Urgathoa

Virellius's page

Pathfinder Roleplaying Game Superscriber. Organized Play Member. 379 posts (380 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber

Wait, they're killing Harold!?

Kidding. But also, Heralds die more often than you think. The Stabbing Beast in particular has been killed in TWO different adventure paths (How many times do we have to teach you this lesson, old stabby man!?)
Personally, I'd be pretty sad if Cayden's herald died. I love her. Sex worker celestial who was besties with the god in life and then got to become his herald after death? Pretty good deal there.


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Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:

My latest crackpot theory is that the Riders of the Apocalypse (and maybe the Bound Prince) are involved, especially Szuriel (the Rider of War who sometimes receives messages from the Archdevil General of Hell BTW). So, the Core20 who will die would then likely be Gorum or Lamashtu.

I would say Gorum because of all the portents of war.

And maybe we will finally get out Daemon AP.

...are we sure prophecy is broken? ;)


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Pathfinder Roleplaying Game Superscriber

I am SO deeply interested in the SUPER SECRET RESEARCH TOPIC THING and will be obsessing over it for a long time. Unrelated, I simply am going to have someone run this and play the freshly of-age child of my RotRL PC, because it is just TOO good. You knocked it out of the park with this one, for sure.


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Pathfinder Roleplaying Game Superscriber
Unicore wrote:
Arkat wrote:
Unicore wrote:
I think Zon Kuthon will be involved, but won’t be the deity who dies. He might be it he one to do the killing though. I am really starting to believe Zon Kuthon is going to kill Sarenrae and Shelyn is going to have to forgive him as he begins a path to redemption.

While I would hate to see Paizo kill off Sarenrae, I could get behind this story if Zon Kuthon is actually redeemed and takes over the Redemption subdomain (PF 1E version) and the rest of Sarenrae's portfolio.

That would be a great sequence of events if done and told right.

That is one possibility, but he could also not change very much and Shelyn and Nocticula could take most of the redemption angle stuff on themselves since it is already pretty much there. He could still become less evil without becoming good though. Like he could still be the god of pain and shadows without a focus on mutilation, and he could lose the anathema against providing comfort to those who suffer, changing it to something like "help others see the value in the experience of their suffering." It would kind of be cool and fitting if he took up healing as a domain in place of destruction. It really feels life a better fit and would put him in a more interesting place outside of the old alignment chart.

Putting a positive spin on the BDSM god to help remove some of the 'bondage = evil' tropes would be VERY appreciated.


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Pathfinder Roleplaying Game Superscriber

Of course killing her isn't killing her. <3


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Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:


Baphomet: His association with minotaurs and him looking like a minotaur is OGL content, so those elements aren't part of the remaster. We've already gone with a different appearance for him based on mythology, so it's just losing the minotaur stuff in the remaster.

I'm REALLY excited to see how you bring in Baphomet. As a real-world pagan, he's always been sort of on the sidelines but present in my real life practice, his iconography has always been pretty consistent; I always thought the minotaur association was weird anyway.


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Pathfinder Roleplaying Game Superscriber

I came here to say HEY WAIT A MINUTE lolol. James over here being coy lol. I'm so stoked.


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Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:

I think it was mentioned on forum that basically passing test of starstone makes you demigod that has potential to turn into full deity relatively fast (certainly in less than thousand years at least)

I think main observation about that is that you can't pass test of starstone and then go ganking around full deities because they would out power you by a lot.

Nobody tell Tar-Baphon this. It'll be really funny.


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Pathfinder Roleplaying Game Superscriber
Arkat wrote:
Virellius wrote:


Makes sense; I'd still argue Warhammers dark elves are close enough to be considered clearly similar (they even have a name that starts with 'dr-') but I see what you mean.

In the long run this is for the best. Pathfinder deserves to be its own thing, completely and independently imo.

Disagree with your assessment of Warhammer's "Dark Elves."

They're called "dark" because they are wholly evil.

Dark = Evil

The color of their skins are just as light as the High Elves' skins, if not lighter.

I do agree with you that Pathfinder's evil elves that live underground should be their own thing.

Maybe make their skins almost impossibly white (due to lack of any sort of pigmentation, or whatever) because they get no Vitamin D from Golarion's sun. You don't have to put it in those exact terms, but the idea's the same.

