Hellknight

Vargo Starling's page

64 posts. Organized Play character for eddv.



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Second Seekers (Roheas)

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I am very confused about the way horses are handled.

I liked that they were inclusive enough to add language that allows a horse to be medium so my halfling champion can ride around on a divine pony.

But I cannot take any of the feats that would improve that mount without it increasing size to large and ending up unrideable for my halfling.

Other than asking my GM nicely, is there any way to prevent this from happening? Is this an oversight we can get an FAQ for?

Second Seekers (Roheas) 4/5 5/55/55/55/5 *****

2 people marked this as a favorite.

I know after the scoured stars we had the whole Datch thing which was literally just propaganda and we as a society voted NOT to execute her live on television, so I'm not sure I get it.

After prepping the intro to season 5 you would think the society was living down a reputation of being war criminals or something. Even the way Ehu talks about the Society, one would think that Jadnura and Luwazi led with iron fists and that's really not at all what was portrayed so I am a little confused.

I am assuming this is because of what happened with the Data Scourge, but that's gonna be small potatoes compared to the drift crisis and not at all consistent with how the society is usually portrayed.

So what am I missing?

Second Seekers (Roheas)

Hey CustServ,

I was supposed to get some kind of special order from winning one of the gencon charity auctions?

I think it was supposed to be done on my end by yesterday, but I don't think I ever got the bill?

Let me know what I can do.

Doug

Second Seekers (Roheas)

It is with some sadness that I request you cancel my Starfinder subscription.

I simply cannot justify it right now over supporting my FLGS.

PS Stay strong you guys.

Paizo Employee Designer

10 people marked this as a favorite.

I'm glad to hear this! Looking forward to participating online, and hearing more details.

Second Seekers (Roheas)

After the final volume of Fly Free or Die, please cancel my Starfinder Adventure Path subscription.

Second Seekers (Roheas)

1 person marked this as a favorite.

Hey there

Times have changed a bit and so have my needs

Please cancel the following subscription -

Starfinder Maps

Second Seekers (Roheas)

Title says it all. It's getting frustrating.

Grand Lodge 4/5 5/55/55/55/5 ****

Pathfinder Maps Subscriber; Starfinder Charter Superscriber

Neat!

Second Seekers (Roheas)

Its been broken for a while, but my account displays two novas on my posts, while correctly displaying 4 on my account page.

Thank you.

Second Seekers (Roheas)

Are there any special moves that need to be made to allow a character was turned to dust to be revived in Starfinder?

As far as I can tell there is no real guidance in the rules - Raise Dead doesn't SEEM to require the body and there's no Resurrection or the like.

Turned a player to dust last night and want to see how I SHOULD have ruled.

Second Seekers (Roheas)

I find that the official one does a very poor job of allowing me to track the things I want to track such as:

Armor:
What occupies Armor Upgrade Slots

Spells:
Room for brief spell descriptions

Augmentations:
The slots and what occupies them

Weapons:
Room for the weapon fusion seals and what not.

Magic Item slots

Second Seekers (Roheas)

With all the grappling options available, one of my players can pretty consistently pin most things he encounters with a roll of an 11 or higher and it just grinds every encounter to a halt as even if the monster can escape, his pin rate is so high it doesn't really matter.

Do I need to just ban grappling as a tactic or is there some way to make this fun?

Second Seekers (Roheas)

It's not a huge deal, but its been 5 months since they were added, so it would be nice if they were reportable.

Second Seekers (Roheas)

I've been toying with the backstory for a new Kasathan who is either an outlaw or pirate or something of that nature and I am considering what sorts of lore reasons someone might be pushed out of their place on the Idari.

I am also toying with some naming ideas for an exiled Kasathan what I've come up with is something inspired by the bastard names in A Song of Ice and Fire. Only instead of geography it would be based on sin

So the name might be something like Altronus Blood for a murderer.

Second Seekers (Roheas)

I would like some help in applying these to my planned subscription purchases for Starfinder.

If necessary, I would like to cancel my Starfinder Subscription, so I can re-up it with these vouchers applied.

