Urgathoa

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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 378 posts (379 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.



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Pathfinder Roleplaying Game Superscriber

So, I love our new water buffalo friends. I want to make one for a campaign; the problem is I do not speak Tagalog, and many sources I've seen for real life stories are either in Tagalog or frustratingly brief. Most English sources just say 'this is just a minotaur from the Phillipines' and it's annoying.

So, to both answer players who wonder 'why aren't they a heritage for Minotaur, what makes them different enough to warrant being a whole ancestry' and also 'what are some stories to draw inspo from', does anyone have suggestions or some cool lore?


Pathfinder Roleplaying Game Superscriber

In a stream it was mentioned that Oni and Rakshasa were not fiends any longer in the traditional sense; they are other kinds of evils.
Given that, what are those descended from them called? Are they still nephillim or will there be a new heritage to match those people who are descended from spiritual beings that do not fit the Empyrean/Cambion dichotomy? Perhaps a place Duskwalkers could fit in easily too, and maybe a sakhil-blooded person?


Pathfinder Roleplaying Game Superscriber

Hey everybody! Going to be starting Rusthenge for some new players soon and I was actually sort of surprised there's no gazetteer for the city in the book. The backgrounds mention some other Elders but aside from maybe a name reference elsewhere I didn't see any other info on them.

Is there information on the town the party is meant to be from somewhere else or is it more of an open spot?


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Pathfinder Roleplaying Game Superscriber

Simple question with a likely extremely complex answer: do we as players know how Gozreh functions as the god of nature, in a world with numerous weaker nature deities, the elemental lords who rule the natural elements, and the Green Faith who do not worship a god but do revere Green Men among other things, who have the ability to grant divine power?

Has there ever been discussion on how a God of Nature who grants Divine spells and not Primal spells coexists with lesser divinities who fill a more explicit connection to Gozreh's own primary domain?

It seems like this would be a VERY interesting in-setting discussion for druids and clerics (for example, are clerics of Gozreh commonly ALSO druids?)


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Pathfinder Roleplaying Game Superscriber

Anyone else missing this? Really loved those bits to help expand the NPCs motivations and such.

That being said, any GMs who are prepping to run this have any ideas, thoughts, or concepts in mind for fleshing out any of the major NPCs, particularly the (i thought she was Ayindilar but she's a fey actually) Queen on the cover?


Pathfinder Roleplaying Game Superscriber

So, as we know, dragons are being revamped. The big question that lingers, however, it's what's being done to the existing dragons that are lore- important? What happens to the ruler of Hermea, or the Warlord Kazavon?

Are we just going to never hear from them again, much like the former drow, or are the old metallic and chromatics still existing, just less talked about? Is Dahak still red?


Pathfinder Roleplaying Game Superscriber

So I'm making a shisk PC, and I was curious as to where in the real world any lore, cultural, or design inspo may have come from if any. If NONE, what would be maybe some good design notes to help them feel accurate?

As far as we know, they ONLY live in the Mwangi Expanse, correct? I wouldn't want to just make a bunch of white shisk, for example, if there isn't a precedent for them to exist in Golarion.

Considering the amount of lore on them is painfully small, I was hoping to see other ideas players have had for playing Shisk.


Pathfinder Roleplaying Game Superscriber

I'm playing a cleric of Brigh in an upcoming Kingmaker campaign, as a Fleshwarp with the Saved by Clockwork background. Aside from whats written about her in the Gods and Magic/Inner Sea Gods books, and the really good insight we get into her clergy and text in Outlaws of Alkenstar book 2, what else is there written about the Whisper in Bronze?

I admit I'm not as fully versed in the older 1e setting books, at least the obscure ones. Is there anything significant recorded beyond the above? If not, any input or ideas on how to play a fledgeling Brighite?


Pathfinder Roleplaying Game Superscriber

My new AP pdf for Stolen Fates book 1 gives me an empty download. 0KB in size. Anyone else having this issue/any updates on fixing it?


Pathfinder Roleplaying Game Superscriber

So, I was working on a PC (A Ghost automaton summoner for Blood Lords who is essentially a ghost in their own shell, if you're curious) and it got me thinking: we have a pretty good idea of the general look of a Jistkan automaton; the sleek, ancient high tech look, and I love it. It did get me thinking, though...

