Kutholiam Vuere

Vincent Creed's page

37 posts. Alias of Otm-Shank.


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Creed smirks, biting back a particularly cruel jab in favor of a slightly less cutting one, "Sorry Brandy, but you're innocence is safe on this one. Doubt the junkie they pulled this out of is your type. Nasty stuff though, just about choked the poor bastard to death. Whatever caused it is most likely laced into a new batch of smack. Need you to tell me anything you can about it. Just...like I said. Careful.", honestly the lanky lab tech wasn't so bad. Gripe or not, he at least had the sense to do as he was told most of the time. Made him vastly more useful than most of the other chucklef*cks at the station.

Adjusting his coat, Creed half turns to the door, "Anything else you need Brandy? Sh*t to do."


Creed raises an annoyed eyebrow at the weasely lab tech and points to the bagged container on the counter, "You tell me chuckles. I need to know what you can tell me about what's in that container? Hope you had a light lunch cause I can tell you whatever it is it's pretty gory. Top priority on this, got it? I'll be back later to see what you found. Just...", his expression softens somewhat, "Just listen kid. Be careful with this one okay? Whatever precautions you've got in this broom closet, f*cking use 'em. Lives hanging on this one yeah? Clear?"


Creed hops out of the car as soon as Charlie pulls it to a stop in the parking complex beneath the station, "Go find a new prom dress kid. I gotta see Brandy about something. Meet me back here in 20...and don't tell Weissberg f*ck all about what happened over there. Not till we know more."

With that Creed strides off. Up the stairs from the parking level to the the dingy basement, he makes a beeline for musty back office that makes up the Navidson Station Lab. Without knocking Creed pushes his way in, There you are Brandy. Put the porn away, need you to take a look at something."

Striding up to the central island, he fishes the bag containing the pilfered bio-hazard container out of his coat pocket and sets it down gently.


Holding his breath without realizing, Creed settles a hand on the outside of his coat where the bio-hazard container is tucked away. For once he hoped it was merely his mind starting to go.

Wits(3)+Investigation(2): 5d10 ⇒ (1, 1, 6, 1, 8) = 17 (1 Success)

After a few seconds he's mostly certain it's the wind. Letting the air out of his lungs, the older cop joins Charlie in the car. Adjusting his coat, Creed quickly flips down the sun visor. It was always so damn bright out here, what sort of idiot lives in the bloody desert...

Still squinting, he looks over at Charlie sitting awkwardly in his scrubs, "Back to the station kid. You're gonna need to change or Caesar and his crew will laugh the both of us right out of their little sh*thole."


The arrival of his partner and the nurse drags Creed's attention away from Rosen's thoroughly entertaining tongue lashing. Still smirking the older officer pulls out a cigarette of his own from the dented metal case in his breast pocket and makes his way over to the pair.

Tapping the filter against the case to settle the tobacco, Creed waits for this Jackie woman to finish fussing over the pair of them. He had to admit the feisty little brunette had already won his approval for the new *sshole she'd torn Dr.Rosen.

Once she's finished he lights the cigarette and takes a long drag while giving his younger partner a slow once-over, taking in his new outfit with an amused grin, "The flip-flops really speak to your authority as an officer of the law, kid.", he blows a long puff of smoke, "So, not about to kick the bucket are you?"


Creed sighs, fairly certain Rosen was tapped out as a source of information. The older cop turns at the sound of footsteps, "What now?"


Wits+Empathy: 4d10 ⇒ (7, 9, 1, 8) = 25 (2 Sucesses)

Creed snorts disgustedly, "Important? Sh*t Doc. Don't you take an oath about "all life being sacred" or some sh*t?"

"Look, forget about the rest of it. Just get a damn quarantine setup before you start losing people you do give a damn about."


Creed grinds his teeth, "Nothing good."

He almost feels a stab of pity for Rosen. But then again, the kid was downstairs washing off who knows what because this dipsh*t didn't even consider he might be out of his depth. Nobody ever looks past beneath the surface till it's too damn late.

"So, we're past the conventional then. Anything else you can tell me about the Inez or the other patients? The weird sh*t, you passed off as coincidence or unreliable information before? Put your cards on the table now and the kid and I can quit breaking your balls."


While waiting for Dr.Rosen, Creed finds a small plastic bag on a nearby cart and deposits his pilfered biohazard container inside before tying it tight. Slightly more satisfied with his safety, he slips it carefully back into a hidden coat pocket.

When the doctor finally makes his appearance, Creed is more than willing to start the conversation. Shooing away the nearby orderlies with a hard stare, he takes Rosen aside, "So, he still warm? Don't suppose you'd have time in your busy schedule to explain what the f*ck is going on here? I'm hardly an expert, but all this doesn't exactly strike me as hospital protocol?"


Pushing himself laboriously off the crash cart, Creed smirks mentally behind the storming anger plain on his face. Can't be getting that old, still quicker than these clowns.

He makes a long show of scowling at the medical staff, Tio, and the offending crash cart for good measure before settling on a resigned scowl, "Fine. Just make certain I don't have to come looking for you once you're done."

Smoothing his coat and the small container tucked within, Creed spins on his heel and makes his way back out into the hall.


Scanning the room, Creed considers his options for a moment, eyes narrowing. Shrugging to himself, the weathered officer launches himself towards the hospital bed and Dr.Rosen. Raising his voice to cut through the chaos created by the crash team's efforts, he bellows, "Listen here Doc. I'm not at all finished with you yet! I don't know what sort of bullsh*t you and your cronies are trying to pull here but..."

