Nuragla, Pit Hag

Walter das Sombras's page

Organized Play Member. 644 posts (11,369 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 26 aliases.


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So, we're talking about the Burning Arc spell. The spell specifies that you hit a target, plus additional targets depending on your caster level. Question is, do you NEED to select additional targets or it is optional?

I have a pretty solid idea about that since I've been using it in a way for years, but we would like some unbiased opinions. We appreciate it.


Lawyer 8/MBA 7/RPGist 5

Is it "Catch twenty-two" or "catch two two"? (Yes, I've never heard that expression before)

In case you are not reopening recruitment Jaghal is available, as I mentioned before. Of course, I know I've let you down before, but those things don't usually happen to me. I'll understand if you'd rather hire someone else for the job ^_^


Lawyer 8/MBA 7/RPGist 5

I completely understand man, no worries. I'll be around the boards in any case, since in some games they still didn't find a replacement ^_^


Lawyer 8/MBA 7/RPGist 5

To you to! Good to know you're on a halt and I'm not ruining the game, because I haven't had time to post anything for more than a month!

See you soon guys!


Lawyer 8/MBA 7/RPGist 5

Count me in! By then I'll have enough time to enjoy life again...


Lawyer 8/MBA 7/RPGist 5

Please forgive me for the lack of posting. I'm busy with family business and on top of the ice cream I've got a visit from my father, which means the world is about to end.

It will probably be normal by next week.


Lawyer 8/MBA 7/RPGist 5

I've got uninvited visitors (my father) and therefore I'm unable to post this week. Please bot me as needed, and sorry if I'm missing in this important moment.


Lawyer 8/MBA 7/RPGist 5

I didn't read the last posts, but I'm coming here to say I'm still alive but really busy these days, so I might not be able to help with anything here. Please spend all the money we can in defenses guys!

I'm probably be back to normal next week (It was supposed to be this week but then I got surprise visit from my father to solve some problems in town)


All mine show my name there (with the aliases when I have never posted with the main alias).

But yes, no one is one for now, which doesn't prevent us from spreading the word and gathering more people, right?


Enchanter Tim wrote:

Works for me!

Now I just have to find someone in my games to talk to. Thanks!

Easier to quote than to write again. Well done Oladon!

I'm still struggling to rearrange them in the page, since I haven't figured out how to do that, yet. Would you please enlighten me?


Glad we could be of help ^_^


No, I'm not in incognito mode.

Still nothing. I disabled all the extensions, to no result. I also disabled and reactivated the extension, and tried to reinstall it, to no avail.

Thinking about your comment about the campaigns not being saved, I've logged out of chrome to try it, and still nothing. I'm not sure where the campaigns are saved, but I don't think they are being saved at all.

In any paizo page there are three cookies:

    Store
    woinst
    wosid

Plus, the last modification date on the "external_extensions.json" file was on the 13th, way before I installed the app.

Does that say anything?


The highlights appear at the root user campaign page, but not in the My Campaigns. The blacklist is ok, but no sign of the rearrange function nor the chat. I get the same error Papa-DRB is getting in a game thread:

Quote:

Error in event handler for (unknown): SyntaxError: Unexpected token u

at chrome-extension://ibfgfbafipmhmjohndaekilkkldeahgd/content/pct.js:265:31
handler @ extensions::uncaught_exception_handler:8

Clicking on it I have this message:

Quote:

(function() {

const PCT_GREYSCALE = "pct-greyscale";
const PCT_DISPLAYNONE = "pct-display-none";

//var pctBlacklist = window.pctBlacklist;
var pctChat = window.pctChat;

var username = pctChat.getUsername() || undefined;

if (!Array.prototype.find) {
Array.prototype.find = function(predicate) {
if (this == null) {
throw new TypeError('Array.prototype.find called on null or undefined');
}
if (typeof predicate !== 'function') {
throw new TypeError('predicate must be a function');
}
var list = Object(this);
var length = list.length >>> 0;
var thisArg = arguments[1];
var value;

for (var i = 0; i < length; i++) {
value = list[i];
if (predicate.call(thisArg, value, i, list)) {
return value;
}
}
return undefined;
};
}

/* Arranger Code */
function getCampaigns() {
var myCampaigns = [],
activeCampaigns = document.querySelectorAll('table > tbody > tr > td > table > tbody > tr > td > blockquote > h3 > a');
for (var i=0; i<activeCampaigns.length; i++) {
myCampaigns.push(activeCampaigns[i].parentNode.parentNode.parentNode);
}
return myCampaigns;
}

function campaignsToArray(campaigns) {
var campaignsArray = campaigns.map( function(campaign, index, array) {
var currentCampaign = campaign;
var userDM = (currentCampaign.querySelector('blockquote > p[class=tiny] > b').textContent.trim() == "GameMaster");
var title = currentCampaign.querySelector('blockquote > h3 > a[title]').title;
var URL = currentCampaign.querySelector('blockquote > h3 > a[title]').href;
var userAliases = currentCampaign.querySelectorAll('p.tiny > b > a');
var userAliasesArray = [];

for (var alias of [].slice.call(userAliases)) {
userAliasesArray.push({ name: alias.textContent.trim(),
url: alias.href });
}
if (!userAliases || userAliases.length <= 0) {
userAliasesArray = username && [{ name: username }];
}

var campaignObject = { title: title,
url: URL,
user_dm: userDM,
user_aliases: userAliasesArray
};

return campaignObject;
});

return campaignsArray;
}

function saveCampaigns(campaigns) {
var activeCampaigns = JSON.stringify(campaigns);
chrome.runtime.sendMessage({ storage: "campaigns", value: activeCampaigns});
}

function arrangeCampaigns(campaigns) {
if (campaigns.length > 8) {
var firstCampaign = campaigns[0],
firstColumn = firstCampaign.parentNode.parentNode;

for (var i=0; i<campaigns.length; i++) {
var row = document.createElement('tr');
row.appendChild(campaigns[i]);
firstColumn.appendChild(row);
}

var rows = firstColumn.querySelectorAll('tr');
for (var i=0; i<rows.length; i++) {
if (rows[i].children.length === 0) {
rows[i].parentNode.removeChild(rows[i]);
}
}

var secondColumn = firstColumn.parentNode.parentNode.nextSibling.nextSibling;
if (secondColumn) {
secondColumn.parentNode.removeChild(secondColumn);
}
}
}