Thank you.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

I've been a little slow getting this up and running

Go ahead and post your:

Name
PFS#
Faction
Day Job
Purchases
Starting PP
Starting Gold

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

You are summoned late at night in the middle of your sleep and called to the cramped cluttered office of Absalom's Venture Captain, Adril Hestram.

Despite him being the one to call you here he is not present yet allowing you a moment to take stock of who all is in attendance with you.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

You are summoned late at night in the middle of your sleep and called to the cramped cluttered office of Absalom's Venture Captain, Adril Hestram.

Despite him being the one to call you here he is not present yet allowing you a moment to take stock of who all is in attendance with you.

Second Seekers (Roheas) 4/5 5/55/55/55/5 *****

If a character has received GM credit but has yet to see play does it have 0 XP for the purposes of Capstone Boons.

Related Question:

1-99 Related Question:
Similarly, if I intend to eventually apply the Scoured Stars veteran boon to a character does it count as being at 0 XP for the purposes of Capstone Boons.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Check-in here.

Your information should already be in the spreadsheet so just come say hi.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Go Ahead and Ninja-Dot here.

Second Seekers (Roheas) 4/5 5/55/55/55/5 *****

Oh man Return to Sender is exactly the sort of thing I have been waiting for!

Second Seekers (Roheas)

1 person marked this as a favorite.

We are pretty early yet but....does it seem to anyone else that auto-confirming criticals are adding a wildly swingy amount of damage to the game?

It really feels to me like the flow of any given battle is a lot less predictable and a lot more likely to go sideways. Enemies intended to present a challenge crumble under the weight of rogue crits (is it intentional that SA damage now doubles on crits?) and speedbump creatures like centipedes now can pose a life-threatening challenge. Seems like it will be hard to present a predictable level of challenge.

What's other peoples experience here?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

This is where we will talk about non-game stuff.

Scarab Sages

You know the drill by now, apply to play with the following

Name: (as you want it to appear on the chronicle)
Character Name:
PFS#:
Faction:
Character Concept/Role:

Keep in mind, this is a Core Campaign game.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Can you withstand the CHALLENGE?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Go ahead and dot. I will be getting up some sort of slides page later tonight and once I do you can go ahead and upload avatar and fill in the relevant information

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Go ahead and check in here, copy/pasting over your recruitment thread info

Those of you with fresh level 1s free to modify your build and the like

I am gonna give some time for everyone to get themselves all finalized before pressing on to begin the game

Scarab Sages

Hello All

This has been a project I have been sitting on for a little while now, but which I am excited to begin with all of you.

The idea is to play Ire of the Storm as a little mini-campaign and use it as a lead into the Year 9 Exchange Meta-plot taking place largely in this coastal southern Garund region

My game plan:

Ire of the Storm (level 1 or 2 if you're bringing in an existing PFS character and which will take you to level 5)
Champion's Chalice Pt 1 (5.1)
Champion's Chalice Pt 2 (5.2)
Signs in Senghor (5.3)
Bloodcove Blockade (6.1)
Before the Dawn Pt 1 (6.2)*
Before the Dawn Pt 2 (6.3)*
The Ghol-Gan Heresy (7.1)

*these two are somewhat negotiable but there isn't a lot of fitting content to splice in at that tier

This should form a nice little narrative and will be run with as much connective tissue as I can really muster. If you wish to drop out at any point between scenarios that will be fine too - it shouldn't be too hard to find replacements at any given scenario break.

I would prefer this to be done in CORE, but I won't force it if there's no interest

Normally for my PFS tables I go with the customary first come first served but since this is a longer term commitment, I would like to see a little more before I choose a table. Ideally, the character will have been created with this project in mind, but if you have an existing character you are excited to play through this then that's fine too.

So for each player I would like to see:

Character:
PFS#:
Faction (if applicable):
CORE or CLASSIC:
Character Concept:
Roleplay/writing sample: Just something that tells me you'll be up to playing this character longer term than a normal PFS session.

I will be looking to choose 5-6 people.