Creed's tirade is cut off just short of reaching the doctor as he seems to slip on a small pool of Tio's congealing blood, his momentum carrying Creed's large frame straight into the crash cart, nearly toppling it entirely as he fights to regain balance. In all the commotion, Creed attempts to deftly palm the small biohazard container and slip it into one of the many pockets of his worn duster.

Presence+Intimidation: 3d10 ⇒ (2, 10, 8) = 20
10 Again: 1d10 ⇒ 8 (3 Sucesses)
Manipulation+Athletics: 5d10 ⇒ (10, 9, 6, 4, 1) = 30
10 Again: 1d10 ⇒ 8 (3 Sucesses)
Dexterity+Larceny+Pickpocketing: 6d10 ⇒ (8, 8, 7, 6, 10, 7) = 46
10 Again: 1d10 ⇒ 1 (3 Sucesses)


As Charlie and the nurse disappear down a side corridor, Creed slowly scans the main hallway slowly. If it's still quiet after a few moments he sighs, pushing away from the wall and moving to peer into Tio's room with a scowl, Bloody mess this is...

Wits+Investigation: 5d10 ⇒ (10, 1, 8, 8, 9) = 36
10 Again: 1d10 ⇒ 10
10 Again: 1d10 ⇒ 6 (And that makes 5 successes :P)


Creed gives Rosen a last annoyed frown before stepping outside, "Come on kid."

Creed is otherwise silent until the three of them are gathered in the hall and the doors swing closed to shut out the sounds of the technicians struggling to save the unfortunate Mr.Inez. After a moment to let the quiet settle in, he gestures to the bloodstains on Charlie's uniform, "Best follow the lady there Chuck. Nothing else for it seeing as you were stupid enough to let the poor bastard bleed all over you. F*cking stupid that..."

Moving to lean against the side of the corridor, shifting to adjust his shoulder blades against the taupe wall, "Think I'm gonna wait here if it's all the same to you. Never touched the junkie. Just hurry back, no stopping off to play grab *ss in the supply closet, yeah."


Creed adjusts his coat carefully, attempting to reign in his temper as Rosen directs the crash team. By the time Grace begins to round on the doctor, Creed no longer feels the need to force the man's head up his own *ss so that he might physically match his personality and has instead settled for a simmering hatred of the lanky prick.

He snorts disgustedly in the doctor's direction, "Nothing for him to tell. You don't have a f*cking clue what you're dealing with here do you Doc? All that posturing just to hide the fact you're completely out of ideas, eh? I know your type, burn the car to the ground before you'll admit you don't know how to change the oil..."


Creed doesn't so much dodge as shrug around the doctor's ill advised swing, seeming more surprised Rosen would make the attempt than anything. Is this f*cker serious? Ah Sh*t, Marshmallow will be all over my *ss for leveling a Doctor. F*ck, what is it? Count to ten yeah. Okay, one...

Strength+Brawl-Defense: 5d10 ⇒ (2, 7, 2, 3, 3) = 17

*Wham* Creed's fist catches the doctor soundly in the side of the head. Hardly a knockout blow but sufficient payback for swinging at a Cop by Creed's estimation.

He glances over his shoulder, "Put on the damn gloves kid. Not certain we'll be welcome back if you start throwing up blood later."


Creed sucks his teeth, considering the situation while acutely aware it's beyond his expertise to really assist. As Tio's condition slips rapidly from majorly screwed to proper f*cked he decides he's had enough of Rosen's whingeing.

Strength+Brawl: 7d10 ⇒ (2, 1, 2, 6, 8, 8, 2) = 29 (Damn. Just 2 Successes :( )

"Oh f*ck it.", he mutters, striding around the hospital bed. Grabbing Dr.Rosen's outstretched arm, he plans a heavy forearm in the man's chest and attempts to push him back against the wall, "Had your chance dipsh*t.", between his tone and the dangerous glint in the older officer's eyes it's clear things would escalate quickly should the doctor press his luck.


Creed pauses for a moment to admire the nurse's capable if frantic efforts, but only a moment. Moving his hand from collar down between Rosen's shoulder blades, he gives the doctor a hard shove towards Grace and her thrashing patient, "S~+& or get off the pot, Doc! Girl needs help."


Creed has about had enough of this smug prick and his lab coat. Pushing himself off the wall he's been leaning on while Charlie makes his vain protest, he rounds on Dr.Rosen, "Listen, Doc. I don't give two s++&s about your protocol, I'm not about to be dicked around on this. I've got no problem making your life extremely...", the alarm cuts off the rest of his threat, "F+%% off, what now?"

Grabbing the the Doc's collar in an iron grip, Creed shoves him into Tio's room behind grace, grimacing at Tio's thrashing form, "Just great. Get the f$#@ in there Doc! Got enough bodies on this one already if you haven't forgotten."


Creed is about to tell the good doctor where he can shove his stethoscope but but he decides to give Charlie a shot at pressing him. Still plenty of time to tear this looming prick a new one once the kid blows his load.


Wits + Empathy: 4d10 ⇒ (9, 7, 1, 5) = 22 (1 Sucesse)


Resolve + Composure: 6d10 ⇒ (9, 3, 4, 8, 9, 2) = 35 (3 Successes)

Creed's expression suggests he believes the doctor is joking but is still deciding if it's funny or not, "Relax Doc, no one's here to put the screws to your patient. In fact.", he steps closer to the man, eyes narrowing, "...most of our questions are for you."