/* Blacklist Code */
function getPosts() {
var myPosts = [ ],
allPosts = document.querySelectorAll('itemscope');
for (var i = 0; i < allPosts.length; i++) {
myPosts.push(allPosts[i]);
}
return myPosts;
}

function blacklistPosts(blacklistPrefs) {
if (checkBlacklistPrefs(blacklistPrefs) == "false") { return; }

var blacklist = blacklistToArray(blacklistPrefs.blacklist);
var posts = getPosts();
var blacklistMethod = blacklistPrefs.blacklistMethod;

for (var i=0; i<posts.length; i++) {
var postDiv = posts[i].querySelector('div');
var nameAndTitle = posts[i].querySelector('span > a[title]');
var name = nameAndTitle.textContent.trim();
var title = nameAndTitle.title;
var blacklisted = false;

if (blacklist) {
for (var j=0; j<blacklist.length; j++) {
if ((name.indexOf(blacklist[j]) >= 0) ||
(title.indexOf(blacklist[j]) >= 0)) {
blacklisted = blacklist[j];
if (blacklistMethod == PCT_GREYSCALE) {
if (postDiv.getAttribute("class").indexOf("pct-greyscale") < 0) {
postDiv.setAttribute("class", postDiv.getAttribute("class") + " pct-greyscale");
}
} else if (blacklistMethod == PCT_DISPLAYNONE) {
if (postDiv.style.display != "none") {
postDiv.style.display = "none";
}
}
break;
}
}
}

if (blacklisted == false) {
if (blacklistMethod == PCT_GREYSCALE) {
postDiv.setAttribute("class", postDiv.getAttribute("class").replace(" pct-greyscale", ""));
} else if (blacklistMethod == PCT_DISPLAYNONE) {
postDiv.style.display = "";
}
}
addSpan(nameAndTitle, blacklisted);
}
}

function addSpan(nameNode, blacklistedUser) {
var oldLink = nameNode.parentNode.parentNode.querySelector("a#pct-link"),
rootUser = getRootUser(nameNode.title),
newSpan, newLink;

if (oldLink) {
newLink = oldLink;
newSpan = oldLink.firstChild;
} else {
newSpan = document.createElement("span");
newLink = document.createElement("a");

newLink.id = "pct-link";
newLink.appendChild(newSpan);
nameNode.parentNode.parentNode.appendChild(newLink);
}

if (blacklistedUser) {
newSpan.className = "pct-icon pct-allowedIcon";
newLink.setAttribute("title", "Remove " + blacklistedUser + " from the Blacklist");
newLink.setAttribute("action", "remove");
newLink.setAttribute("username", blacklistedUser);
newLink.setAttribute("href", 'javascript:;');
newLink.removeEventListener("click", updateBlacklist);
newLink.addEventListener("click", updateBlacklist);
} else {
newSpan.className = "pct-icon pct-notAllowedIcon pct-greyscale";
newLink.setAttribute("title", "Blacklist " + rootUser);
newLink.setAttribute("action", "add");
newLink.setAttribute("username", rootUser);
newLink.setAttribute("href", 'javascript:;');
newLink.removeEventListener("click", updateBlacklist);
newLink.addEventListener("click", updateBlacklist);
}
}

function getRootUser(title) {
possibleUsers = title.match("(Alias of (.+?)|Pathfinder Society character of (.+?)|(.+?))( aka .*|\$)");
/* Array.prototype.forEach.call(possibleUsers, function(thing) { dump(thing + "\n"); }) */
switch (true) {
case typeof possibleUsers[4] !== 'undefined':
return possibleUsers[4];
case typeof possibleUsers[2] !== 'undefined':
return possibleUsers[2];
case typeof possibleUsers[3] !== 'undefined':
return possibleUsers[3];
}
}

function checkBlacklistPrefs(blacklistPrefs) {
var blacklistNormal = blacklistPrefs.blacklistNormal,
blacklistRecruit = blacklistPrefs.blacklistRecruit,
blacklistOOC = blacklistPrefs.blacklistOOC,
blacklistIC = blacklistPrefs.blacklistIC;

return (((document.location.href.indexOf("/threads/") >= 0) && blacklistNormal) ||
((document.location.href.indexOf("/recruiting") >= 0) && blacklistRecruit) ||
((document.location.href.indexOf("/discussion") >= 0) && blacklistOOC) ||
((document.location.href.indexOf("/gameplay") >= 0) && blacklistIC));
}

function updateBlacklist(evt) {
pctBlacklist.blackListener(evt, function() {
chrome.runtime.sendMessage({storage: ['blacklistNormal', 'blacklistRecruit', 'blacklistOOC', 'blacklistIC', 'blacklistMethod', 'blacklist']}, function(response) {
var blacklistPrefs = response.storage;
blacklistPosts(blacklistPrefs);
});
});
}

/* Highlighter Code */
function highlightNew(highlightColor) {
var newLinks = document.querySelectorAll('table > tbody > tr > td > table > tbody > tr > td > blockquote > ul > li > span.tiny > span > a:not([title^="Stop"])');

for (var i=0; i<newLinks.length; i++) {
newLinks[i].style.backgroundColor=highlightColor;
}
}

var campaigns = getCampaigns();

chrome.runtime.sendMessage({storage: 'useArranger'}, function(response) {
var useArranger = response.storage;

if ((useArranger == "true") && (document.location.href.indexOf("/campaigns") >= 0)) {
arrangeCampaigns(campaigns);
}
});

chrome.runtime.sendMessage({storage: ['useBlacklist', 'blacklistNormal', 'blacklistRecruit', 'blacklistOOC', 'blacklistIC', 'blacklistMethod', 'blacklist']}, function(response) {
var useBlacklist = response.storage.useBlacklist,
blacklistMethod = response.storage.blacklistMethod,
blacklistPrefs = response.storage;

