Gargoyle Brute

Mirage of the Gray Mountain's page

378 posts. Alias of Walter das Sombras.


Full Name

Mirage

Classes/Levels

HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Languages

Common, Goblin, Orc

Strength 18
Dexterity 18
Constitution 17
Intelligence 13
Wisdom 15
Charisma 13

About Mirage of the Gray Mountain

STATUS

Character Sheet:
MIRAGE
Male Hobgoblin fighter 4 - TN Medium humanoid (goblinoid)
Init +6; Senses Darkvision (60 ft.), Perception +7,
Languages Common, Goblin, Orc

DEFENSE
AC 25, touch 13, flat-footed 22 (+9 Armor, +2 enhancement, +2 Dex, +1 Dodge, +1 trait)
hp 54 (10+10+9+10+12con+3fc)
Fort +7 (+1 vs. drugs or poison), Ref +5, Will +3 (+1 Will vs. fear; +1 vs Mind affecting)
Resistance: Fire 20

OFFENSE
Speed 30 ft. (6 squares)
Melee +1 Magebane Flaming Greatsword +10 ((two handed) 2d6+9+1d6/19-20)
Melee PA +1 Magebane Flaming Greatsword +8 ((two handed) 2d6+15+1d6/19-20)
Ranged +1 Vicious Longbow +9 (1d8+1+2d6)
Ranged longbow +8 (1d8/x3)
Melee Cold Iron warhammer +6 (1d8+3/x3)
Face 5 ft. Reach 5 ft.
Base Atk +4; CMB +6; CMD 21
Atk Options Power Attack, Cleave

STATISTICS
Abilities Str 18, Dex 18, Con 17, Int 13, Wis 15, Cha 13
Special Qualities Armor Training, Bonus Feats, Bravery, Darkvision, Sneaky,
Feats Light/Medium/Heavy Armor Proficiency (Class), Shield Proficiency (Class), Simple/Martial Weapon Proficiency (Class), Tower Shield Proficiency (Class), Power Attack (1st), Weapon Focus [Greatsword](Fighter - 1st), Cleave (Fighter - 2nd), Dodge (3rd), Weapon Specialization [Greatsword](Fighter - 4th)
Skills: (2class+1int)x4=12+1FC=13 points total
Acrobatics +1 (1 rank, +4 Dex)(-4 ACP)
Appraise +1, (+1 Int)
Bluff +1, (+1 Cha)
Climb +3, (1 ranks, +3 CS, +3 str)(-4 ACP)
Diplomacy +1, (+1 Cha)
Heal +2, (+2 Wis)
Intimidate +5, (1 rank, +3 CS, +1 Cha)
K (dungeoneering) +5, (1 ranks, +3 CS, +1 Int)
K (local) +2, (1 ranks, +1 Int)
Linguistics +1, (+1 Int)
Perception +7, (2 ranks, +3 CS, +2 Wis)
Ride +0, (+4 Dex)(-4 ACP)
Sense Motive +2, (+2 Wis)
Stealth +9, (2 ranks, +3 CS, +4 Dex, +4 Racial) (-4 ACP)
Survival +8, (3 ranks , +3 CS, +2 Wis)
Swim +3, (1 ranks, +3 CS, +3 str) (-4 ACP)

SPECIAL QUALITIES
Armor Training (Ex): You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex): You gain a +1 bonus to Will saves against fear effects.
Cleave: Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Darkvision (Ex): Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
Sneaky (Ex): Hobgoblins gain a +4 racial bonus on Stealth checks.
Traits:

  • Resolute: You gain a +1 trait bonus on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons.
  • Lone Mountain (Menador Mountains): You grew up among a tribe of harsh competitors, that fought everyday to be better than you, whether in fighting skill, ability to survive, resistance or tactics. Everyday your rivals put up a new challenge to you, and you to them, and so you grew up used to pay attention at your surroundings and to develop a quick sense of response to trouble. You gain a +1 trait bonus to Initiative rolls, and Perception is always a class skill for you.
  • Defender of the Society: You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.

Background:
Mirage was a Hobgoblin that liked to keep things simple. He knew he wasn't part of the civilized society, so he had to speak a little slower when it came to humans and other common races. But that was rarely the case, since he was most of the time after rewards.
This behavior started when he was very young already, since Hobgoblins praise war and conquest. Rivalries were born but never settled. Not everything was a solo road, tough. He learned to work with comrades when needed, but that was pretty rare in the central part of the Menador Mountains. He aimed to became a leader of his tribe one day, making it the strongest Hobgoblin tribe ever. But he realized he would not live to see that day if he did not plan ahead. Whenever one was getting powerful enough to threaten the leader, something weird happened to him, whether is was a fall from the mountains or bit by a deadly spider, and there couldn't be other conclusion than putting the blame on the Chieftain. But that would not be made in the open, since it would get you killed.

