Hrokon

Velkan Voica's page

75 posts. Alias of ScegfOd.


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Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Darn.

Well, thanks for letting us know...


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Congrats, again xD
I think with the paizo boards/internets hating on our GM, we might not have to bot anybody...


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

I always love it when miniature people sleep on my chest xD

Also, congratulations!


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Can we pig out afterwards too? :D


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Yeah, seems they did something to keep most posts from showing up for 1-3 minutes...


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

nuts D:


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan, somewhat hungover, gets up and gives his head a rub on the way to the door. Accepting the scroll, Velkan gives a nod and a curt "thanks" before attempting to politely dismiss the page.

Velkan rubs his temple, because of both the hangover and the ostentation wake-up call.

A silver platter.

What the hells.

I've got to figure out how to put some of this idiot's money to good use...

Soon Velkan proceeds downstairs to eat. After greeting the party members that aren't sleeping in, he heads out into the mostly recovered town in search of Broderik Quink.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Happy new years everyone! ^^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

I'd just like to say: I'm laughing my ass off IRL xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan, being a light-weight, is already drunk and sings along with Conor's tune. Or rather, he tries in spite of his badly slurred speech and the fact that he doesn't know any of the words.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan screws up his face at the description.

Leaning forward and staring daggers at Amycus, Velkan replies "'Sharp pointy teeth', huh? Remind you of someone, maybe?"

after a short pause he adds "...maybe you did drink a bit fast."
Velkan takes a few gulps of his own alcohol.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan likewise accepts his mug of ale with a smile.

Leaning on the table, Velkan tries to guess the answer to Tiro's question.
"He might, I've never been on a proper boar hunt, but if what Syeira said is right, then he doesn't care much for doing it the traditional way. Heh, I wonder how he'd feel about my alchemical bombs."
"Either way, cheers."

Velkan leans back and raises his mug as he takes a drink.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

I'm also back... and split between being lazy and posting something before Skyreaver gets a chance xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Thanks for letting us know ^^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

"Thanks."

There's got to be a way to get easy money for this trip...

Velkan wrinkles his brow as he waits for Syeira to bring their drinks.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Merry Christmas everyone! ^^

Also, the rest of the week I may or may not be able to post due to Christmas and a short trip I'll be joining, but I'll try to post tomorrow and I'll see if I can't post from the hotel ^^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Had to be boar...

As Aldern Foxglove leaves, Velkan visibly relaxes. He cringes for a moment at Amycus's comments about kissing.

Kissing arse... I suppose I haven't outgrown that habit yet...

"Likewise, I think I'll ask to borrow a crossbow."
"Um... anyone think he'd be interested in ancient ruins or forgotten knowledge?"


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Pleeeeaaaase don't be boar, please don't be boar, please don't be boar, please don't be boar...


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

hear hear!
I enjoyed reading all of them ^_^

Also, somehow I forgot to mention: thanks for the link xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

As the middle-aged noble-looking and noble-sounding fellow interrupts, Velkan watches while trying to keep the worry from showing on his face.

Here's hoping Syeira is fond of Taldan courtly graces...
Oh, he probably has money to spare. I wonder if he'd be willing to help fund an expedition?

After hearing the questions that the others ask, Velkan remembers some of his manners-
I'd better talk fast.
-and clears his throat loudly.

"We have been called heroes these past few days; though if memory serves, all the people of this town are deserving of the title.
In any case, please call me Velkan."

Velkan extends an open hand to indicate each of his teammates as he introduces them (with his other hand still preventing Tiro's departure).
"These are Conor, Amycus, Tiro, and Syeira. We'd love both to join you on a hunt and..."
Velkan gesticulates a moment while he fumbles for words.
"to learn what you'd prefer we call you."


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

lol, a minute before I posted xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Oh, I just realized I only have the tracking sheet, can I get that playtest survey too? xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Sounds okay to me. Makes me think of 'mercy mild' and other Christmas-y things xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

After the fight with the giant zombie, Velkan soon runs out of his alchemical bombs. Luckily he was pretty good with his dagger and, after getting knocked out from that single strike, Velkan wanted to use less aggressive tactics anyway.