Heck, they don't even *have* to live underground, but, as we all should know, races that live underground tend to be more evil than races that don't...darkness (lack of light) being associated with evil in just about every culture ever and all that.

If I described to you purple-and-black-clad elves lead in part by a dark magic wielding matriarch who serves an evil violent god, who are known for dramatic goth architecture and have an economy based heavily on slaves, whose ethnicities name starts with the letters 'dr' you could say either Drow or Druchii, which is what I meant.

I never said the druchii were dark skinned, nor did I say the drow needed to be either (the paizo direction before OGL issues was to make them lavender, anyways).


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Pathfinder Roleplaying Game Superscriber

Shadow Malice, the Darklands punk band from Abomination Vaults, absolutely plays rock music.

So would any musician from the Plane of Earth, if you get me.


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Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Virellius wrote:

This does bring a question to mind, however. So many other properties use Dark Elves, purple or grey or even obsidian skinned elves that live in dark places and commit evil acts.

What about Pathfinder's 'drow' made them more subject to it than, say, the druchii from Warhammer? Purple and black armors, massive dark gothic structures, a matriarchal society, a heavy focus on slavery and dark evil magic... is it just the skin tone?

I'm not debating why Paizo needed to remove them. I just wonder why other properties get a pass. Elder Scrolls have dark elves, also, and Final Fantasy 14 has creatures called Mind Flayers (the last patch introduced a furnishing item based on one with their name as well, even). Is it the FORM of media, being a ttrpg, that makes Paizo exceptionally vulnerable?

None of those other companies you list call their dark-skinned elves Drow, or base their game-play statistics and lore on open content directly available from Dungeons and Dragons through the SRD and the OGL. They did from the start what we only began to really do with the remaster—make their own names and lore up for EVERYTHING, rather than just some things.

Makes sense; I'd still argue Warhammers dark elves are close enough to be considered clearly similar (they even have a name that starts with 'dr-') but I see what you mean.

In the long run this is for the best. Pathfinder deserves to be its own thing, completely and independently imo.


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Pathfinder Roleplaying Game Superscriber

This does bring a question to mind, however. So many other properties use Dark Elves, purple or grey or even obsidian skinned elves that live in dark places and commit evil acts.
What about Pathfinder's 'drow' made them more subject to it than, say, the druchii from Warhammer? Purple and black armors, massive dark gothic structures, a matriarchal society, a heavy focus on slavery and dark evil magic... is it just the skin tone?

I'm not debating why Paizo needed to remove them. I just wonder why other properties get a pass. Elder Scrolls have dark elves, also, and Final Fantasy 14 has creatures called Mind Flayers (the last patch introduced a furnishing item based on one with their name as well, even). Is it the FORM of media, being a ttrpg, that makes Paizo exceptionally vulnerable?


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Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:
James Jacobs wrote:
CorvusMask wrote:
There is reason why vainglory almost never gets used in fiction as separate from pride/hubris.
Stay tuned...

Twins ?

Or even triplets ?

That's way too many Xanderghul's.

If he came back as an undead though, would it be a Xanderghoul? Or Xanderghast, really... I digress.


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Pathfinder Roleplaying Game Superscriber
Brinebeast wrote:
Parchlands - So I have been learning about the Parchlands and they are very interesting! I love the cosmic horror elements, it's super fun to explore those themes in areas and places outside of more traditional lovecraftian settings. I can't quite figure out where on the map the are located, but hopefully a future Casmaron map will clarify.

"

I'm excited to see some cosmic horror centered around deserts from a non-Eurocentric lens. The Madlad Alhazred has always been very orientalist in the BEST of contexts, so this could be a cool way to recontextualize some of those elements of the staples of cosmic horror lore and also just flat out make new stuff.


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Pathfinder Roleplaying Game Superscriber

Simple question with a likely extremely complex answer: do we as players know how Gozreh functions as the god of nature, in a world with numerous weaker nature deities, the elemental lords who rule the natural elements, and the Green Faith who do not worship a god but do revere Green Men among other things, who have the ability to grant divine power?

