Jalros

Viktor Hämndson's page

63 posts. Alias of Mightypion.


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Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktors research notes on the traditions of Nocticula, actually safe for work edition:

Nocticula-mas:

Relatively recent "unholyday" (age <200 Golarian years) based on some other deities, apparently from earth, which is weird because as far as I know clerics on Earth wield no divine power, worship, who also has a thorned crown as one of his or her holy or unholy symbols. Probably tounge in cheek?

Tradition:
Children that have been sufficiently "naughty" receive presents from a nighttime visitor with a sack?
Children who have not been sufficiently naughty get put in the sack, where a set of different things, few of them pleseant, happen to them.
Children who manage to ambush the nighttime visitor and put it in the sack, turning the tables, are recogniced as adults, whatever this means in context. No actual knowledge in terms of what kind of thing bears the sack? If its a Succubus it could just ethereal jaunt out? Demon-Humor?


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Hope you either arent bad in the first place or get better!


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Just recruiting from people in the recruitment threat should work, Ironperenti is also DMing, a regular and extremely reliable.

His submission was a Inquisitor brawler, I guess he would be amendable to something Paladinny.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

If I am not mistaked these are scales of Terendelev. It is a forlorn hope, but if we find a potent enough cleric... He pauses

I am far removed from being able to cast such magics, but resurrection rituals tend to require a piece of the body of the deceased, which we now have. Ressurrecting Terendelev is thus possible, and would have sizeable military implications. Comrades, we should find some way to rejoin other survivors on the surface, ideally quickly, as that would have impact far beyond what we can actually do ourselfs. Each of use should pocket one scale, so this mission can suceed if any of us makes it. I will claim the align weapon scale, as I predominatly use weaponry.

He squints into the darkness.

I believe I see 2 different pathways, moving closer to investigate

stealth: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
perception: 1d20 + 3 ⇒ (1) + 3 = 4

I am generally speaking pushing a bit to keep things moving


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktor looks around.

Viktor Hämndson, of the Orchestra mercenary group. I was a part of eh, how to say that it common, "diversionary and reconnaissance" group?
Note sure if I am the "best warrior", these Maggots werent much of an objective benchmark. Most valued kill of my lifetime was a Schir. Trashtalked it into charging me head on, into my readied bardiche, over a greasepatch it didnt see, and it didnt see the rope trap and the cold iron caltrops either. I dont think I would have won in a "fair fight" against it, but fighting fair is for Paladins. No offense to any of those present.

He pauses, eying the various scales.

Hmm, these scales are really useful, I do speak Abyssal and can probably impersonate mid level Cultist personel, to an extent at least, we are lacking any references concerning the local cultist operations. Impersonating a Demon can be done, but is typically a bad idea because you arent telepathic, and cant teleport at will, so its pretty easy to be discovered due to this.
Can we somehow anticipate how long they would last without expending a charge?
He asks, inspecting the alter self shard.
Aligning weapons also seems really handy.

Note that alter self gives a handy +2 size bonus to strength if used to impersonate a medium humanoid, or a bonus to dex if used to impersonate a small one. It is also a way to get like, swimspeeds, scent, additional natural attacks or darkvision, as such it has utility far beyond bluffing


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Yeap, something glitters close to the carcass, good thing I have a broad skillset a moment please Mr. Theoden.

He prestigitates his Bardiche, then proceeds to prestigitate Theoden as well, removing yucky maggot parts.
I figure you dont get infected easily, but there is no reason to risk it.

He then uses a mage hand to partry retrieve his thrown axe, before also prestigitating it while it is still mid air.

Lets see if I can remove and clean whatever glitters there without risking infection. Clean weapons are good weapons. Its not as if using disease or poisons would work against our main adversaries.
Attempting to mage hand whatever is glittering.

So, Giant maggots? Means Giant flies for certain, which may just be what that giant spider there was eating. Oh, I would like to preemptively veto any attempts to domesticate the local fiendishly infused vermin wild life. I have seen some druid try, didnt work.
He speaks in a pretty mirthfull voice.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Flanking! Lets take it out
Viktor acts quickly, hoping to take out the bug.
Swift action arcane strike
Move action, flank with Theoden
standard action attack
attack bardiche: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 +2 from hopefully flanking with theoden
damage: 1d10 + 7 ⇒ (2) + 7 = 9


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Added a bot me policy.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Its his fighting style at low levels, chuck a throwing axe, get an AoO. A couple of tribal people fought like that, kind of (they had a shield, several javelins and a slightly longer spear, depending on how much fire they were taking themselfs they would use shield and slightly longer spear one handed, or slightly longer spear 2 handed).

