Private Avatar Dave

Wintergreen's page

***** Regional Venture-Coordinator, Mediterranean 1,405 posts (1,643 including aliases). 2 reviews. 1 list. 1 wishlist. 21 Organized Play characters. 1 alias.



The Exchange

Hi,
Is it possible to pause/suspend my AP subscription and my maps subscription please? I need to suspend them for a few months.

Thanks.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

1 person marked this as a favorite.

New year, new venue, new date:
The PaizoCon UK organising committee are proud to announce that PaizCon UK 2019 will be held from Friday 2nd August to Sunday 4th August 2019, at the exciting new venue of Bournville College and Conference Centre, Longbridge, Birmingham. More details to follow in February.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

1 person marked this as a favorite.

Only one convention scores 10 out of 10 for Pathfinder and Starfinder this year.

The 10th PaizoCon UK continues to bring the very latest Pathfinder Society Scenarios, Starfinder missions, Organised Play Specials, new edition Pathfinder playtests and demos and much, much more.
Our 10th event is at Aston University, Birmingham from the 20th to the 22nd July.
Come and join us.
For details see our website and to register see our Warhorn page.

See you there.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

So who hasn't booked to play at PaizoCon UK yet?

We will be releasing more information over the coming days to encourage you. We already have a full complement of GMs so we can offer some more player spaces.

The Decemvirate expects you to be there!

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Congratulations everyone. I am proud to be your RVC and thoroughly enjoying your reports on such enthusiastic pathfinder activity.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

2 people marked this as a favorite.

Given ongoing events in Turkey, I have just been contacting our Venture Captains there to check they are safe. Hopefully, all of the Venture-Officers in Turkey are staying safe!

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

7 people marked this as a favorite.

Some of the amazing Venture Officers and GMs in the UK have had the great idea of producing a monthly briefing, detailing any changes to allowed resources, rules interpretations and forthcoming PFS events.

Check it out here.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Paizocon UK 2016 Sign ups are now live.
You can register here.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

2 people marked this as a favorite.

PaizoCon UK 2015 - The Convention awakens....

Trailer 2: Player booking are now open on our warhorn website or through paizoconuk@hotmail.com but places are going fast. We are already over half full. Stay tuned for more details.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

2 people marked this as a favorite.

This might be of interest to some of you.

RPG Gamer Dad

Episode 3 I am interviewed about my thoughts on roleplaying and Pathfinder.

Episode 4 I am running Mists of Mwangi for some lovely players!

If you're interested, please subscribe.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

The UK PFS Venture Officers are looking to arrange a number of PFS tables at Indiecon this year, for both new and established players. The PFS presence will not be on the same scale as at Conception (Indiecon is at the same venue in Dorset), but we are interested in getting some cross-pollination of gaming and gaming styles.

We encourage established PFS players and GMs to join us there, and hope that they will also enjoy the large number of other games available at the convention. The organisers have once again extended a warm welcome to Pathfinders and we hope that will be returned with some enthusiastic joining in of the many games on offer.

Chris and Dave will be there to organise the tables. So if you are going and wish to help with PFS GM-ing, or would like to see certain scenarios being run, please contact either Chris Brockley-Blatt or Dave Harrison.

Also contact Chris if you would like help finding people to share a lodge.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

I am very proud to announce a field promotion from the ranks.
Chris Brockley-Blatt is now the Pathfinder Society Venture-Lieutenant for Brighton in the UK.

Thank you for being crazy enough to accept this commission!

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

I am very happy to announce that we have another 5 star GM in the UK - the (in)famous Crispy has been awarded his 5th star for services rendered to the Pathfinder Society UK Grand Lodge.

an iconic figure in the UK Pathfinder community. He is (in)famous as a lethal GM who is considered tough but fair - playing opponents with all of the tactical expertise they are given and just enough malicious glee to let you know they are the villains (and that Crispy is just channeling them!) so that every player knows they have won a victory or been fairly defeated by the scenario.

I first met him at our second PaizoCon UK where he was willing to step into the breach and GM a table of the special event at incredibly short notice. He did a wonderful job and had players asking for more. Along with his wife, Tonya, he has regularly invited many Pathfinders to his home and was the inspiration behind the very successful Crispycon in the UK.