Has there ever been discussion on how a God of Nature who grants Divine spells and not Primal spells coexists with lesser divinities who fill a more explicit connection to Gozreh's own primary domain?

It seems like this would be a VERY interesting in-setting discussion for druids and clerics (for example, are clerics of Gozreh commonly ALSO druids?)


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Pathfinder Roleplaying Game Superscriber

I always love the NPCs so much. Cimri, Wryn, Ameiko, Cressida, etc.
It does make sense though why there isn't room. Theres already quite a bit of backmatter in this book. It just really is appreciated how much y'all put into even minor NPCs. Really looking forward to getting this AP going!


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Pathfinder Roleplaying Game Superscriber

Anyone else missing this? Really loved those bits to help expand the NPCs motivations and such.

That being said, any GMs who are prepping to run this have any ideas, thoughts, or concepts in mind for fleshing out any of the major NPCs, particularly the (i thought she was Ayindilar but she's a fey actually) Queen on the cover?


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Pathfinder Roleplaying Game Superscriber

Yeah people sometimes forget that bio-essentialism being removed should apply to other material-but-magical beings too. While extraplanar entities who are born of pure evil (Devils, for example) make sense in a metaphysical sense, dragons, while magical, are flesh and blood.

It follows that they should also have diversity of thought and being.


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Pathfinder Roleplaying Game Superscriber
zimmerwald1915 wrote:
Virellius wrote:
Eurythnia could be a candidate for Bard Town, as Nocticula herself seems pretty fond of Sorshen and they have the whole 'land of subservise artists and also two former LewdLords as Ruler and Patron Deity'. Nothing says Bard Aesthetic more than that.
The city high on Mhar Massif is still called Xin-Shalast, unless something's changed since the World Guide. The state within the New Thassilonian confederation is [New] Eurythnia. But the city, the state, and the confederation have wizardly vibes as strong as or stronger than bardly vibes (which with respect to Xin-Shalast are tied not so much to the "subversive" as the "outcast," subversive is Kintargo's schtick). And Xin-Shalast shares Kintargo's problem of having a small population, with even fewer bardly institutions.

I was referring to this: 'She seeks to fashion Eurythnia into a place that exiles, subversive artists, and misfits can call home. The modern region of Eurythnia is not in the same location as its ancient namesake.' From the wiki, citing the Saga Lands section of the World Guide. And yes, she lives in Xin-Shalast and not Korvosa and surroundings, but I was referring to her realm which is New Eurythnia.

I would honestly not say Sorshen or her lands have 'wizard vibes', despite being one of the most powerful wizards alive. Her whole appeal of powerful personality, aesthetics, et al, feel FAR more Charisma Caster. Wizard Vibes don't, to me, read as 'welcoming misfits and outcasts and loving art'.


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Pathfinder Roleplaying Game Superscriber
Archpaladin Zousha wrote:

Correct me if I'm wrong, but I thought a big part of The Measure and Chain was that Hellknights maintain autonomy from the nations that host them, with their services offered via contract but still remaining a third party. While that doesn't stop them from enforcing that nation's laws alongside the nation's own enforcers, granted authority to do so by the monarch (or other head of state, but I imagine they find parliamentary/democratic forms of government flawed at best, outright contemptible at worst) who hired them, they are still not an actual part of the government required to be loyal to the state in all things.

This is why you can have House Thrune being on the verge of declaring the Order of the Scourge outlaws while the Order of the Rack are all but their puppets at this point.

Hellknights COULD still serve in a tax-related capacity, but probably more like a medieval fantasy version of TurboTax or H&R Block. Which I feel would be even funnier.

I used to work as product support for TurboTax and I must disagree; the level of wild chaos and complete lack of organization/structure that the company runs with is clearly Proteans posing as Abadarans. That company is run in such a haphazard, no clear line of command, good luck you're on your own type of system. It's Ganzi Time there.

Which, to be honest... have we discussed the idea of Asmodeus dying, Hell going into a civil war, and some OTHER kind of fiend stepping up to the plate? I'd love to see what happens is Abrogail, suddenly free of her contract, decides to be a bit more free-spirited and says 'Qlippoths, actually...'


