Well, except for those of us who paid the normal PDF prices for books we can't DL. OR Pathfinder Society GMs.
I know, a second post in one hour!
So this just randomly came to me when thinking about my previous post (about Inquisitors).
How would a LN Asmodeon really justify what he's doing. Tyranny and slavery seem fairly evil... though I suppose that's in the eye of the beholder? It's tough because in real world thinking, yes, it's evil. But in Golarian, slavery is actually very common. Even Absalom, the free city of the world, has a district for it and allows it. So would a LN Asmodeon basically believe that the strong survive, that order is a must and that slavery is allowed (though not without remorse or strict rules regarding the treatment)?
My subject line might be a bit deceptive. I get what they can do. I get their abilities. I just don't get, thematically, what they are. They don't seem like a super viable adventuring class as a character that is meant to purge their faith of blight and such. I do have a feeling I am missing something though.
Remember, this is all thematics. Not crunch. I get the rules and such no problemo and really, really like them. I am just trying to wrap my head around how to fill the background and rest out.
How would an Inquisitor of Desna or Shelyn or Cayden Cailen go about their every day business? What heresy's are they rooting out? I can see Pharasma going after people in their faith that are breaking the laws of natural death but they certainly wouldn't be clerics or such, as Pharasma would deal with them on her own. Asmodeus Inquisitor? What's he going after?
Just having troubles wrapping my head around what they would do outside their own faith in day to day adventuring.
I've read lots of feats/archetypes/etc that reference natural weapons. How does a core race like Half Orc get to start with these? Is there a special feat, alternate trait, etc that allows claws or some sort of non bite natural attack?
I ask because I have a few character ideas and hope I can potentially implement them this way.
Actually, I think the players need to be regulated when it comes to out of combat planning. It IS an rpg, so they are playing a role. They should be VERY limited on how much planning they can do to better simulate a real fight going on in real time.
I like the guy who said the bad guys will be listening in, so let them counter appropriately. If they are gonna sit for minutes on end planning.. so are the bad guys.