Second Seekers (Roheas) 4/5 5/55/55/55/5 *****

2 people marked this as a favorite.

Oh this is exciting, and should make it easier to find people to come out to Origins with me.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Please Sign in with:

Player Name(as you want it to appear on the Chronicle):
Character Name:
Faction:
Day Job:
Weird bits and bobs I should know about your character:

Some notes about me - Ive been doing this for a little while and here are my expectations.

1) If a saving throw is required, have it be the first dice roll of the post
2) Manage your own token. If I have to make decisions for you they probably wont be in any way tactical
3) I tend to be most active Tuesday-Friday and only RARELY post at all on Sundays.
4) I will manipulate the initiative order somewhat to make running encounters run as smoothly as possible.
5) Animal Companions if any run on their own initiative and I expect you to post your tricks known on your profile and yo have a listed "default" trick

Please sign in here and dot in the other thread, my mistake.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Please Sign in with:

Player Name(as you want it to appear on the Chronicle):
Character Name:
Faction:
Day Job:
Weird bits and bobs I should know about your character:

Some notes about me - Ive been doing this for a little while and here are my expectations.

1) If a saving throw is required, have it be the first dice roll of the post
2) Manage your own token. If I have to make decisions for you they probably wont be in any way tactical
3) I tend to be most active Tuesday-Friday and only RARELY post at all on Sundays.
4) I will manipulate the initiative order somewhat to make running encounters run as smoothly as possible.
5) Animal Companions if any run on their own initiative and I expect you to post your tricks known on your profile and yo have a listed "default" trick

Second Seekers (Roheas)

I was gifted some store credit by another player as thanks for doing him a couple of favors.

The gift card seems to have been redeemed, but the money is not appearing in my store credit. Can I get some help?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

I am really late in getting this up and for that I am sorry.

Check in with the usual information in and then We will immediately start the pre-start stuff over in the Gameplay Thread.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

I am really late in getting this up and for that I am sorry.

Check in with the usual information in and then We will immediately start the pre-start stuff over in the Gameplay Thread.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on.

Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill. Of course feel free - encouraged even to answer in the form of a roleplayed introduction of your character to Janira

Second Seekers (Roheas)

Building a Sarcesian PC, I wondered if there were rules for damage on larger weapons.

I know in SFS 1-00 Claim for Salvation the boss character has scaled up weapons for his size so I am pretty sure its a rule but I cannot find it anywhere else

Second Seekers (Roheas)

.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

.

Scarab Sages

This would work best if you signed up with a level 2 character so that you can make it through all three parts properly leveled.

City of Golden Death:
I am a bit iffy on whether to do City of Golden Death on top of the first two since it assumed a party of level 5 characters and is fairly deadly so we will see how the first two parts go before forcing ourselves to soldier on.

Ideally, we will finish Crypt of the Everflame in time to get PbP VI support for Masks of the Living God as well.

If interested, please go ahead and sign up. As this is a PbP VI game, it won't actually be starting until August 21.

Name
Character Name
Faction
Race/Class/Level

Second Seekers (Roheas) 4/5 5/55/55/55/5 *****

So I am hoping to sneak in a slot 0 run of Starfinder prior to gen con but I am not sure what the rules are for slot 0s of unreleased material provided the material gets to us in time. Just so I can feel a bit more confident going into Gen Con.

Can anyone play? Just fellow people who are under NDAs?

Second Seekers (Roheas)

Apologies if there was a better place to put this.

I realize that it's already there as "Register a character" which is useful for new players, but for established players that only rarely check the site, it's the main page they are going to want to look at for say checking their reported scenarios and it's not instantly clear how to get there from either the main society page or the quick links toolbar since its present at both as a character creation button.

It's come up with a number of players of mine at least once trying to navigate the site.

Second Seekers (Roheas)

It says in the text on page 59 that these new disciplines "can be taken by members of any hellknight order whenever the hellknight would gain access to a new discipline."

The wording here is a bit different that previous "any" wording which restricted you to only your 6th and 9th level disciplines. Instead this sounds like these can be take at 3rd level too.