I picked a Bardiche because its also an axe.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

fort save if needed:

Fort: 1d20 + 4 ⇒ (6) + 4 = 10+


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Its kind of controlled by having a rather limited amount of throwing axes available, I can recover them in a 50% chance, and they are short ranged, but yeah, throwing an axe at level 1 is quite effective if you got 18 STR, as d6+4, or d6+5 (due to arcane strike) is pretty reasonable.

If Viktor crits with his bardiche, any CR appropriate enemy gets erased. Thats generally a feature of attacking with a 2 handed martial melee weapon though. Upping the HP early on is a good call, we have a massively more potent point buy, are are Gestalt.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

I was intending to hit the one closest to me to get my AoO off, I did confusingly write "closest spider" when I meant closest maggot though. Had I tried to hit any other maggot, I would have possibly had to contend with cover or range increment issues.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Free action, switch bardiche to left hand
Move action, draw throwing axe with right hand, no actual movement as he wants to block ways to NPCs
Swift action, arcane strike both weapons
Standard action, throw throwing axe at nearest Maggot
Free action, take bardiche in 2 hands

Smaller targets then the spider, better make sure to hit
Viktor thinks, forgoing the use of deadly aim, switching his bardiche to a one handed stance, and then rapidly drawing and throwing an axe at the closest spider.

throw: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 vs possibly flatfooted
damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

And hopefully being rewarded with a good hit, he quickly grabs his

Attack of opportunity:

AoO Bardiche: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Bardiche crits on 19
crit confirm?: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 That should do it
damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
damage: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Maggot presumably erased from existing.

The first maggot that provokes from him will have a very bad day.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

I am fine with GM rolling init, typically much quicker.
Init: 1d20 + 2 ⇒ (17) + 2 = 19

Female Aasimar is unexperienced and arrogant. Usefull information.

Viktor does not reply out loud. He focuses on the battle.
Kn relevant Maggots: 1d20 + 2 ⇒ (1) + 2 = 3 Can make untrained because Skald, +1 because skald

Bleh, no idea what these ugly things are

I like some in group tension keep at it!


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

intelligence: 1d20 + 1 ⇒ (2) + 1 = 3
Player knowledge is that its probably infected, as any animal that is approached by something Viktors size and is aware of the approach would turn to face him, or run, or do a threatening display. With that roll Viktor does not

I think its trying to throw a web Viktor says, not sounding too concerned.
Viktor switches his Bardiche to one handed, free action, draws a throwing axe, uses swift action to do arcane strike on both weapons, standard action to throw the axe at the most squiggly parts of the spider, free action to take Bardiche in both hands.

throwing axe arcane strike deadly aim: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15 1 BAB 2 Dex -1 deadly aim
damage: 1d6 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9 4 STR 1 arcane strike 2 deadly aim

Kn Local on Irabeth: 1d20 + 2 ⇒ (3) + 2 = 5
Irabeth? Nope, doesnt ring a bell


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

heal aid another: 1d20 - 1 ⇒ (11) - 1 = 10

Leg seems broken, but can be splinted, old trick is to use a throwing axe, axe head will cool the wound somewhat, and if the axe is well maintained, which mine are, the various weapon oils will somewhat reduce infection odds. Setting the splint should be be done by a professional though. He offers, handing off one of his throwing axes.

Viktor Hämndson, Mercenary with the Orchestra. Tirabade? I believe I have heard your surname before.

perception: 1d20 + 3 ⇒ (14) + 3 = 17 Viktor carefully approaches the spider, reading attacks at each steps, and periodically fueling some of his arcane power into his bardiche as he does so.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

If you need a splint, borrow one of my throwing axes Viktor offers after taking a quick look
The 4 on the back are not cold iron, and would be preferable
He still seems focused on the spider.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Giving the effing Thunderfart was here as well, bad luck means.. , well, plenty of fates worse the death on offer. Since we are even alive, we are not just lucky, we must also be good!
The big man says with a grin.

