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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites at the same one that Imojin is attacking if it's still alive.. if not, at the next one, clockwise. to hit: 1d20 + 3 ⇒ (20) + 3 = 23
to confirm crit: 1d20 + 3 ⇒ (20) + 3 = 23
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites at the homunculus. to hit: 1d20 + 3 ⇒ (11) + 3 = 14
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites at the little doll. to hit: 1d20 + 3 ⇒ (7) + 3 = 10
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() clw Whiskers: 1d8 + 1 ⇒ (2) + 1 = 3
fully healed, and 8 charges total used ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites blue to hit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers' teeth gnash violently at Blue's throat. to hit: 1d20 + 3 ⇒ (11) + 3 = 14
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers tries to take a bite out of blue. to hit: 1d20 + 3 ⇒ (10) + 3 = 13
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers takes a vicious bite out of blue. bite!: 1d20 + 3 ⇒ (19) + 3 = 22
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites at the enemy, hungry for a piece of him. to hit: 1d20 + 3 ⇒ (6) + 3 = 9
but he is no more successful than Imojin... ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Imojin grumbles under her breath, just loud enough for her friends to overhear, "Perhaps they are just looking for a payment to let us pass?" ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers takes a bite at the same target. to hit: 1d20 + 3 ⇒ (17) + 3 = 20
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers licks Imojin's face as she lies there unresponsive... I assume they both get healed? Looking forward to part II ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() thanks for not bombing Whiskers.... he's at staggered at 0 hp, poor little ratty rat rat. ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers attempts to bite the evil white furry thing that clawed at Imojin and dropped her. to hit: 1d20 + 3 ⇒ (17) + 3 = 20
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers tries to bite the big ball of white fur... to hit: 1d20 + 3 ⇒ (2) + 3 = 5
Whiskers bite is ill-timed and he drives forward with his teeth just as Imojin slashes with her little longsword... whiskers gets a whack on the back of his head as he drives forward and ducks away from the worst of the damage, missing the yeti completely. ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers snorts in derision at Imojin's accurate but weak strike and bites hard at the yeti... to bite: 1d20 + 3 ⇒ (2) + 3 = 5
but he gets nothing more than a mouthful of loose fur... and a hairball from it. ack... ack... ack... blaaarg ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() ... and Whiskers bites! to hit: 1d20 + 4 ⇒ (20) + 4 = 24
to confirm crit: 1d20 + 4 ⇒ (11) + 4 = 15
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers, with Imojin in the saddle, climbs the other side, with the intent of sending a rope down, tied of to something up top... whiskers climb take 10: 10 + 2 + 8 = 20
if 20 isn't enough, let me know and I'll roll ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites... HARD (at least Imojin hopes so) to hit: 1d20 + 3 ⇒ (11) + 3 = 14
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() ... and Whiskers tries to bite it. to hit: 1d20 + 3 ⇒ (2) + 3 = 5
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers takes a vicious bite at the foe. to hit: 1d20 + 3 ⇒ (18) + 3 = 21
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites at the cave fisher. to hit: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() to hit bite: 1d20 + 3 ⇒ (20) + 3 = 23
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers attacks the same amoeba.... bite: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() ignore this post... paizo wouldn't let me delete a duplicate post, so I edited it instead ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() If that was enough to get him to attack, he bites! to hit: 1d20 + 2 ⇒ (16) + 2 = 18
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() reflex save dc 14: 1d20 + 5 ⇒ (20) + 5 = 25 Whiskers whines as he avoids the worst of the damage, but his fur is still singed and smells of burnt fur. ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers having only moved 30', takes a bite at the wolf, being a brave and loyal mount. to hit: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() "Whiskers and Patros are hurt... t-t-t-t... can anyone heal them?" Imojin asks before search of room 6 can commence. ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Imojin manages to grab the floor and slip off Whiskers' back as he tumbles to the floor below... "Whiskers!!! NOOooooo!!!" She tries to grab him to break his fall, but she's too little and does nothing more than end up with a handful of fur... Whiskers manages to roll to his feet after landing on the floor below and scrabbling to safety. "Wait for me there, Whiskers! I'm coming down to get you... " Imojin makes sure all the foes are dead before running downstairs to check on her rat. ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() reflex save dc 15: 1d20 + 5 ⇒ (8) + 5 = 13
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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() BITE!!! bite: 1d20 + 2 ⇒ (10) + 2 = 12
cmb to trip: 1d20 + 2 ⇒ (11) + 2 = 13 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Imojin moves up on the trog on the end and lets Whiskers attack first. to hit: 1d20 + 2 ⇒ (13) + 2 = 15
cmb to trip: 1d20 + 2 ⇒ (15) + 2 = 17 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers takes another bite at the skeleton before following IMojin's lead and stepping back from the unnatural beastie. to hit: 1d20 + 2 ⇒ (17) + 2 = 19
cmb to trip: 1d20 + 2 ⇒ (11) + 2 = 13 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() And Whiskers, narrowly avoiding the attack,bites at the skeleton... to hit: 1d20 + 2 ⇒ (11) + 2 = 13
cmb to trip if hits: 1d20 + 2 ⇒ (19) + 2 = 21 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers winces, shying a bit at the heat coming off the flaming skeleton, but bravely he bites at it when Imojin gives him a light kick in the ribs... to hit: 1d20 + 2 ⇒ (20) + 2 = 22
cmb to trip: 1d20 + 2 ⇒ (14) + 2 = 16 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() and Whiskers bites! to hit: 1d20 + 2 ⇒ (13) + 2 = 15
cmb to trip: 1d20 + 2 ⇒ (14) + 2 = 16 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites to hit: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
cmb to trip: 1d20 + 2 ⇒ (11) + 2 = 13 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers attacks as well.. to hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
cmb to trip if hits: 1d20 + 2 ⇒ (14) + 2 = 16 ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Whiskers bites at the remains for good measure... not gonna roll, since I think it was dead before Imojin even attacked it ![]()
hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking) ![]() Corwin changes form, since as a dog he can only speak with Azrael... and he transforms into a tiny flying planetary system. In Celestial, which Azrael will translate for the uninitiated, he explains what he saw and felt in greater detail. celestial: "There was evil, I could sense it.. but it was elusive and tricksy. Kept fading in and out, changing directions, changing locations, changing intensity. I couldn't pinpoint it enough to track it effectively... I'm sorry, but we should all be on our guard lest this was something meant to derail any of us, or even Chalm himself and/or his mission." |