Can I finally be a Hellknight of any order besides the two that have decent powers or am I reading something into existence that isn't there?

Second Seekers (Roheas) 4/5 5/55/55/55/5 *****

My name is Douglas Edwards from Concord, NC

I have been recently running a game out of the newly establish Church St Comics and More in Concord just off the main drag in downtown Concord.

So if you're in the University City area of Charlotte or the outlying communities north of the city and looking for a game a bit closer than Uptown or Matthews we play every other Sunday at 1:30 for right now.

Our Warhorn is here and will have any future changes:
https://warhorn.net/events/corps

Our group also runs games out of Rock Hill, SC and out of Matthews but if there is interest up north here I can add games at different times/days if the Sunday doesn't work for prospective players so just consider this a feeler.

Race

AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B

Classes/Levels

Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Languages

Common, Dwarvish, Giant, Orc, Terran

Strength 7
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 25
Charisma 5

About Rubius Halfbeard

Background:

Rubius never did take to the life of mining and crafting the way he was supposed to. "Come inside! Work the mines!" his father urged. But Rubius wandered off into the surrounding hills every chance he got. Exploring, encountering the wild animals, taming some to be his pets, these were far more interesting to him. And he was pretty good with a bow too so his father complained a little less whenever Rubius brought dinner home. One day, he found some poachers who had poisoned a female mountain lion. They were just deciding what to do with the cub when Rubius stumbled upon them. "Go home, boy." they growled. "This has nothin' to do with you." But a voice in Rubius head told him that poison it was dirty to poison the strong and take the weak. That animals should be free to roam and enjoy their natural strength. And that fighting these poachers would be more glorious than anything a dwarf could do in a mine! So with a bellow, the headstrong young dwarf charged forward and laid into the poachers. The cub lept forward and bit their legs at the same time. Divine strength poured into both of them and they sent the poachers packing.

Immediately, Rubius and the cub were inseparable. Rubius soon named him tawny and the two explored the mountains together, hunting down any poachers they ran across. Any wild beasts Rubius encountered, he tried to befriend. But sometimes, he judged poorly. One drake that he tried to feed seared the hair off half his chin! But that didn't deter the wandering dwarf. This was the life for him! Wrestling wolves, fighting poachers, it couldn't get any better! Sure the clan had expectations for him, but why should he follow their rules? No sir. He wouldn't. Not when there was a new monster and an exciting fight over every mountain!

Vocational background: Rubius has worked as a tracker, hunter, scout, and guide at various times, particularly for House Oldstone. He doesn't have a lot of loyalty in the games of Dwarven politics but he'd definitely stick up for his friends, including those from Oldstone.

Traits/feats:

Traits: Reactionary, fate's favored
Feats: Boon companion, rapid shot, craft wondrous item, precise shot, volley fire, coordinated shot, weapon focus (bows)
From feat taxes: Deadly aim, power attack, etc
From militia: Stealthy

Skills:

60 adventuring ranks, 20 background ranks, 1 rank from militia
Climb: 6 ranks, -2 str, 3 cs, +2 luck = +9
Escape artist: 4 rank, +3 dex, +2 stealthy, +2 luck = +11
Handle animal: 10 ranks, -3 cha, +2 luck = +9 (+4 more with Tawny)
Intimidate: 0 ranks, -3 cha, +5 stern gaze, +2 luck = +4
Linguistics: 4 ranks, 0 int, +2 luck = +6
Perception: 10 ranks, 7 wis, 3 cs, 5 domain, +2 luck = +27
Sense motive: 10 ranks, 7 wis, 3 cs+5 stern gaze,+2 luck = +27
Spellcraft: 8 ranks, 0 int, 3 cs,+2 luck=+13
Sleight of hand: 4 ranks, 3 dex,+2 luck = +9
Stealth: 10 ranks, 3 dex, 3 cs, +4 stealthy,+2 luck = +22
Survival: 10 ranks, 7 wis, 3 cs,+2 luck=+22 (+5 for tracking)