Not much skill on with healing on my part, can you check on the wounded, I am going to keep pointing a big 2 handed piece of pointy sharp metal at that horse sized giant spider.
He continues.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

I came across some interesting mechanical things!

--Mythic arcane strike is absolutely hilarious as a two weapon wielder!
Why? If I see this correctly, I can add the training ability to both weapons, granting me 2 exta combat feats, and giving me essentially martial flexibility but better. Even better, many good teamwork feats are also combat feats. For out monk sorceror, most style feats are also combat feats.

--I semi forgot how great the bard spell list is at.

--Pathwise, definitly trickster. Treacherous critical allows me to dirty trick on ranged attacks, which is pretty neat.

--Tier 3 abilities, mirror dodge, beyond morality and sardonic wit are all really great


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktor has a relatively soft spot for kids, but is unlikely to regard Finja as one, if its medium sized its adult :).

But maybe she will react to his comedy attempts.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2
Finja of Aaramor wrote:

Cute. The mercenary company that actually cares about public relations with civilians is the one that consists of Orcs and Kellids.

On the other hand, I suppose they need it the most to prevent the administrative decision makers from coming under fire for contracting them.

I have a bunch of rumors on them written up.

Subject to GM approval, here it is:

Orchestra:

Rumor: The Orchestra is on incredibly bad terms with Torag's church, because they are very chaotic scum.

Partly true. The Orchestra indeed veers towards the Chaotic, and is on bad terms with the church of Torag, but the reason is fairly understandible.
While fighting alongside Lastwall against Tar-Baphon, Toragite Paladins executed Vampires taken prisoner by the Orchestra.
The orchestra was in negotiations for a prisoner exchange, orchestra prisoners taken by Tar Baphon were killed in response.

Rumor: The Orchestra conspires with demons!

Partly true. For purposes of ransom or exchange agreements, orchestra leadership frequently sends sendings, as per the spell, to a "ransom broker" in Alyushinyrra.

Rumor: Demons sometimes privilege Orchestra prisoners

Partly true: If you are a demon, You could corrupt an Orchestra prisoner, Eat him, or ransom him (or corrupt him and then ransom him to get insiders in the orchestra).
With the average crusader, there are only the first 2 options.

TLDR: The Orchestra tends to treat Demons as extraplanar invaders, who can in part be reasoned with (especially Demons that dont follow Deskari or Baphomet). As a result, they are less afraid of them, far more likely to make fun of them as well, but also more susceptible to getting corrupted.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

I am intact, I can see in the dark, horse sized spider roughly 40 feet away from us. Can you deliver aid to other survivors? I shall cover us against that spider.
Viktor whispers, as he positions himself outside of the light between the other survivors and the spider, bardiche drawn and ready to strike it should it attack or approach.

stealth: 1d20 + 2 ⇒ (10) + 2 = 12
survival: 1d20 + 3 ⇒ (4) + 3 = 7 Is it alive or dead, intact or wounded?


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Bugger this quicks putting his bardiche back, viktor scoops up 2 kids per hand and starts running to a place of mildly less danger.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

2 of them have f%@@ing noodle arms that is not going to work.
Viktor thinks as he makes a snap decision.

Viktor turns towards the children and shouts
Kn. planes Korramzadeh: 1d20 + 5 ⇒ (1) + 5 = 6 Eh, lets make stuff up instead
perform Comedy at the kids: 1d20 + 9 ⇒ (14) + 9 = 23 Make them laugh and thus unpanick them
Oi you brats, do you know what Korramzadeh means in Abyssal?
Thunderfart, he got that name after villainously defeating a rather large sized bean dish.
Now grab your priest and run to the two nice ladies running towards you!

Kn. Planes 10:

He totally made that up, takes either courage and an extremely opportunistic attachment to the concept of self preservation to shout that within Korramzadehs hearing range though


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Oh, my bad, from the description of "Chance encounter" my brain somewhat shortened it to "Chance saviour", because Arue does save you. It was always meant to be chance encounter.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

How far away is Korramzadeh?