For his part, Creed blinks in mild confusion, "Jesus kid, you're gonna kill my buzz. What girl?", the strangled sound that escapes his younger partner's lips serves to jog the older cop's memory, he shrugs, "Oh, in there? Our friend there just needed a little extra motivation. Junkie like that's well past giving a damn 'bout himself...oh don't give me that f*~*ing look. Worked didn't it? F*$!ing Caesar, always trying to dip his pecker in s%!# he can't handle."

He glances around, "Now where's that nurse? Hate to leave without giving that one a last once-over, eh kid?"


Creed smiles morosely, "We will friend, we will. You look out for yourself alright? Keep your head down, or better yet, down far from here for a while."

Clapping Tio lightly on the shoulder, he makes for the door, "Come'on kid lets let Tio here rest. We've got a scumbag to visit..."


Creed sighs sympathetically, "Yeah, yeah I know. You knew the risks from the get go right? Yeah, well...", the old cop's expression darkens, as if another ten years were added to his already worn face, "Not everyone understands what they're getting into. Fifteen year old girl having a hard time adjusting without her parents isn't likely to be nearly so informed about her bad decisions, eh?", he looks down again at Tio's fresh stump, "Whatever took that arm is nasty business. One way or another you made it to the hospital in time though, had it looked after properly...what would you have done if you hadn't? Maybe it was your leg instead? Maybe, just maybe, it got so bad you grabbed a kitchen knife and tried to deal with it yourself? Course...a femur's mighty hard to get through without a saw.", his eyes return to Tio's, haunted eyes unfocused, "Even now it's hard to believe all that blood was hers..."

After a moment of silence, Creed shakes his head, seeming to pull himself back to the present, "Look. You're already up s&%~ creek on this one my friend. Partner and I aren't going to let this one go...we can't. That means at some point we're gonna put enough pressure on your source, they either assume you talked during our little visit, or that they just need to tie up as many loose ends as possible. Either way, they'll come for you sooner or later. You throw us a bone here and now, I'll help you lay low for a bit, or get out of town if that's what you want. But...just help us do right by her. Please."

Manipulation+Deception: 8d10 ⇒ (8, 9, 3, 9, 10, 10, 4, 2) = 55 (5 Sucesses)
10 Again: 2d10 ⇒ (7, 6) = 13


Creed smiles at the exchange between nurse and patient, glad to see the man had a sense of humor at least. He'd always found the funny ones easier to deal with. He scoffs as he steps in the small room, "Parish the though my friend. We just need to know how you came to be laid up here?", coming around the far side of the hospital bed, he gestures to the man's fresh stump, "I imagine you're suffering a mean case of buyer's remorse from your last fix, no?"


Shouldn't make promises like that kid. Hate to have to wash our hands of this one after you go and say something stupid like that.

Creed taps his foot impatiently, "Girl in the morgue. Wagon burner, just shy of legal? Or did our report shortchange us another one?"


"Carrier pigeon must have gotten lost...", Creed says absently, his attention fixed on the people they pass. His gaze sweeping over each face suspiciously as he shoulder's people aside, "Stalling from what? Where did this girl end up? The kid said your other patients hadn't kicked it yet?"


Creed spots the attractive nurse heading their way immediately, "Looks like you made an impression kid. Just keep your mind on the job son, gotta get some answers out of this junkie before he kicks it."

Stepping out of the car, Creed heads around front and sits casually on the hood as the young woman reaches them. The talking he leaves to Charlie, content to merely admire the view for the moment.


Creed's expression darkens steadily as the young vet talks, but whatever he's thinking, Creed keeps it to himself. He simply curses under his breath before jerking his head towards the street, "Grab your jacket and pull the damn car around Jeeves. We're moving."


"Hey, don't knock it till you try it. Might just open your eyes.", despite his smile, it's uncertain if the grizzled cop is joking or not.

Downing the last of his coffee, Creed deftly pockets a couple of the hard candies from Helen's desk and heads back to check on Charlie.


Creed chuckles, "Aye, I guess he does have his uses. Weissberg hasn't pestered me nearly as much about reports since the kid started. Saves me the effort of telling him to f&%! off, so I guess that's something.", taking another sip of coffee, he leans in closer to the aging receptionist, with a similarly conspiratorial tone, "Best be careful where you get your party favours for the next while Hel. There's a hot batch on the streets...wracked up a handful of bodies already and we're like to see more before it's through."


As usual Helen's overly cheerful demeanor puts a dent in Creed's foul mood. He takes the cup and smiles half-heartedly, "Thanks Hel. I swear one of these days I'm gonna put that kid out a damn window."

Taking a slow sip of the coffee, he leans against the desk and waits impatiently for Charlie to finish.


Creed gives his wet-behind-the-ears partner a withering scowl, F%!@ing DUI. Never seen Weissberg so damn smug in his miserable life.

"Fine.", he growles, "Make it quick. I'm gonna get some more coffee.", spinning on his heel, Creed stalks off, glaring daggers at everyone he passes, just daring them to open their mouths.


Creed laughs, "Give it another ten years you'll lose the faces too kid. I can't even remember what the ex wife looked like anymore. These days I just picture the old gargoyle above the baptist church..."

"Still, locals the lot of 'em so they'll have a local suppliers. Either they got the hots by accident or they'll have some idea who's muscling in on their territory.", leaning back in his chair, Creed runs through a list of potential starting points among his varied contacts.
Manipulation+Persuation: 6d10 ⇒ (4, 8, 7, 2, 9, 1) = 31 2 Sucesses
Only a couple guys moving smack locally. Low level trash like this probably had their hookup with Caesar.
Standing, Creed pulls his trademark worn duster off his chair and shrugs into it, "I'm going for a drive kid."


Creed makes the jerk-off motion at the Sergeant's back, chuckling in White's direction, "That's the stick so far up that boy's ass it's threatening to block his arteries. Very little to do with me."

