Gestalt Skill Monkey Master Thief / Spy / Infiltrator / Social Chameleon / ???


Advice


So I am going to be playing in a Kingmaker Campaign soon and we have been given the chance to play gestalt (eventually mythic) characters.

I am going outside of my usual (Ranger, Fighter, Monk) and hoping to create the ultimate skill monkey that can do it all. I don't even care how useful he is in combat, I want to have an awesome role play character.

I picture as Master bluff artist and disguise (custom race) and has knowledge skills as well as disable device slight of hand etc. I want to add in crafting eventually but only if it fits. Im not forcing it in.

I basically want all the skills possible with the exception of maybe swim, fly, handle animal, heal, Ride, and maybe profession and perform.

I have gotten the okay on a changeling race, not the child of a hag, but the off spring of a doppelganger. Only thing it has so far is disguise self as a spell like ability at will. Other than that I can have up to 15 points total.

So before this gets to long I was just hoping for any kinds of suggestions. Im considering wizard (for the spells; non-offensive)/Rogue for the awesome skills but i feel an argument could be made for bard as well.

Feats? Skills? Traits? anything you think would be cool to help.

Stats are 18,18,18,14,14,12

Go!

P.S. Ill submit what I have in mind and what Im looking at soon.


Well with gestalt you get the greater of things not both.
Generally people recommend workign things out ot get full Bab, good saves in everything ltos of skills and spell casting.

However you want to focus on something slightly different.

For the custom race pick up the human ability Skilled for the extra skill point. For stats go with Advanced using hte +4 to int.

For your classes you definitely want bard. Going Bard/Ranger gestalt gives you every skill as a class skill other then disable device and fly, good saves for ever class, full bab and 6 skill points per level.

For traits pick up the triat trpa finder whic not only makes disable device a class skil, but lets you disable magical traps too.

Stats with advanced race:

Str 16 (14+2)
Dex 20 (18+2)
Con 16 (14+2)

Int 22 (18+4) Extra skill points
wis 10 (12-2) Yeah this hurts.
Cha 18 (18+0)

Now for skils you want to max four differnt performs. This will let you take advantage of versatile performace. I would suggest the following:
Perform Oratory (Diplomacy, Sense Motive)
Perform Dance (acrobatics and fly) This bypasses your need for fly as a class skill.
Perform Act (Bluff and Disguise)
Perform Percussion (Intimidate and Handle Animals)

As soon as you can get 1 point into each of the 10 Knowledges... You can go higher or you can rely on your bonus as a bard plus your high int. At level 4, 1 point in a knowledge skill will give you a take 10 of 22.

Sprinkle other skills as you see fit after getting 1 point in ALL skills.

Also consider making your race long lived.... Then you qualify for Breadth of Experience (+2 on all knowledge and professoin checks).

Dark Archive

Can you even make a bad character with that stat buy and the ability to create your own race?


No not really and that is the thing, he is trusting us to use these chances to making interesting characters not just powerhouse damage dealers. We have members of the party that will do that any way so I wanted to try something fun. Something different.

Ill go back and reconsider now, bard/ranger and see. Thanks.

Any one else got suggestions?

Dark Archive

I would go Rogue (or Bard)/Mindchemist.

Mindchemist is borderline OP for knowledge skills. Rogue for like 14+ skills per level.

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