Clegg Zincher

VeeSix's page

121 posts. Alias of Shadow Bloodmoon.


RSS

1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>

Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six considers the price for a bit knowing full well that unless King Minos is listening and can front them the money right now, they don't have 60k, let alone the 40k he is about to offer. He also knows that if you go with the first offer, Merchant will know he's not up to snuff. "Hmm.. How much of that is your umm.. finder's fee? How about 40k and we get to try before we buy."

I'm certain I'll need a Persuasion roll at some point, so I'm gonna roll it out now.
Persuasion: 1d4 ⇒ 41d6 ⇒ 3
Ace: 1d4 ⇒ 3
Result= 7


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six thinks for a moment. "Hand held would be easier to conceal if needed. We can look at the tripod ones once we set up a new ops center."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six pretends to ponder what Hellion says, more for show than anything, including rubbing his chin. "Right, right. So, can you get what the lady said and what's your price?"


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

A smirk crosses Six's face. "And you look like you talk more than sell legitimate V'Sori leftovers, but here we are. Yeah, we want the ship. We have plans, see, and they could be lucrative for you, should we get the gear to pull it off." He put his fists on his hips. "So, can we see it?"


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

The V'Sori fighter craft/ shuttle.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six nods along with Hellion's shopping list. "Exactly. A fighter if you got one and some of that fancy Fin armor too. Refitted for our crew of course." He smiles and then adds, "Of course, if you can't get that stuff, maybe you can point us to someone who can."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six is not brandishing his weapon just yet, but his armor is clearly visible.

Six looks to the two armored men up and down and then smirks. "My friend Big Dog says you can get us some serious firepower. I told him since the V'Sori got kicked off this rock, there is no way somebody can get the good stuff. We're here to see what you got and then we can talk numbers. And I'm talking the good stuff, not the cheap blasters people have been selling outta vans. "


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Good to know," Six says. "Let's see if he can get us in contact with the bigger fish then." He pats his armor. "He'll probably recognize what I'm wearing. It should make us at least look legit."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

On the way to the meet.

”Now listen Biggie, this could go south real fast and I am sure it won’t look good for your rep, so play it cool and we all get out of this mostly intact.” He pats the man’s back like they had been friends, but hard enough to remind him he means business. ”Talk to the Merchant about getting a new shipment and maybe steer him in the direction of where they are coming from. We’ll take it from there.”

When they get to the warehouse.

VeeSix, Big Dog and Hellion start walking towards the front doors like they own the place. Knowing that his support is moving into position, Six feels he can walk confidently into the meet. He will go inside as soon as he knows ANGEL, Fortune and Noetic are in position.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Sounds good.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

I imagine Six would have been fine staying back with Big Dog at the gang's place until the rest of the team was ready.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"This guy," he thumbs towards Big Dog, "is our new best friend. He's going to get us in to see the guy providing V'Sori weapons to the local gangs. We got a meet coming up in less than an hour and we could use some eyes and ears where we don't have them."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six looks at Noetic, incredulous. "You can do quite a bit it seems. Destruction did send word, but not everyone agrees with what he does. We will see what you can do when the cards are dealt. As for me, I'm Six. Me and the V'Sori go way back." He pats the armor he is wearing. "Let's just say it takes a lot to put me down."

Changing direction, Six asks, "Did Dr. Destruction tell you about our current mission?"


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six looks at 'Noetic' with distrust. They just got done taking down a big time gang location and this guy just shows up. "Code name? We're not the CIA. Who sent you?"


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six is standing right next to Big Dog and will attempt to knock him out of he tries anything so inane.

Rolling Intimidate, in case it is needed.
Intimidate, No Skill: 1d4 ⇒ 31d6 - 2 ⇒ (4) - 2 = 2

Hmm.. we’ll see how that goes.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six merely cracks his knuckles and puts a ‘comforting’ hand on Big Dog’s shoulder. ”We’re ready, right ‘Big Dog’?”


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

If Hellion doesn’t want to do that, I’d be willing to bring in, say, Paradigm’s apprentice as a sidekick. Then again, that might step on the toes of Fortune’s magic. Otherwise, reaching out to get another player for a full new character is always an option. I’d be okay with that.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Unfortunately, Hellion’s right. She knows these people and they know us. They won’t back down and will put extra holes in us if we let them. Being honest, I’d rather be the one still standing when the dust settles.” He points a finger at Big Dog. ”If this chumba wants to start something in the middle of this, he’ll be first.” Six then gives him an ‘I dare you.’ Look.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Truly, I prefer the less descriptive, it lets us (the players) put in our own imagination as to what we see, within the parameters of what GM lays out. That said, Six will insist that the he and Hellion and the bad guy are the last to arrive, Fortune and Angel having already setup their positions. He agrees that Angel should have a good vantage point that can cover any exits and Fortune will need to be flexible in where she might need to go to cover an escape. Perhaps she has magic that can create a blockage?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Unless I am horribly misreading the rules from the Supers Companion, once you have spent the Super Power Points to buy the power, you don't have to spend anything to cast it, only time and a Focus roll. The only caveat is that you can only do it once per set of Wounds. GM?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