if ((useBlacklist == "true") && (checkBlacklistPrefs(blacklistPrefs))) {
blacklistPosts(blacklistPrefs);
}
});

chrome.runtime.sendMessage({storage: ['useChat', 'campaigns']}, function(response) {
var useChat = response.storage.useChat;
var currentHref = document.location.href;
var currentCampaign, storedCampaigns, storedCampaignsArray;

if (!campaigns || campaigns.length == 0) {
storedCampaigns = response.storage.campaigns;
storedCampaignsArray = JSON.parse(storedCampaigns);
currentCampaign = storedCampaignsArray.find(function(campaign) {
return currentHref.indexOf(campaign.url) >= 0;
});
}

if ((useChat == "true") &&
username &&
((currentHref.indexOf(username + "/campaigns") >= 0) ||
currentCampaign)) {

if (currentCampaign) {
pctChat.initializeChat(username, [ currentCampaign ], true);
} else {
var campaignsArray = campaignsToArray(campaigns);
saveCampaigns(campaignsArray);
pctChat.initializeChat(username, campaignsArray);
}
}
});

chrome.runtime.sendMessage({storage: ['useHighlighter', 'highlightColor']}, function(response) {
var useHighlighter = response.storage.useHighlighter,
highlightColor = response.storage.highlightColor;

if ((useHighlighter == "true") && (document.location.href.indexOf("/campaigns") >= 0)) {
highlightNew(highlightColor);
}
});

})();


Quote:

if (!campaigns || campaigns.length == 0) {

storedCampaigns = response.storage.campaigns;
storedCampaignsArray = JSON.parse(storedCampaigns);
currentCampaign = storedCampaignsArray.find(function(campaign) {
return currentHref.indexOf(campaign.url) >= 0;
});
}

That lines highlights the one that has the JSON.parse


Even if I totally disable AdBlock, it's still the same. I don't know if the following will help, but that's as much error as it shows me.

Error

Full console on alert

Full console on error

^_^


Walter das Sombras wrote:

I'm also missing something, it seems, cause I don't see anything... There are no highlights, nor chat, nor anything. Adblock is off, and the tools are active.

Any guesses?

In my case, all I see is the X from the blacklist, and nothing aside from that. The My Campaigns tab gives me the following alert (in yellow):

Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check http://xhr.spec.whatwg.org/.

In the threads I open there is the following error (in red):

Error in event handler for (unknown): SyntaxError: Unexpected token u
at chrome-extension://ibfgfbafipmhmjohndaekilkkldeahgd/content/pct.js:265:31ha ndler @ extensions::uncaught_exception_handler:8


I'm also missing something, it seems, cause I don't see anything... There are no highlights, nor chat, nor anything. Adblock is off, and the tools are active.

Any guesses?


Lawyer 8/MBA 7/RPGist 5
Toramin Gearsmith wrote:
I would have replied, "Dothraki handmaidens on the Great Grass Sea know that druids can heal. It is known."

Ha, I use that quite a lot!


Drogeney wrote:
Was asked about Reign of Winter but several people never responded to our potential gm so it was a no go.

Indeed I also waited for a few days to get the game started but it seems the response wasn't enough.


I have no words to describe how great the selection was. Some guys would certainly have a heart attack if you took 1 day to announce each selected character, me included ^_^

Well done everyone!


Lawyer 8/MBA 7/RPGist 5

Does it apply to several weapons?


Let the games begin!

Good luck, guys!


All right, Elxurian is ready.

Stats Block:
Elxurian
Female Human Paladin of Iomedae 1 (Oath of Vengeance) - LG Medium Humanoid (Human)
Init: +1, Senses: Perception: +0
Aura: Aura of Good (1) Languages: Common, Celestial.
=================================================
DEFENSE
=================================================
AC 16, Touch 11, Flat-footed 15, CMD 15 (+5 armor, +1 dex)
HP 12 (10+1con+1fc)
Fort: +3, Ref: +1, Will: +4
=================================================
OFFENSE
=================================================
Speed: 20 ft. (4 Squares)
Melee MW Greatsword (2H) +5 (2d6+4/19-20/x2)
Ranged Crossbow +2 (1d8/19-20/x2)
Melee Warhammer (2H) +4 (1d8+4/x3)
Face: 5 ft. Reach: 5 ft.
Base Atk: +1, CMB: +4
Canptrips (1/day each): Detect Magic; Spark
=================================================
STATISTICS
=================================================
Abilities: Str 17, Dex 12, Con 12, Int 12, Wis 10, Cha 15
Feats: Light/Medium/Heavy Armor Proficiency, Simple/Martial Weapon Proficiency, Shield Proficiency, Power Attack [1st], Iron Will [Human];
Traits: Arcane Dabbler; Fanatic (Human)
Skill Points: (2 class + 1 int + 1 skilled)=4
Skills: (Attribute+ranks+misc+acp or other)
Armor Check Penalty (Scale Mail): -4
-3 Acrobatics DEX (1+0+0-4)
+1 Appraise INT (1+0+0)
+2 Bluff CHA (2+0+0)
-1 Climb STR (3+0+0-4)
+5 Craft (Alchemy) INT (1+1+3) CS (background rank)
+2 Diplomacy CHA (2+0+0) CS
+2 Disguise CHA (2+0+0)
-3 Disable Device DEX (1+0+0-4)
-3 Escape Artist DEX (1+0+0-4)
+0 Heal WIS (0+0+0) CS
+2 Intimidate CHA (2+0+0)
+6 Knowledge(Arcana) INT (1+1+3+1trait) CS
+2 Knowledge(History) INT (1+0+0+1trait)
+1 Knowledge(Nobility) INT (1+0+0) CS
+5 Knowledge(Religion) INT (1+1+3) CS
+1 Linguistics INT (1+0+0)
+0 Perception WIS (0+0+0)
+4 Profession - Housemaid WIS (0+1+3) CS (background rank)
-3 Ride DEX (1+0+0-4) CS
+4 Sense Motive WIS (0+1+3) CS
-3 Sleight of Hand DEX (1+0+0-4)
+5 Spellcraft INT (1+1+3) CS
-3 Stealth DEX (1+0-4)
+0 Survival WIS (0+0+0)
-1 Swim STR (3+0-4)
Possessions: Scale Mail (50gp) ACP -4; MW Greatsword (free); Cold Iron Warhammer (24gp); Light Crossbow (35gp); Crossbow Bolts (10)(1gp); 2 Javelins (2gp); Waterskin (1gp); Holy Symbol (silver)(25gp); Flint and steel (1gp); Bedroll (0.1gp); 3 Piton (0.3gp); 8 Rations (day) (4gp); Sunrod (2gp); 4 Torches (0.04gp); Rope (Hemp 50ft)(1gp); Traveler's Outfit (0gp); Backpack (2gp); 1gp; 5sp; 6cp.

