Venziir's page

Organized Play Member. 29 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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So... Some people now have the first part of the AP before the Players Guide? That doesn't seem right.

Eliandra Giltessan wrote:
It's an August release, which means it will start shipping to subscribers on August 15. Street date is August 31.

So, does that mean the Players Guide should be available for download the 15th?

Mirror Universe Oloch


Mirror Universe Oloch
Male half-orc warpriest of Varg 4 (Pathfinder RPG Advanced Class Guide 60)
CE Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +2
AC 20, touch 10, flat-footed 20 (+10 armor)
hp 35 (4d8+8)
Fort +7, Ref +3, Will +8
Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +8 (1d12+7/×3) or
. . battleaxe +7 (1d8+4/×3)
Ranged composite longbow +3 (1d8+2/×3)
Special Attacks blessings 5/day, channel negative energy 2/day (DC 14, 1d6), fervor 4/day (1d6), sacred weapon (+1 1d6, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +6)
. . 2nd—bull's strength, cure moderate wounds
. . 1st—cure light wounds, infernal healing[ISWG], protection from good, ray of sickening[UM] (DC 13)
. . 0 (at will)—bleed (DC 12), detect magic, read magic, resistance
Before CombatOloch uses Bull's Strength on himself, to ensure maximum havoc, if he senses that the opponent is a tough one, he casts Infernal Healing aswell. Should he be facing a Good aligned enemy, he'll cast Protection from Good too. If facing a Lawful enemy, he'll charge his weapon with the Chaos Blessing.
During CombatOloch *always* Power Attacks, no matter what. If fighting a living enemy, he'll smite the living crap out of them, whilst power attacking and using his Fervor too.
Modified Stats+4 Strength from Bull's Strength and 1d6 extra damage and if fighting a lawful being 1d6 extra.
Str 18, Dex 10, Con 13, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +7; CMD 17
Feats Channel Smite, Furious Focus[APG], Power Attack, Weapon Focus (falchion)
Traits - custom trait -, fate's favored
Skills Acrobatics -5 (-9 to jump), Intimidate +10, Knowledge (religion) +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ blessings (chaos: anarchic strike, battle companion, war: battle lust, war mind), orc blood
Combat Gear potion of cure light wounds (6), acid, unholy water (2); Other Gear +1 full plate, heavy steel shield, +1 greataxe, arrows (60), battleaxe, composite longbow (+2 Str), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], masterwork backpack[APG], masterwork Drum, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Varg, 144 gp
Special Abilities
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Channel Smite Channel energy can be delivered through a Smite attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fate's Favored Increase luck bonuses by 1.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Negative Energy 1d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

While the image of Grask Uldreth is absurdly awesome, it looks A LOT like Orgrim Doomhammer/Thrall from Warcraft!

Is there a chance of the creation of a new GM screen, featuring the 10 Advanced Classes?

Blackvial wrote:
So any ideas who and what the next Iconic is going be?

Well we know what the other iconics are (the gender and races), but hopefully they'll reveal the Shaman next.

Kinda hoping for another Evil iconic, I know that evil characters can be bothersome, but so far only the Magus is the evil one, at least one more can't harm. The iconics are, after all, supposed to represent both the class as well as the players.

Any stats or anything?

Soluzar wrote:
Looking at his stats is says his bloodline is Elemental(Air). I think Stormborn would be a better fit if it were legal.

Where do you see his stats?

Adjule wrote:
Venziir wrote:
Chaotic Fighter wrote:
Where can I find a pic of the warpriest?
On the cover of the "Risen from the Sands" module. Oh and yes, you are all right, it's an Aldori Swordlord, my apologies, I got too exited I think, I just really want to see the Shaman iconic hehe.
Image of all the ACG Iconics

Brilliant! Those are some awesome looking characters I must say! Though I'll have to admit, I can't quite figure out who's who, like the guy wearing the plue helmet/hat, is he what, the Slayer?

Adjule wrote:
I can't wait for the various Meet the Iconics every Thursday. I wonder who will be first. Would be nice if they went alphabetical by class. I want to see if (according to that picture that has appeared in the ACG Iconics thread) my guess for the Arcanist and Shaman are correct. I say dwarf arcanist and halfling shaman, but others say the opposite.

Ooh! That thread and those puctures sounds *very* intriguing, got a link or anything?