You are right GM, I meant SPP. It can be confusing if not clarified.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six raises an eyebrow at Hellion. "Fair enough. If Fortune could at least try her hand at those wounds once, maybe kickstart your own healing a bit. Otherwise, we're going in a bit busted up." He pauses. "Well, most of us." Six has no wounds, scars or even so much as a blemish on him. "I'll stay with Big Dog. He and I are going to have a nice chat about etiquette when meeting new people."

Fortune, to clarify what GM said, if your Healing power was bought separately with PP, you can use it without spending a Benny, but you can only use it once per set of wounds. No retries. Unless of course you spend a Benny.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six nods, listening to his companions. "Hmm.. You may be right. Some of us don't heal as quickly as others. We have a couple of hours for everyone to rest and try to patch up where we can. Let's get to that."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six thinks for a moment. "I can walk in with this guy," he thumbs towards Big Dog. "Hellion, maybe back me up, since you know these folks. The rest, we need to cover the roof exit, front and back doors. Three positions, plus an over watch in case Merchant has friends watching, which he no doubt will. Ideas?"


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Alright, 'Big Dog', you're going to tell us about this place we're going so we can make a plan. If you want to keep your head where it is, I suggest you tell the truth." Six looks at the others. "I want to know the layout so we can have some of us in position just in case this Merchant has friends around. Plus, if we're going to take him down, we'll need to cover his escape routes."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six looks to the rest of the team. "We got a couple of hours to get ready for this meet. Hellion, I'm gonna leave this guy's fate up to you, but it's probably best if we bring him with. Collateral and all." He then takes Big Dog's phone and shoves him towards Hellion. "I'm thinkin' we take him, make like his muscle and then see what this Merchant is all about."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

”I’mma be nice and let you go. You’re gonna make that phone call. Then we’ll talk about what happens after that. Do something insanely stupid and Hellion there will finish what she started. Got it?”

Six waits for a confirming word or gesture from him before letting him go.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Names, genius. We need his name and where to find him." Six keeps the pressure up.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six keeps his hold on the boss. "Best start talking real nice, or she's gonna keep doing that, over and over until you do. Where did you get the toys?"


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Flavor text. The old 'hold him while I punch him out' schtick.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Seeing only a couple of gangers left, along with their leader, Six questions whether killing them was the right idea. Dead men don't talk and they needed to know where they were getting their gear from. He rushes over to the leader and puts him in a full nelson so Hellion can knock him out. "Let's take him back so we can get some answers."

Fighting to Support Hellion: 1d10 ⇒ 31d6 ⇒ 6
Ace: 1d6 ⇒ 5
11 gives a raise, so +2 to Hellion's next attack.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

I ran into the same problem with Six. The Martial Artist Edge specifically calls out fists and feet becoming natural weapons, thus it can only be used for unarmed attacked even though you are considered armed. Martial Warrior is an extrapolation of Martial Artist, so I would presume the same rule applies. That's why I added Power Attack so he could do more damage with his stick.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Trying again, Six comes back with a reverse swing for the Ganger's head.

Fighting w Staff: 1d10 ⇒ 41d6 ⇒ 6
Ace: 1d6 + 6 ⇒ (1) + 6 = 7
Damage if 7 Hits, AP4, Heavy: 1d10 + 3d6 ⇒ (5) + (4, 6, 1) = 16
Ace Damage: 1d6 + 16 ⇒ (3) + 16 = 19

7 to hit with 19 damage. Incidentally I only have 3 bennies left, as I used one for the last roll.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six brings his staff up and over his head and then brings it down hard on the ganger in front of him. Unfortunately, the ganger is too fast for him and steps out of the way.

Fighting: 1d10 ⇒ 31d6 ⇒ 5
Benny Reroll: 1d10 ⇒ 31d6 ⇒ 1
The dice are not in my favor with this guy.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six's parry is 7 when he has his staff out. Energy Weapon perk


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Busy weekend as well and I usually don't post on weekends anyway.

@Fortune- just a realism note: an athame would never be used in combat, only in ritual, unless you are an evil sorceress, in which case, carry on. :-)

Six is done playing games with low level gangers, being bred to fight other supers. He powers up his fist and lets loose, but the V'Sori gear the ganger has seems to be helping him. Six had to get rid of it somehow.