Offense:

Init: +14 (+16 if I act in surprise round)
Speed: 20 ft
Darkvision 60 ft

Unbuffed attack:
Adaptive composite ice orc hornbow: +7 bab +7 wis +1 wf+1 enh-2 rapid shot -2 deadly aim for 2d6+7 wis + 1 enh + 4 deadly aim
= +12 for 2d6+12
and an iterative attack at +7

Spells known:
0th: Detect magic, acid splash, oath of anonymity, guidance, light, detect poison
7x 1st: Opportunistic loyalty, divine favor, litany of sloth, heightened awareness, clw
6x 2nd: Hold person, weapon of awe, defending bone, tactical acumen, focused scrutiny
4x 3rd: Channel vigor, heroism, second wind, protection from energy
2x 4th: Divine power, freedom of movement

Summon monster SLA: 10x/day
Expanded summons choices: Stingray, camel, manta ray, Lyraiken Azata, velociraptor, dire badger, foo lion, vulnadaemon, ostiarius, achaierai

Class features:

Archetype: Monster tactician
Can grant two teamwork feats to summons

Domain: Feather
Add fly to list of class skills
Racial bonus on perc equal to half level. +2 init when acting in surprise round.

Monster lore
Stern gaze
Cunning initiative
Detect alignment
Track
Solo tactics
Teamwork feat: Volley fire, coordinate shot
Bane
Summon tactics

Equipment:

Mithral shirt (1100 gp)
Potion of see invisibility (300 gp)
+1 guided, adaptive orc hornbow that deals 1d4 extra cold damage (9430 gp, Thurgrom crafted base bow)
Headband of inspired wisdom (4000 gp but crafted)
60 common arrows (3 gp)
20 blunt arrows (2 gp)
20 incendiary arrows (10 gp)

Dagger (2 gp)
Scythe (18 gp)
Heavy wooden shield (7 gp)
Small tent (10 gp)
Compass (10 gp)
Map around gold peak (50 gp)
Small steel mirror (10 gp)
Rope, hemp x 3 (3 gp)
String (1 cp)
Signal whistle, feline (8 sp)
Candle x 10 (1 sp)
Dwarven stout ale x 5 (2 gp)
Dwarven trail rations x 10 (20 gp)
Rations x 11 (5.5 gp)
Street meat x 20 (2 gp)
Exotic pack saddle (15 gp)
Pet badger (15 gp)
Pet snapping turtle (3 gp)
Animal feed x 20 (1 gp)
Block and tackle (5 gp)
Flint and steel (1 gp)
Earplugs x 5 (1.5 sp)
Grappling hook (1 gp)
Pole (5 cp)
Portable ram (10 gp)
Common shovel (2 gp)
Trap, bear x 3 (6 gp)
Wooden holy sybmol x 5 (5 gp)
Fully charged item of aether elemental summoning

Loot math:
GM decreed 20,000 gp
Loot value: 23,028 gp
Crafted: Headband of wisdom (+4) +8000 gp
Orc hornbow +99.67 gp
Crafting tips: +500 (Kragg)+1650 (Jereru)
Shared wand with Jereru: -375 gp
Courtesan's clothes: -8 gp
Bane baldric: crafted for 5k
GP remaining: 4762.49 gp
Need to get belt of dex so I'll have my manyshot active.

Animal companion:

Big cat (mountain lion)
Str 26 Dex 18 Con 17 Int 2 Wis 15 Cha 10
Saves 9 10 7

Tricks (10): Seek, track, attack anything, defend, down, guard, stay, heel, deliver
Special: Link, share spells, evasion

Speed: 40 ft
Attacks: Bite +12 for 1d8+12 + grab, 2 claws +12 for 1d6+12
SQ: Low-light vision, scent, rake

Skills: 2 ranks in climb (+13 total), 2 rank in swim (+13 total), 3 in perc (+8 total), 1 in survival (+3), 1 rank in stealth (+4)
Feats: Toughness, weapon focus (natural attack), dodge, iron will, improved natural armor
From feat taxes: Power attack