How do you imagine automatons look in the current day? I don't mean the recently awakened ones, but those who have been around a bit. Is it POSSIBLE for them to adjust or even completely restructure their bodies? Could one, in theory, craft something akin to Brigh's form, or perhaps use Gebbite undead grafts to give them a semblance of external humanity?

Is there any canon examples of automatons who have done anything of this sort? I feel like, with many of the newer ancestries (at least in terms of visuals) we have such a limited pallet to draw inspiration from. I'd love to hear how other people have been playing or imagining their ancient friends.


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Pathfinder Roleplaying Game Superscriber

The airship in book 2 goes to Cloudreaver Keep on its way to the Spellscar. Cloudreaver Keep is almost directly due north. The Spellscar is... Not.

The Bridge of the Gods is described as a Massive Causeway that leads from Cloudreaver to Dongun Hold and Alkenstar, and yet... Where? How? It appears on no map. It's described this way in both this book and Impossible Lands, and yet no map shows exactly how this path works.

I was trying to explain to my party how the airships path worked and everyone was confused, especially considering the book describes it as following the causeway.

Anyone have any sort of explanation for this? Paizo maps are usually in my experience very good but the Mana Wastes seem... Well, like the Mana Wastes but irl.


Pathfinder Roleplaying Game Superscriber

So, I'm planning a campaign that will take place initially in the Shackles, and I'm having some trouble getting current info on the region, specifically on if Kerdak is dead or not. As far as I knew, he was killed at the end of S&S but everything I've read simply states he was voted out and that Tessa is queen now.

Has this been clarified? I feel like it must have been. Is the Master of Gales still kicking? What was the end result of the Chelaxians attempted invasion in terms of politics and such?

On top of that, what would be good sources for further information on the region?


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Pathfinder Roleplaying Game Superscriber

Quick little question here: I noticed in at least two instances, old Chelaxian families having noticeably Greek sounding names (Kalepopilis in Crimson Throne, and Narikopolous in Hell's Vengeance, iirc). Is this a pre-Thrune thing, or were those types of names an outlier and not indicative of a typical old Chelaxian name?


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Pathfinder Roleplaying Game Superscriber

So, I was doing some thinking, and something strange stuck out to me. Golarion doesn't have a 'wildmother', Mother Earth, Gaea type deity.

There's Gozreh, but in every depiction I've ever seen, they seem very closely tied to weather, wind, and waves, and less to animals and green things.

There's the Green Mother, but she's very much DANGEROUS flora, seductive aspects of nature, and also evil.

There's a few empyrean lords focused on things adjacent to the concept, like farming.

Am I just missing something? The Green Faith exists, as does worship of individual Green Men, but afaik, there is no neutral or good aligned plant and animal themed natural divinity.

I wonder why that is? I feel like such a clear and obvious gap in traditional divinity concepts is intentional.

On a side note, IS there anything in setting tying Gozreh more strongly to terrestrial nature? It may be just my recent reading of Mwangi Expanse but They seem so specifically tied to a more... Wet nature.


Pathfinder Roleplaying Game Superscriber

Sprites are unique among ancestries in that their heritages specifically are what KIND of sprite they are; a jungle orc or an Arctic orc are both orcs, but a Melixie and a Grig are two entirely different things. So if instead, you choose undine for example, what is the 'base pixie' you are assumed to be, RAW?

In my own game, I'm house ruling that the type of sprite you are is mostly flavor if you choose a versatile heritage, since you technically can't be an ifrit Nyktera, but it SHOULD in theory be possible.

What's your input?


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Pathfinder Roleplaying Game Superscriber

I have a serious question about the Magnificent Mansion spell. It states it holds enough food for a multicourse 150 person feast. How the hell are 150 people fitting into a 40x40 room?

'a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall'

40x40 isn't even a single opulent chamber, much less a foyer and numerous.

Honestly this spell is broken as written and simply doesn't work as intended.

If there's one thing that CR has taught me, it's that there is nothing game breaking or OP about letting a character make their own wizard mansion. Limiting the spell so much is just wild to me, and the 9th level one isn't much better as the spell conjures a literal physical structure, severely limiting it's usage since it's impermanent.

