Fadil Ibn-Kazar

Warren Thelkap's page

33 posts. Organized Play character for SanityAWOL.


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Envoy's Alliance

Sorry tonight is my 5th 12 hour midnight shift in a row. I am burnt out.

Envoy's Alliance

Warren stood back and quietly observed the assembled gathering haggle over getting a ride to town. He checked over his belongings looking for anything that may help. An enters his head and he says.

"Anyone got a blanket or a large piece of cloth?" He looks at the miner. "I'll give you five credits for an old shirt or blanket, anything fabric. I am going to need some water to.

Envoy's Alliance

Warren let out a breath he didn't realize he was holding in. He just sat stunned as the ship touched down. His hands shook uncontrollably as he entered into a state of adrenaline dump. A low murmur sounded behind him, like a word spoken underwater. He ignored the sound staring blankly at the shield controls.

Slowly his wits came back to him. Another sound, Captain Perry, was speaking. "What?" the sound began to register in his fogged brain. "Oh we're leaving? ok right."

Warren stood on shaky legs taking another few seconds to steady himself. As he started feeling better he followed Captain Perry to the back of the ship. "Where are we? Did I miss it?" He wanders to the rest of the group and eyeballs the ship. "Geez, tough little bird."

He stares at Perry and listens to the instruction. When the man was done Warren said "Oh that's great. I am sure we are all grateful to you captain. Just ah... you know.. a couple of ah...things. his demeanor changes from friendly to agitated. "Who is Rex? Where are we? and what in the name of whatever underworld you believe in, is happening? he raised his voice a little more with each word until ending in a full on shout.

He took another steadying breath to calm himself and continued in a more reasonable tone. "I...WE...wake up from some sort of hybersleep straight into a blaster bolt filled space hoedown, nearly DIE..A..whole..bunch..of...times...and now you are just telling us to go to some place called red diamond and meet a guy. How about not until I get some answers."

Envoy's Alliance

Warren rocked in his seat with the explosion of the hyperdrive. "AH what was that?" He quickly checks his terminal to assess the shield status. Not great! he fiddles with the controls doing what he can to be of some use in battle.

Mechanical/Shield: 2d6 + 1 ⇒ (6, 4) + 1 = 11

Envoy's Alliance

Ok, What action can I take that would actually be helpful at the minute. My mechanical is 2D+1 so I really shouldn't be the one trying to do any pilot related things. I will definitely roll it if that is the best action to take but some advice would be welcome.

Envoy's Alliance

Ok no problem, Ignore last roll

Mechanical less 1D due to move: 1d6 + 1 ⇒ (3) + 1 = 4

Envoy's Alliance

H0N33P0T wrote:
Is the hyperdrive, in fact, offline?
GM Therenger wrote:
Honey, Mal, and Warren gather at the nearest terminal and a quick diagnostic reveals the following ship systems are still down: Sensors, Communications, Hyperdrive, Aft-facing Shields, Landing gear, Food storage, Water systems, and exterior doors and hatches.

I think so.

Envoy's Alliance

Warren glances side eyed at H0N33P0T but doesn't comment. He stops pulling on the rats nest of wires and runs double time to cockpit. As he ran he yelled out "HOW'BOUT WE FIX THE HYPERDRIVE AND GET OUT'TA'ERE?"

He slides himself to a halt beside the captain and after taking in several gasps of air says "Where's the problem with the shields?"

I don't know if "Man the shields" means repair them with a technical roll or toggle them with a piloting roll. My Technical is lower so I will roll that one.

Action 1: move

technical: 1d6 + 1d6 ⇒ (2) + (2) = 4

Envoy's Alliance

10-4 Thank you for clearing that up.

Envoy's Alliance

"YA YA! BEEP BEEP! I get it. Yeesh this fragknard thing. I got what happens if I move this red wire and connect it in the green socket?"

Still helping the droid

technical: 2d6 ⇒ (3, 3) = 6
wild: 1d6 ⇒ 4

Total=10

Envoy's Alliance

It's all good, I made my character to be more then just a one trick pony. I am purposely trying to hold back a little so I don't scene steal. I prefer to hang out in the background let the team shine not just me.