TO ARMS
Viktor draws his Bardiche

Standing orders to to find our commander in case of sudden demonic invasion, and act on our own initiative otherwise Viktor says matter of factly.
I suggest you follow along Mrs. Aris'arial, only you have a better idea.

Viktor begins to move towards where the his company is garrisoned, expecting Demons to pop out somewhere immidiatly.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

That would leave me without a campaign trait but I guess I could.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

They are under orders to "NO INCIDENTS!" and may have been handed out leaflets insturcting them to feed beggars.
Like, the Orc Colonel read some "public relations" and "propaganda practiceses", and is really intent on improving the companyies reputation.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Did Finja try to pull this on a member of the orchestra before?


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

If I recall some interrogation of outsiders capable of at will teleportation correctly, it is described as opening localized rifts in reality and stepping, perhaps better sliding through them. This option does not seem available for mortals, inspite of spirited attempts by my people to unlock it. I do not personally buy the "its outsiders" excuse, we would be outsiders on their planes as well, and we know for a fact that humans or other mortals do not spontaneously manifest teleportation abilities on other planes. The large man answers, evidently beign quite happy to talk about scientific affairs.


Another rather option of teleportation, that I have actually seen people who arent demons or potent mages, did relied on using the innate potential of items capable of sufficiently strong conjuration magic. The process is a bit of a punch in the gut, and only available to well, seriously brawny people. As in considerably brawnier then me. It is also short ranged, essentially line of sight.
He continues


It is interesting that you mention trances. They way my weapon song works likely has a common ancestry with Kyoninese Blade or Tree singing. Tree singing in essence transfers enables and enchants trees by speaking and singing to them, the same can be done for weaponry, enabling them to be more heavily enchanted. I am atypical in that I use comedy for this, and well, weaponry tends to have a rather black sense of humor in general, but it works. Do you have experience using your research in practice yet?
He finishes


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Librarian Mrs Aris'arial? The mercenary answers.
Excellent, our cultural traditions must be preserved, lest we somehow prevail over the demons and then forget who we were in the first place. You can call me Viktor I am a Spell Warrior with the Orchestra, in perhaps more familar terms a variant of a Skald myself. He takes her hand, and shakes it, almost careful to not injure it.
Did you specialize in any particular part of research? Our ways are rather informal, I managed to come up with such a hilarious denounciation of Goatface Dogtitsson that one of his infiltrators, that we were unaware of, broke his cover to try and kill me on the spot. He obviously failed, and I was declared a full spell warrior the next morning.
He adds mirthfully.

Viktor Hämndson, Public relations expert and community outreach officer! He thinks.

kn planes DC10 Goatface Dogtitsson:

Knowledgable Kellids strongly dislike referring to Demonlords by their names, as the Abyssal structure of their names includes parts of their titles, and are thus "honorifics". "Goatface Dogtitsson" obviously refers to Baphomet and his descend from Lamashtu.

kn planes DC15 Goatface Dogtitsson:

Baphomets full Kellid title is "Goatface Dogtitsson Demon-Turd of Real Estate Fraud, Motherf~!$ing, and intellectual property theft".

Kn. Local DC10 Orchestra:

The Orchestra is a Kellid/Orcish mercenary unit, orginally founded by Kellids who retreated when Raliscrad fell to the worldwound, they clashed with an Orcish mercenary unit over the name, the Orcs stating that something whose name starts with "Orc" must clearly be of orcish nature. A cunning spell warrior had the very cunning idea of doing a company vs company drinking contest under the eyes of Lord Gorum. Nobody remembers who won, but both units joined up with each other.

Kn Local DC15 Orchestra:

Terendelevs decision to hire the Orchestra was controversial, as they are pretty unconventional, rather chaotic in alignment, are on relatively bad terms with the church of Torag and have been the subject of a fair bit on inquisitorial attention. There are also points in the favor, the pronounced Kellid aspects of their identity could mean that they would be more easily able to recruit from the sizeable Kellid refugee population, their fighting style as night combat specialists can also cancel out demonic advantadges in this area.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

All right you basterds The tall half Orcish Mercenary colonel speaks
We got that garrison contract, we are going to fulfill it, and Terendelev is a pretty good dragon to have in ones corner. She pauses
Sooo, no incidents with the local population, and Viktor, keep your spontaneous comedy performances to a minimum. Smesh demons first, then you can try and make inquisitors appreciate Comedy. The Plate armor clad non nonsense Orc finished.
Dismiss, enjoy effing armasse, and I repeat
NO F@+#ING INCIDENTS
She shouted, a pretty deafning voice.