-----------

Velkan spends the next few days deciphering a mysterious book that had come into his possession during one of his research trips. Based on where he found it, it had either belonged to a thassilonian wizard and somehow remained intact until now, or, more likely, it was owned by a more modern wizard who tried and failed to learn the secrets of that ancient empire.

Either way, there was a story to behind that worn book's cover.

Some might say that the contents were more interesting, however. After realizing that there were arcane symbols in the text, there was no doubt that it was written using a mixture of the scripts of Necril and Shadowtongue. Velkan soon figured out how to cast the cantrips contained in the book. Excited to test them out, Velkan soon had tiny pointy-topped pairs of overlapping 'V's on all of his things.

Of course, now Velkan knew beyond a shadow of a doubt that he had a book written partly in Necril. Necril, Pharasma help him. It isn't right. He soon sought counsel from Tiro on the matter. After concluding that knowing the language of the enemy that attacked recently was probably for the better, Velkan decided to keep the book at least until he could finish translating it. Book burning could wait until after he had plumbed its secrets, evil or not.

-----------

Even though Velkan missed his appointment with Broderik Quink in the chaos following the attack, Velkan still asked around, hoping to meet before anything else got in the way of his research.

-----------

Not too many days later, Velkan and the others found themselves in the common room at the Dragon.
Velkan puts a hand on Tiro's shoulder before he gets away, trying to dissuade him. "Sit, friend. Surely if you haven't found Vosk yet, it can wait another ten minutes, don't you think so?"


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

oh and I forgot:
@Tiro: Velkan will want to talk to Tiro about the Necril in his mysterious spellbook xD
So feel free to write about that, if you want.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

level 1->2:

+2 formulas: (Comprehension Elixer & Silversheen)

skill feat (Multilingual: Necril & Shadowtongue)

class feat (Wizard Dedication)
╚═> spell book with four common cantrips (PRESTIDIGITATION, PRODUCE FLAME, SHIELD, & SIGIL)
╚═> two cantrip slots (usually produce flame + shield)
╚═> spellcasting actions & activity
╚═> trained in spell rolls/spell DCs/spell attacks
╚═> already trained in arcana => bonus trained skill (Thievery)

Infused reagents per day: 5->6
HP:14->20
proficiency, etc: +1


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

same, I'll be double checking some things xD

But Velkan is definitely getting wizard cantrips! :D

Which reminds me...

@Syeira: would Syeira help Velkan decipher his "mysterious book"? xD

@Skyreaver: Will do! ^^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

LOL, -14 actually, 'cause he knocked me out with one hit xD
Also, Velkan did mention a vial of green goo in his satchel if everyone else is out of healing resources.
As for a scene to write out, someone collapsing seems like it needs writing...

Velkan is shocked to see the monster respond to his electrifying attack.
"Wow."
I guess zombies can fee-

While overthinking the zombie's reaction, Velkan gets hit by the giant's fist square in the chest and immediately collapses unconscious.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@GM Skyreaver: no worries! After thinking about it, it seems like something I should be responsible to remember anyway ^^;
one more question then:
Would you like something like this at the end of my posts:

It takes 1d6 acid and rolls flat DC20 to prevent next round's damage

Or this:

Persistent Damage (acid damage to 'It'): 1d6 ⇒ 6
Flat DC20 check to end (assuming no special traits): 1d20 ⇒ 3

...or neither or something I haven't thought of? xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@Skyreaver: BTW, would you prefer that I roll for persistant damage and the flat DC20 to end it at the end of the victim's turn?
I haven't noticed those rolls this fight and I just realized that I never asked xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Please do post out of order xD

As his Bottled Lightning sails very far off course, frustration is apparent on Velkan's face.
focus!

He pulls out his last vial of the stuff and tries again.

Ranged Touch Attack: 1d20 + 5 ⇒ (20) + 5 = 25 +1? :3
Damage (electricity): 1d6 ⇒ 2 +1? :3
Crit Damage (electricity): 1d6 ⇒ 2 +1? :3
It is flat footed vs everyone, not just my flanking buddy, until my next turn ^^

He watches with satisfaction, noting that this throw was as good as the previous one was bad, while circling around to flank the beast.