He choose a different path. To leave, to seek greater challenges and eventually come back much stronger. But a Hobgoblin alone makes no summer, since you have no rivalry to motivate you. And so he called 4 of the best warriors of the tribe to go with him. They took the road, and traveled across the mountains, getting close to a big city called Ridwan. They manage to learn some things there, having some nice relationships with farmers, who could not threaten them, but also did not have enough funds to be a target. Then their journey headed east, but inside the Backar forest two of his comrades got killed. The first one by other strange creatures that did not need to eat or drink, that were literally on the other side of life. Undead, they were called, but that he learned when it was too late. The second one was killed by hunters in the forest. He was not skilled as Mirage or Comandante, and in the stealth for life game they were playing, he lost. But Comandante and Mirage kept improving, based on each other's abilities.

They conquered equipment and gold, managing to rival against knights and paladins, although sometimes withdrawing was necessary. Live to fight another day. For two years the remaining Hobgoblins wandered through Molthune and Isger, but they were not ready to go back home just yet. Maybe a couple more years was necessary, or even more.

But then came the goblin business. Something was wrong with the goblins of a certain region. They were getting too powerful and well organized, and so the pair considered them a nice target. But after eliminating some of them without a problem, they stumbled upon a powerful goblin Arcanist, and before Mirage killed the man he manage to burn Comandante to death with a powerful fire spell.

Mirage was victorious over the small lot, and also was delighted to be the last Hobgoblin of their pack. But now he lacked the company of his friend. He would not use this word, he would say he was a rival, but if that was so he would not feel lonely as he did now. He was alone, there were still goblins everywhere and much to conquer, but now it was not so fun. Denied of his good time, he took vengeance as a satisfactory measure, and vouched to kill every single Goblin in the region before moving to do something else.

Now he had the Magic Sword Comandante owned, a trophy of the slaying of a Half-Elf that followed some random deity he does not remember right now. But he followed a certain track that leaded to a goblin group, and when he got there they were all dead! And so he followed the trail of the attackers back to the city, just to learn there is already a group slaying the goblins for him! He would not bear that, and so he moved to the Dragon's Draught to have a little "conversation" with these locals.


Appearance:
Mirage in shorter than the usual human, but broad shouldered and have strong long arms, that provide some powerful archery capability. Indeed, he carries a Longbow across his back, with plenty of arrows in a quiver, but a Greatsword is what calls your attention, since Hobgoblins don't usually use this type of weapon. It is indeed a nice sword, emblazoned with some runes on the flat of the blade.
Wearing a well battered breatplate hold together with leather straps, he does not look like a tanker, but if you take a closer look his skin seems to be full of scars and are hard to the touch. Aside from that there are more leather parts covering his body, most of which are pierced by tiny marble tips, which you realize now are fangs! They don't follow a pattern, coming in different sizes, so they must be from different creature, and if he killed all of them he is indeed an experienced Hobgoblin.

His eyes are orange, but appear to be red in the low light. Pointy ears and no hair, like the usual hobgoblin, but his head seems bigger than the standard, if you have seen other beings from the race.


Gear:
  • Greatsword +1 - Equipped 8 lbs. 2350 gp
  • Masterwork Breastplate - Equipped 30 lbs. 350 gp
  • Explorer's Outfit - Equipped 8 lbs. 0 gp
  • Backpack, Masterwork - Equipped 4 lbs. 50 gp
  • Climber's Kit - (Backpack) 5 lbs. 80 gp
  • Rations (Trail/Per Day) - (Backpack) (4) 4 lbs. 2 gp
  • Waterskin (Filled) - (Backpack) 4 lbs. 1 gp
  • Potion of Enlarge Person (Target's size category increases to next larger category for 1 minute) - Equipped 50 gp
  • Arrows (20) - Carried 3 lbs. 1 gp
  • Longbow - Carried 3 lbs. 75 gp
  • Cold Iron Warhammer - Carried 5 lbs. 24 gp
  • Bedroll - Backpack 5 lbs. 1sp
  • Coin Pouch - Carried X lbs. 46.9 gp
  • Ring of Sustenance - 0 lbs free
  • +1 Vicious Longbow - 3 lbs Borrowed
  • +1 Magebane Flaming Greatsword - 8 lbs. free
  • +2 Fire Resistant (20) Full Plate Armor - free
  • 17,004 gold pieces
    Total Weight: 87 lbs., Total Value: 20087.1 gp
    Emcumbrance: Light (0-100)

  • Xmas Gifts:

    Items: Belt of Strenght or Dex or Const; Items that grant AC bonus; Boots of Elvenkind; Mithral Full Plate (we can dream, right?)
    Feats: Step up/Precise Shot/Toughness/Fast Learner

    Traits: Armor Expert/ Anything that gives K.Local/Acrobatics as a class skill

    Other: +1 to all stats / Mirror Image as a spell-like ability.