=================================================
SPECIAL ABILITIES
=================================================
Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil(Su)- 1/day
- Swift action to activate;
- +2 (CHA) to attack, +1 (paladin lvl) to damage;
- If target is Outsider(evil), evil dragon, or an undead creature, +1 to damage instead (2xPaladin lvl) on the FIRST attack;
- Bypasses any DR the creature might possess;
- +2 (CHA) deflection bonus against the target;
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Size: Humans are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.


Background:
Elxurian was a girl that had a very lovely childhood. She was raised by her mother and her father, and although she was already beautiful at a young age, she was a curious girl and liked to get into some trouble every now and then. The Darkmoon Wood provided several challenges to misbehaving children, including a mysterious witch, ghosts, berries, a talking black wolf, and caverns filled with bats, not to mention the rest of the Blackmoon Vale! Of course you could not go too deep into the woods, but some short expeditions never put her into much trouble, and she learned quite a few things.

Later on she got strikingly beautiful, inheriting her mother's beauty. With pure black hair and green eyes, when she entered teenage years and started to look more like a woman than a girl, the entire Falcon's Hollow was talking about her and who would be a good match for the marriage.

And so life moved on, and everyone was happy, proposals came in, and she was like a princess in a fairy tale! But as luck favors one, she curses another.

Several other teenage girls envied her, but in innocence she couldn't have realized what they were planning to do when they challenged Elxurian to go with them to a darker place within the Darkmoon Woods. Competitive and stubborn as she was, it was impossible to refuse. And thus, hell took place.

The four girls, who envied her for being much prettier than them, gave her a lesson she would never forget. They beat her, cut her, tortured her with water and, to spoil her beauty once and for all, they held her tight and dropped burning coals upon her face.

Yes we're talking about a monstrous act that usually teenagers, even the mean ones, would not do. There was an evil mood in the air, acting in the backstage, probably something related to that place in the forest. Whatever it was, the fact is that Elxurian was tortured, for minutes that seemed like years. And no one came to save her. And the pain was so intense she passed out many times. And the girls laughed, like mad hyenas. She was bleeding from several cuts, but none of her torturers cared about it. As night gathered, and they left her there, agonizing. People say that burns are the most painful kind of injury. They are wrong. It is much worse.

She woke up in the middle of the night, still exhausted and hurt. Elxurian touched her body injuries, but could not abide to touch her once beautiful face. At least half of it was totally ruined, and her left eye was not seeing anything. She tried to get up and found out she was in a shackle of some kind, with a slender black figure a few feet away from her. It spoke in a female, sweet voice, but its face was hidden by the darkness:

"Poor girl. Once beautiful and lovely. Such a bright future you had, but now all of it is ruined. Oh, what did those demons do to you? They deserve to pay for it. They do." The weird woman nodded, agreeing with her own sentence. "Tell me, do you want to return all the suffering those girls caused you?"

The girl was not in mental condition to think about it, but her heart spoke loud enough. She was not mean, nor evil. Elxurian certainly wanted that, but did not have the courage to speak her mind and agree to such maleficent act. Thus she turned her gaze away from the woman, trying to put her mind to work, but she faced the wrong direction. A wicked mirror was there, which reflected a wicked version of herself with a half burned face and a red shining eye, similar to a devil's eye, if the stories could be believed. Is that... me?" As certainty took hold in her heart there was no space left for mercy, or goodness, or whatever doubt she had about doing this.

The tricky words from the witch populated her mind with a desire to get revenge from her devious enemies. ..a bright future you had... they deserve to pay... "They do."
She accepted the witch's offer and followed her to a dark room, with smoke that didn't seem to vanish. I know this place ... don't I? She tried to make a coherent thought but her wish for payback always returned to the priority spotlight.
Pain for pain.
Blood for blood.
An eye for an eye.

And so they proceeded, with the girl simply too stunned to realize what the witch was doing. The devilish woman prepared a ritual to fulfill the girl's desires. The last ingredient was her own blood, which she provided happily, and more than she actually should.

She should have passed out because of that, but she didn't. Somehow she was awake long enough to watch the show. And what a show. Dark magic drained her, but also filled her. She felt emotions she never had, experienced memories of things she never watched. For that moment alone she knew how to speak a dark magic language and how to do profane rituals.

Through filthy magic she watched the payback, with details as if she was right beside her victims. Even being miles away from town she could hear the girls' piercing screams endlessly crossing the woods. I'll not tell you what those 4 young girls have gone through, cause you would probably puke, and that's not the purpose of this story.

That night, Elxurian's first lesson was pain.
Now she learned what evil meant.
And it disgusted and frightened her. She vomited and passed out, but not before seeing the suffering materialized, the evil on it's supernal form, which she would not forget as long as she lived.

And morning came, and she was still in the middle of the forest. Her facial wounds were mostly healed, but her eye was still not seeing much. Pain still coursed through her, drawing her constant attention, but her life was certainly not in danger.