At conventions, he is an absolute star - always willing to run games for everybody, even running additional games in out of hours slots. He has encouraged many new players to join the Pathfinder Society and I would hold him up as an excellent example of a Pathfinder Society GM. We are very lucky to have him here in the UK at the moment!

----
And a few other comments:

Crispy is quite unnaturally talented and I am convinced he and his family come from Krypton (because they are all brilliant, too)! He is fantastic raconteur, he role-plays his NPCs with complete immersion and often brings a palpable sense of menace to the game. He eats rules for breakfast and knows how to use them to entertain or to threaten. He involves all his players and treats them with great respect and fairness. On top of that, this prince among men is highly cultured and charming. He is the best ambassador for the game that I know. I just love playing on his tables and his 5-star rating is very well earned.

Rob Silk
------
He is without a doubt a fantastic GM and one of the best ambassadors for Pathfinder you could hope to find. His knowledge about the world of Golarion is incredible, no matter where a module takes you he can describe the location in depth, knows any notable NPCs, and has a wealth of background that enriches the game.

He plays the bad guys so well that you get some great RP encounters, and you come away from the tougher fights knowing you did well to survive. Importantly, though he does play the bad guys as tough as they are written he isn't a bully and I have never known him pick on a player - he's scrupulously fair.

He's always willing to take the time to explain what's going on properly and help people navigate the rules if they're not as familiar with them as he is and does everything possible to make sure that all players get their chance to shine.

Crispy deserves this. He's a five star GM if ever there was one.

Carol T
-----
Paizocon UK 2011 was my first con and Crispy was one of the first GM’s I had. I still remember the game as being one of the most fun and immersive I ever had in the 20 years of roleplaying. Crispy has a way of bringing the world around you alive and making you fully part of that world. He made me realise that I wanted to come to conventions and was my inspiration to become a GM.

Crispy is one of the best

Chris BB
------
Chris is a tireless refereeing machine who relentlessly pushes the game along with humour and wry comments. His firm but fair approach leaves no-one in any doubt of his knowledge of the rules or feeling for the game. You come away from his table certain you've earned every xp, gp and pp on your sheet.

Phil B
-----
I have always enjoyed playing in Crispy's games, and strive to get at least one game on his table at conventions. He has an expansive knowledge of the rules and the setting and is great at keeping the excitement levels up. I had the opportunity to play "Day of the Demon" at CrispyCon last year on his table, and all i can say is WOW, what a ride.

Chris M

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

1 person marked this as a favorite.

I'd like to direct everybody's attention to a new star in the PFS firmament - my partner-in-crime, Venture Captain Rob Silk has been awarded his 5th star.

This will come as no surprise to anybody who has met him. Rob is an excellent GM and a tireless champion of Pathfinder Society, making sure that PaizoCon UK and our website run smoothly and always being there to help. This is very well-deserved.

Thank you Rob!

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Okay, bookings are now open and I'm now certain that I can make it. So let's get as many GMs and games of Pathfinder there as possible. Anybody interested in GMing who hasn't signed up yet? What can I do to encourage/help/pressgang more GMs and more players?

UK Games Expo site

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Okay, bookings are now open and I'm now certain that I can make it. So let's get as many GMs and games of Pathfinder there as possible. Anybody interested in GMing who hasn't signed up yet? What can I do to encourage/help/pressgang more GMs and more players?

UK Games Expo site

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

There will be many, many games of pathfinder Society being run at Oddcon this year!

So now is your chance to request scenarios to be run.
GMs, players and casual observers - let me know what will entertain you!

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Check out the PaizoCon UK website for the latest info.

Last year we ran 81 tables of Pathfinder Society adventures at Conception. This year we are going to try to hit 100! Come and join us as we make the attempt. We pride ourselves on being the friendliest living campaign and you are welcome to join us as a complete beginner or as an old veteran.

The adventures are not finalised but we aim to run the latest, hottest adventures that have been released in time to allow our GMs to prepare them properly. But we will also run older adventures and special introductory games that will ease your character into the campaign and give you a chance to meet the mysterious faction leaders who may persuade you to undertake their dirty work.