Anyone else just house rule that the size is bigger? Does anyone else think perhaps the rules intend that EACH CHAMBER AND FOYER can't be larger than 40x40, and not the full structure itself?


Pathfinder Roleplaying Game Superscriber

JJ mentioned I should ask here if Mr. Lundeen has any input on Belcorras appearance? She wasn't described in this book but it is implied she is visible in her painting and her appearance is 'recognizable' by the time the players face a certain enemy.


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Pathfinder Roleplaying Game Superscriber

I'm playing an alchemist in Ruins of Gauntlight atm. We're using free archetype, I'm taking medic, and took the Anatomist background. Character is essentially a doctor and teacher who uses his knowledge as a weapon, I.E.: bombs.

While a doctor was my first idea, chirurgen is almost completely useless in a very real sense, so I decided to go bomber for more combat versatility and use.

Now, I've played through the entirety of Agents of Edgewatch and numerous other campaigns, and a lot of adventures. My group plays A RIDICULOUS AMOUNT during the pandemic, and we have lots of real play experience under our belts. I get how the game flows, how classes grow, and etc.

I just do NOT get how an alchemist stands out. I really don't. I'm a Paizo simp to the utmost, but I really just don't get what happened here.

My issues (and the requests for advice on fixing/addressing them) are as follows.

1. My bombs are trash. In a balanced situation, against the first mite miniboss in the dungeon, our rogue attacks from hidden and crits. Does 4d6+1d10 with her shortbow. One-shot the boss. Meanwhile when I crit against a group earlier, I did a total of 8 damage, which our wizard has a very real chance of doing, also in an AoE, with electric arc. My damage, even at it's HIGHEST POTENTIAL, is currently and, as far as I can tell, will ALWAYS be behind.

2. I can craft potions and the like. That's nice, and the freedom and flexibility of the reagents is great. Problem is, when am I gonna have a need to spend two actions pulling out and administering a 1d6 potion to someone when I could spend a SINGLE action using battle medicine, something literally ANYONE can do? Even at the highest, and even if you consider them being free, a medicine check will always outshine an elixir of life for the sheer simplicity of it. Can't roll assurance on drinking a potion.

3. Almost every mutagen is statistically bad. Any sort of skill bonus they give can easily and simply be replicated by a guidance spell until level 3, and even then do I want to spend my needed reagents on helping our wizard get a +2 on recall knowledge for ten minutes when I could just use the alchemical crafting skill feat as any other class and do the same thing?

4. Any sort of advantage I get is able to be copied or done better by another class, or often as a skill feat. The main purpose I can foresee is my quick production of antidotes and antitoxins. As the campaign goes on, I am going to be relegated to nothing more than a 'running around the field using battle medicine' bot, and I just don't see why bombs cap at such a LOW number for a disposable weapon, when a fighter with a flaming rune and a fearsome rune can both debuff and do energy damage on a (pretty likely) crit, when I have to struggle to do more than a few points of splash damage on anything slightly high in AC.

Am I really missing something here? I know there's been a lot of discourse over the alchemist. I have LOVED every class I've played but I just do NOT get why alchemist was made a class as-is, especially when compared to how fun the 1e alchemist was. It's like a skill-class that gets overshadowed by a rogue at even that.

TL;DR: my damage is subpar, my healing is subpar, my utility is overshadowed, and my group niche seems... nonexistant. I feel like an NPC, to be honest, and it sort of sucks.


Pathfinder Roleplaying Game Superscriber

So, I'm playing a Paladin of Zohls in an Edgewatch campaign. Big issue is her favored weapon is of course the HEAVY crossbow. We're using the free archetype rules so I went ranger, and between gravity weapon and the deific weapon ability, it does hit pretty hard, but... It's sort of a once per combat weapon and I end up mostly being a 2h or sword and board type depending on situation.

I can't find any way to make a heavy Crossbow a one action reload. Am I correct in thinking this is correct? I understand why as far as balance is concerned but I was sort of hoping for a higher level feat.

Anyone have experience using heavy crossbows as a main weapon?


