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I know after the scoured stars we had the whole Datch thing which was literally just propaganda and we as a society voted NOT to execute her live on television, so I'm not sure I get it. After prepping the intro to season 5 you would think the society was living down a reputation of being war criminals or something. Even the way Ehu talks about the Society, one would think that Jadnura and Luwazi led with iron fists and that's really not at all what was portrayed so I am a little confused. I am assuming this is because of what happened with the Data Scourge, but that's gonna be small potatoes compared to the drift crisis and not at all consistent with how the society is usually portrayed. So what am I missing?
Are there any special moves that need to be made to allow a character was turned to dust to be revived in Starfinder? As far as I can tell there is no real guidance in the rules - Raise Dead doesn't SEEM to require the body and there's no Resurrection or the like. Turned a player to dust last night and want to see how I SHOULD have ruled.
I find that the official one does a very poor job of allowing me to track the things I want to track such as: Armor:
Spells:
Augmentations:
Weapons:
Magic Item slots
With all the grappling options available, one of my players can pretty consistently pin most things he encounters with a roll of an 11 or higher and it just grinds every encounter to a halt as even if the monster can escape, his pin rate is so high it doesn't really matter. Do I need to just ban grappling as a tactic or is there some way to make this fun?
I've been toying with the backstory for a new Kasathan who is either an outlaw or pirate or something of that nature and I am considering what sorts of lore reasons someone might be pushed out of their place on the Idari. I am also toying with some naming ideas for an exiled Kasathan what I've come up with is something inspired by the bastard names in A Song of Ice and Fire. Only instead of geography it would be based on sin So the name might be something like Altronus Blood for a murderer.
Leafy Leshy Cavalier Ire of the Storm Campaign
I've been a little slow getting this up and running Go ahead and post your: Name
Leafy Leshy Cavalier Ire of the Storm Campaign
You are summoned late at night in the middle of your sleep and called to the cramped cluttered office of Absalom's Venture Captain, Adril Hestram. Despite him being the one to call you here he is not present yet allowing you a moment to take stock of who all is in attendance with you.
Leafy Leshy Cavalier Ire of the Storm Campaign
You are summoned late at night in the middle of your sleep and called to the cramped cluttered office of Absalom's Venture Captain, Adril Hestram. Despite him being the one to call you here he is not present yet allowing you a moment to take stock of who all is in attendance with you.
If a character has received GM credit but has yet to see play does it have 0 XP for the purposes of Capstone Boons. Related Question: 1-99 Related Question: Similarly, if I intend to eventually apply the Scoured Stars veteran boon to a character does it count as being at 0 XP for the purposes of Capstone Boons.
Leafy Leshy Cavalier Ire of the Storm Campaign
Check-in here. Your information should already be in the spreadsheet so just come say hi.
We are pretty early yet but....does it seem to anyone else that auto-confirming criticals are adding a wildly swingy amount of damage to the game? It really feels to me like the flow of any given battle is a lot less predictable and a lot more likely to go sideways. Enemies intended to present a challenge crumble under the weight of rogue crits (is it intentional that SA damage now doubles on crits?) and speedbump creatures like centipedes now can pose a life-threatening challenge. Seems like it will be hard to present a predictable level of challenge. What's other peoples experience here?
Leafy Leshy Cavalier Ire of the Storm Campaign
Go ahead and dot. I will be getting up some sort of slides page later tonight and once I do you can go ahead and upload avatar and fill in the relevant information
Leafy Leshy Cavalier Ire of the Storm Campaign
Go ahead and check in here, copy/pasting over your recruitment thread info Those of you with fresh level 1s free to modify your build and the like I am gonna give some time for everyone to get themselves all finalized before pressing on to begin the game
Hello All This has been a project I have been sitting on for a little while now, but which I am excited to begin with all of you. The idea is to play Ire of the Storm as a little mini-campaign and use it as a lead into the Year 9 Exchange Meta-plot taking place largely in this coastal southern Garund region My game plan:
Ire of the Storm (level 1 or 2 if you're bringing in an existing PFS character and which will take you to level 5)
*these two are somewhat negotiable but there isn't a lot of fitting content to splice in at that tier
This should form a nice little narrative and will be run with as much connective tissue as I can really muster. If you wish to drop out at any point between scenarios that will be fine too - it shouldn't be too hard to find replacements at any given scenario break. I would prefer this to be done in CORE, but I won't force it if there's no interest Normally for my PFS tables I go with the customary first come first served but since this is a longer term commitment, I would like to see a little more before I choose a table. Ideally, the character will have been created with this project in mind, but if you have an existing character you are excited to play through this then that's fine too. So for each player I would like to see: Character:
I will be looking to choose 5-6 people.
