Dwarven Rager

Valheim of Aragon's page

11 posts. Alias of naztek.


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Goblin Squad Member

Looks like it's going to be a busy weekend for some.

Goblin Squad Member

I too come from a non-EVE gaming background so some of the features I'm up or down voting on ideascale are based entirely on what I think would or wouldn't work in PFO to improve the game.

Goblin Squad Member

This idea of prison seems to be based upon the opinion that banditry is evil and not just a different, more chaotic style of play.
If a bandit came in and stole from you, then killed you after you surrendered and then burnt down your shop then that would be evil.
If a bandit attacks you, overwhelms your defences and forces you to surrender then steals a percentage of your wealth and leaves, it's a chaotic action and there is a system in place (reputation) that punishes this accordingly as well as gives you the option to place a wanted poster for that bandit.
I believe GW have stated that you can reissue wanted posters once they've been fulfilled so in essence, if you have the funds, you can make life very difficult for the bandit who robbed you.
Also, as Kobold Cleaver mentioned, you should have guards and defenses (strong box or vault) if you are dealing with valuable, high-risk materials and goods.
In a game where players are going to be the "bad guys" as well as the "good guys" there has to be viable ways to play different styles but there also needs to be a system which balances the risk-reward of each playstyle and I believe the GW reputation system and wanted/reward system will provide the balance you are after.

Goblin Squad Member

I'm liking the mechanics that are being introduced like the towers. I come from being a solo player on previous MMO's I've played but I am really looking forward to the social dynamics of PFO.

Goblin Squad Member

While I've already joined up with the clan on the UNC forums, I'll throw my hand up here as a member and keen to join any conversations.

Goblin Squad Member

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I agree that Dimension door (which has limitations in weight and range) would be a mechanic I think could work but greter teleport as a insta-travel to anywhere safely should be almost impossible.
The mechanics of moving goods and the entire offensive/defensive PvP that is manifests is one of the things I think will be important to this game and settlement warfare should be well planned and not require people to just teleport to X when the call goes out.
I know it's been said already but I'm just adding my voice for the purposes of crowdforging.

Goblin Squad Member

1 person marked this as a favorite.

It would seem as though PoI would not really factor into IC conversation as context relevent terms would be used there, would they not?

Goblin Squad Member

Cheers Goodfellow.

Goblin Squad Member

Hi All,
I'm late to the party, I know but I'm keen to catch up and be a part of the Aragon free-spirited community.
I'm looking at going the dedicated crafter route and will be firmly based in Aragon settlement.

Goblin Squad Member

Good Stuff. I still have a fair bit of catching up to go regarding the political and strategic situation of things before EE starts.

Goblin Squad Member

Would this triangle be a unofficial thing or would their be an alliance between the member settlements to ensure the status quo in the territory?


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