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Pathfinder Roleplaying Game Superscriber

Obviously humans and A LOT of things are, but I've always wondered why, for example, a human can breed with a SIREN but not a dwarf? A human can have offspring with a literal fiend, or in theory even a dragon, but not a halfling?

Is there any kind of in-world explanation or is it just a 'maybe there are some but there are so few they don't have stats'?


Pathfinder Roleplaying Game Superscriber

Let's say you have a little capuchin familiar. They have, by nature, hands and can do things with them. Would you, as a GM, assume the spellcaster would have to take the Manual Dexterity ability the same way a flying familiar HAS to take fly? Or would you just let it go?

Mainly asking because a player was wondering and I'm tempted to just say go for it, because... as written, Manual Dexterity seems like it would give the monkey ANOTHER pair of hands which is... horrifying at best.


Pathfinder Roleplaying Game Superscriber

My order has been pending for 5 days. Is this normal? I'm new to the subscription process and the money hasn't hit my bank account as pending yet. Just wanna make sure money is in the right place when the payment is taken.


Pathfinder Roleplaying Game Superscriber

So, as of Return of the Runelads we know Time Travel to alter history is absolutely possible. Karzoug even almost managed to pull his ancient armies into the modern day via the Leng Device back in Rise.

So the question remains: since the ability exists, does a person travelling back in time do so simply in the material plane or does it roll back the entire multiverse? If you travel back before Cayden Cailean became a god, would a cleric of Cayden travelling to that time still have his power?

Mainly I'm asking for a homebrew campaign in which a plot element involves a timeloop of the Madoka sort and I was curious as to if there is a Golarion-canon example of how the Outer Sphere is affected by time travel.


Pathfinder Roleplaying Game Superscriber

So, with Baleful Polymorph, does the creature you transform (especially if it crit fails) take on ALL of the stats of the new creature, or does it simply... look like it?

For example: enemy crit failed against Baleful, gets turned into a crayfish (because why not) and he's just... a crustacean. Does he then take on all the base stats, as the spell states 'Body and Mind'? Does this ALSO apply if the target simply fails?

Crit fail says they completely change, but a normal fail just states they transform, without specifying exactly what that means. If I Polymorph Her Infernal Majestrix Queen Abrogail Thrune II, and she just fails, can I then have my familiar cottontop tamarin simply snack on the now-a-harmless-animal Queen of Cheliax? Or does she still retain all her AC and HP?

I'm sure there's an answer I'm not seeing somewhere.


Pathfinder Roleplaying Game Superscriber

Maybe I'm missing something from Return of the Runebois, but is there a canon, in-world writeup on why, as far as Sandpoint, Light of the Lost Coast is concerned, Ameiko is still running the Rusty Dragon?

Given the plot of Jade Regent, I would have assumed she'd be... not there? My party is playing through Rise, and then going to do Return, and I kinda wanna have some lore-friendly explanation for where Ameiko is.

Note that I HAVE NOT played Jade Regent and to be fair it will probably be eternity before I have time, and I'm a forever-DM so if there's some spoileriffic stuff involved, I'm all ears.


Pathfinder Roleplaying Game Superscriber

So, as far as I know, dwarves and humans are not genetically compatible, along with anything but human-elf and human-orc. Is this an absolute in canon, or is it just something so rare that it's almost legendary or mythical? Could there be a rare half-dwarf out there somewhere?

I can't remember if Paizo ever touched on this. Any input?


Pathfinder Roleplaying Game Superscriber

So, the champions steed spirit ability specifies other things can be the steed, but it's not a mount. Which is fine.

My half-orc liberator wants to take a warg cub from Hellknight Hill and make it his animal companion. It's the right size and such, it's definitely young, anyone see any issues? I haven't done anything with animal companions in 2e yet.


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Pathfinder Roleplaying Game Superscriber

My playtest party has a rogue. She assumed that, as per PF1, a rogue attacking from stealth would get the benefit of sneak attack. If you were to attack while sneaking, one would assume the sneak attack would apply.

This is incorrect. If you attack while stealthed, you become seen, specifically stating they are not flat footed. So, you can't stealth sneak attack someone, okay. Assassins are out.