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Pathfinder Roleplaying Game Superscriber

Awesome! Thanks for the reply, that makes a lot of sense. I was stoked to see the primal dragons stuck around and got referenced in RoE so I was pretty curious about the original flavors.


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Pathfinder Roleplaying Game Superscriber

Werecreatures?

There creatures.

There castle.


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Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:
Based on this "On a few occasions, when shisk sages or diplomats convinced different groups of shisks to put aside their differences and collaborate, great puzzles and mysteries of Golarion have been solved in a matter of hours.", I feel the Shisks are likely spread much further than the Mwangi Expanse. Maybe those living in other places are even more paranoid and thus unknown to outsiders.

Oh hey, good catch.

I wonder if there are populations in other mountain ranges?


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Pathfinder Roleplaying Game Superscriber
The Diplomat wrote:
Gary Teter wrote:
What part of Pathfinder do you want to know more about?
Vudra! I love what you’ve done with Jalmeray, but I can hardly wait for a source book about old Vudra. Especially if there’s a forgotten Taldan kingdom or something snuck somewhere in there to tickle my Anglo-Indian heritage …

Hell yeah Vudra!

I would love to see some Iblydos/Vudrani interactions like the real-life Yavana, the Indo-Greek kingdom. Cool and little-discussed history there and lots of cool potential inspiration for some Golarion stuff.


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Pathfinder Roleplaying Game Superscriber

I'm really glad to hear that, tbh. :D

Sekamina seems so far from mainstream Golarion these days, it seems like a perfect chance to rework it anyways!


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Pathfinder Roleplaying Game Superscriber
Rysky wrote:

Yes May I direct your attention to the OGL shenanigans that are ongoing and have been discussed and which this thread is also named after.

If they coulda just renamed them, they would have.

I didn't say they 'just rename them'. The condescending tone here is weird. I'm VERY aware of the 'shenanigans'.

What I said was instances of drow in universe in NO WAY (aside from Second Darkness, really) portray them identically to how WotC does. The drow in AV for example feel nice and unique; the mummy ones in EC also have a very fresh flavor. I mean all they need to do is say 'these elves who live underground in the darklands (literally what the Ayindilar are said to be) are called Cavern Elves by the surface. Their skin is pale due to being subterranean and takes on a lavender hue due to ~magic~.'

Removing Drow but ALSO keeping elves who live in enclaves in the Darklands is just unnecessarily confusing, imo, especially with very recently established Darklands elf populations in APs.


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Pathfinder Roleplaying Game Superscriber

I still do not understand why they didn't just say something as simple as 'instances of Drow will be replaced with Ayndilar, and reflavored to match our own world and sensibilities'.

It feels weird now running my Abomination Vaults campaign because like... what do I say about the Drow? We plan on continuing this group of PCs and they absolutely LOVE the ones you meet in the third book. Hugely connecting with them. Why not just call them Ayndilar instead of saying 'We're replacing them ALL with sekmin (which really sounds like Snek Men and I like it) but also we will have elves in the Darklands too but different'.

It really seems like a strange way of going about it which causes unnecessary confusion.


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Pathfinder Roleplaying Game Superscriber
Archpaladin Zousha wrote:
I really gotta reread WftC...

It is legit one of my favorite adventure paths, not to mention being a fantastic fantasy/political story on its own. It truly is a masterclass in adventure design.


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Pathfinder Roleplaying Game Superscriber

I need to see Eutropia and the leaders of Ravounel work with Andoren and really pinch Cheliax from all sides. Show them an organized, united front, and FORCE Abrogail to either abdicate, or, more interestingly, commit to a full and all-out war against all fronts.

If Cheliax is going to fall, let it be as a fearsome, terrifying, hard-as-iron evil. Call in all contracts and debts, unify all forces, and push back the Good Guys on all sides.

A Fall of Thrune AP would be fantastic. Also, I just really like Eutropia and want to see her more. <3


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Pathfinder Roleplaying Game Superscriber
Morhek wrote:

If anyone asks, make something up. Otherwise, just leave the etymology assumed.

As an example, you can say Jandrilla Lesbin of the Church of Shelyn became a living saint when she hunted down the cultists who abducted her wife to sacrifice her to dark gods, slaying them to a man and the godess bestowing her blessings on the two. As the story spread across Avistan, women who love women have been known as "Lesbians" in her honour.

