The Goblin Games/We Be Goblins (Inactive)

Game Master Wolfwaker

Goblin mayhem!


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Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

New York is great, but it can be a lonely place to visit unless you're going with friends. (I used to work for Meetup.com, and when I traveled to headquarters the first time it was a little lonely. The second time, I connected with people from the local meetup groups and had a bunch of friends to show me around.) Will you be seeing any shows?


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I'm meeting up with a big group of friends. We're all horse racing fans so we're going to the big races on Friday and Saturday. I fly out Sunday night and have NO CLUE what we're doing Sunday. I don't think we can make a show but we ought to do something fun.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

That sounds delightful!

Have a blast!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Have fun, Medge!

In the same vein, I'm going to be going to the beach for about a week starting tomorrow. Posts may be sort of erratic for a bit. Well, more erratic than usual...


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

All is well. This game is so much fun the waiting is worth it!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Goblins on the beach! Can we join you?

RPG Superstar 2013 Top 8

Goblins in New York, that would be kind of fun.


1 person marked this as a favorite.
Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Having worked for a New York based company for the better part of three years, I can cheerfuly attest to the fact that a significant portion of the NYC population are actually goblins...


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I was thinking. Medge tried to sing that swarm to sleep. So obviously there's a specific song she sings for that spell!

Sleep Song

Lullaby and Goodnight
Go to sleep so I can stab you
Fall asleep, lay down your head
Because Medge really wants you dead!

Stupid you wants to fight
But instead Medge makes you say goodnight
And then your life we're gonna snuff
And Medge will take all your shiny stuff!

Lullaby and Goodnight
Go to sleep so I can stab you
Fall asleep, lay down your head
Because Medge really wants you dead!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Oh that's awesome, Medge!


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

that was lovely!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

I'm back from the beach! It was like the swamp, but sandier and less swampy.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Yay! Did Squishy and the babies enjoy the seaside vacation?


1 person marked this as a favorite.
Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Turns out, bringing slugs to a place completely infused with salt was a bad idea. No one died, but Squishy isn't talking to me right now.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

And she was such a chatterbox before...


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

First the dice rollers cat and now the slugs. For shame!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Wolfie, can you remove Cyanne from the PC list? She had no business sneaking in here!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Hey Gang --

There's now a We Be Goblins Free!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

This pleases Gurp! And also the guy playing him, I guess.


2 people marked this as a favorite.
Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

What do you mean? There's no guy playing Gurp! There is only Gurp!

Our players are entirely imaginary constructs that we talk about at night to give the goblin toddlers in their cages nightmares.

RPG Superstar 2013 Top 8

So that's pretty much the adventure. We can RP the return to the village if you want. But I wasn't sure if you were going to return or not.

It's been a ton of fun, with your crazy antics and goblin songs. Thanks for playing.

As for continuing, I feel like I need a break from running this. Partly so I can get my other promised game going. It's possible that I might be up for running a further adventure after a little while. Or if one of you wants to GM for a while, that would be fine with me.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

This way a lot of fun even with the long breaks. I could wait if everyone else wants to. If one of us ran not sure what happens to that PC. Or we could do the sad thing and let the game go :(


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I'LL NEVER LET GO.

I don't mind waiting for a We Be Goblins Too game.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Thanks Wolfie for a fabulous game. You've been awesome!

Wolfie, everyone, would you mind if I recruited another GM for WBG II? I might know someone who's interested whom I could ask, and who might be amused at GMing a musical.... I'd like to keep the band together if we could. Gurp, Ronk and Medge... you've been the best teammates anyone can ask for.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

I would be ok with another GM. It sounds like Wolfwalker's got a bunch on his plate. BUT I will say that if Wolfwalker ever wants to roll up a goblin we'd have room for him! :3


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Thanks, Wolfwaker, for a pretty damn good game!