So avoid playing adventures from this provisional list if you want to play them at Conception:

HOT NEW adventures

#3-09: The Quest for Perfection—Part I: The Edge of Heaven Levels 1–5
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.

#3-10: The Immortal Conundrum Levels 5–9
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

#3-11: The Quest for Perfection—Part II: On Hostile Waters Levels 1–5
With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?

#3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb Levels 5–9
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

Special Event

Blood over Absalom Levels 1-11
The big event! Multi table, multi level, special event for Conception 2012. Don't miss this!

Recent releases

#3-07: Echoes of the Overwatched Levels 1–5
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.

#3-08: Among the Gods Levels 3–7
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?

Perfect introductory adventures for 1st level characters

Intro 1: First Steps—Part I: In Service to Lore 1st level characters
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Intro 2: First Steps—Part II: To Delve the Dungeon Deep 1st level characters
You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.

Intro 3: First Steps—Part III: A Vision of Betrayal 1st level characters
Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.

GMs we need you! There are never enough GMs at Conception to satisfy the hordes of players. Why not swop to the other side of the screen. It's fun! We have hint sheets to help new (and old) GMs and the players will love you... so will we.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

There will be plenty of Pathfinder Society games at Oddcon on the 14th-16th October.

Check out the website for further information on the venue.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

4 people marked this as a favorite.

I just wanted to make an announcement that Rob Silk is now officially the first 4 star PFS GM in the UK!

Congratulations Rob and thank you for all your efforts!

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

PaizoCon UK is now SOLD OUT – to 100 brave souls!
PaizoCon UK 2011 has now SOLD OUT COMPLETELY. If you would like us to put your name in a queue in case of cancellations just send us the booking form by email with a note to say you would like to go on the list. We will then let you know if there is a cancellation. If anyone who has booked finds that they are unable to come, please let us know.
Coming to PaizoCon? Try not to play these adventures

This is a provisional list of games that we are thinking of running at PaizoCon in July. It's published here to give you the chance to avoid playing these games before the event. The schedule may change before PaizoCon and we would like your input on golden oldie adventures that you may have missed.

2-21: The Dalsine Affair by Alex Greenshields
For 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

2-04: Shadows Fall on Absalom by Larry Wilhelm
For 7th to 11th level characters (Tiers: 7–8 and 10–11).

If we can get permission, we may run an slightly abridged version of the 3-part adventure Shades of Ice Parts I, II and III over two Slots
For 1st to 5th level characters (Tiers: 1-2 and 4-5).

VENTURE CAPTAIN'S SPECIAL
An exclusive adventure that can only be run only by 4-star GMs and Venture-Captains
2-EX: The Midnight Mauler by Crystal Frasier
For 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

AUTHOR/GM SPECIAL:
Here Be Goblins by Richard Pett
Goblins love fire but better still they love fireworks! A most unusual adventure for goblin characters.

2-13: The Throaty Mermaid by Mark Moreland
For 1st to 5th level characters (Tiers: 1-2 and 4-5).

AUTHOR/GM SPECIAL:
2-25: You Only Die Twice by Hyrum Savage
For 5th to 9th level characters (Tiers: 5-6 and 8-9).

2-26: The Mantis's Prey by Michael Kortes
For 7th to 11th level characters (Tiers: 7-8 and 10-11).

YEAR OF THE SHADOW LODGE SPECIAL
The Grand Melee
Uber-GM Hyrum Savage

2-23: Shadow's Last Stand—Part I: At Shadow's Door by Steven Robert
For 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

2-24: Shadow's Last Stand—Part II: Web of Corruption by Patrick Renie
For 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

We also hope to have a range of older scenarios running alongside these games (probably one table in each slot). We are thinking of "Delerium’s Tangle", "Voice in the void", "Frozen Fingers of Midnight", "Citadel of Flames", But what would YOU like?