Jandrilla Lesbin had me spit out my coffee. I hope she's doing okay, that most legendary of wlw. xD


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Pathfinder Roleplaying Game Superscriber
McMoogle wrote:

Day 1 backer on this. I am super hype for it!

Let's gooo! This is how Diablo got its start. A megadungeon that you slowly delve the depths of.

Gonna be an awesome time as a couch co op experience.

I'm a bit taken aback by the not-zero amount of people here who are part of this community built around a social gaming experience that are not happy about it being a co-op game.

Blows my mind.

I've learned the official Paizo website is a very poor reflection of the Paizo community as a whole. You'll find a lot more modern and fresh views on other social sites tbh. On the topic of the game, this looks rad as hell, but sad Merisiel doesn't appear to be here considering she's in the art for the AP. Poor Kyra is gonna be lonely lol.


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Pathfinder Roleplaying Game Superscriber

Yeah Brighite doesn't make sense with that pronunciation, hmmm. I always thought it was Bree with a soft gh sound barely audible like it would be in old Irish. Brigh being derived from Brig and the origin of the name Brigid, and the daughter of Dagda. I guess not though!


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Pathfinder Roleplaying Game Superscriber

Fun idea: Norgorber killed him, and the murder of a god was his apotheosis. The story of Norg passing the Starstone test was one of his many lies and rumors, created specifically to hide the truth as is his way.


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Pathfinder Roleplaying Game Superscriber
UnArcaneElection wrote:
Icoret wrote:

This is a hard question, because there's so many really good deities in Pathfinder. I think it's one of the best parts of the setting/worldbuilding.

If I had to pick just one it would be Sarenrae. I love sun gods and redemption gods so combining both into one package is a guaranteed win for me. Her backstory fighting Rovagug is also very badass.

I would give Sarenrae a favored spot on my list if only she actually did a good job of redeeming things. Both Shelyn and Desna seem to do better in that department -- not a huge number of examples, but at least they have done something. And then Sarenrae seems to have had a quite corrupt church up until 2nd Edition time.

Icoret wrote:
There's a lot of honourary mentions as well. Caiden Cailen is such a cool concept as the "accidental god". Milani is a big one for me since I always love liberators of any kind. And ever since playing the Wrath of the Righteous CRPG I've been a big fan of Nocticula as well. And finally I have to mention Iomadae because I love Paladin gods.

Cayden Cailean is indeed an accidental god . . . and if he had been described as Chaotic Neutral, I'd be fine with that, but he's described as Chaotic Good, yet he promotes drunkenness (although reportedly only up to a point, but still).

Agreed on Milani and Nocticula (hey, she partly redeemed herself), and even Iomedae (she seems to have undergone some redemption of her own after Wrath of the Righteousness).

Cayden specifically despises people who use alcohol to a harmful level, or who use it for evil.

He also isn't just the drunk guy; he's a liberator, a freer of slaves, a hero adventurer and a breaker of chains. Limiting him to the 'funny drunk man' is really missing the point.


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Pathfinder Roleplaying Game Superscriber

Munavri, Drow, Svirnfeblin, Duergar center focus. Chapter on each of the layers like Impossible Lands splitting up the regions, with long sections within on major cities, like how Imp Lands did the various cities. The format worked very well imo.

Maybe throw in two more new ancestries?


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Pathfinder Roleplaying Game Superscriber

Good is subtle, evil is magnificent.

Why do you think evil is more attractive?


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Pathfinder Roleplaying Game Superscriber

I don't disagree; it's just when you imagine Victorian High Tech, as Alkenstar has always seemed very Piltover-esque, not every character is ready for Bronze Dead Redemption. Believe me, I was absolutely neck deep in Steampunk in its hayday; you would have been hard-pressed to find someone leaning into the cowboy aesthetic. The MAJORITY of peoples idea of the genre is high society/junkers/airships. Wild Wild West was unique in the more common zeitgeist, usually brought up in the 'did you know this was also Steampunk?' It surely wasn't the forefront of the genre as commonly known.

Again, you're not wrong and I do like it. It's just different than what Alkenstar had been depicted as up until this point.