Finally swinging his feet off the desk, Creed picks up the photos and flips through the faces for anyone he might recognise.

Int+Investigation Assist: 4d10 ⇒ (8, 7, 5, 7) = 27 1 Success


Hardly glancing at the file, Creed snorts, "Nah, just gullible consumers. Kids these days have no idea what they're buying. Somebody tells 'em it'll take them away from their dreary lives for a day and they fork over their cash in a heartbeat...", he smiles to himself slightly, "bless their hearts."


Feet resting on his desk, Creed squints at Weissberg from over the file he is idly flipping through. Letting out a long sigh, he lowers the folder, "Don't know how to break this to you Sarge, turns out the prick's been banging your wife for months now. I were you I'd check that kid for hairy feet when she finally pops it out. Just to be sure."

Full Name

Swayaah Maelerant (1st)

Race

HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1

Classes/Levels

Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Gender

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 |

Size

M

Age

88

Alignment

NG

Languages

Common, Abyssal, Elven

Strength 16
Dexterity 13
Constitution 16
Intelligence 13
Wisdom 16
Charisma 11

About Swayaah Maelerant

Inventory:
Potion of Cure Serious Wounds
Potion of Lesser Restoration
Potion of Fly
Potion of Spider Climb

Swayaah's Animal Companion

"You'd think, with the claws, horns, wings and tail, I'd be pretty unforgettable." Swayaah notes before drinking some tea. "But mom always told me people don't notice because they don't want to notice. It's a skill that I've picked up. Kept me alive. Until now, anyway, ha!.. Sorry dad." Swayaah stares longingly into the distance for an awkward moment. Finally she perks up and pays attention to you. "Alright, I'm rambling too much. Why did you hire me?"

River Kingdom Notoriety:

A
B2
D2
B6
G
F
B4
E
D1

XP: 30
Fame: 45
PP: 30
PFS# 133608-2
GP 27560 gp

Normal Stat Block
HP 109/109 | AC 21 T 14 FF 20 | Saves: 13/9/7 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +15 | Init +1

Bot Me!:

Tumble in using Acrobatics.
Apply Earthbreaker (or Claws, if they are weaker to Silver) to enemy forehead.
Ilvan should either Aid Another or simply flank and Power Attack.

Background:
Swayaah's demonic mother taught her to be ruthless and manipulative, but her human father taught her the values of compassion and that good feels good. Her mother learned that lesson somewhat, and is an exile on the material plane, keeping herself out of trouble (mostly). Swayaah spent a lot of times as a troublesome imp on the streets, getting into fights and dealing with prejudice first hand. Eventually she mellowed out and helped her parents get together again.

Personality:
Swayaah is a bit rude, curt, and sometimes her mind wanders into seductive thoughts. She is very detail-oriented and observant, especially when meeting people for the first time. Swayaah will pull through and do the right thing when the time comes.

Role:
Swayaah investigates. She's street saavy, jokes a lot and enjoys solving mysteries. She's good at talking to people, too. She doesn't mind the wilderness, either, surprising a lot of people. In terms of combat, Swayaah is a melee striker type - she won't last long but she can quickly make a mess of enemies.

Saving Throws:


  • Fort 6 Rgr + 2 Brb + 2 Cloak + 2 Con + 1 Belt = 13
  • Ref 6 Rgr + 0 Brb + 2 Cloak + 1 Dex = 9
  • Will 3 Rgr +0 Brb + 2 Cloak + 3 Wis = 8
  • Repel Sin - +2 to saving throws vs spells with the evil descriptor.
  • Cloak of Resistance +2
  • Evasion - Reflex Saving Throws for Half means Swayaah takes no damage.
  • Noqual Armor: +2 resistance bonus to saving throws against spells and spell-like abilities
  • Belt of Mighty Constitution +2

Defenses:


  • HP 10 Rgr + (8 * 6 Rgr) + (7 * 1 Brb) + 4 Favored Class + (2*10) Con + 10 Belt of Constitution = 99
  • AC 10 +1 Dex +9 Armor + 2 Ring + 1 Insight = 23
  • Touch 10 + 1 Dex + 2 Ring + 1 Insight = 14
  • Flatfooted 10 + 9 Armor + 2 Ring + 1 Insight = 22
  • Resistances 5 cold, 5 electricity, 5 fire
  • CMD 10 + 1 Dex + 3 Str + 11 BAB + 1 Insight + 2 Ring = 28
  • Init 1 Dex

  • Crowd Control - At 1st level, an urban barbarian gains a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds.

  • Favored Community - Swayaah gets a bonus to Initiative in her Favored Communities (+4 Absalom, +2 Oppara)

  • Push Through - Swayaah is never slowed by difficult terrain in her favored communities. In addition, she can move through the space occupied by local citizens as if they were allies. This does not apply to creatures intent on harming the ranger. Areas that are enchanted or magically manipulated to impede motion, however, still affect her.

  • Slippers of Spider Climbing - When worn, a pair of these slippers enables movement on vertical surfaces or even upside down along ceilings, leaving the wearer's hands free. Her climb speed is 20 feet. Severely slippery surfaces—icy, oiled, or greased surfaces—make these slippers useless. The slippers can be used for 10 minutes per day, split up as the wearer chooses (minimum 1 minute per use).

Offense:

  • BAB 11
  • CMB 11 BAB + 3 Str = 14

  • Crowd Control - At 1st level, an urban barbarian gains a +1 bonus on attack rolls when adjacent to two or more enemies.

  • Controlled Rage - When an urban barbarian rages, instead of making a normal rage she applies a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.


