|Wally the Wizard|
If you want a bit of a different option look at the witch.
Half orc with the toothy trait.
Start with ranger for 2 levels and pick up aspect of the beast (claws) from the natural weapon style.
Witch levels from there until you switch in to Eldritch knight
1 improved unarmed strike.
3 weapon focus (claws)
5 feral combat training
7 hex strike (evil eye)
Focusing on natural weapons lets you use your highest bab on every attack. Hex strike gives you a chance to debuff every turn that you hit. With evil eye you can debuff multiple ways. Start with saving throws on tougher enemies and then ac or attack rolls. Even on a successful save the hex lasts 1 round.
Witch spell list gives you debuffs and crowd control and your hexes can offset some of the reduced spellcasting. You won't get many and you DCs will be lower so look at the utility hexes like cauldron and flight. Prehensile hair gives you a fourth attack, secondary so at a -5 but still nice.
Improved familiar will get you a wand buddy to get some buffs up quickly.