So you want to be a multiattack rogue. You wanna get that sweet sneak attack multiattack before the beefy monster desecrates your existence. You've gotta get the enemy flat footed SOMEHOW. Reading the rogue class it tells you Flat Footed info is on page 322 or something. You check. It's a simple line about what FF IS, not how to inflict it. So you look at your feats. Nope. Not at early levels anyway. You wonder, as a new player, how?

An experienced Pathfinder could tell you 'bluff, obviously' but how would a newbie know to even CHECK the Deceive skill? Why would you think you should check a skill to activate your core class feature? There's no connection if you don't think you should look.

So you can't effectively triple attack and sneak attack since sneak requires an action to potentially make an enemy fat footed to one strike. You need a flanking partner. Once again, the assassination style is DOA. A rogue REQUIRES another melee to be effective in drawn out combat. And with a ranged rogue, you don't even get that, unless I missed something and ranged weapons give you flanking.

How is one supposed to play a rogue as anything other than a shortsword wielding soft fighter? What's the core class identity they're trying to go for? It just seems like rogue exists to give every other melee class something to multiclass from for a free d6 on flanking.

Am I missing something?


Pathfinder Roleplaying Game Superscriber

So, the wife and I decided to make some PCs. We're going to be running the Adventure Path with a friend or two, and figured 'we have heard almost nothing positive about this playtest, and what we've read seems questionable, lets give it a try!'

Here's my thoughts, as someone who played 3.5 when it came out, and swapped to Pathfinder as DnD became something unrecognizable.

I feel like Pathfinder is becoming its own enemy. The systems are all, in theory, highly functional. They work, in a vacuum, and that's fine. In practice, however, I found this playtest to be stifling.

I rolled up (not that I rolled anything at all or even touched dice during the creation process, which doesn't feel right) using the Stat Boost system a human sorcerer, dragon blooded. I chose the feat to gain a bonus class feat at level one.

I chose familiar, thinking I would get something akin to 1e's familiar choice. Instead, I get a mostly useless generic stat block placed onto whatever tiny creature I want, with Master abilities that are mostly useless to a non-prepared caster, unless I'm reading something wrong. I guess 40ft movement and deliver touch is okay, but I still have to blow an action to command my cat to do something? Speaking is no longer a free action, I guess. (what's worse, I find out MOUNTS work the same way, and if you don't use an action to MAKE it do something, your horse just... sits there.)

So, there's my cat. I chose my spells, all of which seem wildly imbalanced. 1d8 to TWO targets for a cantrip, at range? Electrical Arc is the new longbow, I guess. And yet Summon Monster lets me summon... a broom. Alright. Or One (1) Rattyboi. I'll stick with reliable zapping, ty. I could always transfer a shocking grasp through my cat, but why risk him?

Back to the bloodline, I get Dragon Claws. That's nice I guess. I can do 2d4 damage in melee and resist 5 electricity damage. Took me about a decade to find where the Spell Points are listed, considering it's in a tiny paragraph, at the end, tucked away.

Set up some skills, wondering what signature skills give me at level one (nothing?) and assuming eventually I'll care about the +3 as opposed to +2. I guess that's... exciting?

So, finished it up. Bought some mundane items, a staff (which does as much damage as my claws, sort of) and looked it over.

Underwhelming is what best encapsulates it. I feel like the spells are not exciting, the bloodline powers boring and uninspired, and the best abilities gated behind absurdly high levels. Even the Greater Power is a relatively boring 5th level spell. Draconic Power, capped off by... a fly spell? Lame.

All in all, heightening spells seems neat, but sorcerer, formerly my favorite spellcasting class, has left a bland and unexciting taste in my mouth. For the first time since I've played a Paizo product, I am NOT excited to play my new character.

Someone tell me I'm wrong. What am I missing out on here?


Pathfinder Roleplaying Game Superscriber

Not a single mention, and Chelish is no longer an ethnicity but... Nidalese is? Chelish people were PRETTTY distinct from Taldans, so I hope they're not just mashing them. Nitpicky but annoying. I find the lack of setting information in the CRB to be a bit sad actually. Makes it hard for new people to get into their PC for the adventure path if they don't have the setting books.


