Dog

Wolf the Wolfhound's page

17 posts. Alias of Chainmail.


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Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

fort: 1d20 + 7 ⇒ (2) + 7 = 9
Wolf cries in pain as his eyes get overloaded.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf hears the command to attack from a flanking position.

2-20 success: 1d20 ⇒ 17
strike: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 191d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Learning from barge combat, always consider Wolf next to Hurik up front.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf leads the way up front with Hurik to help keep him from getting flanked easily. He uses his scent to detect anyone up top as they ascend.

Wolf directly beside Hurik in marching order +7 perception with imprecise scent


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf is commanded to attack the sword near him. He moves around to get a flank attack.
2-20: 1d20 ⇒ 18
pack attack vs blue: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 231d6 + 1d4 + 2 + 1 ⇒ (4) + (4) + 2 + 1 = 11
move, strike


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf waits for orders. Maybe these things are bringing him free weapon sticks to play with.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf slowly approaches and shows his wounds.
He looks hopefully at Kheyji.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf follows Diurn’s direction to flank attack the ooze.
command 2-20: 1d20 ⇒ 17
1d20+7: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 2 ⇒ (4) + 2 = 6


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf tries to bring down the ooze with his jaws.
bite: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf looks at Diurn for the attack command that doesn’t come. At least he feels inspired.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf strides to flank with his human partner. He fails to get a good bite in and avoids looking at Diurn after his poor attempt to defend him.

attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

>stride >attack


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

command 2-20: 1d20 ⇒ 11
Wolf moves next to the deckhand staying away from the boss.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Command 2-20: 1d20 ⇒ 12
The hound moves up the ramp to a protecting stance in front of the barbarian before the ramp falls into the water, nimbly leaping to prove he didn't need human contraptions.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf looks at the human for instructions and sees him doing some magic stuff. Not directly threatened he just turns to the boat and growls.


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

Wolf noticed there was a wall in the way and decided to attack the nearest enemy in easy reach and engaged a deckhand (pink)


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

The wolfhound bounds up the ramp his teeth bared to engage instinctively going to back to back with the barbarian.
Single move to engage single bad guy single move strike — note action economy with wolf is one to one —so not as good as animal companion

bite vs blue: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

inspire courage = You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects


Dog (Archetype: Good Boy) AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

The large dog wags his tail and looks at the new "pack" he has been assigned to, sniffing the air suspiciously.