Her mother was probably worried, since she slept in the forest. Suddenly the vicious images of last night's event flooded her mind again, and she was unable to stop shivering for several minutes. Now it was clear what she had done, and that she could not go back and face her family. Also, she needed to get away from such horrendous memories. She came back to town, managing to avoid the citizens that were in the forest calling out for her, and got into her house mostly undetected. Apparently everyone was somewhere else. If praying, burying the girls, or trying to heal them, she could not tell. Her parents were not there either, and were probably were looking for her, thus she left them a message.

Dad and Mom
Evil struck tonight, and I must admit I was a part of it. I need to atone for what I did, and maybe a lifetime will not be enough. But don't worry about me, as long as evil exists I'll live to fight it. I'll leave now, but I'll come back one day, when I'm strong enough to face what I did. And when that day comes I'll kill the witch and whoever supports evil. Please don't look for me, as it is not my intent to be found. You know I am strong, and I trust you will be too.
Love you always.

Carpenden. Bellis. Woodsedge. Litran. Isarn. Edme. Yanmass. Maheto. Oppara, and many smaller ones. The running took many years, and she learned enough on how to protect herself and how to survive. She did things she would like to forget, but that led her to Absalom, where the amount of people would camouflage her presence and give her time to heal the deeper wounds, the ones from her soul. After some months struggling to make a living at several professions, the only of which she liked being a taxidermist assistant, she sought council from the wiser priests of many of the city's churches, some of which were clearly disgusted by the act she confessed, and gave her only prayers to ask for forgiveness from the gods. But, one cleric suggested her to devote herself to the cause of good. Join the order, pray and practice to become a righteous member of society. But she didn't have much patience to meditate and pray for forgiveness, wanting some more martial path that would lead to her revenge. Still, it was still better than nothing.

So she tried, for some time, but the doubts she acquired during her life weren't going away. Instead, she was pretty sure there was no place in the clergy for her, specially since she could just not let her desire for revenge go away. She was about to leave everything behind and join a band of mercenaries when she got a message, probably a divine one, I would say. It was an invitation to come and to practice the martial and divine path of the paladins of Iomedae. No one could guarantee she would ever become one, but at least she would have some training to protect herself and, in her mind, go after what she wanted most, revenge, if it ever came to that. She thought to herself that it would be better than wandering the world alone and without real skill-at-arms, so the woman tried her luck at it.

The training was wild, one could say. Becoming a paladin is no easy task, but she had a long-term goal in her mind, and it gave her the necessary strength to keep going against the odds. Yes, the odds were definitely not in her favor, as the anger and fear she had stored in her heart during the last years made her mind quite unstable, and her temper was not appropriate to a paladin. But impressively enough, Elxurian had some benefits for taking part in the witchery mentioned. Her eye healed eventually, but had a weird pink tone that was quite difficult to ignore. With this eye she easily learned to detect the presence of evil and even to sense magic. In her free time she studied the peculiarities of magic and realized that mental control was one of the strongest powers evil used, and thus she focused some part of her training on resisting this effects.

So after some time Elxurian managed to find some missions that put her training to the test, and slowly turned into a self-assured woman, putting her fears and doubts past her, enough to receive the title of a paladin of Iomedae. In her mind the god represented justice, and although she wanted revenge, at the end they were just two faces of the same coin. She ended up swearing an oath in favor of the organization she was working for, the Mendev Crusaders. Of course, the Mendev were far from powerful in Absalom, but that was not a problem in her opinion. The missions were pretty straightforward, and although she did not like to think about it, the extremism the faction had against evil was very comfortable. Seeing everything in black and white was pretty easy.

With the short missions she had around Absalom's island and in the city itself, the crusader earned some money and bought a nice weapon. She worried less about her armor, spending the rest of her money on a magical tool to help others fight evil compulsions: A wand of protection from evil, which she only used to increase her protection so far, but it will prove useful in the future.

Now Elxurian slays evil wherever it may be found, apparently without a second thought.
"Evil is palpable, a destructible force that will use you if you do nothing about it. Don't negotiate with it, cause it is tricky. There are no middle terms. Or you are in the cause of good, or evil will use you to fight for it." But of course... gray roads always come into your path...

More background on the "Unknown friend" spoiler.

Goals: Elxurian wants to become strong and experienced enough to return to Falcon's Hollow and kill that god damned witch (although I use the word witch that's not necessarily her class). Of course, things might change and the hag might not even be there when she returns, but she cannot fail this long-term quest, so she seeks to prepare herself properly. She knows that working for the Crusaders will eventually drive her north and closer to the Worldwound, but she does not mind it. As long as she is able to get her revenge against her main enemy, the rest does not matter, and serving the crusaders in the war sounds like a great idea.


One close friend:
Sidney is a clever and dedicated human who helped Elxurian during her harsh times, providing advise, moral support and also knowledge about many things. She thinks it's in great part due to this man that she didn't walk away from the paladin call and kept her mind in place to do some right choices. He's always studying something about magic and mythic creatures, and seems to understand how Elxurian thinks. Sidney is always glad when she returns from a mission alive, but gets specially cheerful when she defeated (and even more when she killed and studied) her enemies during it, and he has a lot of knowledge to share in order to make her life easier in the future. She took a liking to the man because she can speak her mind to him, and also because he can teach her things about magic and creatures that she would otherwise take a long time to comprehend in a reading. They usually meet at his place close to Westgate, and take notes of their progress, sharing experiences and knowledge. The benefits are mutual, and although Sidney is not a wizard yet, Elxurian is certain he will manage to turn into one in the future. Sidney still has a lot of time to accomplish that, since he's 21.

One unknown friend:
This one is much more than a friend, it's a guardian angel. Elxurian had never seen this man, but she owes him her sanity. For the sake of simplicity, let's identify him as OUF (One unknown friend) for now.

When the woman sought advice on what to do with her life, this was one of the guys who heard about her evil acts on a confessional, and he genuinely tried to help her. First, he suggested her to join the church and pray for atonement, and then to seek constant guidance to ease her pain, practicing the good in here everyday life. She heard what he had to say, among what several others said, and his advice kinda worked for her, at first, but having never seen his face she couldn't give him any credit (nor did she thought about it, by the way). But then she realized the clergy was not for her, and OUF used his influence to provide an invitation letter to the paladins training grounds before the woman could move away from the city or throw her life away joining some mercenary company.