Chaotic Fighter wrote:
Where can I find a pic of the warpriest?

On the cover of the "Risen from the Sands" module. Oh and yes, you are all right, it's an Aldori Swordlord, my apologies, I got too exited I think, I just really want to see the Shaman iconic hehe.

Dragonborn3 wrote:
My bet is Bloodrager too. I'm more interested in what they're fighting though. It looks vicious!

Looks like something you really don't want to fight honestly.

So we've seen the Bloodrager, Swashbuckler and Warpriest so far, and this here might be another of the new class Iconics fighting Merisiel; I'm guessing Shaman, based on the fox on the shoulder?

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Well, we've seen the elf/half-elf Swashbuckler before and the half-orc Warpriest, so I'm guessing, based around the rugged and angry appearnce of the guy with the Earthbreaker, that he's the Bloodrager Iconic, he also seems to have a few magical trinkets or a wand tied to his belt.... That, or it's a VERY aggresive Arcanist of course >.>

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Right then, I made my character. Gunslinger1/cleric 5, wearing a breastplate, a buckler and the double-barreled pistol, chaotic good follower of Caidan and likes to get his booze on. Basically a conquistador who decided that drinking and having fun was a lot more fun than going to church. Thank you all for your input; you are awesome!

Ahh I see.

Marvelous! One final question though - How important is the Amateur Gunslinger feat? How essential would the Grit abilities be?

Another question about Firearms, do I add any form of ability score modifer to the damage, akin to a composite bow or...? I have 0 experience with firearms in Pathfinder, so I'm having a hard time seing how these weapons deal as much damage as everyone claims.

Nefreet wrote:

I have to ask, though. You're saying your character will start out at level 6, but I notice on your profile you only have a level 4 character, and you don't seem to have GMed many games yet for credit.

Are you running something like Dragon's Demand and about to finish up?

Nah, I just suck at updating my account heh.

Brilliant! A buckler, yes, that's what it would be, that strikes me as being the most "Spanish" one in mind. And a double-barrel pistol eh? Well, that's basically a tiny shotgun, so that's even more awesome.

Neat, very neat! Earlier question, is it possible to wield and fire a gun, while holding a shield in the other hand, to up my AC?

I noticed that you, Nefreet, didn't mention Precise Shot? How come? Because it isn't overly needed because the touch AC is easier to hit or?

Wow some great answers already! My concept was something along a preachy conquistador with a rifle (musket) or a pistol depending if you can use a shield whole using before mentioned pistol. Multiclass eh? Right then, so Gunslinger1/Cleric5 would that be viable?

Hey Pathfinders! So, I need some help and advice here, I've got an idea for my next character; a gun-wielding cleric of Taldor. However, before constructing this character, I'd like your input regarding, well everything really. Ability scores, feats, traits, races etc. The character is level 6, and the only thing I need it to be is a cleric, with a gun, that actually works! Thank you in advance!

Right, thanks! :)

Hey Pathfinders!

So I have a question. I'm playing a Mystic Theurge at the moment, build upon a wizard3/cleric3, so I can Channel Energy. Now, as I level up as a MT, I know that it also increases my levels as a wizard and cleric when it comes to spells, I was simply wondering if my Channel Energy increased as well, or if that only increases as I take actual cleric levels akin to how I'll only get the wizard bonus feats when I take actual wizard levels.

MurphysParadox wrote:
I believe yes, as you have the ability to Channel Energy.

Even if you pick Life through your Wandering Spirit which isn't permanent, but must be chosen once per day?

Hey Pathfinders!

So, I was wondering, when playing a Shaman (the new class, not the Totemic Druid Shamans), and picking Life as either you main spiritor or through wandering spirit you'll get the ability to Channel Energy right? Right, so I was wondering, does getting that ability that way (even through Wandering Spirit which isn't permanent) enable you to pick all the Channel feats?

Wow! I must say; brilliant answers people! Thank you very much!

Hey Pathfinders!

So, I've got a question here regarding the "Improved Familiar" feat; the question is, basically, is it worth it? Yes, no, why, why not? I've looked into it myself, and asked a few friends and I'm simply unable to come to a conclussion, so I thought to myself; "Why not ask on the Paizo forum?!", so that's what I'm doing now! :D

If there's another thread like this (which there might very well be), I was unable to find it and I apologize.