Leafy Leshy Cavalier Ire of the Storm Campaign
Please Sign in with: Player Name(as you want it to appear on the Chronicle):
Some notes about me - Ive been doing this for a little while and here are my expectations. 1) If a saving throw is required, have it be the first dice roll of the post
Please sign in here and dot in the other thread, my mistake.
Leafy Leshy Cavalier Ire of the Storm Campaign
Please Sign in with: Player Name(as you want it to appear on the Chronicle):
Some notes about me - Ive been doing this for a little while and here are my expectations. 1) If a saving throw is required, have it be the first dice roll of the post
Leafy Leshy Cavalier Ire of the Storm Campaign
I am really late in getting this up and for that I am sorry. Check in with the usual information in and then We will immediately start the pre-start stuff over in the Gameplay Thread.
Leafy Leshy Cavalier Ire of the Storm Campaign
I am really late in getting this up and for that I am sorry. Check in with the usual information in and then We will immediately start the pre-start stuff over in the Gameplay Thread.
Leafy Leshy Cavalier Ire of the Storm Campaign
The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course. Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too. During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door. Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?” Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on. Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill. Of course feel free - encouraged even to answer in the form of a roleplayed introduction of your character to Janira
This would work best if you signed up with a level 2 character so that you can make it through all three parts properly leveled. City of Golden Death:
I am a bit iffy on whether to do City of Golden Death on top of the first two since it assumed a party of level 5 characters and is fairly deadly so we will see how the first two parts go before forcing ourselves to soldier on. Ideally, we will finish Crypt of the Everflame in time to get PbP VI support for Masks of the Living God as well. If interested, please go ahead and sign up. As this is a PbP VI game, it won't actually be starting until August 21. Name
So I am hoping to sneak in a slot 0 run of Starfinder prior to gen con but I am not sure what the rules are for slot 0s of unreleased material provided the material gets to us in time. Just so I can feel a bit more confident going into Gen Con. Can anyone play? Just fellow people who are under NDAs?
Apologies if there was a better place to put this. I realize that it's already there as "Register a character" which is useful for new players, but for established players that only rarely check the site, it's the main page they are going to want to look at for say checking their reported scenarios and it's not instantly clear how to get there from either the main society page or the quick links toolbar since its present at both as a character creation button. It's come up with a number of players of mine at least once trying to navigate the site.
It says in the text on page 59 that these new disciplines "can be taken by members of any hellknight order whenever the hellknight would gain access to a new discipline." The wording here is a bit different that previous "any" wording which restricted you to only your 6th and 9th level disciplines. Instead this sounds like these can be take at 3rd level too. Can I finally be a Hellknight of any order besides the two that have decent powers or am I reading something into existence that isn't there?
My name is Douglas Edwards from Concord, NC I have been recently running a game out of the newly establish Church St Comics and More in Concord just off the main drag in downtown Concord. So if you're in the University City area of Charlotte or the outlying communities north of the city and looking for a game a bit closer than Uptown or Matthews we play every other Sunday at 1:30 for right now. Our Warhorn is here and will have any future changes:
Our group also runs games out of Rock Hill, SC and out of Matthews but if there is interest up north here I can add games at different times/days if the Sunday doesn't work for prospective players so just consider this a feeler.