Eh, I need to buy some stuff anyway Viktor thinks, anticipating that his comrades will manage to raise a ruckus in 30 minutes at maximum, mostly on account of Seargent Sigurdr sharing his tears to wine booze, or not sharing it because here is never enough for everyone, and once this would happen there would be well, much less opportunities.

Victor, a black eyed, brown haired human with a fairly impressive physique of above average height, strides toward the marketplace. He is hardly unattractive, but certainly seems to be a fair bit too smug to be considered "company that one could introduce to ones parents".
Armored in a well kept scale armor and sporting a rather impractical seeming number of various axes, he kind of looks like a textbook mercenary.

He opts to quickly buy a masterwork backpack (52 gold) a Skalds kit minus the 10 torches (37 gold, 37,5 lbs) and 1 scrolls of cure light wounds (25 gold) leaving him with 5 gold.

What could possibly go wrong He thinks as he surveys his surroundings and new posessions.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktor is currently fairly suceptible to will stuff (8 wis, spell warriors have good will saves though), but will eventually get stuff to countermand it (force of personality being he big one).

I like Saerenraes obedience, pretty easy to do, does not generate massive amounts of cringe, confers a useful benefit.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

I may be switching it to his favored cold Iron throwing axe called "Luisa" anyway. Perhaps it will become a legendary item at some point, or perhaps not :D


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Actually, what happens if I use this on a throwing weapon?


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktor is a pragmatist as well, and chose his spell component pouch.

This way, he doesnt have to pick favorites over which of his axes he cant be seperated from! I think he currently has about 6 or so.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Perform comedy would have been up for viktor, but while it is an option for martial performance, it isnt one for versatile performance.

@GM would you allow perform comedy as a versatile performance option?
I think Bluff (comedy after all) and sense motive (need to read the room) is appropriate.
It is an upgrade over perform sing (which does the same mechanically) for him because it allows him to get weapon focus throwing axes at level 6 via martial performance, and count as a 1/2 half level fighter for purposes of fighter specific feats with throwing axes.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Given the extremely genorous conditions, I plan to make some adjustments:

--Switching to perform string. Vitkor is totally going to use an enchanted Electric guitar at some point, as long as we can handwave how he does so in combat.

--we have 3 perform skills, secretly we are a music band I guess.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Hello friends! GMT +1 over in Germany.

Skills currently:
Finja of Aramor
--High bluff
--High perform
--Good mobility skills

Parvin
--high perform
--high diplo
--high perception

Arisarial
--very high kn skills (+11)
--Craft, linguistics, spellcraft pretty high as well

Skill shopping list for victor in terms of stuff we are missing:
--Stealth
--Disable device
--intimidate
--He needs spellcraft for counterspell shenangians
--he will go 2 weapon throwing build, frontline seems pretty crowded otherwise :).
--Low levels he will use a Bardiche


Most relaxed I have ever been on a selection :).


Victor is ready, I would adjust based on rest of chosen party if he takes a more ranged or more melee focus.


I may be able to pull of 2 weapon throwing build because a)Weapon Song can add returning and b) Slayer talents give me a ranger combat style equivalent.


Yeap, dont worry about overlap.
Submit what is fun for you and want you want to play as.
Like, maybe not also be a 2 weapon fighting axe afficionado like Viktor, there would be a fair bit of loot competition, until the GM throws a 6 throwing axe fighting Marilith at us :).

Oh, Spell warrior Skald and Bards fully stack, there are some absolutely comically escalating boni to be had there!


Hmm, Oath against Fiends could get problematic as written. Is he effected by both codes of conduct? Or does the Mendevian oaths code of conduct replace the code of conduct from oath against fiends?

I would propose to alter

Code of Conduct: Never suffer an evil outsider to live if it is in your power to destroy it. Banish fiends you cannot kill. Purge the evil from those possessed by fiends.