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Pathfinder Roleplaying Game Superscriber
keftiu wrote:
Andrew the Warwitch wrote:
Well, you also have the issue of some ancestries, such as Dwarves, while potientally friendly with other races would never willingly mate with a non-Dwarf.

What? Dwarves have free will and are individuals, they can do whatever they want. They're plenty capable of falling in love with a non-Dwarf.

The existence of Versastile Heritages implies it can even happen in a good variety of ways.

Seconding this. There is no 'dwarves the monolith'. In fact, my dwarf PCs would absolutely 'mate' with non-Dwarves. One in particular has (who knows about kids though, we're in the middle of an adventure!).

Stating '___ would never do ____' is reductive at best and weirdly essentialist at worst.


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Pathfinder Roleplaying Game Superscriber
Sibelius Eos Owm wrote:
TheWarriorPoet519 wrote:

There's some mishmashes about Tar-Baphon's original imprisonment. Early in 1st edition it was indicated that his body was destroyed by the Shield of Aroden embedding itself in his hand, that it was still there when he reformed, and that the crusaders sealed him away because they knew he'd reform inside of Gallowspire's dungeon, which implies his Soul-Cage was known to be down there.

Later supplements have indicated that his Soul-Cage was hidden away by Urgathoa and could be anywhere in the cosmos, which--if that were the case--would kinda throw a wrench in the idea that he reformed in the dungeon.

I don't expect an answer as to what his soul-cage is, of course. Or where it is. I've chalked most of these differentials up to the kinda unreliable-narrator nature of mythic history, but the inconsistencies make my brain itch a lil bit.

Personally, I feel like the most likely answer is that it was a soft retcon. As you said, if TB got blasted and reformed inside Gallowspire, it implies that his soul cage is down there. I don't know about everyone, but my understanding of liches is that they're expected to hide their soul cage somewhere fiendishly difficult to access, as a back-up master plan contingency. For this reason, it's considered pretty poor form if your headquarters gets surrounded and your soul cage is already right there.

In short, it seems like the discrepancy is intended to correct the logical conflict between, "Why wouldn't he have hidden his soul cage?" (now he has) and "How did he end up trapped in Gallowspire?" (he retreated there, badly weakened).

Oh yeah, plus there's one more explanation that's technically aided by this question: If he were destroyed, why is there still a shard of the shattered shield embedded in his hand? (For myself, the idea that it became such a part of him that it followed him through rejuvenation works for me, though that would have to be squared away with the climax of Tyrant's Grasp).

It also could be simply in-world confusion. Everyone ASSUMED he'd been destroyed but it was just a mistake.


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Pathfinder Roleplaying Game Superscriber

So, there's been some confusion on the OoA forum about the exact geography of the Mana Wastes and Alkenstar, specifically the Bridge of the Gods. Between the old books, Guns and Gears, Impossible Lands, and OoA, there is some seriously conflicting and confusing info on the bridge, where the bridge is, and how it is incorporated into Alkenstar.
Is there any final, official word on this? On that note, is Trietta Ricia from GnG is the canon look for her, or is it her as depicted in OoA book 3?


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Pathfinder Roleplaying Game Superscriber

So, Hellside is actually still in the wall. It's depicted in the inner cover of volume 1 of this AP and you go there as part of the climax.

2e is NOT a reset of 1e lore. Alkenstar and the Mana Wastes are just a huge, out of character for the company, gaping hole in consistency for some weird reason.


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Pathfinder Roleplaying Game Superscriber
DiceKnights wrote:
Virellius wrote:

The Bridge of the Gods is described as a Massive Causeway that leads from Cloudreaver to Dongun Hold and Alkenstar, and yet... Where? How? It appears on no map. It's described this way in both this book and Impossible Lands, and yet no map shows exactly how this path works.

Apologies to necro this thread. I only just started the AP myself and ran into much of the same issues (I just posted about Alkenstar itself earlier today).

I thought I had read somewhere that the Bridge of the Gods connects to Alkenstar directly, like into the city, but can't find where I read that. (Perhaps I imagined it). Checking the map in the earlier adventure featuring Alkenstar Wardens of the Reborn Forge, it shows the road leading west out of Smokeside leads to the Bridge of the Gods, so I figured its not actually connected to the city and you have to travel outside the city to reach it.