About Rubius HalfbeardBackground:
Rubius never did take to the life of mining and crafting the way he was supposed to. "Come inside! Work the mines!" his father urged. But Rubius wandered off into the surrounding hills every chance he got. Exploring, encountering the wild animals, taming some to be his pets, these were far more interesting to him. And he was pretty good with a bow too so his father complained a little less whenever Rubius brought dinner home. One day, he found some poachers who had poisoned a female mountain lion. They were just deciding what to do with the cub when Rubius stumbled upon them. "Go home, boy." they growled. "This has nothin' to do with you." But a voice in Rubius head told him that poison it was dirty to poison the strong and take the weak. That animals should be free to roam and enjoy their natural strength. And that fighting these poachers would be more glorious than anything a dwarf could do in a mine! So with a bellow, the headstrong young dwarf charged forward and laid into the poachers. The cub lept forward and bit their legs at the same time. Divine strength poured into both of them and they sent the poachers packing. Immediately, Rubius and the cub were inseparable. Rubius soon named him tawny and the two explored the mountains together, hunting down any poachers they ran across. Any wild beasts Rubius encountered, he tried to befriend. But sometimes, he judged poorly. One drake that he tried to feed seared the hair off half his chin! But that didn't deter the wandering dwarf. This was the life for him! Wrestling wolves, fighting poachers, it couldn't get any better! Sure the clan had expectations for him, but why should he follow their rules? No sir. He wouldn't. Not when there was a new monster and an exciting fight over every mountain! Vocational background: Rubius has worked as a tracker, hunter, scout, and guide at various times, particularly for House Oldstone. He doesn't have a lot of loyalty in the games of Dwarven politics but he'd definitely stick up for his friends, including those from Oldstone.
Traits/feats:
Traits: Reactionary, fate's favored Feats: Boon companion, rapid shot, craft wondrous item, precise shot, volley fire, coordinated shot, weapon focus (bows) From feat taxes: Deadly aim, power attack, etc From militia: Stealthy Skills:
60 adventuring ranks, 20 background ranks, 1 rank from militia Climb: 6 ranks, -2 str, 3 cs, +2 luck = +9 Escape artist: 4 rank, +3 dex, +2 stealthy, +2 luck = +11 Handle animal: 10 ranks, -3 cha, +2 luck = +9 (+4 more with Tawny) Intimidate: 0 ranks, -3 cha, +5 stern gaze, +2 luck = +4 Linguistics: 4 ranks, 0 int, +2 luck = +6 Perception: 10 ranks, 7 wis, 3 cs, 5 domain, +2 luck = +27 Sense motive: 10 ranks, 7 wis, 3 cs+5 stern gaze,+2 luck = +27 Spellcraft: 8 ranks, 0 int, 3 cs,+2 luck=+13 Sleight of hand: 4 ranks, 3 dex,+2 luck = +9 Stealth: 10 ranks, 3 dex, 3 cs, +4 stealthy,+2 luck = +22 Survival: 10 ranks, 7 wis, 3 cs,+2 luck=+22 (+5 for tracking) Offense:
Init: +14 (+16 if I act in surprise round) Speed: 20 ft Darkvision 60 ft Unbuffed attack:
Spells known:
Summon monster SLA: 10x/day
Class features:
Archetype: Monster tactician Can grant two teamwork feats to summons Domain: Feather
Monster lore
Equipment:
Mithral shirt (1100 gp) Potion of see invisibility (300 gp) +1 guided, adaptive orc hornbow that deals 1d4 extra cold damage (9430 gp, Thurgrom crafted base bow) Headband of inspired wisdom (4000 gp but crafted) 60 common arrows (3 gp) 20 blunt arrows (2 gp) 20 incendiary arrows (10 gp) Dagger (2 gp)
Loot math:
Animal companion:
Big cat (mountain lion) Str 26 Dex 18 Con 17 Int 2 Wis 15 Cha 10 Saves 9 10 7 Tricks (10): Seek, track, attack anything, defend, down, guard, stay, heel, deliver
Speed: 40 ft
Skills: 2 ranks in climb (+13 total), 2 rank in swim (+13 total), 3 in perc (+8 total), 1 in survival (+3), 1 rank in stealth (+4)
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