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Pathfinder Society will be at ShadowCon once again this year. ShadowCon 5Saturday 28th May 2011 – Sunday 29th May 2010

We hope to run up to 4 tables and are willing to run older scenarios on request. So if there's something you've been wanting to play for some time but never got the chance then let me know here.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Adventures for the weekend are,

Saturday:
a.m. Master of the Fallen Fortress and Black Waters.
p.m. Master of the Fallen Fortress and Slave Pits of Absalom.

Sunday:
a.m. Black Waters and Mists of Mwangi .
p.m. Slave Pits of Absalom and Voices in the Void.

Details here.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

I'm starting to organise the Pathfinder Society games for Conception in 2011.

So if you are interested in GMing some Pathfinder Society games then let me know paizoconuk@hotmail.com.

If you are going to be attending and playing Pathfinder Society then please post here and let me know if you have any scenario requests.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Any Pathfinders planning to attend the Consequences Convention November 18-21 2010,at Naish Holiday Village, Christchurch, Dorset in the UK? I want to find out if there is enough interest to have a GM or two there running games?

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Venture Captains will be assembling Pathfinders for a number of adventures at Oddcon this year. We will be running The Infernal Vault, The Jester's Fraud and others (we are open to requests).

For pathfinder information contact me at paizoconuk@hotmail.com and for convention information go to the Oddcon website.

The Exchange

A wizard can 'enchant' their arcane bond object as if they had the requisite item creation feats. So I was wondering if a wizard could inscribe a spell on their bonded object as if it was a scroll. With scrolls, it is only the writing that disappears, so the bonded object would remain after the spell had been cast from it. So you could have a spell inscribed upon the back of your amulet, for instance.

Is that the intention of the rules? Is there anything that would rule against this interpretation? I don't think it would be overpowering to have a wizard doing this. Though you might need to set a limit of how many spells the object could hold.

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

The UK Venture Captains of PaizoCon UK will be giving out missions at a number of UK conventions.

16th-18th October in Manchester at Game '09.
This will be the first UK convention where we'll be using the Pathfinder rules.

30th-31st October in Telford at Oddcon
27-31st January 2010 at Conception

And probably a few others between now and PaizoCon UK 2010. (Any suggestions/invitations?)

The Exchange

So anybody interested in PaizoCon UK 2010 back at Aston University on the weekend of the 17th/18th July?

Volunteer GMs, suggestions for games, guests and activities and any questions then just contact me via paizoconuk@hotmail.com

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

If anybody is interested and in the area I will be running The Prince of Augustana and The Many Fortunes of Grand Master Torch in Bromley, Kent on the 22nd February and we have space for another player.

The Exchange

1 person marked this as a favorite.
Wintergreen wrote:
Akila Sanura wrote:
Rich2346 wrote:
Dragnmoon wrote:
Wintergreen wrote:


Looking forward to the next one - maybe we should see about a UK Paizocon?

If you guys were able to set that up and able to get it out. *You have an email list of Gamers in that have been to UK Gencon and Conception?) Depending on the date I might be able to convince a few here in germany to go.

Road Trip!

Myself and at least 4 others would definately be up for it, we are all also willing to dm stuff : )
Wintergreen, you should set that up then. PaizoCon for the UK!! Yeay!
Szallus wrote:


I'd definitely be interested in a Paizocon - I might not get to play again until Gencon otherwise.

I originally made a light-hearted suggestion of setting up a Paizocon UK and it seems to have attracted some enthusiasm. So I thought I'd see if there was some serious interest in such.

So what do people think?
Could we organise something perhaps for June or July in the UK, one weekend of plenty of PFS games?

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

Conception starts on the 28th January and there are official games of Pathfinder Society happening. So I was just wondering who from these boards was going along?

I'm down to run some of the latest scenarios and will also try to run some of the older scenarios if there is interest.

Hope to see some of you from GenCon UK there.

The Exchange

So there are now a lot of threads about submissions to the open call for pathfinder scenarios. I've put one of my submissions up and got some very helpful and welcome feedback. But I don't think I've got the time to give feedback to others at present. It seems to me that what we all really want is advice on how to write the next pathfinder society scenario (or indeed getting any scenario published).

What advice do people have for getting their scenarios published? Is there anything we should be reading? I've picked up a copy of the Kobold guide to adventure design volume 1. It seems pretty good (thoug I've not had the time to read beyond the first chapter). Beyond RPG writing, I found Stephen King's 'On Writing' has some (surprisingly , to me) excellent advice for a writer.

Anybody got nay other recommendations or advice to offer?

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

I'm planning to run at least one of the new Pathfinder Society scenarios on Sunday 19th October (exact time and location to be decided, most probably Mists of Mwangi). I've got at least 3 players signed up but people from these boards would be welcome so I thought I would see if there were any takers. So let me know if you're interested.

The Exchange

I'm curious as to how long people spend playing through an adventure. So how much real time (not in game time) does a group take to do an adventure from Dungeon say?

To give a bit of background, I'm currently running a party of 5 PCs through The Three Faces of Evil from Dungeon #125. We play regularly on a Friday night spending about 4 hours gaming. So how many weeks would you expect that adventure to take?


1 person marked this as a favorite.

I very nearly killed a party of 3 with one well built NPC whose CR was equal to the parties average level. By taking advantage of Spells/SLA's, and the terrain. the only thing that saved them was a pair of bad dice rolls.

I play my NPC's 'the right way' meaning I build and equip them the way they would be equipped if they were a living breathing entity with a life of its own. And when they come into contact with the PC's they don't just fight because its a combat encounter, they fight to survive, and more importantly they fight to win. Not because I want to win, or beat the players or have them lose, but because to do anything less invalidates their struggle against evil and cheapens the campaign as a whole.


2 people marked this as a favorite.

Pathfinder Epic Play Guide

Upon Achieving 21st level, a character ascends to Epic status. Epic characters progress differently from non-epic characters; see the chart below.

Level---Slow xp-----------------Medium xp---------------Fast xp-----------------Base Attack----Fortitude------Reflex---Will-----Feats---Abilities-------Class Abilities-------------------------Mythic Tier
21------8,350,000---------------5,700,000---------------3,800,000---------- -----1---------------+0---------------+0------+0-------11th---------------- ----+1 Level of Existing Class Abilities----1st
22------14,350,000--------------9,900,000---------------6,600,000---------- -----1---------------+1---------------+1------+1--------------------------- ----+1 Level of Existing Class Abilities-----
23------26,350,000--------------18,300,000--------------12,200,000--------- -----2---------------+1---------------+1------+1-------12th---------------- ----+1 Level of Existing Class Abilities-----
24------50,350,000--------------35,100,000--------------23,400,000--------- -----2---------------+2---------------+2------+2---------------6th--------- ----+1 Level of Existing Class Abilities-----
25------98,350,000--------------68,700,000--------------45,800,000--------- -----3---------------+2---------------+2------+2-------13th---------------- ----+1 Level of Existing Class Abilities----2nd
26------194,350,000-------------135,900,000-------------90,600,000--------- -----3---------------+3---------------+3------+3--------------------------- ----+1 Level of Existing Class Abilities-----
27------386,350,000-------------270,300,000-------------180,200,000-------- -----4---------------+3---------------+3------+3-------14th---------------- ----+1 Level of Existing Class Abilities-----
28------770,350,000-------------539,100,000-------------359,400,000-------- -----4---------------+4---------------+4------+4---------------7th--------- ----+1 Level of Existing Class Abilities-----
29------1,538,350,000-----------1,076,700,000-----------717,800,000-------- -----5---------------+4---------------+4------+4-------15th---------------- ----+1 Level of Existing Class Abilities----3rd
30------3,074,350,000-----------2,151,900,000-----------1,434,600,000------ -----5---------------+5---------------+5------+5--------------------------- ----+1 Level of Existing Class Abilities-----
31------6,146,350,000-----------4,302,300,000-----------2,868,200,000------ -----6/1-------------+5---------------+5------+5-------16th---------------- ----+1 Level of Existing Class Abilities-----
32------12,290,350,000----------8,603,100,000-----------5,735,400,000------ -----6/1-------------+6---------------+6------+6---------------8th--------- ----+1 Level of Existing Class Abilities-----
33------24,578,350,000----------17,204,700,000----------11,469,800,000----- -----7/2-------------+6---------------+6------+6-------17th---------------- ----+1 Level of Existing Class Abilities----4th
34------49,154,350,000----------34,407,900,000----------22,938,600,000----- -----7/2-------------+7---------------+7------+7--------------------------- ----+1 Level of Existing Class Abilities-----
35------98,306,350,000----------68,814,300,000----------45,876,200,000----- -----8/3-------------+7---------------+7------+7-------18th---------------- ----+1 Level of Existing Class Abilities-----
36------196,610,350,000---------137,627,100,000---------91,751,400,000----- -----8/3-------------+8---------------+8------+8---------------9th--------- ----+1 Level of Existing Class Abilities-----
37------393,218,350,000---------275,252,700,000---------183,501,800,000---- -----9/4-------------+8---------------+8------+8-------19th---------------- ----+1 Level of Existing Class Abilities----5th
38------786,434,350,000---------550,503,900,000---------367,002,600,000---- -----9/4-------------+9---------------+9------+9--------------------------- ----+1 Level of Existing Class Abilities-----
39------1,572,866,350,000-------1,101,006,300,000-------734,004,200,000---- -----10/5------------+9---------------+9------+9-------20th---------------- ----+1 Level of Existing Class Abilities-----
40------3,145,730,350,000-------2,202,011,100,000-------1,468,007,400,000-- -----10/5------------+10--------------+10-----+10--------------10th-------- ----+1 Level of Existing Class Abilities-----

Base Attack:
An epic character's base attack continues to improve according to the chart above as they gain levels instead of following their normal class progression. Characters with less than 4 attacks at 20th level will continue to gain additional attacks until they reach 4 attacks per round. No matter how high an epic characters base attack becomes they will never gain more than 4 attacks per round from Base Attack.

Saving Throws:
An epic character's saving throws continue to increase according to the chart above rather than according to their class levels. Beginning at 22nd level and improving by +1 at every even level thereafter.

Feats:
An epic characters continues to gain feats normally however they will occasionally gain Mythic Feats according to their Mythic Tier..

Ability Scores:
An epic characters ability scores continue to advance normally however they will occasionally gain additional points according to their Mythic Tier.

Class Abilities:
An epic character will continue to gain class abilities according to the chart associated with his class until he achieves the maximum level for that class. Once the maximum level has been reached the epic character can either multiclass to a new class, or continue to gain epic levels in their existing class. Any class ability that progresses along a stable and predictable path will continue to do so into epic levels. For example Fighters will continue to gain Bonus feats every even level, and Bravery every 4th level. Likewise A rogue will gain +1d6 sneak attack at every odd level, and an additional rogue talent at every even level.

Spell Casting:
Epic spell casters gain new Spells Known and new Spells per Day According to their class level until they achieve the maximum spell progression for that class. Once a character acheives the maximum spell progression for his class, he may begin to add epic spell slots. The first level after attaining the maximum, an Epic caster gains one 10th level spell slot, the second level he gains a number of spell slots that add up to the highest level the character can currently cast; this can be either ten 1st level spell slots, one 10th level spell slot, or any combination in between so long as it adds up to 10 levels. On the 3rd level, after obtaining the maximum spell progression, this pattern repats by adding an 11th level spell slot and continuing in this fashion for each level there after. At any point during this process a Spontaneous caster (one who doesn't prepare spells) may sacrifice the spell slots gained at that level and instead add 2 new spells to the list of spells known. An epic Spell caster combines his caster level for all classes and prestige classes that use the same spell progression and gains +1 caster level for each epic spell caster level he gains.

Mythic Tier:
Epic characters are Mythic by their very nature, and gain Mythic Tiers according to the chart above. If your campaign already uses Mythic Tiers, Disregard this portion of the chart, your Mythic Tiers will progress as dictated by your GM.

Hit Dice & Skills:
A character gains hit points and skills as normal for the class they are advancing.


1 person marked this as a favorite.

Just like Ability scores which can receive upto a +5 inherent bonus from wish or miracle, we also allow those spells to grant a character up to 5 new feats. one feat per casting.