Fighting, Power Punch: 1d10 ⇒ 41d6 ⇒ 2
The dice deities are not with me this fight.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six looks down at the blade that goes across his armor as if it were a gnat. ”You will have to try harder than that.” He then brings his pain staff down hard across the ganger’s hands. Unfortunately the ganger is tougher than he looks, so Six also adds a kick to the knees, but the bad guy’s defenses are better than his offense.

Fighting to Disarm, Strike Hands, MAP: 1d10 - 4 ⇒ (3) - 4 = -11d6 - 4 ⇒ (5) - 4 = 1
Fighting to Kick the Legs, MAP: 1d10 - 4 ⇒ (4) - 4 = 01d6 - 4 ⇒ (3) - 4 = -1


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

The trait roll can ace, which is to help beat the opponent's parry, especially if it is high and you can get extra damage if you specifically attack his hand (called shot -4). However, if you only target the gauntlet, then you are correct, no Ace bonus damage. I once had a Jedi Star Knight in another game and that was his favorite tactic.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

”Oh, so we’re doing weapons now?”, Six says as he draws his own Power Staff. ”Let’s see if you’re as familiar with those as I am.”

Fighting: 1d10 ⇒ 51d6 ⇒ 3
Damage, If it Hits, AP4, Heavy: 1d10 + 3d6 ⇒ (5) + (1, 3, 1) = 10

He swings the weapon in an arc to show his prowess more than actually hitting him.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six recovers from his flying kick and then buffalo punches the ganger.

Kung Fu Fighting, Ganger #4: 1d10 ⇒ 21d6 ⇒ 1
Benny to reroll that, 3 remain: 1d10 ⇒ 71d6 ⇒ 1
Power Punch Damage: 1d10 + 1d4 + 2d6 ⇒ (7) + (2) + (2, 6) = 17
Ace Damage: 1d6 + 17 ⇒ (3) + 17 = 20


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Fair enough, we'll both smash 'em." Six races ahead towards the nearest bad guy and leaps into him with a flying side kick.

Fighting, Power Attack: 1d10 ⇒ 91d6 ⇒ 6
Wild Ace: 1d6 + 6 ⇒ (3) + 6 = 9
Pwr Atk Damage: 1d10 + 1d4 + 2d6 ⇒ (3) + (1) + (3, 6) = 13
Possible Raise: 1d6 ⇒ 3
Damage Ace: 1d6 + 13 ⇒ (2) + 13 = 15
15 or 18 with a Raise


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Spirit: 1d4 ⇒ 11d6 ⇒ 6
Spirit Ace: 1d6 + 6 ⇒ (5) + 6 = 11

Six grins as the goons appear and start firing at him. ”Hellion, I’m the shield, you’re the spear. I block them, you shoot them. ANGEL, can you be on clean up duty?”

Six will place himself in a position to keep Hellion from being shot at, but where she can shoot from behind him.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six would happily break the door down if needed, but I thought Angel already went through the front door.

Six walks through the door confidently, waiting for some goon to try something.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six lets Zeke go as he goes to sleep. He helps Hellion ties Zeke up and collects Zeke's weapon. "There's got to be something here. Let's go have a look-see and find out what we turn up. " Six then starts walking into the building.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six continues to hold onto Zeke, attempting to put him in a sleeper hold.

Athletics, Gang Up, Zeke distracted: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 91d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage, Nonlethal: 1d10 + 1d4 ⇒ (5) + (3) = 8


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

No worries. I might have misremembered that.
Athletics to Grapple, Gang Up: 1d8 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (5) + 2 = 7
Ace: 1d8 + 10 ⇒ (3) + 10 = 13


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Seeing as how everyone else is ganging up on Zeke, Six moves around and puts his arms under Zeke’s and wraps his hands around Zeke’s head, full Nelson style. ”We are not used to taking no for an answer, give up or they keep punching you until I get tired.”

Fighting to Grapple, GangUp: 1d10 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 + 8 ⇒ (3) + 8 = 11


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

"Really?", VeeSix says, noticing Zeke's use of an energy pistol. "I'm gonna have to say no to that." Six then grabs for the gun, to crush it in his hands.

Fighting, Attacking Gun: 1d10 - 4 ⇒ (9) - 4 = 51d6 - 4 ⇒ (2) - 4 = -2
Damage to Gun if it hits: 1d10 + 1d4 + 2d6 ⇒ (3) + (1) + (1, 2) = 7
Maybe that didn't work so well..


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

o7


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4
GM_ZenFox42 wrote:


VeeSix - what I'm asking for is where each component of your damage dice comes from. Like, I can tell the d10 is your STR just by looking, but what Superpowers or Edges (or whatever) gives you the d4 and the two d6's?

d10 Strength

d4 Brawler
2d6 Power Punch (melee attack power, 4 pts)

1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>