As for a We Be Goblins Too, I'd be all over that. I'm fine with a new GM. I just have to say that you guys are pretty much the best goblins ever, and that Gurp is easily my greatest creation so far.


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Ronk is down for waiting or a new GM. And Ronk is by far the most fun I have had playing a PC. I love this little group.


Male Goblin Elemental Sorcerer 1 | HP 7 | AC 13 | T 13 | FF 11 | CMD 9 | F +0 | R +2 | W +1 | Init +2 | Per +8 (+10 if hearing)

Flamefinger wants to say thanks to his gobo friends for allowing him to adventure with them!! And he has a bit more time lately and wouldn't mind being around for we be goblins too if his friends would have him.


Also thank you guys for understanding when I was unable to post die to house hunting, school, and discovering my best friends has cancer. As a GM I know it sucks when one player is sparatic or drops completely. I appreciate the understanding greatly.

RPG Superstar 2013 Top 8

That's fine if you guys can find a new GM to take over. I don't mind.

Talas, I hope things go well for your friend.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

We may have a GM for WBG Too!

Edelhur, a great player that I know from two other games, has expressed interest in GMing. I've invited him to join us here in discussion.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Horray for Edelhur! Reading through our adventure is going to be fun :3


1 person marked this as a favorite.
Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

How can he not enjoy reading it? We're all nut jobs!

So Talas, how have things been lately? Are things settling down for you? I know it's been a rough time.


Tactical Map

Hi guys, Edeldhur here, dropping a line to introduce myself as GM for your 'We Be Goblins Too' game - like I spoke with Twitchy before, I'll need some time to read through the module, and flex my GM muscles again.

I am also reading through your Gameplay to get a feel for the characters - must say I'm loving it thus far. If it is not too drawn out, I'm hoping to have the ball running next Monday - would that be an acceptable time frame for all of you?

Also, I would grab the opportunity to confirm who is in for the game, so we have an idea if the group has a decent 'size' to it, or if we should drag some unnamed gobbo off the streets to join your crazy band :D

So who is in?

P.S. I was looking at your characters, and it seems you are all still level 1? I believe you should be upgraded to level 3 for We Be Goblins Too.... Oh dear Lord... The mayhem...


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

I'm in!

Yes, we're all level one still. So, if we level... what cash level may we have for equipment going into level three?


Tactical Map

I'm thinking WBL would be appropriate - meaning 3k gold.

I shiver at the thought of what may happen when goblins get their hands on so much money...

Though after a second pass on the module, I think it geared for a four goblin group, and you guys are five at the moment - am I correct?

Guess I can make some adjustments, though maybe there is no need to get more goblins as fodd... err... Adventuring companions.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs
GM Obermind wrote:
I shiver at the thought of what may happen when goblins get their hands on so much money...

We own all the fire! All of it!

GM Obermind wrote:
I'm hoping to have the ball running next Monday - would that be an acceptable time frame for all of you?

Heads up.

We have a holiday weekend coming up in the U.S. that may cause issues with a Monday start. Fourth of July is our independence celebration, and people may have plans for it. I for example will be at a convention and GMing a few PFS scenarios. This may actually hinder my ability to get Twitchy leveled by Monday.


Tactical Map

Shame on European me ;)

I'm gonna say we point for the 8th of July, and in case someone is off for the whole week for some reason, we aim for... The 13th?

How does that sound?


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

No, I love European you! But I figured that you wouldn't think of July 4 as anything special...

That sounds great. I suspect that the upcoming holiday is part of the reason responses have been slow in here today. I was packing last night for the con, which starts tomorrow. My family is already there, volunteering with the set-up, but I had to work.


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

The 8th works fine for me. Giving Medge 3k....now that's going to be fun. :D


Tactical Map

Fun, as in dangerous I presume ;)


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Ronk will buy many things.
His Bonking stick might hit now!
His luck is soaring on fiery wings
This new Gm Ronk will allow.

Welcome to the group :) and the 8th works for this Goblin. Revel in the bad poetry...Revel We say!