1 person marked this as a favorite.

A Spell Filcher is a unique type of Arcanist whose lust for new spells and magical knowledge takes him outside of the mores of civilized society and into the most dangerous places in the world: the homes of other spell casters.

Skills: The Spell Filcher adds Disable Device, Perception, and Stealth to their list of class skills.

Class Abilities:
Sneak Attack: The Spell Filcher is able to Sneak Attack as per the Rogue class ability gaining +1d6 damage at 1st, 5th,9th,13th, and 17th levels This ability replaces Consume Spells, and the Arcane Exploits gained at each other level that sneak attack is gained beyond 1st.

Spell Filcher Exploits: Whenever a Spell Filcher gains an Arcane exploit he must choose from the list below:
Arcane Bond:This is as per the wizard ability of the same name and Arcanist levels count as and stack with wizard levels for purposes of this ability.
Arcane Trapper (Su): The Spell Filcher can expend 1 pt from his Arcane Reservoir to gain an enhancement bonus to perception checks made to find traps, and to disable device checks made to disarm traps equal to 1/2 his Arcanist level (minimum 1). This bonus lasts for 1 hour per Arcanist level. Additionally The Spell Filcher may spend 1 pt from his Arcane Reservoir as a free action to substitute his Disable Device skill for any dispel check he makes.
Arcane Weapon
Bloodline Development
Dimensional Slide
Meta Magic Knowledge
Meta Mixing
Quick Study
See Magic
Shadow Speed(Su):
While using the Stealth skill the Spell Filcher can expend 1 point from his Arcane Reservoir as a swift action to gain the benefits of a Haste spell (self only) as if the spell was cast at the Arcanist's class level. This effect ends immediately if the Spell Filcher breaks stealth.
Sixth Sense (Su): The Arcanist gains the ability to sense traps and can make a perception check merely by passing within 10' of one. Additionally, the Arcanist can spend 1 pt from his Arcane Reservoir as an immediate action to gain a deflection bonus to his AC vs. traps and a dodge bonus to his Reflex saves vs. Traps for 1 round equal to +1 per 4 Arcanist levels.
Spell Disruption
Spell Resistance

Spell Jack (Su): Whenever the Spell Filcher successfully sneak attacks an enemy spell caster, he can forgo dealing any number of dice of sneak attack damage. if he does so, the Spell Filcher can steal a spell from them either by removing it from memory or expending an available spell slot (Arcanists choice) The stolen spell is chosen randomly from the highest level the enemy caster has, or the number of sneak attack dice sacrificed to activate this ability which ever is lower. The Stolen spell or spell slot is unavailable to the enemy spell caster until the next time they rest for at least 8 hours. The Spell Filcher adds points to his arcane reservoir equal to the level of the stolen spell up to his max reservoir size. Cantrips and Orisons can be stolen in this way but do not provide any points to the Spell Filcher. This Ability replaces the Arcane Exploit gained at 3rd level

Greater Spell Filcher Exploits: Whenever the Spell Filcher gains arcane exploits he may select from this list in addition to any other list he may choose from. This list replaces the Greater Arcane Exploits list.
Alter Enhancements
Greater Metamagic Knowledge
Greater Sixth Sense (Su):
Requires Sixth Sense. The Spell Filcher may expend 1 pt from his Arcane Reservoir as a free action to gain evasion for 1 round.
Greater Spell Disruption
Greater Spell Resistance
Mental Escape (Su):
The Spell Filcher may spend 1 pt from his Arcane Reservoir as an immediate action to re-roll failed Will saves.
Redirect Spell
Resistance Drain
Siphon Spell
Spell Thief
Suffering Knowledge

[b]Greater Spell Jack (Su): Requires Spell Jack. The Spell filcher may add spells stolen to his list of prepared spells for the day, or spell slots stolen to his available slots instead of regaining Arcane Reservoir points. This Ability replaces the arcane exploit gained at 15th level

Master Spell Thief (Su): The Spell Filcher can now choose exactly which spells are stolen or spell slots are expended with his Spell Jack ability, and no longer expends dice of sneak attack when stealing spells. This ability replaces Magical Supremacy.