      Melee
      2 Claws
      Attack: 11 BAB + 3 Str + 1 Enhancement + 1 Weapon Focus = 16
      Damage: 1d6 + 3 Str + 1 Enchantment = 1d6 + 4
      [dice=Silver Claw +1, Power Attack, Rage]1d20+16-3+2[/dice]
      [dice=Damage]1d6+4+2+6[/dice]

    • Improved Vital Strike: Single attack deals an extra 2d6 damage
    • Power Attack: -3 attack/+6 damage
    • Eldritch Claws - Swayaah's Claws count as Silver and Magic for the purposes of Damage Reduction.

      Cold Iron Earthbreaker +2
      16/11/6

      Attack: 11 BAB + 3 Str + 2 Enhancement = 16
      Damage: 2d6 + (3 Str * 1.5) + 2 Enchantment = 2d6 + 6

    • Improved Vital Strike: Single attack deals 4d6 damage
    • Power Attack: -3 attack/+9 damage
      [dice=Cold Iron Earthbreaker +2, Power Attack]1d20+16-3[/dice]
      [dice=Damage]2d6+7+9[/dice]

    • Favored Enemy, Human: +4 attack/+4 damage
    • Favored Enemy, Evil Outsider: +4 attack/+4 damage
    • Favored Enemy, Plant: +2 attack/+2 damage
    • Improved Vital Strike - When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack three times and add the results together before adding bonuses from Strength. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.


      Ranged
    • Composite Longbow(+3) +1: (1d8+4/x3)
      13/8/3

      Attack: 11 BAB + 1 Dex + 1 Enchantment = 13
      Damage: 1d8 + 3 Str + 1 Enchantment = 4
      Crit: x3
      [dice=Composite Longbow +1]1d20+13[/dice]
      [dice=Damage]1d8+4[/dice]

    • Favored Enemy, Human: +4 attack/+4 damage
    • Favored Enemy, Evil Outsider: +4 attack/+4 damage
    • Favored Enemy, Plant: +2 attack/+2 damage
    • Silver arrows deal 1 less damage

  • Skills and senses:


    • Skills 73 = (6 Ranger + 1 Int) * 9 + 5 Favored Class + (4 Brb + 1 Int) * 1
      ACP: -2

      Acrobatics 3 (Urban Brb) + 1 Dex + 8 Ranks - 2 ACP = 10
      Climb 3 In Class + 3 Str + 1 Ranks - 2 ACP = 5
      Diplomacy 3 (Urban Brb) + 2 Ranks = 5
      Disable Device 3 In Class + 1 Dex + 8 Ranks - 2 ACP = 10
      Fly 1 Dex + 4 Racial Bonus + 2 Ranks - 2 ACP = 5
      Heal 3 Wis + 3 In Class + 2 Ranks = 8
      Handle Animal 3 Wis + 3 Ranks = 6
      Intimidate 3 In Class + 8 Ranks = 11
      Knowledge (Dungeoneering) 3 In Class + 1 Int + 2 Ranks = 6
      Knowledge (Local) 3 In Class + 1 Int + 3 Ranks = 7
      Knowledge (Geography) 3 In Class + 1 Int + 2 Ranks = 6
      Knowledge (Religion) 3 In Class + 1 Int + 2 Ranks = 5
      Knowledge (Planes) 1 Int + 4 Ranks = 5
      Linguistics 3 (Urban Brb) + 1 Int + 1 Ranks = 5
      Perception 3 In Class + 3 Wis + 11 Ranks = 17
      Profession (Private Investigator) 3 In Class + 2 Wis + 2 Booming Settlement + 1 Ranks = 8
      Sense Motive 3 In Class + 1 Trait + 3 Wis + 4 Ranks = 11
      Stealth 3 In Class + 1 Dex + 11 Ranks - 2 ACP = 13
      Survival 3 In Class + 3 Wis + 4 Ranks = 10
      Swim 3 In Class + 3 Str + 1 Ranks - 2 ACP = 5

      [dice=Perception] 1d20 + 17+2[/dice]
      [dice=Disable Device] 1d20 + 10+2[/dice]
      [/ooc]+5 vs traps [/ooc]
      [dice=Stealth] 1d20 + 13+2[/dice]

      Ranger Bonuses

    • Track - Add +5 to Survival checks when following tracks.
    • Swift tracker - Beginning at 8th level, a ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

    • Favored Enemy, Human: Can make untrained Knowledge checks to identify. +4 Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival checks against Humans.
    • Favored Enemy, Evil Outsider: Can make untrained Knowledge checks to identify. +4 Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival checks against Evil Outsiders.
    • Favored Enemy, Plant: Can make untrained Knowledge checks to identify. +2 Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival checks against Evil Outsiders.

    • Wild Empathy - Swayaah can improve the attitude of an animal using a Diplomacy check with a +10 bonus.
    • Trapfinding: Swayaah adds +5 to Perception checks made to locate traps (minimum +1)
    • Trapfinding: Swayaah adds +5 to Disable Device skill checks (minimum +1)
    • Trapfinding: Swayaah can use Disable Device to disarm magic traps
    • Favored Community Swayaah gets a bonus to Knowledge (local), Perception, Stealth, and Survival checks in her favored community. Swayaah leaves no tracks in her community unless she wants to. (+4 in Absalom and +2 in Oppara)

      Barbarian Bonuses
      Crowd Control - Her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.

      Trait Bonuses
      Suspicious - +1 Sense Motive, Sense Motive is in class

      Senses
      Darkvision 60ft

    Day Job bonuses
    Day Job gets a 50% bonus.