Actions:
1) draw Bottled Lightning
2) throw Bottled Lightning
3) Stride towards the giant's back side


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Same xD

@(mostly) Syeira: also loved the "Not the dragon!" remark. xD

Now I feel like I should sneak to the beginning of the game play thread and start reading some of the spoiler-ed things, but maybe it's too soon? xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

<3 +1 from Inspire Courage

"I'll shock him off balance!"
Valkan picks his dagger back up and then circles around to a better angle before tossing his Bottled Lightning at the monster.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 with a roll like that, I guess we can forget about making him flat footed this round...
I wonder if I'll even hit close enough to give him 1 splash xD

Damage (electricity): 1d6 + 1 ⇒ (3) + 1 = 4

Actions:
1) pickup dagger
2) stride to keep allies from giving him cover
3) toss Bottled Lightning


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

^ that. Both of those things.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@GM Skyreaver:
Question that just occurred to me:
Will acid from an Acid Flask interfere with the goo in a Tanglefoot Bag (or vice versa)?


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan will delay until initiative count 14.
That way he can act after Conor for maximum Inspire Courage, while still acting before the superzombie xD

Where did that thing come from?
And what have we gotten caught up in...

Velkan hesitates upon seeing the giant creature, but Conor's battle hymn reminds him to move.
"Right... the bigger they are, the harder they fall, right?"

Velkan moves into range and then drops his dagger to his feet as he reaches for an Acid Flask.
Pharasma guide my hand...
With half a silent prayer, he lobs the acid at the giant.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage (Acid): 0 + 1 = 1? +1d6 persistent acid damage
(every turn at the end of the zombie's turn it takes 1d6 acid and then can try to roll a nat20 to avoid next turn's damage)


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

"Further south?" Velkan guesses as he pulls out both his dagger and some Bottled Lightning.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan winces at the scream cut short.

Once the team is alone, Velkan throws in his two cents.
"Normally I'd cast my vote in favor of punching a necromancer, but in this case it sounds like there might be a few people that we can help before it's too late. In no uncertain terms: I vote town."


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

infinity + 1 OOC:
Last I checked, the basic success healing is
[healer's level] * max([wounded person's CON], 1).
The critical success bonus is 3 * [healer's level], which in general would make the total
[healer's level] * (3 + max([wounded person's CON], 1))
At present no one has a con mod greater than +1, so the baseline healing simplifies to [healer's level] * 1 and, in total, it'd be just [Tiro's level] * 4,
which is +4hp
Also, I tried to double check the most current playtest stuff, but I can't see it on the front page, anyone know where that was moved to?

Velkan picks up his dagger and sheaths it before hurrying along to ask for healing. Before he can even speak up, Father Zantus is already curing what ails him.

Velkan approaches the priest.
"Thank you..."
Dang, what's his name?
"uh, Father."
Velkan bows his head sheepishly.
"Can you somehow help us to fight these abominations, Father?"


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

I'm glad it didn't make it to me... I suppose I can afford to save my bombs when there's only two.

Velkan draws his dagger and moves out, close enough to toss his dagger, but not close enough to risk getting bitten for his trouble.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage (P): 1d4 + 2 ⇒ (4) + 2 = 6

Velkan, not used to throwing thin sharp objects, tries too hard to avoid hitting Amycus and flicks his dagger wide.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Happy thanksgiving ^_^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan concentrates, trying to remember the best way to hurt zombies. Then he gets ready to swing at the zombie if it gets close.

Readied Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage (B): 1d4 + 2 ⇒ (4) + 2 = 6

Actions:
1)Religion (Recall Knowledge): +2 on a secret check; +5 if it should be an Arcana or Occultism check instead.
2&3)Ready (Strike)


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@GM Skyreaver: Good to know ^^
Although with Velkan, that sort of choice can only come up with the spells he'll pick up later.
<3 Bomber Specialization


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Oh yeah, sorry I keep forgetting ^^;
I'm sure I'll remember by the third or fourth combat...

Velkan moves up to the hut that was between the group and the undead, seeing how quickly his new friends can dispatch individual zombies, he tosses his Tanglefoot Bag at the second nearest remaining zombie and then takes cover.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6 On hit the target will be entangled... which mostly means hampered 10 (for 1 minute, not 1 round) against zombies...