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Pathfinder Roleplaying Game Superscriber

So, my stupid self is running two simultaneous Crimson Throne campaigns. The staggering difference between the parties honestly keeps it fresh, but I have a question for the audience. My second group managed to bargain with The King of Spiders (a stupid high diplomacy check followed by winning several games of knivesies, and then a game against the king himself lead to him being EXCEPTIONALLY Impressed by our little warpriest) and gave them the info they wanted. He also expressed interest in seeing them again, since they chose to patch his wounds after a significant crit during the game left him below 0.

Im going to bring him back in during Escape from Old Korvosa, but I'm not sure exactly HOW.

What do you guys think? I was thinking as maybe a rival to the Emperor, perhaps...


Pathfinder Roleplaying Game Superscriber

So, with a brief online search, I can find no definitive answer to this question: when a Phantom is manifested in Ectoplasmic form, or even in Incorporeal, does it look 'human' in terms of colour and such? I know they have auras and the like, and I've seen the official iconic art, but other art shows one wearing normally coloured clothes with a greenish tint to the skin.

As a game mechanic that other PCs NPCs interact with, if the phantom is a monochromatic lump, it makes it almost impossible to have it out when in an urban setting, which seems... Unnecessarily crippling. As opposed to an Eidolon that could be seen as a strange pet or some such, I mean.


Pathfinder Roleplaying Game Superscriber

I'm looking to make a human Feysworn of the Lord of Water, but with a twist: I want to go in from the Skald archetype Serpent Herald and be a sort of fanatic undying cultist. My DM had rules that the Feysworn Resurrection ability does indeed let me come back albeit with the caveat of being on the first world, but with the plane shift ability I can make it back easily. So I want him to be essentially fearless, willing to die over and over in an endless spiral until the dragons of the world acknowledge Ragadahn as their true father.

Problem is, I know nothing about skalds. At all. Is this concept even viable? Even if its more flavor than efficiency.

My idea was 2h weapon, vital strike to make up for lower BAB, using the archetype form as much as us useful.


Pathfinder Roleplaying Game Superscriber

So, I have a very specific character idea in mind: an archer who uses bows to launch darkness spells from a distance and uses shadow spells to control the battlefield.

My original idea had numerous flaws, and was essentially Shadowcaster wizard/Ranger into arcane archer.

Since then, the Eldritch Archer archetype for Magus has emerged, and has brought new ideas to the forefront. I've considered going Sorcerer (Umbral Scion) and about 2 levels of EA Magus to get Ranged Spellstrike (since Darkness is on the Magus list). The main issue is, of course, wanting to get the increase to DCs from the Bloodline while also retaining the blend of magic and archery. Magus doesn't get enough of the good shadow or darkness spells for me to really think I could achieve the character goal as a solid magus, but...

I want the character to be viable enough to function as a cohort, so he doesn't need to be a showstopper, just very flavorful. I know there's some new shadow spells in the Villain Codex too (Shadow Jaunt to behind an enemy and unload arrows into their backs sounds lovely).

It just seems Pathfinder isn't set up for this sort of thing to be very functional unless I go traditional arcane archer.

As a Fetchling, the Umbral Scion's Encroaching Darkness ability will pretty much keep me in dim light for the duration of most fights, giving me that nice racial ability. On top of that, if it's a shadow descriptor spell, it'll get ANOTHER +1 to the DC.


Pathfinder Roleplaying Game Superscriber

I have a plan for a PC I'd like to try in a campaign my friend is running. It's going to be Hell's Vengeance and I am trying to come up with a classic, Puritan-scaring, burned-at-the-stake type witch, with a goat familiar.

I want her to be sort of the roped-into-it kind of character, evil because of her actions but not exactly willingly. Sort of being coerced by her patron/familiar into commiting vile acts that she will, as she levels up, become more comfortable in, eventually going full on NE and relishing the love of power and control.

What I'm looking for is advice on how to best represent that style of old-fashioned witch via Pathfinder. Obviously, goat familiar, but I'm sort of lost on archetype and spell selection. There are the obvious ones, but I don't want to be too useless in combat because as we all know, roleplay or social use spells only go so far, depending on party makeup and GM style.

Never built a witch much beyond a Gravewalker, so this is new ground for me. Multiclassing into possessed Oracle or something is a possibility too.