OUF knew that if Elxurian was left alone she would probably be doomed. Her traumas were too deep, and although she tried to deny them, they were always ready to come back to the surface. As if that weren't good enough, he always kept an eye on her from afar, trying to provide guidance through a little bit of manipulation, actually, since the woman didn't have a strong mind to go through a spirit renovation. Her fears haunted her, and they were really serious and kinda contradictory with what she was doing. She was trying to become a strong paladin, and her behavior showed them she wouldn't have any mercy on her enemies. Still, although she consciously wanted this path, deep down her heart she was afraid to be hurting the wrong enemy, as she already did once. She avenged her suffering on that dark day, long ago, taking revenge on the wrong enemy. The girls were never that mean. In the beginning of her wanderings she realized the girls were magically manipulated by an evil force, the witch, and so was Elxurian. Thus, she caused suffering in people who were not responsible for their acts. Being merciless could lead to that again, to hit the apparent enemy who's not actually the real one. But she knew this only in an unconscious level, since her mind tried to bury that deep down, where it would never come out. Being merciless to the enemy was something that made her strong, a foundation to her own existence as a paladin.

OUF knew she wasn't ready to face this reality when she started her training, and so he tried to protect her from herself. If Elxurian knew about these contradiction, her career as a paladin would never progress any forward, and she would probably be lost to darkness and insanity. These facts were still close to the surface back then, and very close to her grasp. Her self-confidence was not strong, and she needed a path to improve it. OUF used his contacts in the crusaders to, in the backstage, provide some jobs to the young woman. She didn't suspect anything at the time, since she had no idea how did the factions worked, and no real knowledge about the different kinds of missions. OUF managed to send her only black and white missions through her superior, Dennis, missions on which she would clearly see who the enemy was, and could thus earn experience and some self-confidence to one day fight her own inside battles. The war between good and evil was no problem to Elxurian, she could take that easily, and it worked so well that after a few missions she managed to be named a paladin of Iomedae. She also got somehow used to be named to those straightforward missions, where there were no shades of gray (no, I'm not making a reference), and thus so far Elxurian didn't have to face that problem, but not everything in the world is made as pure black or white...

I share Vincent's concern about knowing too much (as a player) about this supposed-to-be-unknown person, so I didn't give him exact details. Although I'm capable of avoiding metagame, I believe it will prove a much better experience if OUF shows up in the story without me (or the other players) knowing who this guy is and what did he do to help the paladin. That's why I didn't give specifics regarding name, what faith does he belong to, what's his position in the chain of command and so forth. Everything I know is that he has some influence both on Iomedae's faith and in the Crusaders, but if you want me to provide the other information just say so.


One Known enemy:
Of course, the witch from the Darkmoon Woods is Elxurian's main enemy, but I'm also a GM and I understand that sometimes an enemy like that can split the group and take the party away from the main quest in Absalom, so I'm gonna name another one.

Barnes definitely doesn't like Elxurian. She doesn't know exactly when it started, but he went from being her rival to considering her an enemy, although they are both paladins of Iomedae. The fact is, even tough Elxurian can be considered an extreme person, merciless and determined, she is no match in this concept to Barnes. The man is living proof that one can get insane if they are too extreme. He knows about Elxurian's past, and thinks that she could never have been approved as a paladin because of that. In his mind she was once a practitioner of the evil arts, and the subsequent taint on her soul would never disappear.

Still, she was approved, which irritated him even more, because there was nothing he could do inside the organization to prevent that, since he got admitted just one year before her. Barnes does not hide his feelings, and despises Elxurian openly, which more than once resulted in a rebuke from his superiors. Since he cannot push his luck anymore, he now hopes and expects for the moment in which Elxurian will step away from the righteous path so he can have the required permit to solve the problem once and for all. More than than, he knows she's gonna do that, evil as she is. It's just a matter of time.

On the other hand, Elxurian considers Barnes a colleague, and albeit she knows about his feelings, there's the certainty that Barnes is not the enemy, and thus she wouldn't plot anything against him.


One unknown enemy:
As OUF was put in her life to help her, OUE was there to use her. Interesting enough, he is also a cleric, one of which despised her for the act she committed. But of course, huge as Absalom was, there weren't only good clerics here. This guy covertly had connections to the underworld of the city, and had his own reasons to cause some caos. Elxurian was the perfect tool, sent to him by the gods. The woman was a living bomb, waiting for the moment to cause havoc with the proper... impulse. OUE kept an eye on her, and also manipulated some this in her life so she wouldn't reach the peace of mind she needed to disarm such bomb. He was main reason behind her abandonment of the church, but he wasn't expecting there would be someone sponsoring her behind the curtains. Still, having the woman join the ranks of Iomedae's servant was good for his own purposes, and so he let it happen.

Barnes is also fruit of his plotting. OUE has had long-term plans for Elxurian, that went from depravity to the slaying of part of her own order when they retaliated.


Contact in the Mendev Crusaders:
Elxurian is already sworn to the order, since she doesn't see reason not to give her maximum to such a righteous organization. Her immediate superior is Dennis, and she has been in 6 lonely missions and 3 in which she followed a group of companions chosen apparently at random in the order.

Posting Habits:
My time zone is GMT -4, I'm fairly often on the boards. I work monday to saturday, and I'm unavailable from 4pm to 8pm monday to thursday, sometimes on friday afternoons, and always on saturday from 8am to noon and from 2pm to 4pm. That's when I work. Other than that I'm pretty consistent, checking and posting on my games several times a day. My currently in use characters are some that I've been playing with for quite a while, Argan, Calla, Halara, Mirage, Pretty, Roland, and Venator. I'm usually the loot keeper in the games I play, since I like to organize my stuff in sheets (here's an example). I don't abandon campaigns and I don't disappear. There has been times when I needed to be away from the boards for some days, but always warn the people before that. Very little things bother me, and I usually try to express any concerns I have in a productive way to help the game better (it happened with Venator some days ago). I like to roleplay and there's been times when we did all the social interactions with the GM rolling all the dice behind a screen (Argan during Balentyne tower), since I prefer that way of playing as the player can't preview the result of the dice. I like to play complex characters with simple builds. I think that for all the effort you've put in this recruitment threat this is going to be a great game, so I wanna take part on it (although yes we know you used a great part of the explanation from another game - from the goblin stuff and also the "7th level"). So, I hope you like Elxurian!