    Booming Settlement: You have built a series of roads and established patrols that make your territory a safe place to do business. The influx of taxes and commerce grants you a +2 bonus on Day Job checks. If you own at least eight parcels of land, increase the amount of gold you earn from any Day Job result by 50%. If you have at least 16 parcels of land, instead increase the amount of gold you earn from any Day Job check by 100%.

    Prestige Bonuses
    Country Estate (in Razmiran, gives +2 Knowledge(Geography) and Survival)

    Feats, Class Abilities and Traits:


    • Feats
    • Power Attack
    • Improved Natural Attack (Claws, Ranger Combat Style)
    • Weapon Focus (Claw, Ranger Combat Style)
    • Boon Companion
    • Eldritch Claws (Claw, Ranger Combat Style)
    • Vital Strike
    • Improved Vital Strike (Ranger Combat Style)
    • 11: Extra Rage

    • Crowd Control (Urban Barbarian 1)
    • Controlled Rage (Urban Barbarian 1)


    • Class Abilities
    • Favored Enemy: Human +4
    • Favored Enemy: Evil Outsiders +4
    • Favored Enemy: Plant +2
    • Track
    • Wild Empathy
    • Combat Style: Natural Weapon
    • Favored Community
    • Push Through
    • Ranger Magic
    • Animal Companion (as a 8th level druid)
    • Link, Share Spells
    • Swift Tracker


    • Racial Abilities and Magic Items
    • Prehensile Tail (grab small objects as a swift action)
    • 40 charges of Wand of Cure Light wounds (1d8 + 1)
      [dice=Cure Light Wounds]1d8+1[/dice]


    • Traits
    • Repel Sin - +2 to saving throws vs spells with the evil descriptor.
    • Suspicious - +1 Sense Motive, Sense Motive is in class

    Magic:

    potion of Remove Blindness/Deafness (750)
    potion of Lesser Restoration (300)

    Ranger Magic
    She can share spells with her animal companion.
    Concentration = 10 Rgr + 3 Wis = 13

    Level 1, DC 13, 3 per day

  • Magic Fang
  • Delay Poison
  • Liberating Command

    Level 2, DC 14, 2 per day

  • Air Step
  • Owl's Wisdom - [/url=http://www.d20pfsrd.com/magic/all-spells/o/owl-s-wisdom]Owl's Wisdom[/url]

    Level 3, DC 15, 1 per day

  • Greater Magic Fang

    Favorite Ranger Spells

    Level 2
    Air Step
    Bear's Endurance

    Level 3
    Life Bubble

    Reference
    Level 2
    Air Step - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Air%20Step]Air Step[/url]

    Level 3
    Life Bubble - [/url=https://www.d20pfsrd.com/magic/all-spells/l/life-bubble]Life Bubble[/url]

  • Equipment and money:


      potion of Remove Blindness/Deafness (750)
      potion of Lesser Restoration (300)
      Potion of Barkskin
      Potion of Shield of Faith (CL 6)

    • 20 Arrows
    • 20 Silver Arrows (21)
    • Hunting Knife
    • Magnifying glass
    • Journal
    • Pen & Inkwell
    • 50 feet of Rope
    • Blanket
    • Traveler’s Outfit
    • Sweet Hat
    • Grooming Kit
    • backpack
    • a bedroll
    • a belt pouch
    • a flint and steel
    • iron pot
    • mess kit
    • rope
    • torches (10)
    • trail rations (5 days)
    • waterskin

    • Wand of Cure Light Wounds
    • Wand of Cure Light Wounds (750)
    • Gem of Brightness (2 charges)
    • Scroll of resist energy
    • 3 Scrolls of communal resist energy
    • Cloak of Resistance +2 (4000)
    • Cold Iron Earthbreaker +2 (6380)
    • Belt of Mighty Constitution +2 (4000)
    • Slippers of Spider Climb (4800)
    • Mithral Shirt (+1) Barding for Ilvan (4200)
    • Noqual Breastplate Armor +3 (16400)
    • Amulet of Mighty Fists +1 (4000)
    • Composite Longbow (+3 Str) +1 (2700)
    • Ring of Protection +2 (8000)
    • Dusty Rose Prism Ioun Stone (5000)

    Racial Modifiers:


    • Racial Modifiers
    • +2 Dex, +2 Int, -2 Cha (already factored in)
    • Outsider (Native)
    • 5 cold, 5 electricity, 5 fire resistance
    • Darkvision 60ft
    • Prehensile Tail (grab small objects as a swift action)
    • Vestigial Wings (+4 racial bonus to Fly checks, needs other way to fly)
    • Maw or Claw (Claw, 2 claw attacks at 1d4 damage)

    Chronicles
    -----------------

    1. The Silverhex Chronicles:

    Chronicles

    Thread

    Swayaah did not participate, but she did receive credit.

    2. We Be Goblins!:

    Chronicle

    Thread

    "WOLVES NOT DOGS."

    Swayaah did not participate, but she did receive credit.

    3. We Be Goblins, Too!:

    Chronicle

    Thread

    Swayaah did not participate, but she did receive credit.

    She should be level 2 now with 3 XP.

    Destiny of the Sands:

    Note: Swayaah participated in parts 1 and 2. She received credit for all 3 parts.

    Part 1
    Thread
    Chronicle

    Part 2
    Thread
    Chronicle

    Mythic Chronicle

    Part 3
    Thread

    Chronicle

    She should be level 3 now with 6 XP.

    The Wardstone Patrol:

    Thread

    Chronicle

    After this adventure, Swayaah spent PP and Gold to cast Nondetection and Heal upon herself to get rid of the Scrutiny of the Stars Boon.