Pathfinder Roleplaying Game Superscriber

I had a pretty interesting thought. I've been considering running HV soon and as a fan of the HK novel, I was curious as to if Edderas, or House Celverian, is mentioned or could be included easily in the final volume, considering a paladin of Iomedae would probably be pretty caught up in the whole Glorious Reclamation thing, and his Diabolist lover would likely be helping the party, considering her ties to Westcrown. Seems like a good way for me to break my own heart and ruin the characters from the novel, or at least add some interesting extra NPCs.

Anyone have experience or info on this?


Pathfinder Roleplaying Game Superscriber

Friend has restarted a long-dead campaign and I would like some input and advice on character building.

I'm playing a LN Human Cavalier (Circuit Judge Archetype with the Ennead Star Order) who is an armiger of the Order of the Nail. His mission is essentially to wipe out the barbarism and tribalism of the societal wastelands in the Lands of the Linnorm Kings, and our party has built up a small castle out of an old ruin. Using that as my 'Circuit Judge HQ' I get some nice bonuses with all the tribal communities around us, and so far it's been lots of fun.

Due to some lagging behind of plot, I hit level 6 before taking my Hellknight Finals (lol), but after completing the test with a very lucky silversheen-dipped Halberd crit, I'm now heading into HellKnight at level 7.

So far, I'm at 18 Str, 12 Dex, 14 Con, 12 Int, 11 Wis, and 14 Cha. Not the best, but I rolled low so I'm working with what I've got.

I've got Weapon Focus-Lance, Power Attack, Mounted Combat, Cornugon Smash, and Hurtful for feats so far, including the 6th level Cavalier bonus feat, and our party is VERY behind in terms of WBL so I essentially had to sell my entire inventory to afford my +1 Hellknight Plate.

I'm planning on going Horse Master to continue progressing my mount, and probably Ride-By Attack/Spirited Charge, and I WILL be taking the Hellknight Obedience feat for RP purposes.

Just sort of looking for input and advice on what to build for. Not used to doing cavalier stuff, and I'm not looking for super min-maxxy, just an effective intimidating mounted terror with devastating charges.


Pathfinder Roleplaying Game Superscriber

I'm planning on using the Great Old One with the winter/wendigo association from the Strange Aeons books (the one they show in the back of one of the APs) and sadly do not possess the book.

Does anyone have any ideas in mind of some pictures or such to show my players what exactly it is they are seeing? I don't think posting a scan of the page is legal (or is it) but to be honest I can't even remember the name of the guy.

Probably the wrong forum for this but I'm not sure. Any help?


Pathfinder Roleplaying Game Superscriber

Plan is to go Cavalier, Order of the Ennead Star with the Circuit Judge archetype (we're playing a kingmaker esque campaign set in the Linnorm Kings lands, and we get a fort super early on according to the GM, so I'm setting that as my judge community. Also: We fight LOTS of chaotic people, outsiders, and fey.)

The idea is: Order of the Nail decides to expand the boundaries of civilation in the hopes that if they can set up a citadel in the North, Cheliax may be interested in sending further expeditions that way, cementing a foothold in the region. So they send a determined armiger to see what the situation is, while also bringing forth the benefits of civilization and order to the barbarian ulfen mongrels.

I am not very experienced with the cavalier build style, but I KNOW I want a Halberd and Lance. Full plate as well. I've CONSIDERED going Beast Rider also, but not sure if its worth the feat investment in taking Heavy Armor Prof later.

What should I look into as a heavy front line fighter? Goal is to charge in with lance and then swap to halberd.


Pathfinder Roleplaying Game Superscriber

I saw a build for this a while ago and I was curious: how well does this path work? Ranger 1, Wiz 5, EK 4(?) and then AA for like 2...

I was hoping to throw in shadow magic but I'm looking at it and... the feat tax is too huge to get both archery feats AND tenebrous/umbral spell and the school focus Illusion and such.

Any ideas on a workable build to get a sort of Shadow Binding Dark Ranger feel?


Pathfinder Roleplaying Game Superscriber

The Doctor is In! I need help building a PC based on Dr. Mundo from League of Legends. Essentially, all Hyde, no Jekyll, lots of str and con.