Party Role:
Elxurian is a melee character, focused on damage (although not the broken type). She can also play the role of face of the party, but her ways are usually extreme (at least for now) and may lead the party into a war against evil.


Hello everyone. I didn't find an answer for the following question, so I'm reposting it, since I'm very interested in the campaign and I have a character I would like to use in this campaign, unless that hurt my chances of being accepted, in which case I would make a different one.

Diego Rossi wrote:

You have something against recycling characters from dead campaigns?

I have a character from a campaign that has stopped 2 months ago. The GM disappeared without a word.


Were it last month I would apply to that, but nowadays things are a little more complex...


I've had the impression that we're shamelessly bumping this.


I've taking the liberty of reducing the row sizes a little bit, to make it easier for us to see the other rows to the right.


Definitely Lawful, but more towards neutral than good.


I believe Deruvian is ready. Please tell me if I missed anything.


1d100 ⇒ 1

Here is the character, Deruvian. I wrote it already knowing the trinket, but the other rolls were made latter, just out of curiosity, but they were so accurate (specially bond) that I'm keeping all of them.
Routines: 2d10 ⇒ (4, 9) = 13
Personality Trait: 1d8 ⇒ 3
Ideal: 1d6 ⇒ 2
Bond: 1d6 ⇒ 3
Flaw: 1d6 ⇒ 5

I'm finishing the details now.


I'll work on something tonight.


Well, indeed that's true, but the GMs can take a look at each sheet and check which ones are good enough for his campaign, right?

As my character was made for a RoW game I believe my chances are very good against the other characters waiting in the line for one.


I'm still hoping to put one of my characters on a game, yet, but I'm glad to hear it worked for some people!


Good luck everyone!


1d20 ⇒ 4


Hey guys! I wanna throw a character into the ring here!
I'm GMT -4 (Sinop, Brazil)

Here's Eitik, human bard.

Sheet:
Eitik
Bard 1 - NG Medium Humanoid (Human)
Init: +2, Senses: Perception: +4
Languages: Common, Dwarven
=================================================
DEFENSE
=================================================
AC 16 (+2 dex, +4 armor), Touch 12, Flat-footed 14
CMD 14
HP 10 (8+1+1fc)
Fort: +1, Ref: +4, Will: +2
=================================================
OFFENSE
=================================================
Speed: 30 ft. (6 Squares)
Melee Greatsword +3 (2d6+3/19-20)
Face: 5 ft. Reach: 5 ft.
Base Atk: +0, CMB: +2
Special Actions:
Known Spells - Bard (CL 1st):
1st - Cure Light Wounds; Sleep.
Cantrips - Message, Dancing Lights, Detect Magic, Prestidigitation
Deity: Favors Sarenrae and Desna
=================================================
STATISTICS
=================================================
Abilities: Str 14, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Special Qualities: Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1
Feats: Light Armor Proficiency; Simple Weapon Proficiency; Weapon Focus (Greatsword); Weapon Proficiency - Greatsword (1st)
Traits: Trap Finder;
SKILL TOTAL (6class+1human+1int)=8
+0 Acrobatics DEX (2+0-2) CS
+1 Appraise INT (1+0+0) CS
+7 Bluff CHA (3+1+3) CS
+0 Climb STR (2+0-2) CS
+7 Diplomacy CHA (3+1+3) CS
+7 Disable Device (2+1+3+1) CS
+3 Disguise CHA (2+0+0) CS
+0 Escape Artist DEX (2+0-2) CS
+0 Heal WIS (0+0+0)
+3 Intimidate CHA (3+0+0) CS
+2 Knowledge(Arcana) INT (1+0+0+1) CS
+2 Knowledge(Dungeoneering) INT (1+0+0+1) CS
+2 Knowledge(Engineering) INT (1+0+0+1) CS
+6 Knowledge(Geography) INT (1+1+3+1) CS
+2 Knowledge(History) INT (1+0+0+1) CS
+2 Knowledge(Local) INT (1+0+0+1) CS
+2 Knowledge(Nature) INT (1+0+0+1) CS
+2 Knowledge(Nobility) INT (1+0+0+1) CS
+2 Knowledge(Planes) INT (1+0+0+1) CS
+6 Knowledge(Religion) INT (1+1+3+1) CS
+1 Linguitics INT (1+0+0) CS
+4 Perception WIS (0+1+3) CS
+7 Perform - Oratory CHA (3+1+3) CS
+0 Ride DEX (2+0-2)
+0 Sense Motive WIS (0+0+0) CS
+0 Sleight of Hand DEX (2+0-2) CS
+5 Spellcraft INT (1+1+3) CS
+0 Stealth DEX (2+0-2) CS
+0 Survival WIS (0+0+0)
+0 Swim STR (2+0-2)
+X Use Magic Device (3+0+0)
Possesions: Chain Shirt 100gp; Greatsword 50gp; Cold Weather Outfit (free); Backpack, other cheap stuff to be added later.

Background:
Eitik was still very young, but he remembers the efforts his parents made to get him out of that cursed place. He remembers the stink coming from most of the residents, the visions of decay and corruption. Geb was definitely not a nice place to grow up in. The place was ruled by a powerful necromancer, and everything within the land was tainted by the foul art. Eitik's parents, who were still among the living back then, made arrangements to get the boy - their only son so far - out of that place. They drew the conclusion that even being alone in the world would be better than growing up in such a place. He was 11 when they managed to secure his passage out, and stayed behind to ensure no one would miss their presence. The child was not important anyway, so his chances were all right. His father gave him a few jewels so he could survive for a while, and his mother, instead of giving anything, demanded a promise: He would go as far away from this place as he could, never to return.