How it actually connects to the other two places I have no idea though. It's also disappointing to hear that my issues with the geography extends beyond Alkenstar itself :/ I ended up changing quite a few things on the map of Alkenstar to make it work for me.

Guns and Gears and Impossible Lands both describe it as a bridge that was supposed to link Geb and Nex. It's even stated that a portion of SOME bridge in Alkenstar itself is the remnants of the Bridge of the Gods and this connects to the Gunworks.

Literally none of this is on the map. It's so confusing lol.


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Pathfinder Roleplaying Game Superscriber

I ran Tyrant's Grasp and I actually wondered this too. I sort of assumed Pharasma is metaphysically aware of every judgement and makes sure they follow her will; I also assumed the Rosslar's issue to be specific and unique due to HOW they arrived there, and the situation being kind of a Soul Shock Quarantine zone.


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Pathfinder Roleplaying Game Superscriber
keftiu wrote:
Virellius wrote:
Ashava's connection to wisps coupled with Nhimbaloth's connection to wisps, but also the Lantern King having a connection to them, and Pharasma being directly opposed to Nhimbaloth... That intersection of the four is something I would LOVE to see explored.
It could also be a very, very strange Pantheon.

Call it The Wisp'ered Ones. >_>


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Pathfinder Roleplaying Game Superscriber

Ashava's connection to wisps coupled with Nhimbaloth's connection to wisps, but also the Lantern King having a connection to them, and Pharasma being directly opposed to Nhimbaloth... That intersection of the four is something I would LOVE to see explored.


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Pathfinder Roleplaying Game Superscriber
CosmicKirby wrote:

...

Ng the Hooded (N) Eldest. Having a homebrew where he and Norgorber are spatting over a true 'God of Secrets'. Having Ng be rather upset with 'the pretender' as he does NOT know his identity, but has an undeniable feeling that he did as some point.
...

...How did I never notice the N(or)g(orber) connection before? There's some real conspiracy theory investigator character concept there. madman who fully worships 'Ororber, the Missing Piece', a god they've made up in their own mind completely as the connection between Norgorber and Ng.


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Pathfinder Roleplaying Game Superscriber

My friend, I have been struggling with the maps and locations for this AP SO badly lol. I especially like how Dongun Hold is apparently on flat land but is also depicted and described as not only being very high up but also in mountains, despite being MILES from the mountain range. I'd love some clarification on this.

Try making sense of the trip to Cloudreaver, and then into the Spellscar. Not exactly On the Way.


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Pathfinder Roleplaying Game Superscriber

The airship in book 2 goes to Cloudreaver Keep on its way to the Spellscar. Cloudreaver Keep is almost directly due north. The Spellscar is... Not.

The Bridge of the Gods is described as a Massive Causeway that leads from Cloudreaver to Dongun Hold and Alkenstar, and yet... Where? How? It appears on no map. It's described this way in both this book and Impossible Lands, and yet no map shows exactly how this path works.

I was trying to explain to my party how the airships path worked and everyone was confused, especially considering the book describes it as following the causeway.

Anyone have any sort of explanation for this? Paizo maps are usually in my experience very good but the Mana Wastes seem... Well, like the Mana Wastes but irl.


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Pathfinder Roleplaying Game Superscriber

I disagree. I essentially made Geralt as a Thaumaturge with some Ranger multiclassing; just treat the weaknesses as blade oils, or alchemy.

You have the freedom to make this. You don't have to be Benny in the Mummy, whipping out every religious symbol ever; you CAN be, or you can be one of the Winchesters. You can be a Witcher. You can play it in so many ways, the silliness is only from your own perception and presentation.


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Pathfinder Roleplaying Game Superscriber
mikeawmids wrote:
I doubt it, since he seemingly ceases to exist after the events of book 1.

My biggest complaint about this AP is that it's more Wild West than Steampunk. The second is that Gattlebee just gets one line at the start of book 2, I think, and then is gone.

He's essential to the backstory of one of my players so I've been having to realllly squeeze him in as much as I can. Seems like a wasted opportunity.

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