Actions:
1)Stride (10 ish feet...)
2)Toss
3)Take Cover (16+4 = 20 AC until next turn)


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

BTW, about the map linked at the top of the page, have you considered adding letters to the top or bottom and numbers to the left or right side? (Or using some other tile labeling scheme...)
I hate to ask you to put in more effort, but while planning out my turn, I realized I can't easily be precise about where I'm going...

Velkan, wanting to stay far away from the undead, strides over to the corner of the house on the team's right. 1 down & 3 left from the center of the blue square

He gets ready to throw his Liquid Ice at the first monster that comes within range. 30'

Readied Attack:
Not counting buffs from Tiro and/or Conor:
Ranged Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage (cold): 1d4 ⇒ 2 & 1 splash; on a hit, the target becomes hampered 10 (-10' movement) until the end of his next turn


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Personally, unless we set up a watch and take turns mending/watching some exit/entrance/area of interest, Velkan won't feel like we have another 10 minutes to spare xD
Could we keep that nat 20 for the next time we take a 10 minute break though? +4 hp for everyone is too good to let go xD

Good to know we have a real man of medicine, I suppose having magic too doesn't hurt...

Velkan, glad that everyone is at least able to walk under their own power, adds his two cents:
"I suppose it might be best to clean the streets before we go towards the source. Maybe we should visit the new Church as the first stop on our little patrol."

Sounds like we have 3/5 at least. Let's go find another fight and hope that the undead don't get any lucky hits xD

Velkan pulls out a Tanglefoot Bag and a bottle of Liquid Ice. He carries them warily, hoping that his isn't the only group of people capable of combating the undead.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@GM Skyreaver: if you meant a total roll better than Velkan's 6, Tiro and Conor both ended up with a 21. If you meant bonus, Tiro has a +4. Also, now that I think about it, if Conor had assisted Tiro, then Tiro would've gotten a 21+2 => 23, for a critical success xD
Also, whether we play with the mechanical bits of the interaction or not, I think Velkan knows that Tiro is the better chirurgeon, and will probably let him take the lead as much as possible (which will hopefully be always) :P

Velkan grunts disapprovingly at Amycus's request.
Yeah of course, the spell slingers get all the praise.

"Shall we see if there are still corpses walking about then?"


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Velkan reveals another bottle of green goo before starting.
"Before I forget, I have another of these, you can find it in my satchel if need be." he returns the elixer to his bag, and gets to work.

Medicine (Treat Wounds: +1 hp for everyone): 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Welp, there goes 10 minutes, but at least it wasn't a critical failure xD
At least Tiro doesn't have the Wounded condition anymore though, right?

Over the course of ten minutes, everyone's wounds get cleaned.

"I've never treated more than a scratch in the field before, I get the feeling we could do more if we had more time. I don't suppose we have that luxury though..."

Velkan looks towards the boneyard, contemplative.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@Syeira: I know the feeling of wanting to use your keyboard instead of your thumbs. Your formatting turned out fine :D
@Tiro: you may need to wait a GM determined time to get a hit point back and wake up without medical attention, but don't forget that anything that gets you above 0hp wakes you up in time for your next turn :D

Velkan puts away some Bottled Lightning that he was about to throw before Syeira put down the last of the skeletons.

"I'm called Velkan, and I'm no chirurgeon, but even I can tell we're all injured. Surely anything that we aren't already too late for can wait a few minutes? Maybe ten minutes?"

Velkan pulls out an unlabeled vial of green goo which he immediately quaffs.

Elixer of Life, Minor: 1d6 ⇒ 1

He then takes out a healer's kit as though taking a 10 minute rest is a forgone conclusion.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Assuming Velkan doesn't take 4 damage and drop:

After landing only a single blow with his wild swinging, Velkan calms down enough to notice the halfling collapse.

Velkan draws some Bottled Lightning and throws it at the thickest remaining clump of skeletons to throw them off balance, then he strides over to Tiro.

Ranged Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage (Electric): 1d6 ⇒ 2 & 1 splash; a skeleton is flatfooted until my next turn, if they're not dead before then

actions:
1)draw Bottled Lightning
2)toss
3)stride (upto 25') towards Tiro


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