Male Goblin Druid (Swamp Druid) 3 | HP 26/26 | AC 18, touch 13 Flat-footed 15 | CMB +0 | CMD 13 | Fort +5, Ref +4, Will +8 | Perception +10 (+2 when hearing, +1 in swamp)

Welcome to the party, Edeldhur! I'm good to go pretty much whenever.

Now what would a weird hermit spend 3000 gold? I've got tough decisions to make...


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Willl we be starting in a new campaign thread?

Will Ronk and Twitchy get hitched before the transition or will we just fade to black and say, "And they lived happily ever after?"


Tactical Map

I'm reveling Ronk, I'm reveling :D

Yes Twitchy, I'll start a private recruitment, most likely tonight. I'll link it here so you can move over.

As for Ronk and Twitchy bailing out, let me mull it over.

Gurp, how about some really luxurious moss bed? :P


Init +5 | HP 20/20 | AC +18 | Touch +16 | FF +14 | Fort +1 | Ref +8 | Will +1 | Per + 5
Per day:
SL1 4/4 | Luck 13/13 | Softpaw boots 10/10

Ronk and Twitchy will get hitched before the transition and will honeymoon in WBG Too. Medge demands nothing less! :<


male Goblin Barbarian Feral Gnasher Lvl 3 HP 27| AC 16| T 12| FF16| CMD 15| F+4| Ref+2|W+2 | Init+5 | Per+7
Spoiler:
melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2

Well that sounds fun!


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Medge, as our officiating pirate captain, I put you in charge of the wedding ceremony! Go to it! We need to become mates before we have our honeymoon.

Everyone, when the new thread opens, you can dot gameplay and then delete your post.

That way it still appears in your campaigns, but the first post in gameplay is where the story will start.


Female Goblin Alchemist (Winged Marauder) 3 | HP 23/23 | AC 18 | T 14 | FF 15 | CMD 13 | F +4 | R +6 (+8 vs falls) | W +1 | Init +3 | Per +6
Resources:
20 bullets | 20 bolts | 6/6 bombs | 3 elixirs

Some more questions to Edelhur.

What do you charge for adding potions to an alchemist's formulary? Is it standard wizard scribing costs? That and making potions may eat up much of Twitchy's gold.

While volunteering in the con's gaming room, I had an opportunity to see the goblin pregens for this adventure, and saw a lot of partial wands on Poog's equipment list. Do you allow partial wand purchases? (Or purchases of half-filled wands?)


Tactical Map

Ok people - first things first: I've been reading through your game and... Wow, it was really great fun. My hat is off to all of you for the great roleplay, truly fun moments, and commitment to your characters. And off to your GM too - while reading through the posts one does not get the notion that some of them were quite far apart in terms of RL time - Wolfwaker managed a great pace, and adjudicated things with perfection at exactly the right moments to keep the game moving and entertaining for all. I'll say it again, really nicely done everyone!

Now then, I see Twitchy, Medge, Ronk and Gurp are in - so that makes 4 in total? I'm assuming Flamefinger is out?

Apologies I couldn't get the recruitment up yesterday, but now I am actually glad I didn't, because I think it would be fun for you guys to tie up the loose ends - looking at the Gameplay, it does not seem to be ended :D

Also, knowing what your plans are after defeating the evil druidess, would be helpful to decide how to tie in with WBG Too. Unless you prefer suspension of disbelief, and we just fast forward? Let me know.

@Twitchy: Yep, I was planning to charge exactly that, unless you can point me to a reason for it to be otherwise? ;)

Here's my 'thing' with partial wands on a single-shot module - you can buy 5 wands with 10 charges each, and not only do they offer you amazing versatility, but also a very good chance of them lasting all the adventure - I find it unbalancing, because it doesn't 'even out' in the long run - not sure if that was clear...

Of course, I can make available the pregens, and you guys can play them :D

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