    Enigma Vaults:

    Thread

    Chronicle

    Boons

  • Noqual Material

    Spent a total of
    9 PP
    6780 gp
    To get rescued, revived, and restored.

    Next time, I will shred my salad before I eat it. Then I'll shred it again. Plants can go to the Abyss.

    It seemed simple enough: A good chance to vent some steam. Head down to these abandoned vaults. Slash some badguys. Loot some treasure.

    Some stupid human ranted about the Black Goat, or whoever. Then she shot me with a crossbow in the shoulder. I tore her a new one. Oh boy, I tore her a new one! That was fun.

    One room was scary. The wall had a beautiful starred pattern. It reminded of when mom held me in her arms, ranting about how much dad confused her. She didn't understand she was falling in love. She wanted to be saved, but it hurt her so much. Then she exploded in a blast of holy radiance. No wait, that was what the wall was telling me. Another Tiefling named Awen also spaced out; I think he was lost in his thoughts, too. Maybe this is a Tiefling thing.

    Some mushrooms lashed out at us and did something to the Elven Archer. His brain went to mush, but at least he could still fire. The Dwarf restored his intelligence. I figured he may be angry, belligerent and dumb as a bag of bricks, but at least he has a plan, right?

    Ugh. So we meet this...thing. Made of plant material. Turns invisible, tries summoning something. I swing as hard as I can with my Earthbreaker and my claws, and I still can't get a hold of this guy. He blasts us with negative energy, then pulls out four claws. Four? Serious?

    The Dwarf barely hangs on after one swing, and then it grabs me. Oh my gosh it hurt. So much. It even messed with my, um, tendons or something. I didn't hear much after that, besides the Elf getting enough sense to run and Awen screaming in pain...

    After that I woke up in the Grand Lodge. That hurt so much. Mom was there, too. Told me she heard what happened, and then tossed that thing's head at me. Or whatever makes a head. I told her no revenge killing, and she teleported away in a huff. Haha, I love pissing her off like that.

    I heard from the rancher. The Owlbear egg I bonded with is finally mature. We bonded really quick. I gotta take care of him. What should I name him? Oh! I know!

    Sir Ilvan!

  • She should be Level 4 with 10 XP total.
    Using the Owlbear Companion boon from We Be Goblins Too.

    The Seagang Expedition:

    Thread
    Chronicle

    Upgrading
    - Mithral Shirt to Mithral Shirt + 1 (1000 gp)

    Selling
    - Shortbow (sells for 30 gp)

    Buying
    - Cloak of Resistance +1 (1000 gp)
    - Longbow (75 gp)

    Pathfinders found an old temple on the Island of Jalmeray. With our resources stretched fighting in Varisia and the Worldwound though, the Pathfinders had to bum transport off of Baron Bomande Rudyahm and Count Matsanda. The Baron was injured in a previous hunt after he was an attacked by a tiger, and we're going to hunt it in revenge.

    Humans. Always need to conquer, always need revenge. Oh well, at least this human woman Adowyn was able to teach me a few pointers on how to handle Ilvan. She has this cool wolf named Leyrn.

    We heard the Baron's story about the tiger, who attacked and stalked his camp in the dark before chewing his leg. Poor guy. Doesn't sound like a tiger, though. The natives on the island worship monkeys and talk about other hunting parties who disappeared near the temple. Poor guy, now a spider freaked him out.

    The next day we took the rich humans on a stupid hunt. He was so happy about his kill. But then a bunch of monkeys approached the camp. Before the Count attacked the monkeys, Adowyn managed to calm them down and appease them until they left. Hey, I helped too.

    As we continued travelling, the riding elephant got spooked by some snakes and their momma cobra. Adowyn and I tried calming the elephant down, but to no avail. We had to dig it (and the Baron and Count) out of the remains. Gods, I was embarassed. Yeah they're humans, but they don't deserve that.

    That night, The Baron led us to these Machans - tents that hang in trees. Not too shabby. We waiting until the night to see this "tiger". By the way, this "tiger" had hooves. And had stalked us. In the middle of the night, the (what did Morvius call it? A leucrotta?) began calling for the Baron, like a Siren's lure. I'll give him credit though, the Baron stood his ground. Speaking of which, Krux tangled it up in so many vines we just shot the thing to death before it could get close.

    With his revenge satisfied, the Baron led us to the temple and wished us good luck. Some more stupid humans were at the entrance, trying to threaten me. Looters, figures. I bared my claws, took their loot and scared them off. They spoke of some kind of two-headed beast they escaped from (interesting!) But I was more interested in restoring the mural the looters mangled.

    Maybe I should have paid attention because that two headed, four legged thing came after me! It tried using some mirror images, but whatever, I clawed its eyes! It got me and knocked me out, but I heard Morvius chopped its head off with his glaive!

    We found several old books and journals that I'm sure the Society will love. I was more interested in the temple itself- and the monkeys who stay within. They tore apart the creature's corpse, cleaned it up and left us in peace. Maybe they were thanking us for removing that thing. I made sure to make a quick prayer before we left.

    Serpent's Rise (Will apply at level 6):

    Thread

    Chronicle

    Swayaah did not participate, but she did receive credit for it.

    What? Did some kid write in my journal? Well with all the havoc that happened during the big Pathfidner meeting, it might be worth a moment to rest.

    Voice in the Void:

    She should be Level 5 now with 12 XP (with 1 XP pending when she hits level 6.)

    Emerald Spire, Shrine of the Awakener (Level 7):

    Thread
    Chronicle
    I am using my Secrets of Serpent Magic boon for a +4 saving throw.