Envoy's Alliance

"Right, I got the droid's err, back?" Warren called out as he made his way to the area the droid was in. [b]"ok Little guy, you keep doing what you are doing I will start re-routing these couplers, Let's see if we can't shunt the by-pass to compensate for the added strain of the" he continued talking while he worked outlining all of the steps he is taking.

Don't know if I need to move to get to the droid so I will roll just in case

move: 3d6 ⇒ (3, 4, 3) = 10
wild: 1d6 ⇒ 5
Total=15
tech assist: 2d6 ⇒ (5, 6) = 11
wild: 1d6 ⇒ 4
total=also 15

Envoy's Alliance

Nevermind, I am probably just overthinking.

Envoy's Alliance

@GM, replace the olives with a lime wedge and it is the same as mine. Fill a shaker with thick ice cubes and stir it for at least 60 seconds then strain into a glass.

@everyone Ok so at this point I am leaning two ways. either move and assist the droid or should I roll a precautionary technical roll to prevent a potential power failure to a critical system? if power is an issue would it help to have me actively working on it?

Envoy's Alliance

My wife and I just started experimenting with martinis last summer. It turns out she likes a Gin, dry, martini dirty. while I prefer a vodka, dry martini clean

Envoy's Alliance

Movement rolls:
Dex: 3d6 ⇒ (2, 6, 4) = 12
Wild: 1d6 ⇒ 6
Total:18 I made the easy check no reason to re-roll the 6

Warren took a minute to assess the state of the ship. Taking in the dialog he formed a pretty good picture what was happening. He ran over to a nearby ship intercom and broadcasted to everyone near a speaker "Hey what are the chances we can board them? I am betting their ship ain't any better then ours at the minute. Can we take the fight to them?"

Envoy's Alliance

Warren moved to the errant hull plate. He grabbed hold as best he could and rocked the piece back and forth until it finally gave under his effort. He returned promptly to the Cyborg and continued to assist her as needed.

Envoy's Alliance

I will side with the team. My 2 cents is that in space combat priority should be

1) Power- because without it we are sunk.

2) Shields- Because if the ship turns into a ball of exploding gasses well you get the idea.

3) Life support- because while you can't live without it death is slightly slower then when getting shot at without shield.

the last 2 are interchangeable based on hull strength.

4) Guns or thrusters- Because if we can't shoot or run we will eventually die and probably quickly.

5) Sensors - Have to see to shoot

6)Gravity - it is a pain but really not that important in the scheme of everything

Envoy's Alliance

Does anyone else think that 'combined actions" should be different? lol RAW it is better for 2 experts in a field to work separately on a task and hope one of them gets enough on a roll, than it is if they work together on a problem. I get it is because that could be super abused on combat rolls but sheesh it sure does nerf non combat groups.

Envoy's Alliance

"I can't make heads or tails of this gundark nest. Can one of you get over here and give me a hand before we end up vaporized?"

Warren said in exasperation as he tried to follow wires to slots and untangle the knotwork of mess he found himself faced with. The effort was herculean but the results were less then impressive.

Envoy's Alliance

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sorry my fault, We are still using the "red barrens maps" link and I didn't think anyone would notice it was down. I have been playing with the settings in foundry trying new things, Like adding form fillable PDFs and D6 dice macro with wild dice support.

It is back up but It isn't official until GM Therenger makes it so.

Sorry for confusion.

Envoy's Alliance

Warren managed to push, pull and drag himself to the main drive power core. "Now let's see exactly what we are dealing with!" He pried the panel off and began the work of trying to get the shields back online.

Technical: 2d6 ⇒ (2, 1) = 3
wild: 1d6 ⇒ 5

TOTAL=8, I remember to split the roll this time lol

Envoy's Alliance

Warren's feet left the deck as the sudden purge of atmosphere left the crew surging toward the hole. The explosive decompression of the room stole the breath from his lungs. Thankfully he instinctively breathed out lest his lungs rupture from the sudden pressure differential. Luckily the droid was quick and materialized a forcefield and prevented the crew from being vacuumed out into the cold dark.

