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CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian nods and gives the room a keen look. ”By the Green, these levers are just here to interfere with the flow of nature.“ perception : 1d20 + 18 ⇒ (7) + 18 = 25 ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() After bidding Joseph safe travels on his next mission, Viridian calls his wolf companion ”Blitz come! We can only hope this level is less flooded. I do not mind swimming, but by the Green, being a lizard limits options in the thick of a fight.“ ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() GM and all - really appreciate the opportunity to play this with you as a semi-extended campaign. This last level was a struggle for our team (and in RL for players) but thank you for sharing your time. Very much appreciated. ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian purchased the +2 WIS headband from the chronicle.
PC Sheet updated to Level 5, otherwise ready. ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian the lizard wakes up as well, and blinks, not sure if he had passed on to beyond the veil. He transforms back to his normal humanoid form before sitting up and then weakly standing. By the Green, I live! Did we win?" ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Good luck, Joseph. Definitely can appreciate RL and issues. Hopefully things settle down for you. trapper: 1d20 + 8 ⇒ (15) + 8 = 23 He will take a hex with woods or hills in it, if available. ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian blacks out due to the hit and come close to succumbing completely but is brought back from the brink.. Blitz drags the Druid to higher ground. still unconscious…but if I calculated correctly he was 1-2 pts shy of death? ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian swims 5’ over to flank or try while Blitz paddles up to bite the construct blitz bite: 1d20 + 4 ⇒ (18) + 4 = 22
not sure if construct was standing or swimming vs trip…ignore it if swimming…apply DR as needed ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Tring that again... Blitz moves to attack the shark. bite: 1d20 + 6 ⇒ (19) + 6 = 25 for bite: 1d6 + 4 ⇒ (5) + 4 = 9 (plus trip) 1d20 + 4 ⇒ (7) + 4 = 11 Despite his injuries, liz-Veridian tries once more to bite the summoner. monitor liz bite: 1d20 + 6 ⇒ (18) + 6 = 24 for bite: 1d8 + 6 ⇒ (4) + 6 = 10 ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() No worries...I was not sure if the Undine was planning something after moving... Blitz tries again to crack the shell of the pesky crab. bite: 1d20 + 6 ⇒ (6) + 6 = 12 for bite: 1d6 + 4 ⇒ (4) + 4 = 8 (plus trip) 1d20 + 4 ⇒ (1) + 4 = 5 Liz-Viridian moves up (5' swim with swim speed) and tries to snap at the Undine. monitor liz bite: 1d20 + 6 ⇒ (8) + 6 = 14 for bite: 1d8 + 6 ⇒ (1) + 6 = 7 bleh...and with all the actions, I don't believe there are any bard/bless/buffs active? I did not include any. ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian does not like the caster slinging spells from a distance but at least Corbrae is harrassing her (or did she not move?). He motions to Blitz and the two flank the crab. Blitz bite, flank, bard: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12 for bite: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 (plus trip) Bleh! Lizard bite, flank, bard: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26 for bite: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() sorry map is not working properly on phone Despite their injuries, Viridian and Blitz attack the nearest enemy. Blitz 1d20 + 4 ⇒ (13) + 4 = 17for bite: 1d6 + 4 ⇒ (6) + 4 = 10 (plus trip) 1d20 + 4 ⇒ (13) + 4 = 17 Viridian the lizard 1d20 + 7 ⇒ (11) + 7 = 18 for bite: 1d8 + 4 ⇒ (5) + 4 = 9 ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian (lizard) will follow his summoned frog into room 5 from north with blitz trying to paddle behind. Corbrae may be swept away? And others from west?
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CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() If there is any swimming to be done, Viridian will wildshape again The druid sees the depth of the water and decides a monitor lizard form will work better. This is deeper than I was hoping with all the draining. The water source will make navigating difficult...even for Blitz. He will summon a giant frog via SNA-2 and then once the frog is sent into the room, turn into a monitor lizard himself (takes 2 rounds, frog lasts 4 total rounds). Once he sends the frog in - no real way to communicate back with it, even as a lizard. ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Viridian helps Blitz down the ladder (if needed) and then will determine if the east end of the hall is still flooded enough for each to swim. Here it is Blitz. You did not join us last time, but we were constantly being swept away. ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() I am now confused. Rooms #2 and #3 each have only one door. Are we talking about the room with the #4? Assuming that is the case, moved viridian on the map....but if need swim checks, that might require wildshape. And is the hall to the north of #4 full of water requiring swimming again? ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Is the Gate room the large room in NW corner with the two ladders down? I know we want to avoid the mudman room in the center (#1) (#2),(#3) and (#4) I thought were the rooms we had not cleared but we can only reach by going to the gate room first? ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() ” I agree. If at any point we need to traverse Deeper water I will assume a swimming form. However that will limit my ability to assist in other ways. Blitz is willing to help but is better on dry land than water. “ ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() hurray!!! Viridian moves the flaming sphere away from people into a corner until it expires. ” By the Green. That was strong work. Now to patch up Blitz while the summoner is checked?“ Viridian will tap Blitz for 3 wand charges clw : 3d8 + 3 ⇒ (1, 6, 7) + 3 = 17 ![]()
CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
![]() Blitz howls in pain as he is mauled. The wolf snaps back. Grrrrrr! bite: 1d20 + 6 ⇒ (17) + 6 = 23 for bite: 1d6 + 4 ⇒ (1) + 4 = 5 (plus trip) trip: 1d20 + 4 ⇒ (15) + 4 = 19 Viridian, not having the best location will cast a flame on the eidolon. I do not want to block access, and By the Green poor Blitz is in bad shape. He summons a flaming sphere onto the Eidolon. fire: 3d6 ⇒ (5, 5, 4) = 14 DC16 for half |