To

Code of Conduct: On a material plane, never suffer an evil outsider to live if it is in your power to destroy it. Banish fiends you cannot kill. Purge the evil from those possessed by fiends.

Act 4:

In act 4, you basically engage in diplomacy to not have Nocticula join the worldwound invasion. For that you travel to her plane in order to impress her and do diplomacy with her. Murderhoboing your way through her realm could well be seen as an invasion attempt, and by the time you are in the Abyss you are powerfull enough to threaten a nascent demon Lord, meaning you would be obligated to fight anything individually less powerful, and Alyushinyrra has a population of several million demons.


Parvin Ghazalah wrote:
Viktor Hämndson wrote:
Parvin Ghazalah wrote:
GM Turin wrote:
@rdknight As hustonj said scimitars are considered to be in the heavy weapons group. But the feat allows you to use it as a finesse weapon. And as Jereru mentioned Dervish Dance does require 3 ranks in Perform (dance).

Thanks Turin. I switched to the Whirling Dervish Swashbuckler archetype, which makes Dervish Dance a class feature. I don't actually need to take the feat anymore.

I'm still going to put some points in Perform Dance though, because she is a trained dancer.

So, Dervish dancing to powermetal?

Viktor probably sings/performs oratory like something between Rammstein, Metallica and Sabaton.
Um... I don't think Parvin would find the groove in that. Now if Viktor plays the clarinet like Selim Sesler that would be a whole different matter.

Hmm, I could genderswap Viktor and turn him into Viking Simone Simmons/Tarja Turunen/Floor Jansen.


Eh? I am chaotic neutral, not actually evil.


Parvin Ghazalah wrote:
GM Turin wrote:
@rdknight As hustonj said scimitars are considered to be in the heavy weapons group. But the feat allows you to use it as a finesse weapon. And as Jereru mentioned Dervish Dance does require 3 ranks in Perform (dance).

Thanks Turin. I switched to the Whirling Dervish Swashbuckler archetype, which makes Dervish Dance a class feature. I don't actually need to take the feat anymore.

I'm still going to put some points in Perform Dance though, because she is a trained dancer.

So, Dervish dancing to powermetal?

Viktor probably sings/performs oratory like something between Rammstein, Metallica and Sabaton.


@GM Turin, I swapped Viktor over to a TWFing skill monkey, he is no longer an Oracle.
Due to gestalt and a genorous pointbuy, he can kind of face, scout, buff, lore checks and fight in a frontline.
His weakness is a relatively low willsave before force of personality is picked up at some point.

He is kind of squishy (no shield, medium armor), but his DPR is going to be very very tasty, and he will pick the morally ambigious world serpent totem, also known as the "OUTSIDERS GET OF MY LAWN" totem to greatly assist with overcoming damage reductions.

I do think that WOTR is more interesting with one Anti-Hero in the party, which is the narrative slot that Viktor is going for. He is still a hero.

Dont worry, neither my chaotic evil nor my chaotic neutral characters steal from the party, initiatve pvp or anything like that.

possible intra party trolling assuming it goes like in the CRPG:

Now, putting out a bounty on the Paladins Virginity in Act 4, but only if it is taken consensually and the Paladin gives it a 5/5 stars review later, in order to increase a certain notoriety mechanic, without telling the Paladin, yes.


Added some more background.

I essentially have 3 different version, which come online at slightly different points and have slightly differnet capabilities.

However, all of them scout, disable devices, are lore skill monkeys and buff martial characters in particular into the stratosphere and are reasonable faces.
None of them ever intend to roll vs spell resistance.
Where they differ is how early thrown weapon come online, and how hard they are locking into using them.


So much cool stuff, since mythic eldritch heritage is a thing, a melee could essentially yoink the Orc or Abyssal Bloodline for an investment of 2 feats and a mythic feat, and get those juicy scaling inherent bonus to strength.

Hmmm, If I ditch the rather feat hungry 2 weapon throwing, and just grab two weapon fighting, I would have the feats. And well, Abyssal heritage would be very very thematic.

Mythic arcane strike is also rather lit on a spell warrior.
I can use it, when mythic is picked up at level 6 or so, to add something like Evil Outsider Bane to my own weapons, and then add like, flaming and keen, to everyone else weapons and my own, and I do sneak attack with that. Definitly a funny offensive build!

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