His momentum carried him weightlessly through the room, all semblance of "direction" now irrelevant his gentle sway moved him close to an out jutting of the hull. He propped himself as best he could and tried to launch himself toward H0N33P0T.

"Gonna Head to Engineering and see what the damage is"

Dexterity: 4d6 ⇒ (3, 1, 6, 6) = 16

CRAP the wild, going to take me a bit to get used to this sorry last die was a 6 so I will roll to explode

explode: 1d6 ⇒ 5

Not sure if I moved properly on the map. I am trying to get to engineering, My intent is to try to bring shields back. If that is not the correct spot please let me know.

Envoy's Alliance

OH my bad. I read that as second "round" not second "action" lol

I don't have persuasion so I defaulted but yes I was trying to persuade lol.

Envoy's Alliance

I am pretty stunned...lol

Envoy's Alliance

Seeing an opportunity to end this without too much more unnecessary bloodshed Warren keeps his blaster trained on the attackers but holds his fire. Instead He calls out "STAND DOWN! YOUR OUT GUNNED! DROP YOUR WEAPONS AND WE CAN TALK"

Maybe seeing one of their fellows dropped will help convince them that discretion is the better part of valor.

Persuasion is not my forte but I want to try to not be a complete Murder Hobo lol

Perception: 2d6 ⇒ (1, 2) = 3
Wild: 1d6 ⇒ 6
second wild: 1d6 ⇒ 6
third wild: 1d6 ⇒ 3

WOW! 18 total. No second action so full dice. Hope They don't blast my face lol

Envoy's Alliance

GM Therenger wrote:
In that case, on your character sheet, put Blaster 5D, Blaster Carbine 6D. Do the same for all Skills with Specializations.

Done sorry about the Hassle.

Envoy's Alliance


I put skill dice into raising blaster, and extra skill dice into specialty (blaster carbine) so don't I get 4D when using a weapon that is not a blaster, 5D when using a blaster and 6D when using a carbine?
My sheet is base without the bonus.
So on my sheet my blaster is 5D since I am using a pistol I don't add the one from my specialty in carbine (which would make it 6d) giving me 5d then i removed 1d for the dodge action giving me 4d then I split it into 3d + 1d wild.
same with my dodge. I spent points into dodge to give me 5D then I spent more points to take a specialty in energy weapons. SO my roll is
5D-1 for second action +1 if shot at by energy.
on page 19 of reup it said 6s explode on wild.
I just want to make sure we are on the same page.

Envoy's Alliance

"Wha? Where am..? Warren tried hard to clear his mind. A cloudy haze obscured his vision, Was it from the environment or was it his eyes? What is happening? Try as he might, his memories just would not come.

He had the briefest of moments to consider his predicament before a blaster was shoved into his hand. He glanced at it, eyes just starting to clear. He opened his mouth to question the captain "Captain I need.." When the hatch sheered open.

Without thinking Warren moved. His arm raised automatically as if by muscle memory. While he might not remember himself his body sure did.

Ok let's see if I under stood how this works.

Action 1: Fire blaster at first person through door. So 5D-1D for dodge.
Blaster Pistol: 3d6 ⇒ (3, 4, 4) = 111d6 ⇒ 6
reroll 6 on wild: 1d6 ⇒ 3

Blaster= 20 total.

Damage: 4d6 ⇒ (5, 6, 6, 2) = 19

Reaction: Dodge= 5D-1D(second action)+1D(energy Spec) so 5D
Dodge: 4d6 ⇒ (3, 3, 6, 6) = 181d6 ⇒ 6
reroll 6 on wild dice: 1d6 ⇒ 5

Dodge total= 23 vs Non Energy attack, 29 vs Energy Attacks

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here

Envoy's Alliance

The only thing I need is equipment are we starting with the standard starting stuff?

Envoy's Alliance

Mysterious Guy With Blaster wrote:
Warren Thelkap wrote:
SanityAwol: Got most of my sheet done, Went with a combat engineer.
So you are a soldier then with a few repair skills? This is based on your stats.

Pretty much yes. I intend to improve the "engineer" aspect while in play, if we get the chance. I am modeling the concept off of chief O'Brian.

Envoy's Alliance

SanityAwol: Got most of my sheet done, Went with a combat engineer.