Kalnaka

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Pathfinder Lost Omens, Rulebook Subscriber; Starfinder Superscriber. **** Pathfinder Society GM. Starfinder Society GM. 42 posts. 1 review. 1 list. No wishlists. 31 Organized Play characters.



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Fun scenario with some minor issues. Lots of spoilers below.

4/5

As GM, I enjoyed this scenario for the most part. I like the setting and found the villain interesting. I had three main problems with it.

I strongly agree with Elegos about not putting mission-critical information in the player questions. It makes the VC's look like poor leaders when they can't give the players enough information to get started unless they are asked a specific question. When my players don't ask the question they really needed to ask (which happens quite often), I'll have the VC just tell them the thing so they don't end up floundering while I'm trying to figure out how to get them on track.

The players found out where the villains ship is before they found out where the villain is or where she's holding the goods, so naturally they wanted to go sabotage her ship, but the scenario doesn't consider that option. GM's are supposed to allow for creative solutions, so mine was to say they could use stealth opposed by one of the mook's perception to sneak up to the ship, then an engineering check to sabotage, which would have meant that they would have started combat with one system already glitching. They ultimately decided against that because no one in the party could do both stealth and engineering.

Finally, my players could have used a four-player adjustment in the final starship battle to remove one of the gunners from the villain's ship. Being blasted on the same arc by a nuke and a particle beam every round meant they were able to punch through their shields hard enough to score a crit almost every round, and the players only had one person on guns because everyone else was needed to keep the ship in the air. If the villain ship had one more nuke, the players would have failed the primary objective.

I sound like I'm just complaining, but it was a good scenario and we had fun playing it.