    Buying

  • Wand of Cure Light Wounds (750 gp)
  • Belt of Mighty Constitution +2 (4000 gp)

  • She should be Level 6 now with a total of 16 XP.

    Emerald Spire, The Circle of Vissk-Thar (Level 8):

    Chronicle

    Thread

    Land Rush, A

    She should be Level 7 now with a total of 19 XP.

    Emerald Spire, The Spire Axis (Level 9):

    Thread

    Chronicle

    Selling

  • Mithral Shirt +1: 1050 gp

    Buying

  • Noqual Breastplate: 8400 gp
  • Amulet of Mighty Fists +1: 4000 gp

    The Noqual Breastplate has these properties:

  • 8400 gp
  • Max Dex +5
  • ACP -2
  • Treated as light armor for movement
  • +6 AC
  • +2 resistance bonus to saving throws against spells and spell-like abilities

    Land Rush, B2 (now I have A and B2)

  • Emerald Spire, The Magma Vault (Level 10):

    Chronicle
    Thread

    Crossing out Chapter of the Damned to reclaim 1 lost Prestige Point.

    Selling

  • Longbow (75 gp)

    Buying

  • Longbow +1 (2375 gp)

    Level 8: Added +1 Con
    Level 8: Gaining 1 point of Dex

  • She should be Level 8 now with a total of 22 XP.

    Emerald Spire, The Tomb of Yarrix (Level 11):

    Chronicle

    Thread

    Selling
    Composite Bow for 187.5
    Cloak of Resistance +1 for 500

    Buying
    Composite Bow(+3) +1 for 2700
    Ring of Protection +2 for 8000
    Cloak of Resistance +2 for 4000

    The Emerald Spire, The Automation Forge (Level 12):

    Chronicle
    Thread

    Buying:

  • +1 Enchantment for my Noqual Breastplate (2000)
  • Mithral Shirt (+1) Barding for Ilvan (2000)
  • Dusty Rose Prism Ioun Stone (5000)
  • +2 Enchantment for my +1 Earthbreaker (2000)
  • She should be Level 9 now with a total of 25 XP.

    (GM Credit) Murder on the Throaty Mermaid:

    Thread
    Chronicle
    Swayaah did not participate but did receive credit.

    (GM Credit) Shades of Ice Part 1:

    Thread
    Chronicle
    Swayaah did not participate but did receive credit.

    I'm level 10!:

    Swayaah has 27 xp.

    1 level of Urban Ranger.
    HP d10 + Con = 9 (now 99)
    BAB +1 (now +10)

    Will Saves +1 (now 7)
    Skills 6 + Int
    - Acrobatics (now +8)
    - Disable Device (now +10)
    - Intimidate (now +9)
    - Knowledge (Dungeoneering) (now +6)
    - Perception (now +15)
    - Sense Motive (now +9)
    - Stealth (now +12)
    Evasion (Noted)
    Wild Empathy +1 (Now +9)
    1 More 1st level spell per day (now 3 per day)
    Favored Class Bonus (1 more skill point)

    The Emerald Spire: The Pleasure Gardens (Level 13):

    Chronicle

    Thread

    Paying 5000 + 450 for Raise Dead
    Paying 8 PP for 2 Restoration spells

    Ilya, Kellan and Ketill are donating 1250 each to help with my costs. Thanks!

    Chipping in 1250 for Vayu's Raise Dead

    I have used my Secrets of Serpent Magic boon for a +4 saving throw.

    Updating my Noqual Breastplate +1 to a +2 (3000)
    Buying a potion of Remove Blindness/Deafness (750)
    Buying a potion of Lesser Restoration (300)

    The Emerald Spire (Level 14) The Throne of Azlant:

    Thread
    Chronicle

    For the "Boon of Abraxxas" boon, Swayaah took the "Refuse the Wish" option. She can purchase a Parcel of Land from the River King Notoriety option for free.

    River Kingdom Notoriety
    - Gaining D2 (regain 2 expended Prestige Points)
    - Refusing the wish gives me a free piece of land, I'll take B6

    And now for my unused boons:
    G (Booming Settlement)
    F (1650 gold found)
    B4 (+1 Prestige, +1 Fame)
    E level 13 - Country Estate (in Razmiran, gives +2 Knowledge(Geo) and Survival)
    D1 (Regain 2 spent Prestige Points)

    I'm level 11!:

    1 more level of Urban Ranger!
    Now I'm a 10 Urban Ranger / 1 Urban Barbarian

    HP d10 + 3 Con + 1 FCB = 109 HP (noted)
    BAB +1 (now +11, 3 attacks per round)

    3rd favored enemy (noted)
    - Plant +2
    - Improving Outsider(Evil) to +4

    Track +1 (noted)
    Wild Empathy +1 (noted)
    Trapfinding +1 (noted)

    New combat style feat (Natural Strikes)
    - Improved Vital Strike

    New Feat
    - Extra Rage (now 12 rounds of rage per day)

    Skills (7 points total)
    Acrobatics +2 (now +10)
    Intimidate +2 (now +11)
    Perception +1 (now +16)
    Sense Motive +1 (now +10)
    Stealth +1 (now +13)

    3rd level spell - can cast 0 per day (1/day due to high wisdom)

    Also, Animal Companion improves (equivalent level 11) (TODO)

    Purchases:

    Headband of Wis +2 (4000)
    Upgrade Noqual Breastplate to +3 (5000)
    Upgrade Mithral Shirt to +2 (3000)

    Hao Jin Cataclysm:

    10-20. Countdown to Round Mountain: