a long hairpin with a pearl (150 gp)
a wand of create food and water (2 charges)
an elixir of love in a heart-shaped (50 gp) crystal vial

What next, return to the chief, or go off on your own?

RPG Superstar 2013 Top 8

Sorry I didn't see this, if it's Paizo material, go ahead and use it.

Everyone should be 4th level. Is Shorga ready?

RPG Superstar 2013 Top 8

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Gurp, you rolled a 1d6d6 for Squishy and still got a 1!

Hmmm, does that work on neutral or hostile animals? I suppose it has some incentive to run away anyway.

tongue: 1d20 + 5 ⇒ (11) + 5 = 16

Gurp's rock bounces off without much effect, causing the frog to poke at him with its tongue, but it misses. Through some combination of accumulated injury and Twitchy's frog whispering, it seems to decide that it would be better off elsewhere, and it hops to the stern of the ship and then leaps off into a shallow pool. It seems you have cleared the ship of hostile creatures.

RPG Superstar 2013 Top 8

Ronk pulls Medge out of the swarm as the rats scatter and disappear back into the ship, no longer under Vorka's spell. The giant frog, surprisingly, leaps to the charred body of Vorka and crouches in defense, looking ready to attack anyone who approaches.

Your turn again.

RPG Superstar 2013 Top 8

Goblins in New York, that would be kind of fun.

RPG Superstar 2013 Top 8

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Apologies for all the confusion, I lost track of some stuff. I guess that should have been a hit last turn so we'll apply this one to the frog or the swarm (your choice). Gurp should be out of the swarm and at 11/14. Ronk should be in the swarm and 4/13 I think.

Twitchy's bomb catches Vorka in the face and she tumbles from the mast in a ball of flame and smoke.

If the rats bite you, you need a DC 12 fort save or you are nauseated (can only move).

Forgot to do Flamefinger's ray last turn. Attack swarm.
fort save: 1d20 + 0 ⇒ (12) + 0 = 12 ok
ray: 1d20 + 3 ⇒ (18) + 3 = 21
dmg: 1d6 ⇒ 2

RPG Superstar 2013 Top 8

OK, good to hear. I'm on a trip right now and pretty tired but I'll get us going this week.

RPG Superstar 2013 Top 8

I was swamped the last few weeks but I don't want this to die again, so...roll call.

RPG Superstar 2013 Top 8

Sorry, finally ready.

twitchy bomb: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d6 + 3 ⇒ (4) + 3 = 7

Ronk swings and misses as Vorka climbs away. Twitchy fires a bomb but Vorka nimbly ducks it, and it she is too high up for the splash to hit her. Gurp hits her in the knee with a rock from his sling, causing her to sway and almost pass out it seems, but she recovers and keeps climbing. "Get them, my pretties!", she cackles to the rats.

Medge tries to sing, but the rats crawling tickle her and make her laugh.

swarm dmg
medge: 1d4 ⇒ 1 now at 6/9
gurp: 1d4 ⇒ 1 now at 10/14
flamefinger: 1d4 ⇒ 2 now at 2/7

The giant frog hops toward Ronk, grabbing at him with its long tongue, but it misses.
tongue: 1d20 + 5 ⇒ (4) + 5 = 9

I just saw your question about the reroll, you can use it on Vorka if you want (she is almost out), or save it.

Goblins' turn again.

RPG Superstar 2013 Top 8

I'm not completely sure if sleep works on a rat swarm but considering the delay I caused I'll give you the benefit of the doubt.

So I guess Medge is casting sleep. Needs a concentration roll.
Twitchy is bombing Vorka?
Ronk missed his swing.
And Flamefinger? Zap the frog?

Does that all sound right?

RPG Superstar 2013 Top 8

Twitchy Boom Boom wrote:

Wolfwaker, I need some help knowing where everyone is. I have a bomb that could take out the swarm, or could be thrown against the witch. Is the swarm on top of my friends? If I shout for them to move out of the way, and ready, can I throw the bomb at the swarm without hitting them?

Is Squishy really down? Gurp had given Squishy back 5 hit points with a CLW spell earlier. Then the slug moved up the Ramp, which indicates she must have been positive hitpoints then. The slug only took 3 damage, so she should still be up and moving, rather than at -7, right? Can Squishy be gotten out of there? Her movement speed is 20 feet. I'd hate to take out the swarm by killing Squishy... Gurp would never forgive me.

Finally, is Ronk still in melee against Vorka, or has she climbed out of his reach again? If she's climbed out of his reach, the witch is getting another bomb to the face before she can cast again.

"Retreat from the swarm! Gurp, get Squishy out of there! Ronk, just grapple her so she stops casting!"

OK, trying to catch up. Bear with me.

Sorry, the -7 was meant to be 7 below max, which I couldn't remember. Squishy is at 6/11 I think.

Swarm is around Gurp and Squishy, Medge, and Flamefinger.

Vorka is climbing the mast.

RPG Superstar 2013 Top 8

Hey guys! Still alive. Sorry for the delay. I hope this week to restart us.

RPG Superstar 2013 Top 8

Proposal is due Tuesday so I'll get us started up after that.

RPG Superstar 2013 Top 8

Sorry guys, no updates this week. Here is what my family has going on in a one-week period.

One out-of-state-funeral
4 soccer games
2 soccer practices
3 music lessons
1 band lock-in and parent meeting
1 graduation
1 orthodontist visit
1 major surgery (mother-in-law, was successful)
I am managing a funding proposal and a science paper
1 work performance evaluation
1 birthday party
1 out-of-town friend visit

RPG Superstar 2013 Top 8

Much support to you Flamefinger. I'm glad we have an understanding group. I have a big deadline tomorrow and I'm going with Ben to play Friday Night Magic for his birthday (13!) so I probably won't post anything until Sat. or Sun.

RPG Superstar 2013 Top 8

Gurp of the Swamp wrote:
Wolfwaker, I think Squishy is at 6, not -7. Did I miss something? I need to know so I can gauge how angry Gurp should be.

Sorry, I meant down 7 from his max, I didn't have the number handy.

Exhausting weekend, maybe can catch up tomorrow.

RPG Superstar 2013 Top 8

Ronk Bonk wrote:
Wolfwaker wrote:

extra round for Ronk due to the ring of climb real good, rage and bull's strength activated.

d8+8

Ronk takes a ferocious swipe at Vorka, but it glances off her magically toughened skin.

I am curious why you rolled the d8 and not the D20 for an attack and Ronk drank the potion which gave 6HP back bringing it to 11/13HP

Sorry, both my mistakes. I'll reroll the attack but with a guaranteed hit and with rage/bull's strength.

bonk: 1d20 + 8 ⇒ (19) + 8 = 27
dmg: 1d8 + 6 ⇒ (7) + 6 = 13

Vorka is bleeding and quite obviously injured, but she is still screaming threats at you as she climbs. "No gobs come in my house. You all die!" she screeches, then throws her head back and hisses.

RPG Superstar 2013 Top 8

Vorka
Frog
Gurp
Begin Round 3
Flamefinger
Medge
Ronk
Twitchy

Vorka leaps off the cabin and starts climbing the mast in an insectlike manner. At the same time, rats start pouring forth from holes in the deck. They crawl over Gurp and Squishy, Medge, and Flamefinger.

Swarm damage

Medge: 1d4 ⇒ 1
Gurp: 1d4 ⇒ 4
Squishy: 1d4 ⇒ 3
Flamefinger: 1d4 ⇒ 3
DC 12 Fort or nauseated 1 round

The frog, meanwhile, tries to zap Twitchy with its tongue as she flies in low, but the bird flies out of reach.
frog tongue: 1d20 + 5 ⇒ (6) + 5 = 11

Ronk gets AoO on Vorka

status:

If I made a mistake, let me know. If it's in your favor, don't worry about it.

Twitchy 9/9
Fluffer

Ronk 5/13
Medge 8/9
Flamefinger 4/7

Gurp 10/14
Squishy -7

Assume you know instinctively the characteristics for swarms...automatic hits, half damage from slashing/piercing weapons (since they are tiny), 1.5x damage from splash weapons, etc. It takes up 4 squares of area.

RPG Superstar 2013 Top 8

Sorry guys, catching up from last weekend...soccer tournament out of town. My younger son (9) and his team won! Will post when I get a chance.

RPG Superstar 2013 Top 8

extra round for Ronk due to the ring of climb real good, rage and bull's strength activated.

bonk: 1d8 + 8 ⇒ (8) + 8 = 16

Ronk takes a ferocious swipe at Vorka, but it glances off her magically toughened skin.

RPG Superstar 2013 Top 8

Oh my!

Thanks for reminding me, I will assume he drank the potion, and give him an extra round of bonking due to climbing faster.

RPG Superstar 2013 Top 8

concentration: 1d20 + 5 ⇒ (14) + 5 = 19

As Squishy charges in slow motion up the ramp, Twitchy hits Vorka dead center with a bomb, sending up another acrid cloud. The witch maintains her concentration even though she is obviously hurt. From holes in the deck, a swarm of rats comes forth and rushes toward the goblins.

As Medge rips off the patch, it becomes a pineapple-sized turtle in her hand.

Medge, I will just count that as a move action.

Ronk climbs up the cabin and prepares to take a swipe at Vorka with his big bonking stick. As he climbs up she pokes at him with a scimitar.

AoO: 1d20 + 3 ⇒ (5) + 3 = 8

The stab misses and he whacks at her. The club misses, and he follows up with a bite, which also misses.

greatclub: 1d8 + 4 ⇒ (7) + 4 = 11
bite: 1d8 - 1 ⇒ (6) - 1 = 5

waiting on Flamefinger and Medge.

RPG Superstar 2013 Top 8

Hope everything gets better, Ronk.

RPG Superstar 2013 Top 8

Double move up the gangplank, don't need to roll climb. (Not sure if I said different previously.)

Flamefinger follows behind the others. The witch chants from the top of the cabin. From within the cabin, a giant frog hops out and tries to grab Flamefinger with its tongue.

grab: 1d20 + 5 ⇒ (10) + 5 = 15
grapple: 1d20 + 7 ⇒ (3) + 7 = 10

The sticky tongue hits, but does not maintain a hold.

Though she is known as a witch, Gurp identifies her as a druid from the language of her chanting.

Gurp
Begin Round 2....
Flamefinger.
Medge
Ronk
Twitchy
Vorka
Frog

RPG Superstar 2013 Top 8

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You hit her (just barely) and hurt her but she is still in good health.

Without drawing a map, I'm going to say a double move gets you up onto the deck.

RPG Superstar 2013 Top 8

Hey guys, haven't forgotten you.

If you want a game with a much faster pace, there is an opening in a Mummy's Mask that I am part of. We are still at level one so its pretty early. Exploring our second tomb. It is very RP-heavy and our GM expects a couple of paragraphs of RP 2-3 times a week. I sometimes struggle to keep up but it is a great group. (We are reluctant grave robbers.)

Recruitment:
http://paizo.com/campaigns/MummysMaskAlaFabian/recruiting&page=last

RPG Superstar 2013 Top 8

Sorry, wrong goblin!

Twitchy soothes Fluffer and gets him flying straight again. Her bomb hits Vorka in her floppy hat, causing a fireball and cloud of black smoke, but the witch shakes her fist and starts chanting another spell.

Spell was Charm Animal

Twitchy: 1d20 + 4 ⇒ (5) + 4 = 9
Medge: 1d20 + 4 ⇒ (12) + 4 = 16
Gurp: 1d20 + 3 ⇒ (3) + 3 = 6
Flamefinger: 1d20 + 2 ⇒ (20) + 2 = 22
Ronk: 1d20 + 1 ⇒ (11) + 1 = 12
Vorka: 1d20 + 2 ⇒ (5) + 2 = 7
?: 1d20 + 2 ⇒ (5) + 2 = 7

Bold may act. Ronk charges up the gangplank but Vorka is now atop the small cabin. He will need to climb to reach her, although there are enough loose boards it is not too difficult. [dc 10]

Flamefinger.
Medge

Ronk (moved)
Twitchy (bombed)
Vorka
?
Gurp

RPG Superstar 2013 Top 8

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Nice plan.

Flamefinger, guided by Twitchy, drops the hornets right in the midst of the barking dogs. The mutts bark all the louder, rolling and writhing to try to get the insects off. As Medge circles, after a few moments, she sees that they lie in a corner whimpering as the breeze blows the wasps away.

Just then, a door in the cabin opens, and a frightening, shaggy goblin appears wearing rags and patchwork leather armor, with a floppy wide-brimmed hat. Even at a distance, you sense her stare upon you. It can only be the witch Vorka! She comes out the door and scrabbles up the wall of the cabin in a spider-like fashion, before perching on top and casting a spell in the direction of Twitchy.

fluffer Will save: 1d20 + 2 ⇒ (6) + 2 = 8

The vulture suddenly starts hissing and squawking and flying erratically, trying to shake Medge off and gaining altitude.

Depending on what you do here, make an acrobatics, ride, or handle animal check at DC 13. You are some 20 feet up at this point, or 10 feet off the deck if you want to jump there.

RPG Superstar 2013 Top 8

There are 2 dogs running around and barking. That's the only creatures you see. Hornet's nest probably weighs 2-3 pounds.

RPG Superstar 2013 Top 8

Twitchy Boom Boom wrote:

I am going to be so sad when this adventure ends. We are the most epic goblin group ever.

BTW, I played "Frostfur Captives" in PFS the other day with my character Lyric, the Singing Paladin.

Here's a description of my goblin babysitting job.

I owe my great goblin management skills to this game!

Well done!

RPG Superstar 2013 Top 8

I would love to run the sequel. You might have to give me a couple of weeks to take a break.

RPG Superstar 2013 Top 8

I think I mentioned the potions in the comment thread, but you have:

Bull's Strength
Mage Armor
Cure Light Wounds

The nest is small enough to grab. Twitchy could try and grab it and drop it on the dogs. It would take a DC 25 Handle Animal ("push") and you would both be subject to one round of swarm damage, then you could drop it.

Gurp figures you could smoke them into sleepiness.

RPG Superstar 2013 Top 8

That was epic! Crescendo the music!

RPG Superstar 2013 Top 8

:-)

RPG Superstar 2013 Top 8

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Twitchy pulls herself up on the horse and through a combination of kicking, pinching, and biting, manages to make the horse whirl around a circle, giving the other goblins a chance to strike at it. Medge raises the Gorge of Gluttons and expertly spears it right through the ribcage, causing it to collapse in a heap with a spurt of blood. The horse shudders and breathes no more.

The gangplank provides access to the ship, but has a large hornet's nest. There are plenty of creeping vines that would also provide a way to climb up. From the deck, you can hear the barking of two dogs.

RPG Superstar 2013 Top 8

All can act. Flamefinger shoots a ray of flame doing 5 damage. (rolled earlier)

RPG Superstar 2013 Top 8

The mad steed kicks out at the Ronk and Gurp, then he twists to bite at Twitchy. He gives Ronk a nasty kick in the head.

hoof Ronk: 1d20 + 0 ⇒ (19) + 0 = 19 Ronk 5/13
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

hoof Gurp: 1d20 + 0 ⇒ (11) + 0 = 11 miss
dmg: 1d6 + 2 ⇒ (5) + 2 = 7

bite: 1d20 + 5 ⇒ (3) + 5 = 8 miss
dmg: 1d4 + 5 ⇒ (1) + 5 = 6

RPG Superstar 2013 Top 8

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If we weren't in the middle of a fight already.... ;-)

RPG Superstar 2013 Top 8

Medge's weapon is a Bane Weapon (!!!) against horses, doing an extra 2d6 (!!!) damage.

dmg: 2d6 ⇒ (5, 3) = 8

Mege cleaves a mighty overhand blow, slicing a large gash in the horse's neck. The enraged creature rears up and lets out a horrible whinny as Twitchy hangs on, causing Ronk to miss.

Gurp, Flamefinger, are you with us?

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