And impressively enough, Eitik did not falter. He was aphatic at the time, the result of everything he had witnessed during his short life, but he realized, young as he was, how they worked hard to get him away from that place. So he wished with all his might to be truthful to that promise. In the beginning he set a goal: go to the other side of the world, and Eventually the boy grew into a man, and he learned a bit of this, and a bit of that. Enough to make his way north, mostly unharmed. Of course, to go to some areas he needed to learn a little about the world, how to wield a weapon, to defend himself, to heal and to cooperate with others to survive. In fact, the farther he got from Geb, the merrier he became. The sad moments he still remembered were a constant proof of how lucky he was, and thus every day he got more satisfied with his distance from the undead kingdom. He got to know hundreds of people during his journey, worked in a thousand different jobs, learned more than he would have in Geb and, what’s most important, he enjoyed the journey.

Weirdly enough, he tried not to promise much to others, but the ones he made were kept forever. After all, betraying his own promises would make of him a liar, and that would throw to waste the efforts his parents made such a long time ago. So he went, committing only to causes that would not trouble his main quest – get to the other side of the world – and that helped him avoid most of the troubles.

But eventually his main quest was getting to its end. After 12 years on the road he was now 23, and uncertain where his fate would lead him. The Land of the Linnorm Kings would be his finish line, and at first Bildt seemed like the obvious choice, but the festival in Rybalka brought his attention, specially since light meant so much to him after the years of darkness he’d gone through. Now that he’s so close, doubts fill his mind about what he will do next, but certainly he will find something to do with his life. Maybe a new long-term-promise?


Description:
Eitik seems like an independent man. I mean, by looking at him you realize there's not much this man couldn't do. He's kinda strong, but also fast and has some scars, probably from previous battles or training. He has black hair and black eyes, but his smile in sincere and he is handsome, although definitely not the star of the party. This 5'9" human wears a chain shirt over some battered clothes and his tanned skin (not so visible with his Cold Outfit) reveals he's often in the road. The greatsword at his back seems threatening enough to avoid most problems, but there's still more to him. On his belt there are some weird stuff, a holy symbol of Sarenrae and several handmade chasms.

General look ahead:
He plans on going straight bard, doing a little bit of this and that. He can inspire the party, join the combat at melee or ranged, provide some healing, some support spells, be the face or even replace the leader in moments of need, help with knowledge checks and with traps, since I got the Trap Finder trait. He would be a fit for the skill group or even the unnamed one, since he's not great in anything, but can do everything as a 5th member of the party. If another Trap Finder is chosen I may change that trait to avoid competition.

What is he doing at the Vigil of Light:
"Obviously, thanks! Let's get warm!" He smiles and follows the guy inside the Church. His journey was at an end, or was it a new beginning? The very existence of this Vigil was a sign that his future was to be decided here, but how he would not know.

Eitik is not here to do something, but quite the opposite. This is the finish line of his previous goal, his promise to his mother, 12 years ago. From here the man has no idea what to do, yet, but he will certainly find something out, or if destiny has nothing for him there is the possibility of heading south toward the southwestern border of the world.


The player:
I'm at GMT -4 and play several games on the boards, most of which are now at the middle level range after almost two years on the road. I tend to post fairly often, even on weekends. Some campaigns I'm playing:
Lords of Themselves (Kingmaker) - Pretty (rogue)
Hellscarred (homebrew) - Roland (barbarian)
Mummy's Mask - Calla (arcanist)
WotW - Argan (rogue) - Aku is the gm, btw.


Lawyer 8/MBA 7/RPGist 5

Talking about good weekeends, my connection is down. Bot me as needed


Lawyer 8/MBA 7/RPGist 5

My net is down again. I'll try to post when i can but feel free to bot me


Lawyer 8/MBA 7/RPGist 5

Someone must have thought: Hey, our players have a lot of time to read weird feats that take a whole page on the book, right? So let's give them something to do in their free time! They can read it, although we're pretty sure no one's gonna use it... ever...


Hmmm... Ok, well, thanks anyway. Dropbox is not really gonna help, since I could be making changes to a file while another person would also be making changes into a different one, and when we save them, one of the changes would be lost.

So here's what I'm gonna do. I'll upload the last version to Google docs and try to update whatever is wrong in it. Then I'll leave a copy here so people could use it, if they want.


First of all, I would like to congratulate you for doing such a well organized sheet. I also create sheets, but I'm still very far from your level.

We're trying to use your sheet in our PBP Kingmaker campaign, and that means it has to be accessible to everyone (which will also help make changes and so for). Do you know how could we do that? Excel online only accepts files of less than 5k, and Google Docs lose most of the drop-down menus when uploading the sheet to it. I can redo all those stuff, but I don't know if that's the best way. I would appreciate if you have any solution for that, thanks! (maybe someone already did what I'm about to do...)


1 person marked this as a favorite.

OP. My TWF rogue would hit harder than the barbarian.


Lawyer 8/MBA 7/RPGist 5

Open it into paint and save in a different file type.


Lawyer 8/MBA 7/RPGist 5

I'm back fellows. What a bad luck we have...

This is certainly Vlad's fault with all his mojo...

Anyway, on the good side, I think a friend of mine might take the reins here, are you up for it guys?


Lawyer 8/MBA 7/RPGist 5

Yes please do that. I'll find some time to catch up on the gameplay, but that's not today, I just passed by to say I'm still in the world of the living.

DMPC me at will, and I HOPE next week I'll go back to normal...


Lawyer 8/MBA 7/RPGist 5

E is very Nice!

And indeed that was a 4'9" jump...


Actually yes, I was the one cheering for the good guys. True Repentance disappeared from the board. He was our divine caster (oracle).


We think you're both ok, so please join us on the previous discussion thread, if your don't mind! You too Marko.


Lawyer 8/MBA 7/RPGist 5

Ok so I'm gonna call him and Marko in to our old thread, if no one minds.


We've given Laying to Waste a try last month, but I believe it's a consensus we're leaving it. It's an interesting adition, but it makes you need too many rolls, which on PBP don't really work out well, I think.