wkover wrote:
Well it was quite enjoyable at GenCon, I believe there were things to update/fix but I was hoping to have seen back out by now. Here's hoping sooner then later.
I'm working on a demo page and should have something ready by tomorrow night to give a better idea of what I'm doing. The goal is simple and geared to new players, ultimate decks I'm leaving out as I have yet to see them or play them and typically I don't expect those decks to be picked by new players.
I was thinking of starting a project where the characters from the class decks are rated on ease of play for new players. E.G. John Smith
Definition
All feedback is appreciated!
Bob Jonquet wrote:
Can you elaborate (I'm new) on the wish-list, for what exactly?
Scott Wilhelm wrote:
Which Deity favored weapon is whip by chance?
Slayer: Not quite what I am looking for but def feathering that cap
I really do apperciate everyone's input
Heather 540 wrote: Well, if you want a spellcasting rogue, you could play as an archaeologist bard. You have all the spells of the bard with a few more weapon choices than a Rogue and the ability to wear a shield without penalty. You lose the magical Performances like Inspire Courage, but gain a Luck bonus to rolls and several Rogue Class Features, including Rogue Talents every 4 levels. I guess I overlooked bards as I have a somewhat negative preconceived idea, they are just mixed bag not great at anyone thing but ok at lots. But I'll look into for sure.
So I'm fairly to new to the pen and paper version of pathfinder ( few years of the card game ) but I'm wanting to create a character, but unsure which class. I'm a big fan of rogues (with the whips, daggers, and treasure seeking) and also of magic in the way of sorcerers innate ability to cast And harrowers . Any suggestion would be greatly appreciated. I do have access to almost every major book, but not sure where to start. Thanks
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