Essentially, I'm going with base alchemist (ragechemist so bad amirite?) and into Master Chymist.

I need massive strength and con, the ability to shrug off effects and damage, lots of Regen, and some skill with throwing cleavers (axes). I'm thinking a returning axe with some kind of bonus effect on it to imitate his cleaver throw, but I'll mainly be a melee beefcake.

I have NO experience building alchs OR with building super tanky PCs so... I need some advice sorta from the ground up.


Pathfinder Roleplaying Game Superscriber

So, this is essentially just a fun thread. I have a very powerful LE Sorcerer 10/Diabolist 3 who is a queen of summoning and calling. She prefers devils but will not feel bad if she has to summon a demon or something else (Fiendish Dire Lions/Tigers, anyone?)

What I'm looking for is fun ideas for some exceptionally powerful ways to use Planar Binding/Lesser Planar Binding. The character is more Lawful than Evil, having been raised in Cheliax with the belief that order is all that keeps society from crumbling and that Hell's order is the best to emulate. Her parents were somewhat moderate in terms of the whole worshiping Asmodeus thing, but my PC definitely pays him lip service in more of a respectful business sense than to a deity.

This is a Kingmaker-styled campaign. What are some of your favorite ways to use Planar Binding that would be especially appealing to a LE character and help her attain great wealth and power whilst not being Stupid Evil and 'lel I raid the treasury'?


Pathfinder Roleplaying Game Superscriber

This guy/girl/other needs to be able to take on a super munchkin Skald/Barbarian/Chevalier hyper-munchkin. The idea is not to necessarily kill him, but to break his will and take him down a notch without being super obvious about it. Basically, in game and out, his character is outshining the rest of the party, and I'm not the best at designing melee-oriented encounters. This guy needs to be able to withstand huge hits and have some hope of countering his minor magical ability.

My inspiration for this npc character is a younger Robert Baratheon, warhammer and full plate and all that. The PC has around 32 AC, so big attack rolls are important.

Any advice? I excel at monster and magic encounter design, but melee on melee sort of escapes me.


Pathfinder Roleplaying Game Superscriber

Well, ok. High Level party has encountered a priestess of Lamashtu, completely insane human female, the usual. She's pregnant. The wizard used Polymorph Any Object on her. Turned her into a tree. Don't know why, first thing that came to mind.

Question is: What happens to the baby? DM had no idea. One argument was 'Polymorph targets the mother, not the baby, and the baby is thusly... shunted out in 6-month development form ew?' and the other was 'both are polymorphed together since the baby isn't a creature yet' and essentially it became a pro-life vs pro-choice debate, Arcane Magic style.

Without getting into the squicky political issues, what do you guys think would happen to an unborn child of a creature polymorhped into something that is decidedly NOT impregnate-able?


Pathfinder Roleplaying Game Superscriber

So I wanted to make a ring with the effect of Glibness. Would I use the Skill Bonus cost or the Spell Effect cost?


Pathfinder Roleplaying Game Superscriber

Alright, so by BOSS I mean 'boss' in the context of being amazing.

I need a new PC for an evil friendly homebrew campaign, and I want to make the High Str/Cha Gannondorf-style Dark Lord. I'm talking massive physical might with a forceful personality. This guy needs to be probably able to fight people with Smite Evil. Some way to resist that would be great.

I need some advice on WHAT to buy/build/use/etc. I'm ok with him being low wisdom but decent intelligence. He needs to have the megalomaniac issue of poorly laid out plans due to a life of having little challenge.

I'm gonna take Vile Leadership for sure, so that's one thing for sure. I'm also thinking Greatsword and/or some kind of axe. Full Plate, etc. Help me out, guys! I'm excited to see what you come up with.

I'm thinking almost for sure a Fell Rider Hobgoblin cohort. All that fear, bro. So scary.


Pathfinder Roleplaying Game Superscriber

How do you deal (as a player, not a DM in this case) with players who are hostile towards you just as a rule? Its not like either player is evil or malicious, but the other people just really dont like your pc? For example, ally paladin choses not to lay on hands me because he thinks I'm evil (I'm not) which almost kills me (2hp from the grave). He also attacked me when I fled an encounter that, if not for gm fiat, would have been a tpk. Wat do?